Posts Tagged ‘cataclysm’

Falling out of Love with Azeroth. Again.

6 April 2011 | 12 Comments » | Amatera

I’m going to type this out, and then I’m going to look back on it, go “oh, how dreary…” and wonder why I didn’t write some dark poetry about the matter instead. I don’t intend to be so melodramatic, but the fact is that I feel I’ve been at this juncture many times before. Sure, the universe waxes and wanes; months or years pass; I’m on the wagon again, I’m off the wagon again. I don’t dislike World of Warcraft, or Blizzard, or generally most of what they’ve done with it, but like any long-term relationship, Azeroth and I are bound to hit some rough patches along the way.

That’s not to say that outside forces have not been actively intruding on our alone time, because they have — I’ve been working my day job a lot more than usual, while seeking to regain my social life several nights a week and dealing with lots of other more personal problems and stresses brought on by the rigors of just… well, trying to live. But that’s not the crux of it, and I’m not here to say that I feel my life is that much better for not spending a great deal of it plunked in front of my computer screen.

It’s more that I don’t feel that “alone time” is as interesting or valuable as it used to be. For all the content added in Cataclysm, I honestly find fewer and fewer aspects of the game that continue to appeal to me. Maybe that’s because so much of it has been streamlined — there’s a difference between increased convenience and catering to the lowest common denominator, a tightrope I feel Blizzard isn’t quite able to walk as well as it used to. With no challenge, no exploration, most content in a game (MMO or otherwise) is only fun the first time through by sheer virtue of its shiny newness.

This is the unfortunate downside of its current state: bulldoze through all the quests in a zone until you’re prompted to go the next one. There might be a lot of quests, but if you’ve done ‘em once, you’ve done ‘em a million times. I think the only entertainment I’ve ever really been able to squeeze out of leveling an alt is attempting to optimize my path to the level cap — how can I max out my XP bonus and what quests/activities will offer me the most experience in the least amount of time?

PvP? A big, fat meh. I enjoy competitive gaming to a degree, but I’ve never liked it enough in World of Warcraft for it to remain a selling point and my disappointment with the most recent additions to this side of the game is evident.

What else is there? Archaeology? Professions? Rare pet hunting (and, yes, I actually resorted to that for a couple of days recently, to no avail)? The one thing I hold any remaining interest in at the moment, raiding, is something I’ve been unable to do in at least a month. As much fun as a small, tight-knit guild can be, you’ve got to deal with the distinct possibility that losing just one key player completely destroys your setup. This person leaves, you can’t raid. You can’t raid, people lose morale, and even less start showing up. Eventually, you lose morale, too, and with it, all desire of playing World of Warcraft. Continue Reading

Gaming While Sick: Vertigo in Vashj’ir

28 March 2011 | 1 Comment » | pixiestixy

I knew it as soon as I saw the pre-Cataclysm screenshots of Vashj’ir, and it sunk in a bit more as the ship I had boarded got ambushed in deep waters: Vashj’ir is a swimming zone. And while I knew it would take some adjusting to get used to the controls, I didn’t expect vertigo.

I’ve been questing off and on in Vashj’ir over the past few weeks, putting my cute little searhorsey to good use. I’ve been struck by just how 3-D the environment seems, with myriads of details from the surface all the way to the underwater floor. A majority of quests keep your character on one “level” of the zone, without a ton of vertical movement. That makes the swimming mount much like the flying mount to non-underwater zones — simply mount up, coast a few meters up from the ground, and go complete your business.

But it’s those quests that take me back to the surface that throw me off balance. Literally.

Continue Reading

PAX East 2011: Cryptozoic and the WoW TCG

15 March 2011 | 1 Comment » | LHStaff

iTZKooPA met up with Drew Walker from Cryptozoic to talk about the new Assault on Icecrown Citadel raid set, as well as the new TCG expansions Worldbreaker and War of the Elements.

Check out Heartbourne’s first hand impressions of the raid deck!

For the Hoard 18: Subdued Abyssal Seahorse, The Super-Fast Swimming Mount

11 March 2011 | 3 Comments » | pixiestixy

I’ve been thoroughly enjoying the beautiful aquatic environments found in one of  World of Warcraft: Cataclysm‘s new zone, Vashj’ir, and now I have a new mount added to my growing hoard that will guarantee I continue enjoying it (and any other water zones, for that matter currently only usable in Vashj’ir) even more. Blizzard was thoughtful enough to include a new underwater mount for this environment that is not only super cute, but also pretty easy to come by, and very fast to boot.

In this episode of For the Hoard, we’ll take a look at the Subdued Abyssal Seahorse, how to get her (I’ve deemed her to be female. Care to disagree?), and maybe even take her for a spin. Enjoy!

Patch 4.1: Return of the Trolls

28 February 2011 | 1 Comment » | Amatera

Yes, yes, I know. We’re a few days late on this news, but if you’ve just come off a weekend-long bender like the Lore Hound crew (or… just myself), then you too can revel in the glorious word: Trolls are making a comeback! Truly the best news for fighting off that killer hangover, two new Heroic Level-85 dungeons will be introduced with the content — Zul’Gurub and Zul’Aman. If both of those names sound familiar, they should; the former was a 20-man raid removed as the Cataclysm swept over Azeroth, the latter a late-term Burning Crusade dungeon best known for its time-limit reward mechanic and badass Amani War Bear mounts. Consequently, as of the new patch’s release, Zul’Aman will also cease to be a raid.

