Posts Tagged ‘blizzard’

Lore Hound MMOcast 21: Post PAX Prime Podcast

17 September 2010 | 2 Comments » | LHStaff

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Join iTZKooPA and Amatera for this MMOcast. This week’s topics are:

Now Playing:


Discussion: Mobile applications keeping you tethered to your game of choice on the go, good or bad?

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Also, get involved with our podcasts! E-mail us at or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE. Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Zalazane’s Fall and Operation: Gnomeregan Are A Go! [Updated]

7 September 2010 | 9 Comments » | Mordil

Taken from the live servers (US) just minutes ago

Patch 3.3.5+ is upon us!  “Proof?” you say?  We’ve two bits of anecdotal evidence for you: the servers going down for maintenance and the screenshot to the right.  Good enough?

Yes, the Pre-Cataclysm events coming. As I type this, I’m highly anticipating the engagement known as the Fight for Gnomeregan!

For those that have had their head in the sand, the Pre-Cataclysm events include Zalazane’s Fall, and Operation: Gnomeregan. These were included in the 3.3.5 Patch files and could be activated by an “on switch”. These retaking of gnomish and troll lands will lead up to the release of Patch 4.0 — events that promise to change Azeroth forever.

For those too lazy to use their own powers of deduction, this means that Cataclysm should only be 6-8 weeks away. Perhaps Blizzard will make their Pre-BlizzCon release as intended. Things can still change, but I highly doubt it.  Blizzard rarely does things shotgun, and the roadmap following Zalazane and Operation: Gnomeregan was already made public.

Remember: ZG, as a raid, is gone in Cataclysm, and Loremaster will still be in, just changed to accommodate the Cataclysm changes.  This means that you better get a move on for those coveted achievements and mounts before Cataclysm’s release!

If you need a reminder of what the quest chains are like, hit the “Continue Reading” Button for our videos; courtesy of Amatera and Juggynaut.


Fixed the patch version.  It seems that Blizzard didn’t update the version with the release of these events.

Continue Reading

Blizzard Customer Support Now On Twitter

1 September 2010 | 3 Comments » | Amatera

Some people might question the necessity of this maneuver, but I find that the big trend these days seems to be choice. Where you get your information, and how you get it, is completely up to you. It’s the reason why Google integrates into everything and everything integrates into Skynet Facebook (yes, even Twitter). Maybe you already have a good method for figuring out when the servers are up or down (refreshing the in-game browser ad nauseum for three hours straight doesn’t count). Maybe you’ve got a bookmark on the status page, or have it hooked up to an RSS feed.

But if you don’t? Well, now you can keep up with the times on Twitter, by following the official BlizzardCS account. Now, don’t go thinking you can spam it every time your game crashes. This is less for accepting complaints and more for disseminating mass information and updates quickly:

You can now follow all Blizzard Entertainment Customer Support news and updates on Twitter. Just head over to @BlizzardCS, ( for the latest Support related news, events and more. We will be providing constant updates during Tuesday’s maintenance and service outages. Additionally, you will be able to view updates to our Queue Times for Game Master interactions, account investigations and escalated tickets alike.

Of course, we’d be remiss if any mention of Twitter went without a convenient link to our own account. Yes, our ancient Sparklepony contest is still going on because we’ve yet to hit the magic number. Scratch our back and we’ll scratch yours! All you have to do is follow @Lorehound today!

First Impressions: Thoughts On Fallen Earth

30 August 2010 | 1 Comment » | Mordil

I’ll be splitting this into two posts: First one will be opinionated, and the second will be informative. For those who disagree or agree with what I have to say, feel free to post in the comments.

I should admit, I’ve been “brainwashed” by Blizzard in to thinking what an MMOG is, how it should play and which features it should have. However, I overcame this as soon as I fired up Fallen Earth.

In some respects it reminded me of All Points Bulletin in the sense that you are  given the basics of the game, and then there’s little infrastructure about what you should be doing next.

I want to point out what makes me so thrilled with this game: the pure bad-ass it makes you. I mean, look to the photo to the right. You can look like that in-game. You begin to customize your character with low-level items — which arm you want that armband on, and the one with the shoulder cloth.

