Posts Tagged ‘apb’

gPotato Shutting Down Prius Online and Luna Online

12 March 2012 | 1 Comment » | Mike

gPotato announced the cancelation of two of its MMORPGs today: Prius Online and Luna Online; which will both be shutting down on March 27th. No reason for the closures was given, but we can assume the player-base for both games just wasn’t enough to justify the cost of running them.

Players from both games are being compensated with packages to one of four other gPotato games, which include: Aika, Allods, FlyFF, and Rappelz.

While Luna Online has been… well… online for almost 3 years now, Prius Online launched less than a year ago; so it’s a bit surprising it’s closing down so soon. Sadly, however, it’s not the first game to close before its first anniversary. I believe APB set the record for the fastest shut-down ever at 4 months.

PAX Prime 2011: The Secret World Demo & Overview

31 August 2011 | 5 Comments » | LHStaff

Straight from PAX Prime 2011 is our first report: The Secret World. After hearing about them first at the GDC in San Francisco 2010, we have full coverage here at LoreHound. This year at PAX Prime, Funcom played into the theme of secret societies by having the entire demo behind closed doors, requiring you to wait in line unknowing of what lies behind a thin veil. Afterwards they recruited you by taking a survey, to find where you belong, which you can do here.

For those who haven’t heard what The Secret World is here is the run down of the basics. A darkness has arrived to our world, and is threatening humanity. This threat has called out the secret societies of history to deal with it. Corporeal defeat of long-dormant demons isn’t the only concern, as solving puzzles and problems from our past are twisted into combat-based gameplay.

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MMOG Concepts and Ideas to Dominate in 2011

11 January 2011 | No Comments » | Ronix

I’d like to welcome everyone to 2011. A year I’d officially call “The Year of Hope” for the MMOG industry. We can all attest to what a disappointment 2010 has been for the most part. We’ve seen new releases with a severe lack of content, major intellectual properties turn in to games that don’t do them justice, and were even ‘lucky’ to witness the shortest lived MMOG in history. As such, most gamers will remember 2010 with a sour taste in their mouth, and hope that this year will more than make up for the failures of the past.

2011 sure does promise a lot of new games worthy of our attention…or so it seems at first glance. Perhaps, a few of you have lost all hope for innovation in the industry at this point. No? Then let’s examine some of the concepts that new games aim to either introduce or develop further in the year 2011.

If everyone is different…are they not the same?” – Philosoraptor

Probably the most noticeable difference is the expansion of the term ‘MMO’ to include games that significantly differ from each other, much as their single-player colleagues do. Judging by existing games like Global Agenda, Need for Speed World and upcoming titles like Firefall, World of Tanks and Tribes Universe, it seems that the ‘MMO’ label can be successfully slapped onto a sandwich, provided that it is eaten by fifty or so gourmands at the same time. Whether this adds more choice to the genre or is just a cheap way to monetize gameplay, which should have accompanied a single-player release, varies largely from game to game. Coupled with a wider acceptance and prevalence of free-to-play projects, this can lead to some interesting combinations. Let’s just hope that these newer titles are examples of quality before quantity, which was a problem of the early F2P genre.

Float like a butterfly, sting like a T-Rex (Ed’s Note: Someone training to be a paleontologist?)

Combat in 2011 is moving towards relying more on action elements and player skill, rather than pure number-crunching we’ve been used to in the ‘good ol’ days.’ Games like Blade and Soul and TERA aim to challenge our agility, precision and situational awareness. For some gamers, this really brings out the issue of player skill, one that has been lacking severely in old-school games. Finally, we get games where gear isn’t the deciding factor and where true winners can carve their own success.

To others, this might be an unwelcome introduction to a genre that previously took a deliberately slower approach to action and was (somewhat) akin to a speedy game of chess, albeit one with unicorns (Charlie!) and spells. With existing projects like Vindictus and DCUO beta, another important issue has been brought up in the fact that some players can’t always handle the physical strain that these games deliver. Thus, whether the newer releases will create a successful blend of both traditional and new combat systems is still up for debate. Continue Reading

APB Saved, Relaunching As F2P APB: Reloaded In 2011

16 November 2010 | 1 Comment » | iTZKooPA

We’ve been following the implosion of Realtime Worlds and APB, its flagship title, since it kicked off earlier this year. If you need a recap, the game had an identity crisis before launch, was buggy and confused mess at launch, didn’t make much money and ultimately was closed in record setting time followed by the studio itself. The debacle lead to EA and Hi-Rez Studios offering some support to those burned.

After weeks of trying, the skeleton crew left on by the creditors have managed to find a company brave enough to purchase the intellectual property, GamersFirst (I’ve never heard of any of the company’s games). The company announced last week that it’d acquire the IP and infrastructure, and even foot the bill for employees left without pay and promised bonuses. Nice of GamersFirst.

The F2P-centric company will relaunch APB as a F2P game entitled APB: Reloaded in early 2011.

GamersFirst’s Bjorn Book-Larsson had the following to say:

“APB was a game that had several exceptional features and some brilliant ideas, even though it was plagued by some initial balance and monetization issues. We want to take all the unique features of this title, such as its unparalleled character, weapon and car customization systems, and convert the game to a true free-to-play game. We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future.”

