Posts Tagged ‘boring’

SWTOR: Ding Level 50…Ding Illum Sucks

30 January 2012 | 11 Comments » | LHStaff

Last week I finally hit the level cap in Star Wars: The Old Republic, but didn’t have a chance to get to Illum until this weekend and holy crap does it suck.  Now if you’re already level 50 and have traveled to Illum, you probably already know what I’m about to say, but if you’re not, seriously take you time leveling, you don’t want to be on Illum.

To start, Illum the “PvP planet” isn’t even dedicated to PvP, half of it is PvE, which blew me away when I got there and I had to spend the next few hours completing more story missions. Yay!? =\

When I finished off those missions I finally made it to the other side of the planet where I was greeted with on-screen notification messages of players who were near certain control points. It seemed like there were a lot of notifications coming up, so I started to get excited that I was in for some good PvP action, however as I neared my first control point, I saw no one. I proceed to another point, controlled by the Republic (Im Empire) and again saw no one, so I figured I’d try to take it over.

To take over a control point, you have to destroy the enemy vehicles in the area, which by the way don’t attack you so after about a min, by myself, I took over the point. I though, ok, that was boring, what next? Finally a Republic player found me as I was leaving the control point and decisively thrashed me.  While I don’t like dying, at least it was something.

I continued to travel around from control point to control point for about 30 mins, seeing a few players here and there and getting my ass kicked a few more times until I finally found where everyone was. It seems about 100 players were lined up standing infront of a narrow bridge staring at each other. I hung out for about an hour getting some kills and valor points, however the lag was too much and I finally logged out in frustration.

Visting Illum has now fully convinced me no one working at BioWare has every played a PvP MMORPG. By far SWTOR has the worst PvP system I’ve every played and makes games like WoW look like the grand-master of PvP.

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Currencies, Tokens, Commendations…Enough

26 January 2012 | No Comments » | LHStaff

In the real world we all use a single currency system, ok, maybe two for some of the EU countries that still accept their old currency, but for most of us there’s only one. If you travel to another country you’ll have to exchange your money for whatever currency that country uses, but you remain in a one currency system.

When MMORPGs first started showing up in the gaming world, they followed basically the same logic, one basic currency that players can use to buy and sell their items to other players or vendors. However over the last decade, this system has ballooned into a complicated multi-currency system where it seems everything you do provides you with another type of currency. Call it what you like, tokens, commendations, points, it’s all basically the same.

Today MMORPGs are more about collecting tokens than they are about role-playing or even just playing. They have become a sort of achievement list for players to brag that they played 1000 PvP matches and now have enough tokens to get that awesome weapon everyone wants. To me that’s not a reason to play a MMO.

An overload in currency systems was the reason I quit LotRO some years ago and I have no doubt they’ve crammed even more collecting systems into the game since. However it’s not just a few games that are at fault, nearly every game today follows the same multi-currency system, including RIFT and SWTOR.

The issue has become so bad today that the simple removal of a token makes entire portions of a game pointless and irrelevant. Developers use these token systems to etice players to participate in activities they normally wouldn’t want to. For instance if you want more people playing mini-game X, simply create some epic gear and a token system specifically for that activity.  Boom, you’ll have people flocking to that mini-game in order to obtain those items, but the questions is, should they?

As a developer wouldn’t you want players to participate in certain activities because they’re fun and not because they get rewarded every time they do? If players are avoiding some areas of the game maybe those activities should be removed or reworked until players will actually want to participate.

I personally believe all MMORPGs should stick to a single currency system and allow mini-games or game features to fail if they’re not fun. If mini-game X is boring and I can get the same rewards elsewhere, I will.  That should give developers incentive to make mini-game X better, but instead they take the forceful route and create high rated gear and hide it behind a secondary currency.