Zul’Gurub will feature the bulk of the changes with brand new encounters and its lore/design tweaked in accordance with everything that has occurred post-apocalypse, but perhaps the most interesting thing about the pair is that they will be classified as a different tier of Heroic than those already in the game, reflective of their increased difficulty and 353 ilevel loot. As with the initial tier of Heroic content, you’ll need to meet a minimum ilevel again, that target being 346. As a bit of a reward for your patience, Tier 2 Heroic Randoms will reward you with 140 Valor Points, as opposed to the 70 offered with Tier 1. No word on whether or not you’ll be able to earn both bonuses every day.

And for the collectors out there wondering what will happen to their precious mounts and pets, here’s what Blizzard has to say on the matter:

New versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We’ll reveal more about how these updated mounts can be obtained in the future.

In addition, Patch 4.1 will bring the usual bevy of class and balance changes, though you may be wondering what’s up with the Firelands raid. Certainly this couldn’t be the first major content patch in a long time without a raid attached? Well, Blizz is playing coy with details at the moment, and despite the early testing, Patch 4.1 may still be weeks or months off from final release. On top of that, MMO-Champion has uncovered models likely used in the Firelands (notably, Ragnaros with legs), plus some indication of new dailies found in the earliest set of files.

While we’ll have to wait on the big raid reveal, both Zul’Gurub and Zul’aman are available on the PTR right now.

The Novel Post: Genn Greymane: Lord of His Pack Review

13 February 2011 | 2 Comments » | iTZKooPA

This review of Genn Greymane: Lord of his Pack (PDF) is of the spoiler-free variety.

Thanks to my guild needing a healer and two level 80 characters from Wrath, I haven’t had the opportunity to create my tanking worgen warrior yet. This means that I’ve so far missed out on the Victorian starting area of the wolf-men, which is something I desperately want to experience to see how Blizzard has grown and matured at story telling during the opening minutes of an avatar’s life.

When I was compiling that little list of Blizzard’s extensive Expanded Universe, the company so timely released a new short story to the world, Genn Greymane: Lord of his Pack (PDF sans some art). It’s certainly no novel, but at a healthy 25 printed pages, it’s enough content and lore to fall under The Novel Post’s umbrella. Continue Reading

Therazane and the Top 10 Ugliest Creatures in WoW

9 February 2011 | 6 Comments » | pixiestixy

There’s few beings in the World of Warcraft that, when stumbled upon, make the player run away screaming in terror. Not so much because they look dangerous or like they might hurt you. But moreso because they are so, so ugly that it hurts your eyes, makes you want to vomit and leaves you wondering, “WHY??”

This is unfortunately what I am facing right now as I work through the end quests of Deepholm involving the lovely lady Therazane, and it got me thinking — could she be, perhaps, the ugliest being ever to grace the lands of Azeroth? Read on to find out where she stands among the  Top 10.

Yes, my friends, these are the fuglies of Azeroth. And while we may disagree on the rankings I assigned, I’m relatively certain that we all can at least agree on one thing: these dudes are not pretty.

10. Eck the Ferocious (Gorloc)

This side-boss in Gundrak not only has a name that makes me think of phlegm getting caught in my throat (not pleasant), but also has attacks that leave you bearing his stenchy, slimy grossness. His spit attack leaves an  hour-long debuff on toons that makes them smell “ferocious.” Ew. Although the smaller gorlocs that players encounter in Northrend are slightly less rank, they bear many of the same nasty traits as Eck here, which makes grinding reputation on their behalf that much more unbearable.

9. Hogger (Gnoll)

The king of killing newbs in a starting zone near you (ie Elwynn Forest), Hogger’s sight is worse that his bite. That hunchback with bristles of unkempt hair; that giant nose with flaring nostrils; that snarling mouth dripping with globs of drool (undoubtedly as he imagines eating you with his pack of ugly friends).

It’s all too much for some low-levels to bear. I don’t blame them; I might also just turn around and run if I saw this creature staring me down. And I would agree for most gnolls in general — not the prettiest of beasts. Continue Reading

BlizzCon 2011 — October 21-22

7 February 2011 | 2 Comments » | Amatera

Let's face it, Moonkin were probably the best part of last year's Bliz -- I mean, anything ever!

It seems awfully early to announce the date for this year’s BlizzCon, but then again, I suppose there aren’t any major game releases to dance about this time around. Oh right, Diablo III! Wait, no, maintain self-control Amatera! Last time you started speculating about what Blizzard was going to do, you only came away disappointed!

Oh, I can’t stop myself! And honestly, it shouldn’t be hard to top the lean offerings of 2010′s event (even if we did get Red Shirt Guy out of it). If that oft-referenced leaked release slate is to be considered, both the back end of this year and 2012 are full of potential titles to talk about. There’s the aforementioned hack-and-slash (if it hasn’t hit retail), the first StarCraft II expansion (and maybe the second, if we’re lucky), as well as the future of World of Warcraft — what’s coming at the end of Cataclysm content if not also what’s after it.

Whatever they show, don’t count on any surprise Las Vegas relocation scare this year. You can already start booking your reservations for the area around the Anaheim Convention Center, where BlizzCon is traditionally held, though ticketing and other pertinent information for the event itself has yet to be detailed.