Posts Tagged ‘Diablo’

Perfect World Entertainment Loves Torchlight

18 May 2010 | No Comments » | iTZKooPA

Torchlight, the freshman entry from Runic Games, excited many PC gamers.  Developed by the minds behind Diablo, Diablo II, Fate and Mythos, the game caters to the dungeon crawler, loot collector in all of us.  Featuring the best aspects of the past gems, and numerous tweaks and refinements, a pet that sells your loot for you, the budget title has sold like hotcakes.

From day one, Runic Games stated its intention to expand Torchlight from a then upcoming single-player title to an MMOG.  Perfect World Entertainment, a free-to-play publisher we’ve discussed previously, believed in the company’s idea and agreed to publish the MMOG.  After the rapid success, numerous awards and over 500,000 sales of Torchlight, Perfect World Entertainment has upped the ante.  The publisher is now a majority stakeholder in Runic Games after sinking $8.4 million into the company.

Interested in seeing what the company may produce?  You can grab Torchlight for the budget price of $19.99 from Amazon (tag team with Fate for free shipping), or hope it goes on sale on Steam again.

Mythos Beta Update

28 March 2008 | No Comments » | LHStaff

Well its been quite some time since we’ve posted about our favorite Diablo 2 clone turn MMORPG, Mythos. Today I received a newsletter update covering the latest patch and there are some BIG changes, BIG! For one PvP is back! Players will be able to attack players anywhere, including towns, and have a Anarchy rating which determines how many items you drop if someone kills you. If you have a low rating and are killed, you drop 1 random item. However if you decide to be a dick and slaughter a bunch of low level players your rating goes up, meaning the next time your killed, you’ll drop more than 1 item. So be nice to the noobs. If you don’t have the stomach for PvP, dueling has been added so you can fight without the fear of losing any of your precious items.

Along with PvP a new race has been added along with a third zone with new quests, monsters and towns. Crafting has also been revamped with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree.

If you want to full details of the patch, check it out at the all new Mythos site.

I haven’t played Mythos in a few months as I had a hard drive failure and never reinstalled the game once I got a new drive, but I’m currently downloading it so tomorrow you can bet I’ll be hacking and slashing it up on the PvP server. For those of you who haven’t been able to get into the Beta you might be in luck soon.

“If Zone 3 goes well, we could be looking at an Open Beta release in the near future.”

Why Do MMOs Limit Storage Space?

5 March 2008 | No Comments » | LHStaff

One of the main problems that all players have faced in basically every MMORPG to date is what items to store and when to get rid of them. Developers continue to restrict the amount of room players have in order to store items, which in turn has caused players to create “bank” characters to transfer their loot. Lets take a closer look.

Storage Space

There are many different levels of storage space and this varies from game to game, but basically there’s three levels.

Level 1 is personal storage that you carry around you at all times. Usually this is very limited and allows you to keep just enough items with maybe some room to store loot.

- This is the most important storage space for may reasons. One, it saves the player the most amount of time by having items they need at all times. There’s no need to run to a bank or chest to get the item/s you need, then run all the way back to where you just were. It also is for most people the primary way of making money. The more open space you have the more loot you can carry that you can in-turn sell to vendors.

Level 2 is personal storage that you do not carry around. This is often a bank or a person chest where you can store more loot that you might not need at all times. Most games allow you to purchase even more space if you need it.

- While important, I dislike using this space. It’s just too much of a hassle to have to go all the way to a bank or chest to get your stuff. If I want to go work on my profession (LOTRO), I first have to go to the bank to pick up my items, then I have to go to a working table and gain XP. Once I’m done, I have to go back to the bank and store my stuff there and pickup my other items. The same back and forth running is basically part of whenever you need an item from this storage area. Having a group of people waiting on you because you have to go all the way to your secondary storage space to pickup some item sucks. It sucks even more when you realize that you left one of your quest item in your bank and have to do the run to and fro just to finish a quest where you’re already there.

Level 3 is guild storage. Many games now allow guilds to purchase houses and other forms of guild space that offer even more storage for its members as well as an easy why to trade items.

- Guild storage can be at the same place as your secondary storage or it came be in a completely different area, but where ever it is it’s the most useless storage space out of the three. Any guild with any member base will completely fill the space within 5 mins. My guild in LOTRO is quite small and we’ve ran out of space on day 1. When I find an item I know someone might need, I’d like to put it in our guild storage, however it’s full, so I need to take something out, most likely something I don’t want or need which then takes up my space.

