Posts Tagged ‘dc universe online’

Lineage 2 Doubles Servers, Quadruples Revenue

8 February 2012 | 1 Comment » | Mike

MMORPG.com posted some ridiculously impressive numbers about Lineage 2 since NCSoft made the switch to free-to-play back in November of last year.

250,000+ new players for a game that’s almost 8 years old is not too shabby. There’s no doubt making the switch to F2P is rejuvenating many older MMORPGs and even some newer ones that stumbled out of the gate. There’s really too many to name at this point, but the last one’s were DC Universe Online and Age of Conan who were  flaunting their skyrocketing numbers back in November, when they too made the switch to free-to-play.

Check out the stats below.

  • NCSoft has almost quadrupled its revenue in two months
  • The concurrent player base has increased more than 800%
  • The number of servers more than doubled to accommodate the influx of new players.
  • More than a quarter of a million players have enjoyed the “Path to Awakening” service, which provides helpful buffs, items and advice to accelerate new characters towards the level cap.
  • A surge of activity in forums, as well as Facebook, where “Like”s soared to more than 280,000 thanks to an active and still growing community

I’m sure next month I’ll be reporting on how Everquest II has increased their player-base by 10 fold since switching a few days ago.

Lore Cast Season 1 Episode 2: Enunciate!

14 December 2011 | No Comments » | LHStaff

This episode is longer than we anticipated, but that’s just more Lore goodness for you viewers! If you missed Monday’s Episode 1, you can click here to watch it before you watch this one.

Enjoy!

Whatcha Been Playin?

Kyle: Skyrim, SW:TOR Beta, Assassin Creed: Revelations, Tribes: Ascend, Battlefield 3, DC Universe Online, Magic: The Gathering, Pathfinder

Nathan: Shakes and Fidget, Starcraft II, Minecraft, Tribal Wars, Dungeon Overlord

PSA: SOE Games Back Online; Care Package Offered

16 May 2011 | No Comments » | iTZKooPA

I have a feeling that Fan Faire 2011 in July will be a bit different than previous years.

It all began on April 20, 2011, a breach of Sony’s servers days earlier lead to PSN and Qriocity
shutting down. Over a dozen days removed from the attack, Sony decided to close down its online games’ servers. Fifteen days later, gamers can finally resume playing their favorite Sony Online Entertainment run MMOGs. Over the weekend, the company slowly reactivated both SOE servers and PlayStation Network access across the globe. That covers DC Universe Online, Free Realms, EverQuest and Star Wars: Clone Wars Adventures, to name a few.

Now the fence-mending, lawsuit-dodging and customer-loyalty program(s) can begin.

Sony’s “Welcome Back” program is offering players with accounts in good standing the following measures of retribution.

All members can sign-up for 12 months of identity theft protection from Debix on Sony’s dime.

Subscriber members:

  • 45 days of game time (30 days plus 1 day per day of outage)
  • 500 Station Cash

Lifetime members:

  • Clone Wars Adventures™ – 7,500 Galactic Credits
  • Free Realms® – 20,000 Coin
  • DC Universe™ Online – 10 Marks of Distinction

Various titles are offering their own events and perks to welcome back players. This includes free vanity items, double XP, increased rare mob spawns, in-game currency and more. See the chart at the bottom of the “Welcome Back” post for the full breakdown.

Are you heading back or going cold turkey? For that matter, has the breach at Sony caused you to rethink having your information saved, or do you believe others companies are safer?

MMOG Concepts and Ideas to Dominate in 2011

11 January 2011 | No Comments » | Ronix

I’d like to welcome everyone to 2011. A year I’d officially call “The Year of Hope” for the MMOG industry. We can all attest to what a disappointment 2010 has been for the most part. We’ve seen new releases with a severe lack of content, major intellectual properties turn in to games that don’t do them justice, and were even ‘lucky’ to witness the shortest lived MMOG in history. As such, most gamers will remember 2010 with a sour taste in their mouth, and hope that this year will more than make up for the failures of the past.

2011 sure does promise a lot of new games worthy of our attention…or so it seems at first glance. Perhaps, a few of you have lost all hope for innovation in the industry at this point. No? Then let’s examine some of the concepts that new games aim to either introduce or develop further in the year 2011.

If everyone is different…are they not the same?” – Philosoraptor

Probably the most noticeable difference is the expansion of the term ‘MMO’ to include games that significantly differ from each other, much as their single-player colleagues do. Judging by existing games like Global Agenda, Need for Speed World and upcoming titles like Firefall, World of Tanks and Tribes Universe, it seems that the ‘MMO’ label can be successfully slapped onto a sandwich, provided that it is eaten by fifty or so gourmands at the same time. Whether this adds more choice to the genre or is just a cheap way to monetize gameplay, which should have accompanied a single-player release, varies largely from game to game. Coupled with a wider acceptance and prevalence of free-to-play projects, this can lead to some interesting combinations. Let’s just hope that these newer titles are examples of quality before quantity, which was a problem of the early F2P genre.

Float like a butterfly, sting like a T-Rex (Ed’s Note: Someone training to be a paleontologist?)

Combat in 2011 is moving towards relying more on action elements and player skill, rather than pure number-crunching we’ve been used to in the ‘good ol’ days.’ Games like Blade and Soul and TERA aim to challenge our agility, precision and situational awareness. For some gamers, this really brings out the issue of player skill, one that has been lacking severely in old-school games. Finally, we get games where gear isn’t the deciding factor and where true winners can carve their own success.

To others, this might be an unwelcome introduction to a genre that previously took a deliberately slower approach to action and was (somewhat) akin to a speedy game of chess, albeit one with unicorns (Charlie!) and spells. With existing projects like Vindictus and DCUO beta, another important issue has been brought up in the fact that some players can’t always handle the physical strain that these games deliver. Thus, whether the newer releases will create a successful blend of both traditional and new combat systems is still up for debate. Continue Reading

Lore Hound MMOcast 15: Give Us Happy Meal Toys

24 July 2010 | 3 Comments » | LHStaff

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Join iTZKooPA, Amatera, and Juggynaut for this MMOcast. This weeks topics are:

Now Playing:

Amatera: Dragon Quest IX: Sentinels of the Starry Skies

iTZKooPA: Dragon Quest IX: Sentinels of the Starry Skies, Global Agenda, League of Legends

Juggynaut: Red Dead Redemption, Moonbase Alpha

News:

Discussion: What’s a good pre-order incentive for you? What’s your dream pre-order incentive?

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

E3 2010: DC Universe Online

19 July 2010 | 9 Comments » | LHStaff

iTZKooPA had the opportunity to talk to Mark Anderson, the Art Director for DC Universe Online at E3 this year. Check out the video to learn more about DCUO.