Posts Tagged ‘canceled’

Gas Powered Games Shuts Down Wildman Kickstarter

11 February 2013 | 1 Comment » | iTZKooPA

Chris Taylor and Gas Powered Games began searching for additional funding for a new action RPG in mid-January. It hasn’t gone as swimmingly as many other Kickstarter’s, standing at nearly 48% funded with a scant four days to deadline. Realizing there’s little chance of capturing over half a million more dollars in 96 hours time, Gas Powered Games has canceled the Kickstarter project.

It’s unlikely that Chris Taylor will be leaving the game industry, but the popular RTS game designer may have to find a new home soon. Gas Powered Games admitted that the future of the company largely rested on Wildman receiving funding. Now, the company is turning its attention to keeping the company afloat.

At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public. When we have news to share, we will be posting it on our site. If you want status updates, or if you want to continue discussing Wildman and/or this Kickstarter, please consider migrating over to forums.gaspowered.com.

We are profoundly grateful to those of you who backed this project and Gas Powered Games. Your passion and hard work put us in a position to write this exciting new chapter in the history of GPG.

This is the largest project from a well-known designer and developer that I have seen fail. Does this speak ill of Kickstarter as a fad or that the market research for Wildman wasn’t accurate?

Black Prophecy Shutting Down on Sept 26th

29 August 2012 | 2 Comments » | Mike

A game that was once at the top of my Most Anticipated list today announced it will be shutting down its servers on September 26th. It’s always a sad day when a game that had so much potential closes down.

While I can’t exactly say I enjoyed the game very much; way too grindy, average  PvP at best and being a theme-park, I can say that it really did have huge potential if someone at Gamania or Reakktor had the balls to make it into a sandbox game. Really all they needed to do was copy Eve Online and with their fast-paced action-combat system, it would have no doubt been a winner.

Who know’s, maybe someone else will pick it up in the future and re-tool it into something worth playing. Here’s to hoping.

Eligium Canceled – Shutting Down on July 17th

2 July 2012 | 1 Comment » | Mike

It seems Frogsters latest MMORPG isn’t even making it to launch as it was announced today that Eligium is now officially canceled and is closing on July 17th.  The MMORPG has been in open beta since February, but it seems it did not gain enough steam to warrant an official launch.

Here’s the official response from the Eligium forums.

ELIGIUM enjoyed an excellent start to the Open Beta in February 2012. Despite our prolonged efforts to support the community, listen and respond to feedback and criticisms, and ultimately do our utmost to offer players the virtual universe of their dreams, we have come to the conclusion that ELIGIUM does not fully meet the high expectations of Frogster as a publisher. Therefore, we have decided to discontinue the operation of the game with a heavy heart.

Pitchblack Games Cancels Dominus

30 April 2012 | 2 Comments » | Mike


This morning Pitchblack Games announced, via their forums, that development on their sandbox MMORPG, Dominus, is being shut down effective immediately. No exact reason was given other then stating the company does not have the resources to continue development on the game.

It is with a heavy heart that I have to say goodbye, or at least goodbye for now. We simply cannot deliver the game you deserve with the resources we have. We never quit trying, even when hope faded, because you – our community – kept us inspired.

With so few sandbox MMO games being worked on, it’s sad to see this one go. I was really looking forward to trying it out.

Warhammer 40,000: Dark Millennium MMO Canceled – Now a single-player RPG

29 March 2012 | No Comments » | Mike


Huge news out of THQ Inc. today as they announced that the Warhammer 40,000: Dark Millennium MMORPG is no more and is being turned into a single-player game with online multiplayer features.

President and CEO of THQ, Brian Farrell, has this to say about the the change,

As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features. Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.

Due to this shift, THQ will be laying off 128 employees, 79 at Vigil Games and another 39 at Relic Entertainment.

gPotato Shutting Down Prius Online and Luna Online

12 March 2012 | 1 Comment » | Mike

gPotato announced the cancelation of two of its MMORPGs today: Prius Online and Luna Online; which will both be shutting down on March 27th. No reason for the closures was given, but we can assume the player-base for both games just wasn’t enough to justify the cost of running them.

Players from both games are being compensated with packages to one of four other gPotato games, which include: Aika, Allods, FlyFF, and Rappelz.

