Welcome back to the second entry in the video series covering Black Prophecy. Check out the introduction post for more information on the title and a quick look at the character creator. This time, join me in this video as we get through the cinematic tutorial, explore combat and gameplay mechanics, as well as go over the interface.
Posts Tagged ‘cutscene’
There really aren’t a lot of MMOGs set in space available on today’s market. For a while now, EVE Online has enjoyed the relative peace that comes from occupying a niche gap, as well as having an under-used setting. This is soon bound to change as Black Prophecy (and Jumpgate Evolution), the latest title from Reakktor Media, is readying for release. The game has just entered the open beta stage in Europe, and there is quite an influx of new players checking it out right this moment.
In Black Prophecy, players can enjoy the intense action that comes only with fast-paced, real-time combat. They can take part in large-scale space battles (up to 300 pilots) and engage in various missions, both solo and with friends. In addition, the game has a detailed ship-design system based on modules that influence the appearance and the attributes of your spacecraft. Add to that clans (guilds) that can own their own space stations and modify them according to their needs, a comprehensive crafting system along with great visuals, and it becomes fairly obvious that this game seems to exude potential.
Will it actually deliver on all those promises? Check back for additional coverage and videos that explore the game. For now, hit the jump for an official trailer (as usual) and quick peek at the character creator created by yours truly. Continue Reading
This is the transcript of iTZKooPA’s liveblog coverage of the Cinematics: Cataclysm panel at BlizzCon 2010.
10:30 Hello, LoreHounds. We’re gonna kick off Day 2 with the Cataclysm cinematics discussion.
10:30 Waiting for the panelists to show up. iTZKooPA here, with Mordil on my right.
10:32 Panels have started late a few times this year. Especially the Live Raid, which had technical difficulties for half an hour.
10:33 Panelists are here, getting miced up.
10:35 Day 2, the last day, is ready to begin.
10:35 There’s five panelists.
10:36 Mark Messenger is chatting up the crowd, lead cinematics dude.
10:36 Sorry, the guy next to him is Mark Messenger. Dunno who’s talking to him.
10:37 Then Seth Thompson, environment dude.
10:38 Mike Gallagher (I think) and Terrance Gregory.
10:38 World premiere of an in-game cinematic is coming!
10:39 Jeff C. is the unidentified name. He’s passed it over to Mark.
10:39 The panel is setup to show us how Blizzard goes through the creation of a cinematic. The Cataclysm cinematic started back in 2009.
10:40 Chris Metzen pumps up the team, gives them a general idea.
10:40 One of the first things they always contemplate is if a montage would fit for a trailer. It’s a good frame for what these cinematics try to showcase. Bringing the story up-to-date but pushing it forward at the same time.
10:41 The biggest question was which lands are going to break, which could be shown in the trailer.
10:42 They were doing concept art but needed it pinned down. We’re seeing the Stonetalon mountains exploding, lava pouring out of Ironforge.
10:42 They cut it down be chosing distinct places, things we’d know for sure. The other was balance, showing a fair amount of destruction to both sides. Then just coolness, Deathwing on SW, tidal wave outside BB.
10:43 The next was which races to feature. Obviously gnomes were ignored (again). As were trolls.
10:43 Because it’s Deathwing’s story, they decided to drop the inclusion of races, aside from the new ones.
10:44 They ended up working a lot on goblin and worgen storyboards. But, as we know, they didn’t make it into the trailer.
10:45 They were pruned because of Deathwing’s role.
10:45 The material that ended up being cut was absorbed into the in-game material for the new races.
10:45 The next major question was “What does Deathwing look like.”