Global Agenda Spec Trees Remain Bland, Uninspired, Restrictive

21 April 2011 | No Comments » | iTZKooPA

Global Agenda’s recent relaunch as Global Agenda: Free Agent had a lot going for it. Obviously, free-to-play is a much loved alternative to paying. Hi-Rez Studios went all in with the relaunch, as so many companies do, developing new content while redesigning the old to coalesce with the new vision. Droves of players have joined and returned to Dome City, expectations high and wallets neglected. Ronix has been having a good time. I on the other hand, was sorely disappointed with the turnout of my most anticipated update.

I have been waiting for Hi-Rez Studios to redesign the specialization trees for the four classes since the game was launched. In fact, I knocked the game’s initial level of “polish” in the review I had written because “the specialization trees are uninspired.” That was just over a year ago. Since then, two major content patches have been produced, and little has changed.

I had high hopes after reading the Free Agent patch notes, but they were soon dashed on the ground like an unfortunate player after a jet pack malfunction. The specialization trees remain largely the same, slight balance tweaks being the only changes. Players are still stuck with an anaemic amount of cookie cutter builds and uninspired talent names. We remain restricted in our options, shackled by a baker’s dozen worth of talent points. Yes, I’m aware that adding new talents would upset balance, but that kind of content would have gone a long, long, way towards making the game fresh for current and returning players, while polishing it for the newcomers.

Relaunching is a major ordeal. It’s done when a game is either struggling to make it as a subscription title or the suits believe that F2P is the way to go (and the modifications to the new format aren’t cost preventative). Every recent relaunch of a former subscription title has been met with a parade of players returning or being introduced to the game. This is when the title needs to impress. A short window with a rush of players is all it gets. Many companies spend weeks, if not months preparing. A handful go as far as to beta test the reroll of the game.

Hi-Rez Studios seemingly flipped a switch, changing the game from an expansion-based model to a free-to-play model in a week’s time. The dungeon content was ready, but the little things got missed.

The little things, like being able to diversify yourself from every other medic, add to longevity and keep the players coming back.

4 MMORPGs That Should Have Been Great

15 April 2008 | 5 Comments » | LHStaff

Starwars Galaxies

Probably the biggest disappointment in MMORPG history. The Starwars universe just screams MMORPG, how can you possible mess up a game like this. Well we all got the answer when the game was released on June 20, 2003. No Jedis, no space combat and boring quests. Seriously, are you sure this is based on Starwars? It would be 7 MONTHS before the first player unlocked the Jedi class and another 9 months for the first expansion, Jump to Lightspeed, allowed players to finally jump into the pilots seat of an X-wing or TIE fighter. Future changes to the combat system and a reduction of playable professions would completely lay waste to what was so far a decent game. However there is no arguing that even it you consider Starwars Galaxies a good game, it should no doubt have been one of the best MMORPG of all time.

Matrix Online

What can I say about the Matrix Online, another franchise that should feel right at home being a MMORPG. However when The Matrix Online launched it seems Agent Smith was wreaking havoc because the game was extremely buggy. Reports of crashes, random disconnects, being stuck in walls and falling through the world are just a few. Aside from the bugs the missions were painfully repetitive. Go here, find something or someone, perhaps kill them, come back. Rinse and repeat. To make things worse all the buildings looked similar and were very boring to explore. However the biggest disappoint was that you don’t actually fight the machines or agents. Seriously that’s like Starwars with no Jedis, oh wait. :?

Planetside

This is one game that definitely did not reach its full potential. Hundreds of players in a FPS fragging each other for territory with a crap load of weapons and vehicles to choose from, whats not to like. Unfortunately this game wouldn’t be on this list if there wasn’t anything wrong with it. Planetside’s problem was that the terrain was boring, all the bases looked the same and no one ever won. It was just a three way tug-o-war battle that would rage on forever. Future expansions added new mech vehicles that altered the games balance and not in a good way. Planetside unfortunately never recovered and is a dying game. Perhaps the upcoming Huxley or Earthrise can fulfil all our MMOFPS desires.