While Luna Online has been… well… online for almost 3 years now, Prius Online launched less than a year ago; so it’s a bit surprising it’s closing down so soon. Sadly, however, it’s not the first game to close before its first anniversary. I believe APB set the record for the fastest shut-down ever at 4 months.

Earthrise Shuts Down – F2P Version Canceled

9 February 2012 | 1 Comment » | Mike

Today Masthead Studios announced that their sandbox MMOFPS, Earthrise, will be shutting down today permanently, and the free-to-play version has also been canceled barring any new investor interest.

Earthrise was plagued with troubles from the start with bugs, not enough features, and just a lack-luster MMO experience all around. In November, Masthead Studios announced that Earthrise would be closed to all new players, but would remain open and free for currently players while they transitioned the game to a free-to-play model.  Unfortunately, it looks like the studio has run out of money and will have to shut down.

Below is the official announcement from the Earthrise forums.

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CrunchPreview: Age of Conan, The Necromancer…

5 May 2008 | No Comments » | LHStaff

As surely as the day turns into night, MMOCrunch was there, albiet somewhat haphazardly, for the open beta of what can only be considered one of the most anticipated MMORPGs ever to be released. With over 500,000 beta sign-ups, it is conservative to say that the MMO is on many gamers’ minds as it fastly approaches it’s release date on May 20th. In order to help you with that decision I decided to take an indepth look at the beginning levels through the eyes of the ever-infamous Necromancer class. Sit back and enjoy the read…

As many MMO gamers already know, Age of Conan is boasting a new combat system unlike any other MMORPG out there. It is fast paced, action-oriented, and near-useless to the mage classes of the game. So where does that leave all the struggling magic-seekers during the beginnings of the game? Probably not as far from World of Warcraft as you’d have hoped, but that doesn’t mean the game hasn’t developed some well-crafted mage classes anyways.

Washing up on the shore of an unknown beach, you quickly find yourself in hostile territory. As an escaped slave there are few friends and even fewer options available to your character. After speaking with a distressed woman you have but one option, find your former slaver (who also survived the ship wreck) and kill him. Then and only then will you be free to do whatever it is that you wish.

Of course, as you soon will find out while stampeding through the wilderness, this feat is easier said than done. Not five minutes into the game you’ll have to begin fending off ruthless scavengers and would-be pirates attempting to look whatever they can find of the shipwreck. This is, of course, where the newly designed combat system takes place. As a Necromancer you shouldn’t get too connected with this style of fighting, but because it’s the beginning of the game you will get to use it for at least a little while, after all, the low level spells aren’t that great.

The melee combat system works in the manner of three buttons, which can be applied to the number keys or not, your choice. These buttons signify three arrows: up, left, and right. Upon clicking the buttons your character will perform an overhead swing, a right swing, or a left swing. From what I could tell, depending on what the enemy was doing would also depend on whether they were hit by your swing, or if the blocked/parried it. While the system may seem a bit basic, it’s actually quite fun. You will not be sitting there waiting for stuff to happen like you would in WoW. Of course, that is about as complex as the system gets for mages on the lower level (the higher end may get something more).

As a mage in a game which is so focused on the new melee aspect, you may feel like you are getting left out in the cold, rightly so, too. The mage abilities, from what I have scene, are fairly typical of an MMORPG. You get spells as you level up, and you assign those spells to a numbered slot. If you want to cast a spell you simply click on the number and watch as it gets cast. Nothing too spectacular, however, that doesn’t mean the classes are flawed in any way. On the contrary, the Necromancer class was quite fun to play, even if it was a bit more traditional. Upon level two I got my first damage spells and at level five I was able to summon my first undead creature. From there I was causing havoc and torment to all enemies that crossed me. Again, this was nothing out of the ordinary but it was still a fun time.

Overall, Age of Conan is shaping up to be a very good game, despite some installing headaches. The level of detail in the cities and forests were very intricate and the detail in the combat system definitely helps to liven things up. Tie all this together with a unique world and a unique way of talking to NPCs (think KoTOR) brings together one extraordinary MMO experience. If FunCom can get some of the more major loading and black screen bugs out of the way it will be very hard not to recommend this game to any MMO fans out there… even die hard WoW fanatics.

Stay tuned as we bring you more updates from Age of Conan throughout the week.