It all began with D&D. It was the early 80s. I was an elementary school girl sitting by herself in the classroom with a book during recess because I wasn’t interested in playing house with the rest of the girls. But I wasn’t the only person in the classroom – and I slowly became aware that the group of boys huddled in the corner were talking about interesting things. Elves! Dragons! Trolls and goblins! And then one day I realized that they weren’t talking about books, they were playing a game. Naturally once that hit me I immediately had to play, too. And now, here I am, decades later, still playing tabletop RPGs and video games, and writing about them.
So when the opportunity to give Dungeons and Dragons Online a whirl for its upcoming 10th anniversary came around, I couldn’t resist taking her for a spin. Continue Reading
The Seal of Shan-To-Kor consists of just four adventures, which is a bit less than normal in the Turbine’s product. Three of the four are follow up dungeons, so the player completes one dungeon and can go through the rest of the adventures in order. The final instance is a disappointment relative to the rest. It plays like a throwaway side quest. One that can be skipped and still earn the final rewards.
Fernando Paiz takes iTZKooPA down the windy path of the home turf for House Cannith, the technological epicenter in Dungeon & Dragon Online. The city nestled into a mountain side is not as humble as it appears. Something lurks beneath the incredible inventions of the house. Something sinister. A force that is threatening the technology hub. The force now yields untold powers. It must be dealt with. The house has been incapable of eradicating the Lord of Blades itself and has begun searching for outside help.
If you have been living under a rock you may not have noticed that the newest update has hit the live servers of Dungeons and Dragons Online. Naturally, I bought the currently-pay-only Artificer class and created an elf artificer that is based on the mighty repeating crossbow. After the first couple of dungeons, I noticed one thing that stuck with me till the end – the new class is a pretty power-playing class. At least, that is what I have noticed from it in my build that I did. The build focuses on the crossbow and supporting it. My feats were selected to maximize crossbows, and are support by healing spells and/or buffing spells. Let’s not forget my little Iron Defender – the first pet available in DDO – you get as an Artificer. He handles the tanking aspect of battle. This combination is quite the power full one. As of this posting – knocks on wood – I haven’t died once. In some dungeons the pitiful monsters haven’t even scratched my armor!
Fernando Paiz and iTZKooPA get back together to discuss the latest developments in Dungeons & Dragons Online. Paiz breaks out his unfair – read GM-created – Artificer to showcase the first dual-wielding class in straight outta Eberron. The executive producer follows up the gameplay with details on House Cannith and the latest adventure pack before detailing the party buffs the new class has to offer.
But wait there’s more! Check the video for the latest.