Dungeons & Dragons Online

For many D&D fans, this was the MMORPG they were waiting for, too bad for them it was just an average game. D&D Online concentrated on group play, the problem with that is many players that were looking to solo couldn’t and unless you were in a large guild or had a lot of online friends you would spend almost as much time looking for groups as you would playing. Lack of content and repeating quests is also a major issue. It doesn’t matter how good the dungeons look, after a dozen times your going to get bored. Speaking about dungeons I think they should have called the game Dungeons & More Dungeons Online.

Your MMO, Your World

18 March 2008 | No Comments » | LHStaff

Today’s MMORPG worlds are vast and expansive. You need to look no farther than World of Warcraft to fully understand just how big some of these worlds can get. I once attempted to run from the southernmost point of Tanaris to Orgrimmar and bailed about half way through. Suffice it to say I was running for a while, and felt that I could be better using my MMO time. So onto my point, what is it about these hugely expansive worlds that draws you in?

When I first start a new MMORPG I take at least a few hours to fully explore the world. Doesn’t mater how many times I die in the process, I am very picky about my worlds and if I can’t be convinced that I am actually a part of it then I usually just stop playing the game right away. I absolutely can’t tolerate a stale or stagnate world. Vanguard: Saga of Heroes was a perfect example of this. I initially started playing the game a few months after it was released (there was no way I was getting trapped in the beta-retail version). I began the game all cheery and figured the world would be awesome to explore and have fun with. Unfortunately, what I found was immaculate graphics attempting to cover up an otherwise boring world. Needless to say, I didn’t make it past my first month subscription. Of course, Vanguard isn’t the only culprit in this…

As more and more MMORPGs come out I am beginning to notice a trend in the way worlds are built. I don’t know what it is, but the World of Warcraft has character and, as such, I never thought the world was boring. For other games, like Tabula Rasa and Vanguard, the worlds almost feel methodical, like it was a randomly generated map. So what gives? How can an almost 4 year old game have a better, more lively world than games that have been released fairly recently? I honestly can’t tell you, but I bet it definitely helps to have a solid franshice to build off of. Just ask Lord of the Rings Online developer Turbine.

Thoughts? Comments? Let’s hear em!

P.S. Sorry for the absence/random slowdowns. We changed servers and had to deal with that mucky-muck.

World of Warcraft Hits 10 Million Subscribers

22 January 2008 | No Comments » | LHStaff

The unstoppable juggernaut that is World of Warcraft has yet again set a new record for active MMORPG subscribers by announcing today they have hit the 10 MILLION mark. The breakdown in subscribers goes like this, 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia. Burning Crusades expansion was also the best selling PC game of 2007 selling more than 2.4 M copies in the first 24 hrs and 3.5 M within a month.

So the question is now, when will this growth finally hit its peak? Well I wouldn’t count on it anytime soon. Blizzard is planning on a Russian version later this year and another expansion, Wrath of the Lich King,  so I’d expect those numbers to continue to increase for a least another year or two.

MMO Gamers' Thoughts on WoW

20 December 2007 | No Comments » | LHStaff

Did you know that there are other MMO gamers out there who play MMOs that are not called World of Warcraft? Shocking, I know! In fact, I am one of them! *gasp* Yes, despite Blizzard constantly reminding us all how much they rule our lives with their 9 million + subscribers there are other MMORPGs out there sporting healthy, boastful communities. So, determined to find out what other gamers thought of the megaton behemoth, I headed on over to various EVE Online, Tabula Rasa, and Everquest 2 forums to find out the skinny on what they think of the game. Check it out:

Tabula Rasa Players - Forum LINK

Lomez said: “It’s a decent game I guess. It seems to be doing alright, based on how often these three letters seem to crop up anywhere and anytime in discussions about… anything. I really like the genre, but I’ve never really been interested in this particular little game. I often get the feeling that I’m the only one who has never played it.”

Puh said: “It’s too simple. All there is to do is to run between quests all the time. When I finally level up I get x amount of attribute points, hp, mana etc, and that’s it. When choosing armor, there’s only one type to go, or I’d gimp myself. The weapon choices are very limited, [and] even “twinking” is just to get the best weapon, armor and enchants, and that’s it. [Also] it puts to high of demands on the player. So many times have I entered a clans website, and to be recruited I need to have some basic stats, like resist fire or whatever. What I [do] like about WoW, is the battlegrounds. I can go there when I want and leave when I want, I’m not too fond of open world pvp.”