Bank Characters

In order to combat this restricted space players have been creating “bank” characters, characters that are strictly used for the extra storage space. Some people might have only 1 extra character while others might have 5-6 characters to hold all their high end loot. But it’s not just individuals that are creating extra characters for the additional space, guilds have started to create sub-guilds in order to get more room. Large guilds break up into sub-guilds that are based on levels. So for instance a sub guild can be level 1 – 25, 26 – 49 and 50, which would be the actual main guild. A large guild such as the one in this example might have 2 sub-guilds so that they can store items of that level in the sub-guild and not take room up in the main guild that would be reserved for guildies that have reached the max level.

So why do developers insist on limiting our space? Why do they force us to use these retarded methods of storing loot when they can just make everyone happy by increasing storage? The only reason I can think of is to keep the gaming economy in-check as well as to offer some realism since unlimited space is impossible. However how many people do you know that can carry 5 swords, full set of armor, 50 potions, scrolls, food, camp equipment and about 20 different quest items. So the realism argument gets thrown out in my opinion.

Give us more space!

I think developers need to get over the limited storage space, no one likes it. There should be 2 types of storage. Personal storage that I have at all times and guild storage. Personal storage should be large enough where not only can I carry everything that I can ever need, but also have plenty of room for loot. No need to ever waste my time running to a bank. Guild storage should nearly be unlimited, if you have a guild with 500 members, you obviously will need more that 100 slots of storage space.

Common devs, stop wasting our time making us constantly run back and forth for no reason.

MMOCrunch's Top Five Classes EVAR!

28 February 2008 | No Comments » | LHStaff

Before I begin with my list allow me, if you will, to explain that I am basing this entirely off the “cool” factor of the class. Any actual functionality or usability isn’t really taken into account. Not that we wouldn’t want to judge them based on that, but really, with the amount of changes that occurs in any given MMORPG these days, the same class today probably won’t be the same class tomorrow, ya know? So. . . ya. Enjoy!

Coming in at number 5: The Necromancer! As seen in Everquest, Everquest 2, Guild Wars, Diablo 2, etc. The Necromancer has always been one of the coolest classes to be introduced to any game, let alone an MMORPG. The ability to raise the dead and command them to slaughter and maim your enemies has thrilled millions for at least a decade in what can only be dozens of MMORPGs. Given it’s indescribable cool-factor I think it’s safe to say that it deserves our number 5 spot.

Coming in at number 4: The Paladin! As seen in Everquest 1/2, World of Warcraft, etc. Despite being almost the exact opposite of what the Necromancer is, the Paladin still holds it’s weight in “cool”. Being a badass warrior of light has plenty of perks that one can only dream of. Despite all this though, if you take away the magic, the name, and the mystique, they still wear some of the coolest armor ever designed. Seriously. . . what is it about Paladin’s and awesome-ly designed protective wear?

Coming in at number 3: The Rogue/Assassin! As seen in almost every MMORPG out there. The Rogue/Assassin is probably one of the most under-represented classes across the board. Developers usually neglect giving their clothing any sort of “flair” due to them being mostly invisible. Nobody really wants to be seen as a Rogue/Assassin anyways right? Despite being accessory handicapped the Rogue/Assassin makes up for it by having some of the coolest skills in the game. One needs only look as far as the “Backstab” or “Assassinate” skill to know how devilishly cool this class is.

Coming in at number 2: The Druid! As seen in Vanguard: Saga of Heroes, World of Warcraft, etc. The Druid is, by far, one of the coolest classes. Not because of their inherent hippy-like nature (haha I’m punny!) either. The main reason why Druid’s are so f-ing cool is because, most of the time, they can shape-shift into some badass creatures for the sole purpose of mauling their enemies. Who wants to shapeshift into a Were-Bear? That’s right. . . everybody does. Aside from that their easy-on-the-eyes nature motif for clothing doesn’t hurt either.

NUMBER ONE: The Priest/Cleric! Seriously, this class doesn’t get major “cool” points for their style, or their skills. No, no, no. This class gets our number 1 spot for one reason. They keep us the hell alive, and anybody who helps keep me alive is not only my best friend ever, but also very cool. So the next time you are out wandering around the MMO of your choice and you see a random Priest/Cleric happen by remember to stop, and admire how cool that guy must be, afterall, if has hasn’t saved your own ass today he has probably saved somebody elses.

So that’s it. Those are our top 5 classes. Of course, we have not put in any classes for games that have not yet been released. As much as I wanted to add a couple Age of Conan or Warhammer Online classes I felt that it just wouldn’t be fair to the already released games. Thanks for taking a few minutes to read this! I’d love to hear what your favorite class is!

