Posts Tagged ‘combat’

It’s Showtime: Your Favorite Gaming and Pop Characters Battle It Out

26 November 2010 | 1 Comment » | Ronix

Have you ever had an innocent thought that goes something like: “Hmm, I wonder what would happen if Master Chief went up against Dante or Kratos?” How about witnessing a Mario vs. Pacman showdown? Yeah, me too.

At times, we all wonder what would happen if some of the legendary icons of gaming decided to stop saving the world for a second and had an Mortal Kombat-style tournament. Luckily, our curiosity may at last be satisfied!

Tvigle, a Russian portal centered around animation, has been producing a series of cartoons that pits characters from various games, films and even fairy tales against each other in short, stylish matches with hilarious consequences. The cartoons certainly have their own charm, from bizarre pairings (Tetris vs. Contra, anyone?) and cutely misspelled names, to simple yet effective visuals. Check it out:

More after the jump. Continue Reading

Star Trek Online: Devidian Episode 1 – Skirmish

28 October 2010 | No Comments » | Mordil

After I finally reached a decent level range while playing Star Trek Online, and with the bonus of new content being released, I had a great opportunity to record something for you all! Enjoy as I jump into the game headfirst in this first mission of the Devidian Series.

Well I hope you have enjoyed it, faithful readers, and I’ll look forward to reading any of your critiques or comments. The video quality isn’t the best in this one because I was running on a sub-par laptop, but I think I’m improving.

BlizzCon 2010 Liveblog: Diablo III Open Q&A

23 October 2010 | 2 Comments » | LHStaff

Here is the transcript of iTZKooPA’s live blog coverage of BlizzCon 2010: Diablo III Open Q&A. Live comments from our readers are highlighted in italics.

2:54 Prepped and ready for the Diablo III Q&A session. Mordil is downstairs photographing the Warcraft Art panel, so we’ll see those later.

2:55 Hopefully we get some awesome questions, considering that this is turning out to be DiabloCon.

2:56 Perhaps they’ll be prepared with some slides for this convention.

2:59 I’ve gotta say, the set they have for the DirecTV coverage is pretty freaking awesome. Changes colors, backgrounds and lighting per topic being discussed.

3:00 Here we go. Jay Wilson rocking the mic. He’s the game director.

3:01 Joe Lawrenece, Audio engine, Kevin Martins, Content, Patrick Stone, Eviro Art, Mike Chu, Q designer, Christian Leighter, Alex Mayberry, Senior Producer. I missed two or three guys.

3:01 Here we go, no slides, right into the questions.

3:02 How are you going to manage the fact that all the players have to worry about so many choices? How will it be balanced in PvP?

3:02 Kevin Martens: On the UI side, the choices are limited to just a few choices.

3:03 So the choices don’t make it too overwhelming. Plus, we’re constantly changing the UI.

3:03 The UI does a great job of keeping the choices compartmentaliszed.

3:03 Jay Wilson: Balance, for the whole game, not just PvP, is mainly done by playing the game a lot and targeting what you’re balancing.

3:04 PvE will never be nerfed because of PvP, that’s why the PvP is in arenas.

3:04 Q: I was wondering about end game content. Will we run out of stuff to do after killing the end boss?

3:04 Jay Wilson: “We don’t have end game figured out yet.”

3:05 It’s hard to build end game before you have game, it has to come in the right order.

3:05 Not all players want to do the same thing. There a different ideas of end game. Some grind loot, other reroll. We also have PvP now, which adds an aspect of end game.

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Vindictus Prologue: In-Game footage, Combat and Awesome Graphics [Updated]

18 September 2010 | 4 Comments » | Mordil

As indicated in my most recent post, I now give you the Prologue of Nexon’s Vindictus. I cannot emphasize enough how truly stunning the graphics and gameplay are in this F2P MMOG. Running through the opening, I kept asking myself if I was still playing the beginning or if I was on some special level without knowing it. Common phrases said to myself included “holy crap” and “WTF was that?!?”

You’ll just have to see it for yourself.

