26 September 2012
| | iTZKooPA
And I’m Back is a mini-series column dealing with the return to Azeroth after being away for so long. The series chronicles personal reactions to changes to discoveries and making the needed adjustments to the new Azeroth.
Wow, what a difference a year plus can make. I’ve left World of Warcraft in the rear-view mirror before, but didn’t expect to come back when I did. The second passing was expected to be temporary. The lull in Cataclysm content, life and general burn being the compounding factors to my exit. Despite my reservations with entering Pandaria, it’s good to be back in Azeroth with the friends I’ve accomplished so much with.
During my absence I purposely had WoW blinders on. Day-to-day news was completely avoided. Only major items were viewed and that’s why seeing the “What Has Changed?” screen popup while selecting talents had me chuckle. While incredibly basic, the information was helpful. Then I began to think about some of the changes to my beloved rogue class. Continue Reading
14 April 2010
| | Juggynaut
As Blizzard promised, the Cataclysm Class Preview for Paladins has arrived a little earlier than anticipated, but a little later than all of the other classes. The new high level spells have a little bit for all Paladins, be they Holy, Protection, or Retribution.
At level 81, Paladins will get Blinding Shield, which acts as both an AoE damage dealer and an AoE crowd control spell. As it requires a shield and will be talentable to instant cast in the Protection tree, the spell should be useful to Holy and Prot Paladins, but Ret can always slap on a shield to get one off in a pinch.
Healing Hands is a new AoE healing spell for Paladins to utilize, which will radiate heals from the Paladin when activated. Lasting 6 seconds on a 15 second cooldown, it should provide a very welcomed gift to Holy Paladins who are currently lacking any significant AoE healing. A Ret or Prot Pally might even be able to throw on Healing Hands to help with particularly heavy AoE damage.
The final new spell Paladins will train up is Guardian of Ancient Kings (can’t wait to hear people scream “Popping GAK!”), a temporary guardian type pet for Paladins that will be another cooldown that depends on the spec of the character. Holy will get a guardian that heals, Prot’s will absorb damage, and Ret’s guardian will deal damage. Another nice bit of flavor for those blessed by the Light.
Paladins have a lot of other changes to look forward to in the next expansion including the combining of Blessing of Might and Blessing of Wisdom and the addition of both Crusader Strike and Holy Shock as trainable spells.
Check out all of the changes after the break!
8 April 2010
| | iTZKooPA
Leap of Faith was introduced to the world yesterday as part of April’s extensive dump of class change information for Cataclysm. Here’s how Amatera put it (Blizzard description here):
Leap of Faith (a utility spell that allows you to pull party/raid members towards you to get them out of trouble). I love utility spells like that because, when encounters are built around them, it means the game is a lot more about skill and less about chewing through numbers.
I do believe that adding skill to World of Warcraft is the appropriate direction, but I disagree that Leap of Faith has anything to do with that. In fact, it’s just a crutch. One that will simply piss off healers.
Check out my thoughts after the break. Continue Reading
8 April 2010
| | Amatera
Leap of Faith turns Priests into babysitters for people who stand in the fire.
Priest information is coming in awful late for us in the Western hemisphere, but Blizzard did say they were going to stagger releases so that all fans around the world would get something to read at an appropriate time. Nonetheless, there are some interesting changes as you might expect.
Right off the bat, you’ll notice a lot of the same language they used earlier in describing how Shaman healing would change. And like that class, a new healing spell will be added early in the game to make newbie Priests feel more versatile long before they ever have to start raiding. Mana usage will also have to be monitored more closely.
As far as new spells go, there’s Mind Spike (a new “fill-in” damage component for Shadow spec), Inner Will (a self-buff that increases movement/decreases mana cost of instant spells), and Leap of Faith (a utility spell that allows you to pull party/raid members towards you to get them out of trouble). I love utility spells like that because, when encounters are built around them, it means the game is a lot more about skill and less about chewing through numbers.
I actually found two of the new talents more intriguing, though. Power Word: Barrier, which Blizzard says functions similar to a Death Knight’s Anti-Magic Zone, seems like it will be integral to Discipline play. Chakra is a new mechanic in the Holy tree that allows Priests to switch their healing priority by casting three spells of a certain type in a row. Say you cast three Greater Heals in succession. Chakra kicks and and gives you an appropriate buff, temporarily specializing you in tank healing. Think of it a little bit like shifting gears on a car depending on what you need to do at any given time.
Of course, there are many more spell and talent changes than I’ve discussed here. Hit the jump for the whole shebang. Continue Reading
7 April 2010
| | Heartbourne
Warlocks are serious business
Warlocks are getting a major overhaul to their class resources. Currently, they have to harvest soul shards from slain enemies, but this can become tedious while managing bag space and constantly draining souls to keep up their stock. In Cataclysm, Soul Shards will no longer be items and instead be a discrete resource, like Death Knight runes. By using the new Soul Burn skill, they consume an automatically regenerating Soul Shard to power up an ability. A bunch of these buffs are revealed in this new update from Blizzard, such as increasing movement speed after using the teleporter or making spells instant cast.
Perhaps purely to fuel the Warlock/Mage feud, Warlocks are getting a version of Frostfire Bolt. It’s called Fel Flame, and it’s an instant cast green fire bolt that does fire or shadow damage, depending on the target’s spell resistances. It also refreshes Immolate and Unstable Affliction in the process. This is an incredible ability that should make Warlocks a little bit more mobile in PvP. Another Mage spell that Warlocks get to steal is Focus Magic, called Dark Intent, which increases the target’s critical strike chance and increases the Warlock’s damage coefficient when the Dark Intent target crits.
Other highlights include Voidwalker’s Tormet generating more threat, as well as AoE threat. Warlock’s DoTs will also scale directly from Haste and Crit.
Check out the full list of changes after the break!