Posts Tagged ‘beararms’

The Date Everyone Wants To Have – TERA’s Release Date Announced

17 January 2012 | 1 Comment » | LHStaff

We’ve spoken with them, convention after convention. We’ve talked about it in several of our Lore Cast episodes. We even went to them during PAX Prime ’11 to speak with them. Finally, after months of coverage, multiple interviews, and just side-line anticipation; we’re pleased to announce the date of TERA‘s release in North America: May 1st, 2012.

Here’s the official release statement from En Masse Entertainment, themselves:

SEATTLE – January 17, 2012 – En Masse Entertainment™, a publisher built by gamers, focused on delivering fun and innovative online games, announced today that its award-winning and highly anticipated action MMO title,TERA™, will launch on May 1, 2012. The upcoming release of TERA will be available in Standard and Collector’s Editions at retail and online stores. Marking a new era in gaming, TERA sets a new standard by delivering true action combat to players who want more than the stale and repetitive gameplay that exists in today’s MMOs.

The recipient of multiple industry honors and accolades, including “Best PC Game” and “Best MMO” at last year’s E3 expo, TERA is a new breed of online game that combines all the depth of a traditional MMO with the visceral gratification of an action game. In TERA, players must actively aim, dodge and block, as the game’s real-time combat system takes into account player position and skill, not stats alone.

Players begin by creating a character from seven races and eight classes as they join in an alliance to save the world from bloodthirsty armies of monsters who threaten to destroy the very gods who hold their world together. TERA also introduces a revolutionary political system in which players wield power in their province based on their in-game political prowess or player versus player combat skill.

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Lore Cast Season 1 Episode 5: “Stereotypes”

2 January 2012 | No Comments » | LHStaff

Today’s episode of Lore Cast is a mild spoiler kind. Mordil and Beararms are accompanied today by none other than Mrs. Mordil herself, as Sephalon. The majority of the conversation is of Star Wars: The Old Republic and what we’ve been doing, so it counts for today and Wednesday’s episode.

Note: Mordil was getting ahead of himself and spoke incorrectly during the video. It IS indeed, episode 5, and not 6.

Enjoy! As always, the agenda of the conversation is down below the jump.

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Lore Cast Season 1 Episode 4 “Star Wars: The Old Republic: A New Hope For MMOs”

21 December 2011 | 2 Comments » | LHStaff

In this SW:TOR Midnight Release special, we talk with people at the festivities, and chill outside GameStop in cold weather for 4 hours to… not pick up our copies of the game.

Watch below our new intro and a small glimpse into what we did yesterday… morning? Also, keep your eyes out for info on the Empire and Republic Lore Hound guilds!

Lore Cast Season One Episode 3: Drop It!

16 December 2011 | No Comments » | LHStaff

We finish off this first week of Season 1 of Lore Cast with a swift and short video explaining a bit more of the format of Lore Cast, while explaining what we’ve done in our lives outside of gaming, and announce a few delicious details.

Check out the full 15 minute video below.

You can follow Lore Hound on our Facebook page here, and our Twitter page here. Spellbook Entertainment can be followed on Facebook here, and Twitter here. My game project is “Animal Kingdom” and the Facebook page for that is here. Hope you all enjoyed Lore Cast this week, and we’ll see you all in 2012!

Star Wars: The Old Republic: Crewskills And Talents

9 December 2011 | No Comments » | Randy Denosha

In my last post, I talked about the good and the bad about Star Wars The Old Republic. This time, I’ll be going in to give you a view on the “Crewskills”, and the various talents that the classes have and my concerns with some of those choices.

So let me give it a start with the different Crewskills. We have three different categories: Gathering, Crafting and Mission skills. Each have their own sub-skills. Here’s a list of all the different sub-skills in their different categories:

Gathering:

  • Archaeology
  • Bioanalysis
  • Scavenging
  • Slicing
Crafting:
  • Armormech
  • Armstech
  • Artifice
  • Biochem
  • Cybertech
  • Synthweaving
Mission:
  • Diplomacy
  • Investigation
  • Treasure Hunting
  • Underwold Trading

For a quick rundown on the skills, check it here.

Stay with me to see what I think of the skills. Continue Reading

Star Wars: The Old Republic: A New Revengeful Jedi Strikes Back With Hope

7 December 2011 | 6 Comments » | Randy Denosha


On a planet not so far away, the NDA was lifted from Star Wars The Old Republic. A blogger was given the task to check it out for the readers, and report back on it. After the command was given, he began to play as intensely as he was capable, and returned with his report.

This time no Bothan spies died to get the information, so stick around for his report, it’s a long one.

Let me do this by starting with the good things of the game, without giving any spoilers (unlike Beararms!). Right of the bat, I want start with the story of the game: it is magnificent! The player will feel immersed in the game; and that is accredited to the voice acting. Every character the player meets has a voice.

From the Jedi Master that sounds wise, to the Sith apprentice that sounds cocky. This is a fantastic thing for SW:TOR, because many players don’t read quest text, and won’t be immersed in the story surrounding the missions and lore. Though, when the player hears it, they will hear the anger or happiness in the NPC’s voice when they are speaking to the player. It makes for a wonderful storytelling experience. Continue Reading

The Dungeon Master: The Barbarian Class

21 October 2011 | No Comments » | Randy Denosha

This time in The Dungeon Master column we are going to rage our way into the depths of the barbarian class from the game Dungeons and Dragons Online.


So let us get into it, shall we?

For everyone that wants to begin a Barbarian, they have to keep some things in mind. One is your weapon; it doesn’t matter if the player is an half-Orc, a Human or a Warforged, the player will be using two-handed weapons. Any generic “just-found-it” two-handed weapon will do.

Now the half-Orc does loan itself the best for making a barbarian, but making it a Warforged or Human is not that bad of an idea either. Warforged do get some enhancements that boosts the usage with two-handed weapons and the extra feat the player gets when they are a Human can open up some nice possibilities with feats.
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PAX Prime 2011: TERA First Impression

8 September 2011 | 6 Comments » | LHStaff


Editors Note: This guest article was written by Beararms.

During PAX Prime 2011, I was given the chance to sit down (finally), and try out En Masse and Bluehole Studio’s new MMORPG, “TERA.” TERA takes place on the world by the same name where the Amani, Barakas, Castanics, High Elves, Humans, Poporis and Elins have gathered together to fight against the Argons.

As Mordil and iTZKooPA conducted their interview (coming up soon), I was offered the chance to join a few of my PAX media brethren in playing one of TERA‘s many dungeons, “The Necromancers Cell.” The developers sat me swiftly down in a room with three other media members, and one of the developers then briefly explained that the dungeon we were in was one that is found sometime later in the game, and that we would be going after one of the bosses in the dungeon.

As fate would have it, I would be providing the role of the tank, playing as an Amani Lancer. The Lancer class is one of the eight classes you can play in TERA, sporting heavy armor, an over-sized shield, and of course, a lance. I was pretty sure that this guy could take more than few blows. The team was a classic five-man team consisting of me as the tank, the three other PAX media members as the DPS, and the developer playing the role of the healer.

As we started, one of the first things I noticed was TERA‘s amazing art style and smooth textures, although we were in a dark and “spooky” dungeon, everything  just looked top notch – even each character’s armor looked very in-depth and detailed. As we started our first pull to get us accustomed to the controls of the game and to get a general feel for it, I realized that this was not like any other MMO I had played before. Continue Reading