Continue to keep your eyes out as I work on the content for the gameplay footage of what you can expect most of the content to derive from.

[Update] I am all out of beta keys.

Again, if you would like to experience this yourself, just send me an e-mail asking for a beta key at:

mordil@lorehound[dot]com

Fallen Earth August ‘State of the Game’ Details Upcoming Patches

27 August 2010 | 1 Comment » | iTZKooPA

These so-called ‘State of the Game’ addresses are a fantastic way for developers to talk about a product.  Most of them focus on the future, rather than the current incarnation, but any straight talk from a developer, be it producer or writer, is a godsend for players.  Few addresses are truly notable, but the latest from Dave “Archangel” Haydysch, a producer for Fallen Earth, is one of the few.

The first-person shooter MMOG will be receiving (at least) two bloated patches by the end of the year, according to Archangel.  The leader, which is scheduled for September, will focus on overhauling combat and factions.  It will be one of “several major patches” to roll out “major changes” to these two important areas.

We will be changing some of the formulas to create a more fast-paced, exciting combat experience. Major changes coming soon involve adjusting high levels of mitigation, tweaking the random damage spread and making armor require statistics (like Faction or Strength) and character level (rather than Armor Use skill). However, Armor Use skill will still determine how well armor performs. After these changes are in place, we will be making adjustments to Faction skills, Mutations and regular skills, and a balance pass for Items.

The second patch was more teased, rather than discussed.  All we know is that Factions and Clan Strongholds are scheduled for a December debut.

As a sidenote, the premium Mobile Application should be available in the next few weeks.  Read the full ‘State of the Game’ address here.

iTZKooPA will be covering the aforementioned content as part of the PAX Prime 2010.  Stay tuned.

ArenaNet Posts Guild Wars 2 Design Manifesto

29 April 2010 | 1 Comment » | Amatera

As part of a new blog focused on the game, ArenaNet’s Mike O’Brien has posted an extensive design manifesto detailing exactly what sort of direction that the upcoming Guild Wars 2 is intended to go in. Though their mantra of providing gamers with brand new experiences is key, this is more than an idle mission statement.

O’Brien states just how massive of a project that this is:

The first thing you should know about Guild Wars 2 is that, this time around, there’s no question that it’s an MMORPG. It’s an enormous, persistent, living, social world, filled with a wide variety of combat and non-combat activities. There’s so much depth here that you’re never going to run out of new things to discover.

Indeed, gone is the almost purely-instanced, PvP-focused gameplay. Not to say that it won’t be there in some form, of course, but rather that the scope is much grander than that of its predecessor. You may think this means that Guild Wars 2 is simply towing the line, following in the footsteps of the rest of the genre. Not so, says O’Brien! Peruse the following quote, and pay (or rather, don’t) careful attention the last bit:

So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you shouldreally check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.

But it’s easy to say such things. How many MMORPGs have over-promised and under-delivered on their innovation? Or rather, how many have striven so hard to be different that they end up ignoring the core aspects of the game that keep players engaged? That’s where the rest of the design manifesto comes into play. Continue onward to see just how Guild Wars 2 plans on setting itself apart from its massively-multiplayer bretheren…

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Not a Single MMO in GameRanking's Top 100 (Anymore)

19 May 2008 | No Comments » | LHStaff

The MMO genre of gaming is not a particularly young one. In fact, I’d say it’s only a few years younger than the modern RTS and FPS genres (I remember playing my very first graphical MMO in 1997). So, suffice it to say, I was a bit surprised when I found out that not one MMORPG has made it onto GameRanking.com’s top 100 list. I’ve checked the list and I’ve checked it twice (ho ho!) and I’m telling you there are no MMOs to be found which raises the question: why haven’t any MMOs made it there yet?

Believe it or not, despite the genre being over a decade old now there really aren’t that many MMOs in the market. In fact, of the actual “pay2play” model of MMO there are typically only a handful of games released each year, as opposed to the thousands of Wii, 360, PS3, PC games that are released each year. This probably has had some sort of impact as to why there are no MMOs on the list. Let’s face it, when there are so many games coming out every year the MMO is bound to slowly get pushed down the list until a new one makes it back up there. In fact, GTAIV actually pushed World of Warcraft right off the list (who now sits at #101). However, that said, this logic does seem to conflict with the “quality over quantity” saying. Despite putting out fewer games than most other genres, there are still many quality issues that exist within the games upon launch… which brings us to our next issue.