CrunchContest Winners: Mythos Invites

21 January 2008 | No Comments » | LHStaff

So, it’s actually 9:30am when I am writing this and all the little names are in crumpled up bits of paper in a box to my right. I know, I promised you guys it would be done in a bowler hat not a box, but, you see, I am moving later this week and I accidentally packed my bowler hat so the box will have to do. If anybody is seriously upset you can call our complaint hotline at: 1(325)234-9876. Operators are standing by. . . no they aren’t. Don’t actually call that number because I literally just made it up off the top of my head right now. To any person that owns that number and is accidentally called by disgruntled contestants complainng about some hat and/or box, I’m sorry. . . you can go ahead and call this number so as to reach our comments/complaints operator: 1(678)432-7654. Sorry, I lied again. . . we don’t have a number. :( You see the horrible conditions Mike makes us work in, we don’t even get telephones!

Wow, ok so now you know what its like to begin writing a blog that you can’t actually publish for a half hour. I would normally go ahead and pull the contestants names right now, but there might maybe possibly just be one more entry in these last 15 minutes.

Now, without further ado (it is 10am now :) ), the contest winners are:

  • Joshua Tompkins
  • Dan

Congratulations to those winners! WhooOOooOOO! I seriously hope both of youo enjoy Mythos. Feel free to give me a hoot while in game if you are lonely, my Mythos characters are Wrenches, and Bloodface. I could be on either one at some point today.

Also, as a side note, we had no people disqualified during this contest, which is a good good thing! I was a bit worried when I went to sleep with 3 contestants and then woke up to find over a dozen. Which leads me to another side note, we got 17 contestants! Not a bad start for a first ever contest that we in no way advertised at all. I think we all deserve a hearty pat on the back. I can’t wait until we begin offering real prizes like actual games. . . maybe an Age of Conan contest when it gets released? We’ll see. . . enjoy Mythos guys.

P.S. Both invites were sent out to the email addresses provided. If, for some reason, you don’t get yours then their must have been a problem with your email address. We don’t have anymore to hand out at this time so it’s not like we can just send you another one.

Mythos: Another Look

7 January 2008 | No Comments » | LHStaff

I was recently asked what I was playing since I had recently posted that I was contemplating giving LOTRO another shot. I’m glad to announce that I did not give in to LOTRO. Thankfully a friendly visitor of MMOCrunch sent me an invite to the Mythos beta which I have been playing in most of my free time. Geoff did a early Mythos preview about 2 weeks ago up to level 10, so I’ll just skip over the list of features the game offers and get right to my opinion of the game.

When I say this is a Diablo 2 clone, it really is almost exactly the same game, but with a 3D engine, different storyline and obviously being a MMO. The fact that it was so similar to Diablo 2 was something that I actually didn’t like when I first started playing. I mean D2 is nearly 8 yrs old, so for this game to come out with only a few new features is a big disappointment. I know its not D3, but considering that a few ex-blizzard developers are working on this I was expecting more. We’ll I can’t be that harsh, after all it’s still in beta so who knows, maybe they are still planning on adding more features.

Aside from being almost the same game as D2, the game is fun. D2 was hugely popular because it was fun and addictive and Mythos tries to capitalize on this by turning this type of game play into a MMO. Will they succeed? Honestly I don’t think so, there just isn’t enough new things in the game to separate it from Diablo 2. However I can see this game easily becoming my backup MMO if it takes the route of becoming a F2P MMO. I also think they need to add PvP in the game, forget hardcore mode and perm death, harcore mode should be free range PvP. Seriously, I’d rather get killed 10 times in a row by some prick then watch my lev 78 mage die a permanent death because the game lagged for 3 sec.

Thankfully the game is still in beta so this is not the last you’ll hear of Mythos from us. Hopefully they’ll continue to enhance the game and improve on what it already there. Go PVP!!

Btw, my character is a lev 15 fire mage, w00t!

CrunchPreview: Mythos, levels 1-10

26 December 2007 | No Comments » | LHStaff

About a week ago I did a short piece on Mythos, being developed by Flagship Studios. It was sort of a pre-preview that entailed very little information because, well to be honest Flagship has decided not to make the website accessible to anybody who is not in the beta. Good thing for you, and me, then that I was accepted into the beta and am now able to give you guys a proper preview! Also a good thing that the NDA was lifted a couple months ago. :)

In typical fashion, I started my character in the world of Uld by choosing his race: Satyr, Gremlin, or Human. Naturally, I chose to be a Gremlin (they are PURPLE!). From there I went on to choose my class. Currently, there are only 3 classes available: Bloodletter (a melee class), Gadgeteer (hunter/ranged class), and Pyromancer (spellcaster). Deciding to go with a theme I decided on Gadgeteer simply because whenever I feel a bit purple I also feel a bit firey. After all the customization (hair, face, etc.) I was finally ready and set to make my appearance in the world, which after a quick tutorial quest, sent me to Stonehill. For players looking for some extra adventure there is also the option of choosing Elite mode (which makes everything harder) and Hardcore mode (which means if you die your character is gone), for some real spice you can turn em both on. (Pardon the grainy images, JPEG is too big a file size)

Stonehill is the main gathering point in the game, from what I can tell. It is the Ogrimmar/Iron Forge of Mythos, if that helps at all. You’ll start your game here and, for at least the first 10 levels, you’ll be doing a number of quests from here. It’s a pretty nice town that is very beautiful and very active. After gathering some quests I was off to do battle in the lands of Uld.

