Here is the transcript of Heartbourne’s liveblog coverage of the BlizzCon 2010 StarCraft II Multiplayer Panel.
1:21 heartbourne here. Starcraft 2 multiplayer panel coverage coming at 1:30 pst
1:29 just a couple more minutes
1:31 panel starting!
1:32 “all of our tools fail us at some point – community feedback, internal testing, pro feedback, etc”
1:35 the creativity of the community really surprises them for strategies that covers what internal testing cannot
1:35 they are referencing the epic morrow v idra mass reaper strat for the “pro feedback” effect
1:36 downside to pro feedback? they usually only play 1 race, making it tough for them to judge race imbalance and it doesn’t represent the majority of player experience
1:37 “if there is a tiny crack in our game balance, these guys are going to drive a truck through it”
1:39 “everyone who works on balance is a diamond random player”
1:39 switching over to concrete tools for testing, like spreadsheets
1:41 its great for number-crunching, but doesn’t take into account variables like difficulty of builds, terrain, pathing, etc
1:41 change something small like unit size can have huge implications
1:42 showing a tool called “make combat” that they can quickly use to adjust numbers and quickly see the effect by running battle simulations
1:43 weaknesses: usually terrain is varied, and unit compositions are hard to match up with real builds
1:44 other tools: battle.net stats
1:45 they can look at per player stats: posters complaining about say ZvP can actually be fine, just a subjective problem
1:46 battle.net race win stats as officially reported by blizzard! screenshot coming
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