Posts Tagged ‘action combat’

The Argon Queen Set To Expand TERA Next Month

27 July 2012 | No Comments » | iTZKooPA

Queen B.

En Masse Entertainment announced first details to “the game’s biggest update yet”, The Argon Queen. Sticking with the action-combat motif of TERA, En Masse made it a point to highlight upcoming class changes that are sure to make everyone happy.

Clearly, that’ll never happen. One such example is increased the capacity for a Warrior to be a tank.

In addition to a parade of class changes, TERA will see the addition of the kitchen sink, complete with garbage disposal. New battlegrounds, raids, dungeons and big-ass monster encounters are all planned for The Argon Queen. Speaking of, the venerable beast will be a part of Manaya’s Core and player can take on even larger foes in the 10-man raid of the Nexus Traverse.

Not sure who or what the Argons are? We’ve got that covered.

En Masse Entertainment will have more on The Argon Queen next month, likely during the Lore Hound-attended Gamescom 2012 in mid-August. For now, hit the jump for the first media bits.

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Combat: Guild Wars 2 vs TERA

30 April 2012 | 49 Comments » | Mike

Over the weekend I had the chance to try out Guild Wars 2 during the game’s first beta weekend, as well as put in some time with TERA as its head-start began on Saturday. Jumping between the two games I was really able to get a feel for each games combat system and if I had to pick a winner between the two, I’d have to say TERA wins and wins easily.

Now don’t get me wrong, Guild Wars 2′s system is an improvement from the standard tab-targeting we’re all used to, but it just can’t compete with real action combat that TERA features. ArenaNet went with a sort of a hybrid combat system where for all intents and purposes, its basically tab-targeting, but they added some dodging moves for a more action oriented combat feel. While dodging is possible, I dont’ see it coming into play quite as much in PvP as it does in PvE. After all, players are going to be locked on to you, so dodging will mostly be used for AoE (area of effect) spells.

In all honestly, during my time in World vs World, I didn’t really notice much difference between a true tab-targeting MMORPG and GW2. It pretty much felt the same to me.

On the other hand, everyone in TERA has to aim at their targets, so dodging is extremely important, and if you’re good at it, you’ll have a huge advantage, especially in PvP. It’s also a hell of a lot more exciting as everyone needs to be constantly moving, in PvP and PvE. Healers need to hit their target with their heals, so they can’t just sit there apart from where the combat is, unless they happen to have unbelievable aim. Melee characters also have the ability to block attacks adding even more depth to combat.

With tab-targeting, any ranged class was always a little boring to play, most of the time you’d just keep your distance and spam your ability bar. In TERA you’re constantly on the move trying to get the best shots, since TERA has some abilities that allow players to do more damage when attacking an opponent from behind.

The real deciding factor for me is that today I’m hungering for more TERA and not so much of GW2, even though I really enjoyed WvW.

Why I am Excited for…

24 June 2011 | No Comments » | iTZKooPA

I have had numerous guilds collapse because of summer over the years. Vacations, school breaks, Honey Do lists, gardening, general desire to go outside, there are plenty of reasons one’s indoor entertainment may be curtailed during this time. Mine certainly has. Drastically.

No matter my current state of MMOG enjoyment, I still keep my ear to the ground (gotta write about something!). Trailers, cinematics, class reveals, screenshots, no matter the form of information, I gobble it up on a variety of titles. I continue to absorb information on each for very specific reasons.

Let me tell you them.

Guild Wars 2: ArenaNet’s second crack at the market is the closest thing to a WoW-a-like on this list. The game continues to draw me in with innovative ideas and iterations to last-generation MMOG tropes. Streaminlined questing, advanced public quests, fast-action combat, resurrections for all, a new, deep world. Each time I’ve seen the title at a convention there’s been a new feature that leaves me impressed.

TERA: TERA has been a joy to play. The world is unique with hardlined races, genders and classes. The combat is fast paced, dependent on intellect and positioning and flat out fun. Warfare is visceral enough to set hearts a pumpin’ and adrenaline a flowin’. The battles against the epic monsters, random mobs of enormous proportions and angry demeanors, are so enjoyable that it raiding isn’t even needed. I’d be as happy starfish in a clam shoal with a swath of dungeons as the endgame. The visual are absolutely stunning to boot.