Customization is furthered by an expanse weapon system.  Players can roll around the wasteland with six weapons on you at the same time; all of which are displayed on your character. The six weapon slots — two primary 2-handed melee/ranged weapons on your back, two one-handed melee/throwing weapons on your belt, then two one-handed guns — grants customization just based on what weapon you have placed where. Continue Reading

Lore Hound MMOcast 18: Books are Real Life Minigames

27 August 2010 | 2 Comments » | LHStaff

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Join iTZKooPA, Juggynaut, and pixiestixy for this MMOcast. This weeks topics are:

Now Playing:


  • E3 2010: The Contest is still looking for winners. An executive decision will be made if three people don’t find the glasses, so submit your entry no matter what!
  • Cataclysm CE announced. Curse of the Worgen comic incoming.
  • New blogger Ronix jumps into the mix with an interesting look at the F2P market and where it’s headed and how Blizzard got its never-fail reputation.
  • Star Wars: Clone Wars Adventures dated, special box edition coming.
  • EverQuest Next & EQII: Destiny announced at Fan Faire.
  • APB changing weapons further, mission structure also being tweaked. Realtime Worlds sinking.
  • Jagex finally reveals something about Stellar Dawn, a trailer.
  • Ultima Online, the game that will never die, to receive future live events.
  • SWG players receive anniversary gift. It’s a treehouse? WTF?
  • Runes of Magic: The Elder Kingdoms announced, to add in game marriages, raise level cap.
  • Neverwinter Nights MMOG rumors resurface.
  • New Guild Wars 2 video showcases developers, gameplay. Watch it, it delivers on some of the promises.
  • Rumor: Star Wars: The Old Republic‘s space combat to be on-rails. Space combat trailer is now in the wild.
  • GamesCom 2010: BioWare announces 10 advanced classes. Guild Wars 2 demo video here, necro class confirmed


It’s a busy week with news, announcements trailers and teasers, yet no game releases since APB, which isn’t doing so hot. With WoW in a downswing and nothing on the immediate horizon, do you think this window is a missed opportunity by developers/publishers?

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Blizzcon 2010 WoW Mini-Pet and SC2 Rewards

25 August 2010 | 4 Comments » | Heartbourne

Patrons of Blizzcon probably have a small collection of murlocs from attending the events. If you are attending the convention this year or purchasing the live streaming coverage, you will receive this cute little guy, Deathy, for all of your current and future WoW characters:

If you are more of a Starcraft II player, you can grab some goodies as well. You’ll get a Murky the murloc marine portrait and some “deep sea decals”.

Are you going to grab these bad boys?

Blizzard Wins Lawsuit Against World of Warcraft Private Server

17 August 2010 | 16 Comments » | Amatera

"I was just keepin' the seat warm for ya, Mr. Morhaime, I swear!"

Apparently, crime does pay — that is, until you get caught! Private servers in-and-of-themselves aren’t a pox on the gaming community. For instance, they’ve been used by die-hard fans of certain titles to continue playing online long after official servers have been shut down. But that changes when you’re jacking users from a still-active, and very popular MMORPG.

Such was the idea of one Alyson Reeves, who operated her server under the name of Scape Gaming. There are plenty of private servers out there, so you might be wondering why Reeves was singled out by Blizzard? Well, not only was she allowing her users to circumvent the customary subscription fee normally required to play the game, but she was charging them money for effortless level-ups and rare items, all under the guise of “donations.” According to data obtained through PayPal, this makeshift cash shop earned Reeves at least $3,052,339 in revenue. Continue Reading

What is the Price of (Not) Trusting a Game Developer?

17 August 2010 | 3 Comments » | Ronix

StarCraft 2 recently came out and sold one million units on day one. Analysts predict that this figure will increase somewhere between five to seven million units sold by December 2010, and those estimates are conservative. When faced with this information, people often shrug and say something to the effect of, “It’s Blizzard, what did you expect?”

Gamers are so accustomed to associating success and quality with the blue Blizzard logo that we are willing to spend money on their products without giving it too much thought, knowing that polished gameplay and high production values come with the package.

Only a minority realize that this widely accepted view is the result of a lot of money and effort spent on Blizzard’s behalf. The company pays an extraordinary amount of attention to the way it is perceived by customers and has managed its reputation so well that most of them believe Blizzard is simply unable to release a bad game.

How many of you have heard of Warcraft Adventures: Lord of the Clans? Probably not many because this point-and-click adventure based on the Warcraft universe was canceled. After a year of intense development, magazine interviews, press tours and built-up hype, Blizzard decided that the game was just not good enough. Fans were in uproar, and an online petition to resurrect the game was formed mere hours after the announcement hit. Blizzard responded to the community but remained adamant in the company’s decision, citing that the game did not provide enough value for their customers and that the company would not sell out on the quality of their games. Continue Reading