Posts Tagged ‘blizzard’

Where do you stand on RMT?

16 May 2012 | 7 Comments » | Mike

We were told by developers and publishers over the years that real-money-trading was a scourge on online gaming and ruined the experience for everyone. Rules were added to the term and conditions for just about every game to make sure that everyone knew it was not allowed and wouldn’t be tolerated. Those that did not heed the warning would risk their account being banned forever.

It seems that in the end, money rules and no one really cares whether or not real-money-trading ruins games or not.  Sony Online Entertainment was the first to allow item and account selling for Everquest and Everquest 2, but shut-down the service in early 2008. Probably because of the enormous fees they charged and sellers decided the blackmarket was better for them.

Yesterday Diablo 3 launched with it’s own RMT auction house, even though Blizzard has been railing against RMT for years. It seems the real issue wasn’t that it ruined their games, but they weren’t getting a cut of the cash.

Blizzard has been adamant about their game accounts, stating time and time again, that they are the owners of the accounts and not the players, but by allowing players to buy and sell accounts to each other, isn’t Blizzard indirectly conceding they really aren’t the owners?

What Blizzard is trying to get away with here is renting you an online account, while making you pay for the game. If I paid for the game and the game requires me to make an online account to use it, then you can’t say I don’t own that account.  Otherwise I cannot gain access to the game which I paid for.

Having said that, it would be reasonable to say that since I purchased the game, and the game requires an online account, then I own that online account. Going a step further, I should then be able to sell my account to anyone I want without using Blizzard’s auction system.

Where do you guys stand in the new RMT world? Is what’s good for the goose, good for the gander? Does Blizzard have any leg to stand on when it comes to RMT and players selling their accounts and items privately? Or do you believe that RMT still ruins games?

Diablo 3: Diary of Torak the Barbarian, pg 1

15 May 2012 | No Comments » | Randy Denosha

Warning: The Diary of Torak posts are roleplaying posts and will likely contain spoilers.  If you don’t want your campaign potentially spoiled, please play the game first then return see Torak’s adventure unfold. You have been warned.

“I heard about a star falling in New Tristram. The dead were rising; was this what I searched for? A foe worthy of my blade?

As I walked down the road towards the village of New Tristram I saw a dead body on the side of the road, nothing new for me, but knowing that the dead rise in these parts I kept a close eye on the body. As I kept traveling this road I saw the first of these risen dead; it attacked me on sight, my axe flew fast through the air and struck the creature, killing it. I must watch out though, because I see more of these creatures in the distance. Continue Reading

World of Warcraft Holds Steady at 10.2 Million Subscribers

9 May 2012 | 2 Comments » | Mike

Activision Blizzard revealed today their first quarter 2012 financial results showing that World of Warcraft lost approximation zero subscribers during the first quarter, maintaining their 10.2 million player-base.

This marks the first time in over a year that WoW has not lost subscribers since the decline began in the fourth quarter of 2010. Since then the game has lost 1.8 million, losing only 100k in the fourth quarter of 2011 and zero last quarter. Giving WoW about 6 months of steady numbers.

One can argue that the Diablo 3 Annual Pass promotion had a major impact on subscription figures this quarter, but even still, it’s pretty impressive.  I’m sure there’s also a few ex-SWTOR players who have been slowly returning as well.

StarCraft II and E-Sports: A Culture Battle for the Mainstream, Part 1

7 May 2012 | No Comments » | Heartbourne

WARNING: This article does not use any harsh language, but some of the linked pages may. Click at your own risk.

Recently, the prominent e-sports team Evil Geniuses (EG) ended a short-lived contract with a player named Orb, who was scheduled to cast their next tournament, the Evil Geniuses Master Cup Series VII. Orb was dismissed from the contract after some of his previous games were uncovered, where he used a racial slur insensitivity, and failed to take responsibility. The StarCraft community has all sorts of varying opinions on the matter, and it has become a very contentious issue.

The initial controversy started when a screenshot was posted on reddit of Orb making rude remarks (including the slur) after losing a game. Most of the comments on the screenshot were rather disgusted. Orb, relatively unknown previous to his participation with EG, made a post about how he didn’t say those things and it was, in fact, his friend playing on his account. This was suspicious for many reasons; including the fact that he claimed the reason his friend was playing was that they weren’t that interested in StarCraft, but at the time his ‘friend’ was playing at a Master’s league level with the same setup and hotkeys as Orb. Additionally, some commenters added that he had been banned from Team Liquid’s featured streamer list for his language previously, and some people noted that when he streamed during the StarCraft II beta he often spoke this way. After an uproar on reddit and Team Liquid, some people called for a boycott of EG and complained to EG’s corporate sponsors. Evil Genius’ CEO Alexander Garfield then ended the team’s relationship with Orb. Orb released a statement apologizing (safe for work) for his language, but many people still fault him for sticking to his story of his friend playing on his account, a story that’s hard to swallow.