Dragon Nest
: Dragon Nest’s art scheme is rather deceiving. It’s not some quirky casual game. In fact, it’s quite hardcore, with much the same combat mechanics as TERA. TERA light, if you will. That fact, and its F2P business model, keep it on my radar. Not something that can be said for any other anime styled title.

World of Warplanes: World of Tanks is boatloads of fun. Boats that are full of Mauses (Mausi?). The new WoW (WoWp?) intrigues me on a variety of levels. Blowing crap up chief among them. Planes, well, they’re always fun. However, on a design level I am eagerly waiting for more details on its strategy and replayability. Much of the fun of WoT comes from the randomly chosen map, instantly devising a strategy for it and adopting to the terrain as the blitzkrieg rolls. Being in the air adds the z-axis, but I fail to see how it can remain as engrossing with the loss of environmental strategy.

Introducing TERA: Spells and Honor

23 March 2011 | No Comments » | Ronix

Welcome back to a series that aims to get you acquainted with all things TERA. In our last entry, we covered the melee classes available in the game. Today, we are going to introduce the rest of the crew: 1 ranged class, 1 caster class and 2 support professions.

Archers represent the ranged melee class in this game. Being skilled in both medium and short ranged attacks, combined with the ability to manipulate traps, makes them a challenging opponent, similar to Warriors in their ability to stay flexible and change their tactics when necessary.

In PvP, Archers can afford to stay back concentrate on harassing healers and helping bring down focused enemy targets. Should the opponents get too close for comfort, you have a couple of tools to slow them down and buy you the chance to get escape. Traps remain invisible for enemies, usually produce AoE damage and a have various status alignments associated with them.

The ranged caster class is represented by the Sorcerer, who is the primary magic damage dealing class in TERA. Just like in other games, Sorcerers rely on keeping their distance from enemies while unleashing a ton of damage when the opportunity arises. Control wise, if you’ve played a similar class before, things will feel familiar but also slightly more intense, as you will have to exercise precision when timing and aiming your attacks.

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Introducing TERA: Blood and Guts

15 March 2011 | No Comments » | Ronix

It’s been a while since we’ve covered TERA, and I figured it’s time to change that. This time, we talk about an important choice you will make at the start of the game – your calling. The game features 8 classes: 4 melee, 1 ranged, 1 caster and 2 support. Today, we are going to cover the melee classes and their associated gameplay styles. So, if you like getting up close and personal with your enemies, read on.

First off, we have Lancers who are the main tanks of the game and are able to have the best protective equipment, as well as the ability to protect allies with their shields. They are a melee class, but due to the length of the spears they carry, they can easily attack from medium range. Due to particle collision in the game, your shield isn’t just a fancy piece of gear that you wear to impress ladies, but also a vital tool you have to rely on in order to prevent damage both to yourself and to the allies behind you.

In between blocks, you’ll also be making active use of the various taunts and guards available in order to keep aggro. When the going gets tough, expect to add a dash of offence skills as well. The Lancer brings reliability and survivability to the party. Skillful tanks in other games will feel right at home with this class.

We also have Slayers who use greatswords to maximize the reach of their swings, and are a melee class geared for fighting groups of enemies at once, while still being able to dodge enemy blows. Slayers do not have ‘spike’ damage like their cousins Berserkers, but they do make up for it with their versatility. This class has a wide range of skills for AoE damage, but can also utilize a couple of abilities that focus on a single enemy. Continue Reading

Introducing TERA: Races – Part 2

16 February 2011 | No Comments » | Ronix

Welcome to the second part of the preview dealing with various races in the word of Arborea. In the previous installment, we looked at the history and interactions of the dedicated amani, the composed baraka and the mischievous poppori. Today, the other half of the cast of TERA will be covered.

Humans

We have humans who are, of course, average in everything. I mean come on, is this the destiny of the human race in every single MMOG? Just being good enough and never excelling at anything? That’s just depressing. Or do we, as players, prefer it that way? BioWare certainly seems to support this notion.

