31 May 2011
| | Heartbourne
Cryptozoic, the company that has been responsible for the WoW TCG for over a year, is now Blizzard’s partner for distributing their manga works in digital and printed form for their various franchises.
Notably, the Cryptozoic iPad app can now purchase Blizzard works as they are released and the backlog is updated. The current selection as of the publishing of this post is as follows:
Each of these will run you $5.99. Warcraft Legends Vol #1 is free til June 2, and all of the other comics (except for Legends Vol #2) have a free preview that includes the cover art and first chapter.
Click through for screenshots and more info.
30 April 2011
| | Mordil
Ready to fill your starving MMO news feed, the Live Cast is back with episode 3 to cover the past few months of gaming news. Tune in here (or our FaceBook page, or our Livestream page) at 11 a.m. PST (2 p.m. EST).
Below the video embed is the agenda we have planned, but always keep in mind that what we discuss may be 100% different from what’s planned – according to what you, the viewers, decide. See you then!
23 April 2010
| | LHStaff
If you like MMOGs and have a clear writing voice that you’d like to show to the world, you may be just what we’re looking for.
Lore Hound is seeking new writers to add to our core blog crew as we grow the site. If you play at least one MMOG, either casually or hard core, have an opinion to express, and can form a cohesive and coherent paragraph, we invite you to apply. Our requirements are as follows:
- You should be an active player of at least one MMOG.
- Schedules will be flexible, but you should be willing to commit to a set number of regular posts.
- You must be fluent in English.
- Prior published writing experience is a plus, but not required.
- You must be at least 16 years of age.
- Having an interest in learning about additional games as possible writing topics is a big plus.
The application process is simple. Simply submit the following:
- A synopsis of your gaming history, especially with MMOGs, including what games you’re currently playing.
- Two sample blog posts covering the kind of topics that you would like to write about for Lore Hound. Base your word count on other posts you’ve seen on the site and the length that you think you need to appropriately explain your topic or make your argument. Longer isn’t always better.
- Any other information that you think would be helpful, such as prior writing experience or your resume.
Send all this to firstname.lastname@example.org. We will contact candidates soon, but may not be able to respond to all inquiries.
As we are a brand new site and still building an audience, this will be an unpaid position. However, we do try to reward our writers with perks such as gaming loot, paid accounts to games that they cover and access to limited beta tests.
Good luck, and have fun!
We currently are on the lookout especially for candidates interested in writing about Guild Wars 2 and/or RIFT.
18 March 2008
| | LHStaff
Today’s MMORPG worlds are vast and expansive. You need to look no farther than World of Warcraft to fully understand just how big some of these worlds can get. I once attempted to run from the southernmost point of Tanaris to Orgrimmar and bailed about half way through. Suffice it to say I was running for a while, and felt that I could be better using my MMO time. So onto my point, what is it about these hugely expansive worlds that draws you in?
When I first start a new MMORPG I take at least a few hours to fully explore the world. Doesn’t mater how many times I die in the process, I am very picky about my worlds and if I can’t be convinced that I am actually a part of it then I usually just stop playing the game right away. I absolutely can’t tolerate a stale or stagnate world. Vanguard: Saga of Heroes was a perfect example of this. I initially started playing the game a few months after it was released (there was no way I was getting trapped in the beta-retail version). I began the game all cheery and figured the world would be awesome to explore and have fun with. Unfortunately, what I found was immaculate graphics attempting to cover up an otherwise boring world. Needless to say, I didn’t make it past my first month subscription. Of course, Vanguard isn’t the only culprit in this…
As more and more MMORPGs come out I am beginning to notice a trend in the way worlds are built. I don’t know what it is, but the World of Warcraft has character and, as such, I never thought the world was boring. For other games, like Tabula Rasa and Vanguard, the worlds almost feel methodical, like it was a randomly generated map. So what gives? How can an almost 4 year old game have a better, more lively world than games that have been released fairly recently? I honestly can’t tell you, but I bet it definitely helps to have a solid franshice to build off of. Just ask Lord of the Rings Online developer Turbine.
Thoughts? Comments? Let’s hear em!
P.S. Sorry for the absence/random slowdowns. We changed servers and had to deal with that mucky-muck.