Posts Tagged ‘blizzard’

Blizzard CEO Mike Morhaime on Competition from Other MMOs: “We Welcome It”

22 June 2010 | 4 Comments » | pixiestixy

In the midst of all the E3 coverage from last week (for which Lore Hound has a lot more to come), it seems that one interview with Blizzard co-founder and CEO  Mike Morhaime went largely unnoticed. But indeed, Fox Business News sat down for an interview with the legendary Morhaime, and a few interesting tidbits came out as a result.

Some may ask — what make’s Morhaime’s thoughts any more important than anyone else’s? And I would answer – because unlike most others, Morhaime actually has the potential to take those thoughts and work them into the games that you and I play.

Topics covered included:

  • How it feels to finally be mostly finished with Starcraft 2 — “thrilled”
  • Why Starcraft 2 will be followed up with 2 expansions — to “tell a better story and deliver a more epic experience by focusing each installment on a particular race”
  • On working with the Starcraft fan base — “It’s always sort of dangerous… because you don’t know what they are going to say.”
  • On whether Activision applied pressure to break up Starcraft to increase revenues — “Activision doesn’t tell us to break up a game or to release a game on a particular day.”
  • On Morhaime’s thoughts on interactive games such as XBox’s newly announced Kinect system — “It doesn’t work in every type of game. It does open up the door to new innovative ideas that we haven’t thought of yet.”

And, to me, what was the most interesting response:

Fox interview with Mike Morhaime

Q – “World of Warcraft” has the largest market share of the massively-multiplayer genre, but there are two major franchises under development: “Star Wars” and “Final Fantasy XIV.” When you see these new franchises, are you concerned?

Continue Reading

Lore Hound WoWcast: Episode 10 – Blizzard’s Cataclysm Revelations

19 June 2010 | 2 Comments » | LHStaff

Logo

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Join Juggynaut, pixiestixy, and Heartbourne as they discuss Blizzard’s revelations from the past week about some design changes they are making in Cataclysm. Topics include:

  • Path of the Titans: GONE
  • Guild Talent system: GONE
  • Archaeology toned down
  • Reforging now done by NPCs
  • Raid Downshifting from 25- to 10-man. ID transferable between raids that have killed the same bosses.
  • New Algalon-style, hard-mode only fights
  • Grim Batol
  • Skywall
  • Legendaries available from 10- and 25-man
  • Heroic SFK and VC not available at launch
  • CoT raid: War of the Ancients will be a later tier raid
  • Zone changes video
  • Worgen and Goblin DKs on day one

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail on our Lore Line by using the button below or simply calling (304) 884-LORE. We look forward to hearing from you.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!

Ghostcrawler Discusses Cataclysm Changes

18 June 2010 | 4 Comments » | Mordil

Greg Street, aka Ghostcrawler

Our friendly neighborhood forum moderator and lead systems designer for WoW, Ghostcrawler (aka Greg Street),  recently had an interesting interview with Gameplanet.  The Q&A session helps shed some light on a few of the questions raised when we received a massive info dump this week regarding raid lockouts and the scrapping of new mechanics.

Take a look at the full interview for some interesting angles on what we’re learning about Cataclysm. The main highlights that he covered were:

  1. Clarification on incentive for doing 25s vs. 10s.
  2. More exact info on the Reforging ability we’ve heard very little about since it’s announcement back at BlizzCon ’09
  3. Reasons for removing certain plans for new mechanics – ie. Path of Titans
  4. New Glyph plans
  5. Major Profession changes
  6. Rated Battlegrounds, and their logistics
  7. Changes to Guild Levels
  8. Mastery Bonuses talk

Amatera already detailed some of these topics, so let’s jump right in by taking a closer look at a few of the other issues Ghostcrawler talked about, starting off with the upcoming changes to stats.

Gameplanet interview with Ghostcrawler

Gameplanet: What precipitated the removal of spell power, defense and similar item statistics?

Greg Street: The problem was that we had these competing stats, like intellect and spell power. Intellect didn’t really do much except affect the mana pool for spell casters, so it wasn’t super-exciting for them. Spell power is what they really cared about on their gear and we felt that instead of having one lame stat and one exciting stat, let’s just make them the same thing.

