Posts Tagged ‘cataclysm beta’

Lore Hound WoWcast 16: Hubble Bubble

11 August 2010 | 2 Comments » | LHStaff

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Juggynaut, Heartbourne, and pixiestixy get together to discuss the latest news in WoW. Topics covered in this week’s podcast include:
  • Felicia Day reveals her character. Heartbourne has raided with her!
  • New Streaming Cataclysm client!
  • New Beta Models!
  • Stormwind Stockades – Hogger is a Boss!
  • Paragon of Epicosity patrols the Maelstorm!
  • Reforging allows you to swap 40% of any secondary stat for another!

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes.

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail on our Lore Line by using the button below or simply calling (304) 884-LORE. We look forward to hearing from you.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!

Cataclysm: High Expectations for Guild Perks

19 July 2010 | 3 Comments » | Mordil

Preview from BlizzCon '09

Within the continuing Beta for World of Warcraft: Cataclysm, things are changing. The wind of evolution happens daily and is followed closely by ravenous gamers.

Since BlizzCon 2009, many of us have been looking forward to this summer and fall, with the releases of Cataclysm and, in one week, Star Craft II.

Amatera posted his thoughts on the reasoning behind why Blizzard has been cutting out some of the most highly anticipated features of Cataclysm. Luckily, Guild Progression, which encompasses leveling and talent tress, is still in. Now, it’s just called Guild Perks.

I’m happy to see Guild Perks still mostly in its first-draft design. In my opinion, there’s not much that could go wrong with the concept. Regardless, I do think that the benefits given are pretty OP. From simple EXP buffs, to mount speed increases, to handy buffs to gold and reputation earning, there’s a lot to look at.

Read on for the full list of all talents and some of my thoughts on them. Continue Reading

Cataclysm Beta Build 12479 with 31-Point Talent Trees Now Available

14 July 2010 | 12 Comments » | Juggynaut

Blizzard released a new Cataclysm Beta Build and along with Deepholm now being available for testing, the previously announced pared down talent trees and spec bonuses are available for viewing. The newest addition to the patch notes is as follows:

A first pass on new talent trees has been implemented.

  • Each specialization has been reduced to a 31-point talent tree.
  • Players will now get a total of 41 talent points to spend.
  • 31 points must be spent in the primary specialization tree before any points can be placed in additional trees.
  • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
  • While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.
  • More information regarding our plans for talent trees can be found on our Cataclysm forum.

The new trees include some very interesting talents, combined talents, and most multi point talents requiring fewer points for full benefit. MMO-Champion has a talent calculator available with the new, and in my opinion improved, talent trees, so take a look at your favorite class and see what will be changing. Each tree’s passive bonuses are also listed there, so what are you waiting for? Let us know how you feel about these streamlined talent trees. I for one am looking forward to their implementation.

Talents and Masteries Revamped for Cataclysm Again

7 July 2010 | 9 Comments » | Juggynaut

Talent trees in Cataclysm, though already partially previewed, are once again getting a complete overhaul. This time, it will be an even more drastic change with a plethora of talents being trimmed and total talent points allotted will be cut nearly in half. Here’s the gist of the long announcement that Blizzard has released:

  • At level 10, players will have to choose their spec before spending any talent points. This will unlock certain passive bonuses such as dual wielding for enhancement Shaman, along with the other passive bonuses that previously scaled with the number of points spent in that tree.
  • Talent points will be granted around every two levels up to 41 points at level 85.
  • Talent trees will include around 20 talents per spec instead of the 30 they include today.
  • A player must spend at least 31 points in his chosen specialization’s tree before he is able to spend them in any other tree.
  • The unique third mastery for each spec will still be gained from the mastery stat on gear, but in order to gain that bonus, the mastery skill will need to be trained by a class trainer.

Simple enough, right? Check out the full announcement after the break. It’s a good read!

Continue Reading

Lore Hound WoWcast Episode 12: Longer Does Not Mean Better

6 July 2010 | 2 Comments » | LHStaff

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Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Join Juggynaut, pixiestixy, and Amatera as they discuss the latest WoW news. Topics include:

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes.

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail on our Lore Line by using the button below or simply calling (304) 884-LORE. We look forward to hearing from you.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!