Not all is lost, however, as TERA manages to spice up the standard elements of lore with a couple of nice twists. Once you start paying attention, you’ll notice that humans in TERA have an intriguing past and an active role in the present. Cursed and betrayed by their god, the human race was forced to roam the lands of Arborea without a place to call home. Despite this disadvantage, mankind did not lose faith and made the best of their exile, learning all kinds of knowledge and mastering various crafts.

At last, the goddess Velik took pity on humans and lifted the curse of their creator, granting them a place of their own. The human race today is a respected ally and an important player in the politics of the Valkyon Coalition. It was humans who first realized that nobody could beat Argons single-handed, and only through cooperation with other races could the world be preserved. Although some races are wary of the overbearing enthusiasm and relative youth of this species, no-one can deny their importance in protecting Arborea from the Argon invasion. Way to go, humans! *Pats mankind on the back Continue Reading

Introducing TERA: Races – Part 1

8 February 2011 | 1 Comment » | Ronix

Glad you could join us for the third installment in a series of preview articles covering TERA Online. Today, we are going to take a look at the various races whose interactions drive the narrative of the game forward.

Baraka

TERA features an impressive cast of races within its lore. Each one has a well-developed and largely interesting background, with sparks of originality here and there. You have baraka, the peaceful descendants of giants who tower above all other species.  Despite their impressive presence, one should not assume that this race is a simple collection of fighters and brawlers, for baraka value balance in all aspects of life. As a result of this philosophy, a baraka will train himself diligently in the art of combat, as well as strive for the hidden depths of arcane knowledge.

Having long abandoned the cruel ways of the Republic of Giants, baraka were spared when the gods decided to annihilate their evil brethren at once. Since then, the baraka clan has assumed a nomadic way of life, its members traveling from city to city in an attempt to gather knowledge and chronicle the flow of life in all of Arborea.

Amani

After the death of the deity who created them, this race of fierce warriors was conquered by the Republic of Giants. As slaves they fought countless battles, conquering land and destroying anyone who disobeyed their masters. Having been born and bred in the atmosphere of constant struggle, bloodshed and death, the amani inherit savageness and aggression through the genes of their dead ancestors. Their cruel past still haunts them, for amani prefer to keep their distance from baraka, who remind them of endured hardships and oppression.

Eventually, the race was freed by the goddess Kaia who called upon the help of the castanics. After they were granted free will, the amani have transformed into a species that values honour, integrity and loyalty above all else. These days, they serve as the first line of defense of the Valkyon Federation. Their hardened bodies and the sheer power they exhibit on whim, allow this race of reptilian-like fighters to be the bones that hold the alliance together.

Few need to ask these warriors to prove their words, for they will be the first ones to sacrifice themselves for the right cause. They still long to be in the thick of a fight, slashing brutally and carving their way into the enemy. Only this time, it is for the right reasons. Continue Reading

Introducing TERA: Naughty Titans and Lore

7 February 2011 | 4 Comments » | Ronix

Welcome back to a series of quick preview articles covering TERA Online. In Part 1, I gave a quick introduction to the title and its most distinguishing features. Some of you, like Reavijinoo, are already keeping TERA on the radar. Others still need some convincing, so let’s get to it. Today, we are going to talk about the lore surrounding the game.

Narrative wise, we’ve been given enough information to start forming our perception of the world of Arborea. The story of TERA is easy to get into but hard to grasp. Basically, there were two titans who’ve arranged to meet each other someplace quiet, where no one could disturb them. After a period of prolonged intercourse, they fell asleep, with the world of Arborea forming around them.

Oh, you don’t believe me? Here’s the official description of this event:

The world of TERA began millennia ago when two titans of unimaginable power, Arun and Shara, met in a formless void. For reasons we can only guess, they fell asleep. And as they slept, Tera took shape around them.

Reasons we can only guess? Come on, En Masse! Have any of you ever attempted to have intercourse that spanned hundreds of centuries? Thought so. Anyone would have been tired, but I like how you shrugged it off as if it isn’t a big deal. Those titans sure know how to party.

Turns out, Arun and Shara were also avid practitioners of lucid dreaming, making the manifestations of their sleep come to life. The first twelve creatures to be born were very powerful, godlike even. As the two titans continued to dream, less powerful creatures emerged. These mortals were numerous, varied in their appearance and apparently, very gullible.

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