7 February 2013
| | iTZKooPA
Alright. There we go, some spice in the seasonal events from MAIET Entertainment. After rather uninspired Halloween and Thanksgiving events – heck, they didn’t even have Rendel-based nomenclatures – MAIET Entertainment is shaking things up with Valentine’s Day. That’s not to say you can’t get mushy. There’s plenty of that too.
RaiderZ is already chock full o’ love and will continue to be filled with hearts and red until February 27. The lovey-dovey activities include love-themed quests, heart-shaped boxes and even a Chocolate Broomstick Mount that bestows a certain cherub’s special abilities.
For those that enjoy a little Anti-Valentine’s Day celebration (or you can take this as a Lunar New Year festival since that’s what it really is), RaiderZ bestows upon you Weaponized Gambling. Taking advantage of the beat-a-mob-with-its-own-limb system, all monster will have a chance of dropping a “Yut Game Set,” a popular Korean board game. Players can beat the next monster into submission with a Yut Stick, awarding them a random buff.
From one form of red to another. At least they both come from the heart. *aww*
Hit the jump for your dose of digital romance.
1 January 2013
| | pixiestixy
Spoiler Warning: This post contains potential spoilers for World of Warcraft gameplay. It covers the journey to Pandaria and questing through the zone of the Jade Forest.
First, a recap. Then, my review.
Upon setting off to explore the new world beyond the mists of the southern great sea, heroes of Azeroth land in the mysterious Jade Forest in Pandaria. Our first greeting to the continent comes in the form of a battle at sea as warriors of the horde and the alliance seek to conquer what could be theirs. Both sides wash up to the shores of the new world, friendless in a mystical world that they yet know nothing about.
Members of both factions set off to form alliances with anyone they can get help and resources from — the horde with the hozen, and the alliance with the jinyu — but the pandaren race, for the most part, remains unconvinced that either side is worthy of inhabiting their sacred lands. Certain individuals, however, are willing to give the newcomers a chance, teaching them the ways of the land and the people. Heroes of both factions lend their hands to assisting the pandarens however they can, and in doing so they earn powerful friends all across the Jade Forest.
But the uncertainty that the majority of pandarens hold is not unfounded. As the two factions continue their conflict, the negativity that they brought ashore affects the land in ways unexpected by the newcomers. Continue Reading
12 December 2012
| | pixiestixy
There’s a certain paradox that comes along with leveling up a character: the more you advance, the closer you are to exhausting content that you’ll never be able to experience again in the same manner. The first time running through a zone, especially the heavily specialized zones in World of Warcraft expansions, simply is a unique experience.
As I’ve been trekking through the Jade Forest, my first time seeing the area first-hand has left me with the conclusion that for me, speed isn’t everything when it comes to leveling. Far more important, to me, is becoming entrenched in the lore. It’s fun to embrace the characters who have surprisingly intricate love stories; take in the numerous striking cut scenes; and enjoy the challenge that comes along with fighting through content that is at your level.
Sure, it’s fun once level-capped to return and rerun content that you didn’t get through when leveling. And it is necessary as well, either for reputation grinds or simply because of reaching level cap before getting to the content. But you don’t experience it quite the same way at that point. Continue Reading
7 December 2012
| | pixiestixy
It’s something that I wished would happen in WoW for a very, very long time. That is, the option to modify the appearance of armor in some way or another. Last I wrote on this topic, the idea was but a dream that seemed, perhaps, just maybe, on the horizon.
Since then, transmogrification has become a force that drives many of us players who like to collect. And earlier this week, we learned via community manager Zarhym’s Twitter account that by Patch 5.2, transmogrification may become less restrictive in terms of allowing similar weapon types to be transmogrified. Here were his exact words:
@iizeppii Removing main-hand/off-hand Xmog restrictions maybe by 5.2. Also allowing Xmog of weaps w/ similar anims (2H axe/2H sword, etc).
30 November 2012
| | pixiestixy
It’s been a delicate line on which Blizzard has tread since World of Warcraft began eight years ago, and one that seems to have reached a tipping point more so with Mists of Pandaria than in previous expansions. I’m talking about endgame content. In years past, it seemed that Blizzard couldn’t create content fast enough. By the time the next patch would come, the hardcore players were completely ready, having already grinded out everything that had been thrown at them… and then grinded it out again and again on their alts.
The addition of account-wide achievements in MoP may have alleviated that process a bit, but even those who weren’t ferocious altaholics would be yearning for that new little bit of action that would come with the release of the next patch.
And that anticipation certainly is still there. Just as in previous expansions, WoW players far and wide were getting hyped for the release of Patch 5.1 that came on Tuesday. There was discussion on various drafts of the patch notes, then of course rounds of cheers and complaints from PvPers on how class balance is or isn’t being maintained, and a rush to hit the servers as soon as they came back up.
But lately I’ve been seeing discussion among players that is a complete 180 — allegations of too much content. And although my personal opinion is that you can never have too much content, I can see where they’re coming from. Continue Reading
26 September 2012
| | iTZKooPA
Citizens of Lord of the Rings Online can now begin their fall festivities. Harvestmath kicked off on Monday, September 24 and will continue until the day before the release of the horse-filled expansion, Riders of Rohan. During the festivities Middle-earth will be filled with seasonal content, including daily quests, a new limited-time instance and more.
Participants in games, quests and dungeon running will accumulate special tokens redeemable for festive loot like cloaks, maps, masks and the new Harvest-brew Steed. You read right, aside from the token addition of a dungeon and some throwaway quests, Turbine Entertainment has unleashed mini-games on players. Try your hand at “the ponies,” enjoy the challenge of Scroll-grabbing, Geode-hunting, Pumpkin Picking, and Apple Bobbing, play tricks on others or kick back and decorate your home. It’s all fair game during Harvestmath.
Don’t let the activities blind you though. The Riders of Rohan launches on October 15! Hit the jump for the new dev vlog and a collection of Harvestmath screenshots. Continue Reading
3 July 2012
| | Mordil
As the title may self-explain, we will be having the second Beta test of the official server on Saturday, July 7th, 2012 at 8am PST (11 EST) to 8pm PST (11 EST).
We would like to invite any, and all, Minecraft players (with official accounts!) to take part again; largely because we didn’t receive enough stress to accurately test the server during the last test session.
The IP connection is 220.127.116.11.
Q1. Do I must have a licensed copy of Minecraft to play?
Yes! We will not allow any players who do not connect via Minecraft.net‘s servers to participate.
Q2. Will any of the data be saved from this test?
Yes! This test is almost an “early-access” kind of test. You can play in our world, use our shops, set up your own, build, explore, mine, whatever you want. Any data you create will be saved on the server until official release. Continue Reading
20 June 2012
| | iTZKooPA
En Masse Entertainment has been nothing but receptive to its community, fans and press alike. The company has repeatedly opened its doors to LoreHound and is always up for an interview about TERA. DualShockers sequestered Executive Producer Brian Knox recently, prodding for information across the board.
Being as open as the company has been, Knox delivered a straightforward response to most questions, including how Bluehole Studios, the Korean developer, and En Masse Entertainment work together. Furthermore, Knox discussed the “really smooth” launch and defended the repetitive quests that we’ve all balked at. The current (incredibly expensive) state of crafting was broached, with Knox revealing that fixes will be introduced slowly to pad the in-game economy from rollercoastering.
Last, but certainly not least, is the promise of more content. Not only to undeveloped areas like Velika Outskirts, but endgame:
We will continue to add new dungeons, improve the nexus, and add more support for multi-party raids. You will see a ton of this—plus more—in our big end-of-summer update.