Harlz said: “WoW is a very solid game as would be expected of a skilled company that could spend a large amount of money and time on fleshing out a consistent design vision. It doesn’t really add that much new to the genre but it polishes the mechanics that do exist. The strengths it has are that the leveling is varied, relatively easy and done through entertaining quests. . . Sadly it does tend to “block the light” for most other MMORPG’s, including TR.

Everquest 2 Players - Forum LINK

Vendetta said: “The cartoon graphics were not appealing to me from the get-go, but I suffered through them for the sake of the promised ‘excellent gameplay’. Admittedly the playability was good [it was] extremely easy to learn, use and very intuitive. The first couple of weeks of play I was having a blast, but, of course, as you progress you see more of the game, explore more of the world and meet more people. This was pretty much the turning point for me. . . For me it is the community that accounts for about 50% of how fun an MMO can be. The maturity level and lack of commitment from pretty much everyone I ever played [WoW] with left much to be desired.”\

Absentmindedmage said: “I have never understood the World of Warcraft hating people put out.  I guess it just seems cool to hate a game that everyone else loves and is so popular.  Perhaps, it makes them feel like they are not a conformist. Anyways, I have played both WoW and EQ2.  I have my level 70 characters in EQ2, so I have put in time and effort in understanding the game.   My feeling is that WoW is a better polished game than EQ2.  It is true that EQ2 has a level of complexity that WoW doesnt with regard to spells and combat arts but other than that it really has little over WoW.”

EVE Online Players - Forum LINK

Jenny Spitfire said: “Well, they are targetting children and above though as their customers. Also, it will be difficult to maintain two different game systems i.e. Normal, RP and PvP servers to have a system like EvE. One reason they put up [the] Honour system and Battlegrounds [in WoW]. They dont fit the game very well because I dont think they ever thought about a PvP system in the game when they designed it.”

wierchas said: ”In my honest opinion, WoW sucks. Boring game!”

Interesting stuff! As you can see each person has a varied opinion of World of Warcraft. Also, please note, that, for whatever reason, I had a harder time getting opinions from people of some games than others, notably Everquest 2. I don’t know why. I’d have assumed that EQ2 players would be most hostile towards WoW as it seems almost like a direct competitor to the game (both being fantasy MMOs released within the same timeframe), but really it appears that EVE Online players had the least and harshest things to say about the game.

Feel free to contribute your own opinions, if you have any.

I'm Spent on Hellgate: London

26 November 2007 | No Comments » | LHStaff

Not to say that I am a valid currency to be used in the world of Hellgate: London, but rather an expression meant to convey my leaving of the game. That is correct, I am done with Hellgate: London, just a few days before having played it inconsistently for a month. What started out as months of glorious anticipation eventually lead to the boring monotony of random hack and slash gameplay.

It’s actually kind of odd. The first few days that I was playing Hellgate: London, I absolutely loved it. I’d sworn that I found a 3D Diablo 2, and that I would be able to finally sink months of time into an [M]MORPG again, but, alas, such was not the case. At about the one week mark I could feel the game beginning to wear thin on me. I subscribed to the non-existant bonus’ and got my Evoker up to a respectable level 34. Then, last night after logging in for the first time in a week, I decided that the game was just too boring to continue to play. I subsequently canceled my subscription.

The game isn’t terrible, but it is monotonous. You’ll grow tired of seeing the same scenery over and over again. Likewise, you will also begin to notice that the quests start blurring and blending with eachother. I understand that there needs to be “fetch and kill” quests, but does there need to be this many? Perhaps when more content is released I’ll head back to check it out, but as of now I can’t recommend this game anymore. The subscription bonus’ are not there and the content is thin and paltry. Overall, I’d say the game could have used a few more months in the oven.

P.S. Happy, belated, Thanksgiving. I have been gone for the past few days without any internet. :)