There is a lot to be said for user generated content these days. It has basically become the king of the internet, actually. People generally like to create their own stuff, and see their ideas come to life (as long as it’s not too hard to achieve). So why are MMOs still so reluctant to give us the same freedom that websites like MySpace or Facebook have, or games like Unreal Tournament and Oblivion allow?
One of the main ideas behind the MMORPG is to have a persistent world. A world where players can interact with other players and the world will generally react back to them as well, typically through quest lines. For example, if you kill x boss you will then restore y king back to power, or some such nonsense like that. The world will progress through you. An interesting concept, but one not without its own flaws. One of the flaws being that this does not allow for any sort of user generated content. My character can complete quests on behalf of NPCs, however he can’t make his own quest. He can live through the pre-set storyline, but he can’t forge his own story. An interesting problem…
Of course, that’s not to say nobody has tried. Today you can log onto Second Life and proceed to make all sorts of things (as illustrated by the castle above). However, Second Life also doesn’t really have a story line. You can make things but they really have no affect on the world because Second Life isn’t really a world, not in the same sense that WoW is. Another example is the Saga of Ryzom, while it doesn’t exist anymore, the game once provided a content update that allowed for users to create their own stories and scenarios. Unfortunately, I never took the time to test it out, but it is definitely something that sounded interesting.
MMORPGs are much like the internet was 10 years ago. The provide a function, and are generally liked by a good deal of people. However, they aren’t mainstream yet. The World of Warcraft is a huge game, but it could be bigger. As people slowly move toward more and more user generated content websites they are going to start looking for that same functionality within other parts of their lives, including MMORPGs. While it may sound like a challenge now, it’s gotta happen eventually. Nothing escapes consumer apathy. If you give people the tools to make their own toys, you’ll be much more popular because of it.
Bring on the user-generated MMORPGs.

I don’t normally write about other news. I like to write my own stuff about my own thoughts and ideas. Any regulars here at MMOCrunch generally know that. That said, however, I just could not get over this recent article done by 1UP. Done in traditional list style, 1UP decided to create their own top 5 worst PC game launches. Nothing too special, a fun read but that’s really all, until you realize that 3 out of the 5 game launches are MMOs, or MMO-like.
There are people in this world who absolutely love drama. I don’t know why but they are out there and they are evil. No, I’m not talking about your schools theatre department, or any of the local playwrights out and about in your town. Those people are cool… probably, whatever. No, the people I am talking about are the ones who absolutely love to stir the pot and make sure that whatever good mojo you had going gets completely clusterfucked. You know the kind of people I am talking about; they make a big deal out of nothing, demand something from somebody else, talk shit behind somebody’s back, etc. They are out there and chances are they hate you. So it comes as little surprise that our MMOs are no escape from these same people.
And by we I really mean me. I really don’t speak for Mike or the others that write here at MMOCrunch.com. Each writer here has their own opinion and mine is my own. Anyways onto the article!