Continue Reading

Cataclysm Press Tour NDA Lifted — Massive Info Dump + Screenshots

13 June 2010 | 5 Comments » | Amatera

It's going to take two brains to process all this information.

Last week, a select number of fan sites earned the chance to visit Blizzard HQ and see — but not photograph — how Cataclysm has been progressing behind closed doors. No, Lore Hound didn’t go because Blizzard doesn’t love us. But they will. Oh, yes, they will (pretend like I just made a really evil cackle.). The NDA was lifted tonight and now they’re ready to share that information with the rest of the world. Now, for the more, shall we say, “curious players” out there, some of this is already known. However, there are some details in the development of the game that haven’t been leaked yet. For all the good little boys and girls out there not sneaking through the back alleys of the internet, it’ll be completely fresh!

I’ll bore you with my idiotic ramblings no longer, but I admit I have strong thoughts on some of these changes, so expect a side of commentary with the dish. The details are too numerous to fit them all on the main page, so why don’t we just start off with some of the biggest?

Path of the Titans — GONE!

Path of the Titans was meant to be a method for players to continue improving their characters after hitting the new level cap. Now, it’s been completely and utterly axed. Wowhead confirms my suspicions as to why: “Tom Chilton explained that Blizzard had spent a long time working on the Path of the Titans system, trying to balance making it complicated enough to be interesting, but simple enough to be understandable. At the end of the day, they realized that they had ripped it all down until it resembled an upgrade to the glyph system.” Considering that it may have allowed people to start specializing in areas outside of their normal capabilities, I can imagine it made things more of a nightmare than a dream.

I loved the original concept, which reminded me much of Final Fantasy XI’s Merit Point system, but looking back on it now, I agree that the Path’s implementation was kind of clunky. Not only was balance an obvious issue, but they were gating progress through it via patches so that players with more time on their hands wouldn’t get too far ahead of those who work day jobs or are constantly interrupted by their crying children. Of course, if they take one thing out of the game, they have to replace it with something else, right? That brings us to…

Medium Glyphs — Its Replacement!

With Path of the Titans scrapped, Blizz decided to go with something simpler and more in line with something players are already familiar with — glyphs. As their name implies, they’re more powerful than Minor Glyphs, and less powerful than Major Glyphs, allowing for one extra degree of flexibility. No word on precisely what “epic skillz” they’ll afford players (perhaps similar to those that the Path would have offered), but at least once Cataclysm comes around, it’ll be easier to figure out which ones you actually want. Improvements to the system will include a full list of available glyphs right there in your UI so you won’t have to go to the Auction House to figure it out every time, and the possibility of making glyph use permanent. That’s to say, you will only have to buy them once, and then they can be switched out depending on which ones you want to use. While Medium Glyphs will expand the market for Inscriptors, this implementation may actually decrease their economic viability in the long run.

Archaeology — Now Less Cool Than Before

Players were supposed to use archaeological finds to progress through the Path of the Titans. Now wannabe Harrison Jones will have to settle for something that looks to be more like Fishing, but hopefully less boring. Now firmly a secondary progression, Archaeology will dole out rewards in two forms: Rare Artifacts (which will be cosmetic and/or usable) and Common Artifacts (which will, as we Lore Hounds will appreciate, reveal the history of the Azeroth and its many different races). Finding certain sets of the latter might be used in special collection quests which can no doubt be turned in for further rewards.

Guild Advancement — Changed Significantly, But Still There

One of the other big promises of Cataclysm was the way in which guild progression would evolve. Performing actions as a collective would afford your guild special privileges, such as free repairs, one-time mass resurrection, and so on. Well, instead of using some mystical currency and putting all the power squarely in the hands of your GM, Blizzard has decided to treat your guild more like an actual player. Now you’ll be using gold to buy cosmetic rewards like special tabards and guild mounts, but the rewards you have access to will be determined by Guild Reputation. This can be earned by doing quests, killing raid bosses, participating in rated Battlegrounds, and earning Guild Achievements.

Guild Achievements should be similar to those that an individual can earn, but grander in scale. For instance, instead of getting one for reaching Level 85, how about having a Level 85 of every class in your guild? Raid meta-achievements may be folded into this system so that they can facilitate true group activity.

