Here is the transcript of iTZKooPA’s live blog coverage of BlizzCon 2010: Diablo III Open Q&A. Live comments from our readers are highlighted in italics.
2:54 Prepped and ready for the Diablo III Q&A session. Mordil is downstairs photographing the Warcraft Art panel, so we’ll see those later.
2:55 Hopefully we get some awesome questions, considering that this is turning out to be DiabloCon.
2:56 Perhaps they’ll be prepared with some slides for this convention.
2:59 I’ve gotta say, the set they have for the DirecTV coverage is pretty freaking awesome. Changes colors, backgrounds and lighting per topic being discussed.
3:00 Here we go. Jay Wilson rocking the mic. He’s the game director.
3:01 Joe Lawrenece, Audio engine, Kevin Martins, Content, Patrick Stone, Eviro Art, Mike Chu, Q designer, Christian Leighter, Alex Mayberry, Senior Producer. I missed two or three guys.
3:01 Here we go, no slides, right into the questions.
3:02 How are you going to manage the fact that all the players have to worry about so many choices? How will it be balanced in PvP?
3:02 Kevin Martens: On the UI side, the choices are limited to just a few choices.
3:03 So the choices don’t make it too overwhelming. Plus, we’re constantly changing the UI.
3:03 The UI does a great job of keeping the choices compartmentaliszed.
3:03 Jay Wilson: Balance, for the whole game, not just PvP, is mainly done by playing the game a lot and targeting what you’re balancing.
3:04 PvE will never be nerfed because of PvP, that’s why the PvP is in arenas.
3:04 Q: I was wondering about end game content. Will we run out of stuff to do after killing the end boss?
3:04 Jay Wilson: “We don’t have end game figured out yet.”
3:05 It’s hard to build end game before you have game, it has to come in the right order.
3:05 Not all players want to do the same thing. There a different ideas of end game. Some grind loot, other reroll. We also have PvP now, which adds an aspect of end game.
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