So pixiestixy will be able to get her fashion business started free of charge now!

In almost-entirely-unrelated news, Bizarre Creations, maker of Blur, Project Gotham Racing and my favorite arcade racer ever, Metropolis Street Racer, was reportedly closed by Activision today. Call of Duty: Blood Stone might have been a better title.

The Lorecast Episode 22: Same Great Taste, Less Filling

4 October 2010 | 3 Comments » | LHStaff

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This week we’ve got a new (or is it old?) format for the podcast. From now on, we’re combining the WoWcast and the MMOcast in to the Lorecast for your listening pleasure. For this inaugural podcast, iTZKooPA, Amatera, and Juggynaut discuss all the latest happenings in MMOs.

Whatcha Been Playin?

Amatera: Dead Rising 2, Minecraft, Professor Layton and the Unwound Future
iTZKooPA: Metroid: Other M, League of Legends
Juggynaut: World of Warcraft, Castle Crashers

World of Warcraft Major News

World of Warcraft “Lightning Lore”

Other MMO/Gaming News:

  • Nintendo Conference, September 29th
  • Final Fantasy XIV launched
  • APB Refugee Programs from Electronic Arts & Hi-Rez Studios
  • Star Trek DS9 browser MMO (Infinite Space):
  • Clone Wars hits 1 Million

Discussion

  • Phanttas’ Question: Would you date someone who doesn’t play video games?

Click the player above to listen, download the podcast, subscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE. Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Growing Up MMOG

29 September 2010 | 2 Comments » | iTZKooPA

Unless you happen to be a middle child, life starts out pretty grand.  You’re showered with attention, kisses and a constant flux of fingers to deathgrip.  Not so for a Massively Multiplayer Online Game.  Life is hard for an MMOG.  Not just its formative years, but its entire life.  In its adolescence an MMOG is shunned.  Its creator doesn’t even acknowledge its existence or speak of its potential.  Talk about neglect. The nicest thing a developer will do for its creation during these pre-pubescent years is claim it as its own with an official announcement.  No “cousins” here.

Once a game is officially recognized, it can rest easy for awhile.  It’ll have its time in the spotlight.  Impressive concept art will be displayed, features will be discussed.  One developer after another will gush over its potential or describe its genre-changing mechanics until blue in the face.  Then some new kid gets transferred to middle school and the wave of popularity goes into a tailspin.

The initial impression has worn off, so the powers at be decide to let the public have a taste.  Could the formative teenage years of an MMOG be any worse?  Thousands of people will be inside it, many of whom have no intention of helping repair those pimply flaws.  They are just experimenting in the universe at best, enjoying a “free” game.  At worst, they hope to find those awkward moments so they can display the irregularities to the world. Exposing the game for what it truly is, a title in development. Continue Reading

PSA: Electronic Arts Offering Olive Branch To APB Players

27 September 2010 | 1 Comment » | iTZKooPA

Publisher Electronic Arts is following the lead of Hi-Rez Studios in offering would-be APB players a salve to heal their fresh wounds.  A free downloadble title from the EA Store is being made available to any player that purchased the ill-fated MMOFPS All Points Bulletin from Steam.

The list of selectable games is quite tempting, including Dragon Age: Origins, Spore, Mass Effect 2, Battlefield: Bad Company 2 and many more.  There’s certainly something for everyone.  Unless you happen to own every EA game released in the past year.

An MMOG is a risk for all parties involved.  The consumer can end up subscribing to and buying a dud.  The developer can lose itself in debt and a publisher can burn through money attempting to advertise, market or get a game finished.  All Point Bulletin seemingly burned everyone.

Thankfully, Electronic Arts is attempting to save face by giving back to the early adopters.  Kudos on the smart PR move.

There has been no word regarding refunds for retail or other digital methods of purchase as of press time.

This public service announcement has been brought to you by LoreHound.com.

Rejected MMOs I want back – Part II

19 September 2010 | No Comments » | Ronix

We continue looking at games that, for one reason or another, were canned at various stages of development. Whether you actively played and enjoyed them or couldn’t care less about their collapse, every failed title meant fewer opportunities and choice for players, as well as a loss to the gaming industry in general. Refer to Part I, if you haven’t already done so, and follow along for more entries.

Tabula Rasa


Another Richard Garriot game, albeit canned by a different publisher. Tabula Rasa took what was at the time a fresh concept of mixing elements of a third-person shooter with traditional MMORPG gameplay. Coupled with a comprehensive Sci-Fi setting and a flexible career system, it is easy to see why gamers talk about the loss of the title to this day.

Despite having all those exciting features, the game was just not polished enough at release. According to the developers and the fanbase, if Tabula Rasa was given enough time to shape up and roll out a few expansions, it could realize more of it’s potential and subscriber numbers would rapidly increase. This, however, was not enough for the publisher NCSoft, which claimed that the game was not profitable and worth keeping from a business point of view. Tabula Rasa was estimated to cost $106 million but only made just over $5 million and clearly, the executives were not pleased. On 28 February of 2009, the game got the axe after customers enjoyed some time with it free of charge.

Middle Earth Online Continue Reading