The other thing that’s changing is the way in which your guild earns all those cool special abilities. Instead of having a Guild Talent Tree, you’ll now just deal with Guild Leveling. This is a very linear system in which you will get one extra special perk for each level the guild achieves, up to the current cap of Level 25. Experience is likely to be earned in the same way that rep is.

Whew. That’s a lot to get through, but if you’d believe it, there’s more, including further previews of new zones, upcoming raids, and a handful of new high resolution screenshots. Hit the jump for the critical details! Continue Reading

Cataclysm Beta: Win Spots for You and 9 Guildmates

7 June 2010 | 5 Comments » | pixiestixy

If you’re drooling for a spot in the Cataclysm Beta as much as we are here at Lore Hound, wipe that foam from your mouth. Blizzard announced today that it will soon be adding a whole bunch of players to the beta based solely on a short essay in which you explain why you should get it.

Here’s the official announcement:

Cataclysm Beta — Guild Contest

If it’s a World of Warcraft beta test, you can bet that we’ll be searching for a large and diverse crowd of enthusiastic players to help us develop the best gameplay experience possible.

For World of Warcraft: Cataclysm, we’re looking for a healthy handful of guilds to join us in the beta test process. If you think your guild would supply the perfect candidates for testing the limits of Cataclysm’s content and systems, tell us why!

Continue Reading

What Does Your Server Name Mean?

26 May 2010 | 11 Comments » | Juggynaut

When I started playing World of Warcraft, back before any of the expansions were released, I was looking for the realm that my friends played on. Overwhelmed by the number of available servers and knowing only that the one I was looking for was a PvE server beginning with the letter T, I luckily chose the corrrect realm (Tanaris). Now that I know a whole lot more about Warcraft and its characters, organizations, and locations, most server names will stick with me pretty well.

For example, my current home, Executus, is named after the Majordomo located in Molten Core who summons Ragnaros far too soon. My old server is named after the desert zone where the Caverns of Time are located, and some of my friends are on a server named after a group of Shaman. Sure, knowing a bit of lore can help you remember realm names, but what can a realm’s name tell you about the server?

One of the lesser known facts of Blizzard’s server names is that each type of realm (PvE, PvP, RP, and RP-PVP) has naming conventions that can shed some light on the type of realm it is. Straight from the World of Warcraft game guide:

  • Normal realms are named after heroes, neutral characters or known places.
  • Player vs. Player (PvP) realms are named after demons and warmongers.
  • Normal Roleplaying (RP) realms are named after beneficial organizations.
  • Player vs. Player Roleplaying (RP-PvP) realms are named after evil organizations or cults.

Go through your realm list and see how much these four simple rules can blow your mind. Combine them with some basic knowledge of the Warcraft universe and you can figure out with high likelyhood what type of realm your buddies play on without even asking them. Talk about a way to impress your friends!

Of course, other games have other conventions for naming their servers, be they from their own lore, simple numbers, or just areas of the world in which they are located. What is your realm’s namesake, WoW or otherwise?

Blizzard: Paving the Way for Female Werewolves Everywhere

25 May 2010 | 7 Comments » | pixiestixy

By now, we’ve probably all seen the character models that Blizzard, at long last, released this month showcasing the female worgen. They’re still lacking hairstyles, but regardless those models, I must say, look quite sharp.

So, why did it take so long for Blizzard to release any information on what the female model looks like? Well, certainly part of that has to do with building up anticipation for Cataclysm, but I suspect part of it also has to deal with the fact that they’re dealing with a subject that has been largely ignored in popular culture.

Werewolves have been terrorizing people in folklore with their super-human size and strength, not to mention fangs and claws, for hundreds of years. The phenomenon of their transformation from man to wolf still remains pervasive in pop culture today — but that’s just the issue at hand. The transformation usually is from man to wolf, yet rarely woman to wolf.

Let’s poke at some of these pop culture references, take a look at a thesis for the reasoning of why this is and talk a bit more about Blizzard’s role behind the cut.

Continue Reading

Lore Hound WoWcast: Episode 6

24 May 2010 | 1 Comment » | LHStaff

Logo

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Join Heartbourne, pixiestixy, and Juggynaut as they talk about the latest WoW happenings. Topics for this week include:

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail using the button below or simply call us at (304) 884-LORE. We look forward to hearing from you guys.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!