One of the most obvious reasons as to why most MMOs never make it to the top of review scores is primarily due to quality. MMOs are HUGE worlds with many aspects of gameplay all running simultaneously with thousands of gamers. The sheer scope of programmability within these games would probably dwarf about ten single player games of near any other genre. Because of this there are a number of quality issues that must be tested and, unfortunately, the best test usually occurs after the game has gone live. As many MMOGamers know many of the biggest fixes and features aren’t readily patched until a couple months after the games release, which cites the mantra of many gamers today: “An MMO on launch day will be completely different 6 months later.” Perhaps if reviewers would put up two reviews of an MMO there would be a better “leveling off” of the scores…

Anyways, take from this what you will. World of Warcraft still sits at a very respectable #101 right above Zelda: A Link to the Past (one of my favorite games) with the next “MMO” being WoW: Burning Crusade at #142. After that there is nothing until beyond the 200 mark. It’s very clear that GTAIV effectively pushed WoW out of the running, but even before then WoW was only at #99 which is just barely scraping it by. No telling what MMO will make it there next. While Age of Conan looks like it will receive fair scores, I seriously doubt it’ll reach the top 100. Anybody want to take bets on Warhammer Online?

Check out the full top 200 list HERE.

4 MMORPGs That Should Have Been Great

15 April 2008 | No Comments » | LHStaff

Starwars Galaxies

Probably the biggest disappointment in MMORPG history. The Starwars universe just screams MMORPG, how can you possible mess up a game like this. Well we all got the answer when the game was released on June 20, 2003. No Jedis, no space combat and boring quests. Seriously, are you sure this is based on Starwars? It would be 7 MONTHS before the first player unlocked the Jedi class and another 9 months for the first expansion, Jump to Lightspeed, allowed players to finally jump into the pilots seat of an X-wing or TIE fighter. Future changes to the combat system and a reduction of playable professions would completely lay waste to what was so far a decent game. However there is no arguing that even it you consider Starwars Galaxies a good game, it should no doubt have been one of the best MMORPG of all time.

Matrix Online

What can I say about the Matrix Online, another franchise that should feel right at home being a MMORPG. However when The Matrix Online launched it seems Agent Smith was wreaking havoc because the game was extremely buggy. Reports of crashes, random disconnects, being stuck in walls and falling through the world are just a few. Aside from the bugs the missions were painfully repetitive. Go here, find something or someone, perhaps kill them, come back. Rinse and repeat. To make things worse all the buildings looked similar and were very boring to explore. However the biggest disappoint was that you don’t actually fight the machines or agents. Seriously that’s like Starwars with no Jedis, oh wait. :?

Planetside

This is one game that definitely did not reach its full potential. Hundreds of players in a FPS fragging each other for territory with a crap load of weapons and vehicles to choose from, whats not to like. Unfortunately this game wouldn’t be on this list if there wasn’t anything wrong with it. Planetside’s problem was that the terrain was boring, all the bases looked the same and no one ever won. It was just a three way tug-o-war battle that would rage on forever. Future expansions added new mech vehicles that altered the games balance and not in a good way. Planetside unfortunately never recovered and is a dying game. Perhaps the upcoming Huxley or Earthrise can fulfil all our MMOFPS desires.

Dungeons & Dragons Online

For many D&D fans, this was the MMORPG they were waiting for, too bad for them it was just an average game. D&D Online concentrated on group play, the problem with that is many players that were looking to solo couldn’t and unless you were in a large guild or had a lot of online friends you would spend almost as much time looking for groups as you would playing. Lack of content and repeating quests is also a major issue. It doesn’t matter how good the dungeons look, after a dozen times your going to get bored. Speaking about dungeons I think they should have called the game Dungeons & More Dungeons Online.