The first thing you’ll notice about Mythos is how similar the game plays and feels to Diablo 2. Seriously, when I say this game is a Diablo 2 clone I very seriously mean it. The game allows you to map skills to your left and right mouse buttons, the left being primarily for weapon skills and the right being for everything else. The movement in the game is very much the same as Diablo 2 as well, where you click is where you’ll go. If you hold down the left mouse button your character will continue to go in that direction. A brilliant system that works just as well in Mythos as it has in every other game that has employed it successfully.

Upon doing a few quests and leveling up a few times you’ll notice some more stark similarities between Diablo 2 and it’s soon to be released twin brother Mythos. Upon each “ding” you’ll get 5 stat points and 2 skill points. The 5 stat points can be put into any of the 4 stats: Strength, Dexterity, Vitality, and Wisdom. Each one of these stats does something different, and much like Diablo, depending on your class and play-style you’ll want to put your points into different stats. In addition to the stats, you’ll also notice that each class has 3 skill trees from which to choose various skills. As a gadgeteer my skill trees were: Marksman, Grenadier, and Tinker. After reviewing each tree for a few minutes I decided to mainly pursue the Tinker skill tree which allows me access to sentries, notably a flame sentry. :)

Continuing on in pure and utter Diablo delight I ambled my way through many dungeons and went through many quests. Some of them were fun and some were mediocre, but at no time did I think: “this is a poor Diablo clone” because if anything the new vibrant graphics and identical gameplay made it an even better game. For those still not convinced that this game is the spiritual successor to Diablo 2 you’ll be happy to also jot down that the game has randomized dungeons, hordes of monsters, and more loot than you could ever have hoped for. Top all this off with an inventory system that allows for identify charms, town portals, and gemstones to slot into items and you have got yourself one awesome Diablo-esque game.

Bottom line is that Mythos is an awesome game. Anybody who loved the Diablo games of yesteryears will enjoy Mythos equally as much, if not more so, because of near identical gameplay. Toss the gameplay in with new quests, more storylines, and an overall feel that Mythos is a world as opposed to a single player game with an optional online mode and you have yourself a game that is sure to be a smash hit amongst fans. The best part about it? It will be 100% free to download and play. I’ll be the first to admit that because I have only played the first 10 levels of the game there is still a lot I have yet to see, maybe the game gets horribly repetitive after level 11. Maybe the game gets unbearable after you complete a certain quest. I don’t yet know these things. What I do know is that you will, at the very least, get some enjoyment out of the beginning parts of the game. So what are you waiting for? Beta sign-ups are just a click away. Screenies below:

P.S. Once again, sorry for the grainy images. For some reason I couldn’t upload JPEGs and had to downgrade em to GIFs, the game really is beautiful. :)

Top 5 Most Anticipated MMOs for 2008

18 December 2007 | No Comments » | LHStaff

With 2007 coming to a close, I’ve decided to take a look torwards the top 5 most anticipated MMOs of 2008.

Age of Conan: Hyborian Adventures

(1Q) This is the MMORPG I’m looking to the most in 2008. Mostly because of the combat and really cool PVP system it has setup. It’s also being touted as the first “mature” MMORPG with content that is not suitable for kids under 17.

Guild Wars 2

(4Q) Updated graphics and new features promise to make Guild Wars 2 one of the biggest anticipated MMORPGs of 2008. No details to really speak about other than the game engine will be new.

Huxley

(TBA 2008) Even though no date has been given, the game is currently in Beta and is expected to be released sometime in 2008. What makes Huxley standout? Its a FPS MMO using the Unreal 3 engine.

Mythos

(1/2Q) Coming from Flagship Studios comprising of many Blizzard North developers that brought you Diablo 2. Mythos similar game play to the ever popular Diablo 2 for those of you who can’t hold out for D3. The game is currently in Beta.

Warhammer Online

No introduction required here.  Warhammer Online is set to become one of the biggest MMORPG in 2008 touting a next generation Realm vs. Realm system integrating both PvP combat and PvE quests on the same map. They are currently in closed beta.