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Blizzard Back in Hot-Water over Mist of Pandaria Beta Invites

23 March 2012 | 17 Comments » | Mike

It seem like every few months Blizzard does something that invokes the back-lash of its gaming community. This time it’s over the Mist of Pandaria beta invites that were promised to those who purchased the one year Annual-Pass subscription for World of Warcraft.

It seems Blizzard originally promised Annual Pass holders beta access as the time of launch, but have since updated their site to say that beta invites will be staggered.

In the top right, we have the original advertisement and to the left we have the new one.  The original advertisement under the “When do I get Diablo III and other exclusive benefits?” clearly states, “beta acess will go live with the beta launch“.

For further proof, players have cited a video from Blizzcon 2011 where in the opening ceremony, President and co-founder of Blizzard, Mike Morhaine, states, “guaranteed access into the next World of Warcraft expansion beta when it goes live.

Well there you have it, pretty solid proof that Blizzard did indeed promise Annual Pass holders beta access from day one and have since reneged on it. Whether or not that language was used in the Term of Service or contact has yet to be determined, but at the very least, from the images above, this constitutes as false advertising.

Perhaps Blizzard did not expect the Annual Pass to be as big of a success as it was and realized they could not possibly give beta access to that large amount of players, but that’s really no excuse.

We’ll keep you updated once Blizzard responds.

Blizzard on Diablo 3 Release: No PvP for you!

10 March 2012 | 5 Comments » | Mike


It seems that Blizzard is, for the first time that I can ever remember, launching an incomplete game to hit their target release date.  Yesterday Blizzard announced that Diablo 3 would be launching without the PvP Arena system because it is not “living up to our standards“. PvP will then be patched into the game once its been completed.

This is quite a turn-around for Blizzard; who has been known to delay games for months, even years, just to make sure that every part of the game is in near perfect condition. Blizzard has been well known for stating time and time again that their games ‘will be ready when they’re ready‘; often not even providing a target release window until a few months before the actual release.

Since merging with Activision, Blizzard now has more people to answer to then just their fans; they must answer to investors, who in general, could care less if the game isn’t 100% ready for release. Blizzard has also done other things out-of-character since the merge such as: becoming more aggressive with WoW, expanding the item-shop, adding fees for server transfers, name-changes, faction changes, race changes and appearance changes.

Quite frankly, I don’t think Blizzard would have ever launched an incomplete game if they remained independent. This definitively marks a turning point in Blizzard’s history.

Blizzard to Reduce Workforce by 600 Employees

29 February 2012 | No Comments » | Mike

Blizzard announced today that it will be reducing its global workforce this year by about 600 employees, with only 10% of them coming from the game development departments.

With Diablo 3 being released in the 2nd quarter, and no other major project anywhere near release, it’s not very surprising to hear Blizzard is downsizing. Sure there’s Mists of Pandaria and the first Starcraft 2 expansion coming soon, but those do not require the resources that a brand new game like D3 requires; so I’m sure a majority of the cuts are due to the imminent D3 launch.

Along with the launch of D3, Blizzard will also be launching the new BattleNet, which also probably has a role in the cuts.

With only 10% or so of the cuts coming from game development, that begs to wonder whether Blizzard support will be hit hard by the cut? Does this mean longer phone waits and responses to game issues? I’m willing to bet yes.

Of course, a company’s gotta do what’s best for them and their share-holders, so if that mean cutting staff (or merging), so be it.

Diablo 3′s Auction House Fees Swallow 83% of Profits

23 February 2012 | 3 Comments » | Mike

Ok, I’ll admit the title is a bit misleading, as the fees only take up 83% of the profits if the item is sold at the minimum allowed price of $1.50. However, at the same time, it does not include the cash-out fee or the Paypal fee, so the percentage will actually be higher if you add those.

A few days ago, Blizzard posted in their forums about some upcoming changes to the auction house pricing fees for Diablo 3. While it seems they’re moving in the right direction, they still don’t have it nailed down.

Below are the changes that will soon be implemented in the beta:

  • Listing fee is being removed.
  • Transaction fee is being increased to 1.25 Beta Bucks.
  • Minimum listing price is being raised to 1.50 Beta Bucks.
  • You will be limited to 10 active auctions per auction house.

While the removal of a listing fee is great, the successful sale transaction fee has been increased to $1.25. So let’s see how this affects items sold at the following price points.

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