Posts Tagged ‘discussion’

Choosing Your Perfect Virtual World

17 November 2010 | 2 Comments » | Ronix

Massive Multiplayer Online Games require more time and effort to really get to know than their single-player counterparts. With more and more titles going free-to-play, it has become easier to try them out. But getting to the core of an MMOG takes a substantial investment on the behalf of players. So, deciding on what game you want to devote your money and attention to is an important choice we all have to make. And one that can cost an obtuse amount of time.

There are several titles on my list of MMOGs that I await with a mixture of excitement and cautious anticipation. In the end, I’ll still have to decide what game will become my main addiction, the one that will hopefully keep me entertained and hooked for a while. How do we select the right title and on what criteria do we base our decision on? The choice is, of course, a personal one, but here is a list of factors that make it or break it for me when deciding on an MMOG. Mind you, the topics are in no particular order.

The setting
Beginning your adventure in a fresh new world is a thrilling experience. This is why one of the first factors that can draw me in is the game world itself. Some settings have almost a universal appeal – *cough* fantasy *cough* – others are less popular but still attract a large-enough audience. This, however, doesn’t mean we should simply judge them at face value. Even within the realms of fantasy there are numerous differences in the presentation and mythos surrounding the world. These differences determine whether a game is successful in providing a stimulating context and meaning to our actions. In this way, the lore serves as an important medium through which you connect with the game world and believe in it. So, if the setting doesn’t hook me from the start, chances are, I won’t be even interested in giving the game a go.

In-game systems

In the last five or so years, combat has increasingly become more prominent as a game system that most people look at first for an upcoming title. While it is certainly an important deciding factor (as a general rule, I tend to gravitate towards titles that have some sort of PvP involved), we should not forget about other game mechanics that largely affect our MMOG experience. This includes the level of freedom provided within the game (is it too linear or not enough direction?), the role-playing system (is it something fresh, innovative; what is customization like?) and other less conclusive examples (the level of grind, mini-games, crafting and others). These game systems largely determine what type of gameplay and activities players will get to see and try out throughout their experience, so only the feeble-minded can doubt their importance. Continue Reading

MMOCrunch's Top Five Classes EVAR!

28 February 2008 | No Comments » | LHStaff

Before I begin with my list allow me, if you will, to explain that I am basing this entirely off the “cool” factor of the class. Any actual functionality or usability isn’t really taken into account. Not that we wouldn’t want to judge them based on that, but really, with the amount of changes that occurs in any given MMORPG these days, the same class today probably won’t be the same class tomorrow, ya know? So. . . ya. Enjoy!

Coming in at number 5: The Necromancer! As seen in Everquest, Everquest 2, Guild Wars, Diablo 2, etc. The Necromancer has always been one of the coolest classes to be introduced to any game, let alone an MMORPG. The ability to raise the dead and command them to slaughter and maim your enemies has thrilled millions for at least a decade in what can only be dozens of MMORPGs. Given it’s indescribable cool-factor I think it’s safe to say that it deserves our number 5 spot.

Coming in at number 4: The Paladin! As seen in Everquest 1/2, World of Warcraft, etc. Despite being almost the exact opposite of what the Necromancer is, the Paladin still holds it’s weight in “cool”. Being a badass warrior of light has plenty of perks that one can only dream of. Despite all this though, if you take away the magic, the name, and the mystique, they still wear some of the coolest armor ever designed. Seriously. . . what is it about Paladin’s and awesome-ly designed protective wear?

Coming in at number 3: The Rogue/Assassin! As seen in almost every MMORPG out there. The Rogue/Assassin is probably one of the most under-represented classes across the board. Developers usually neglect giving their clothing any sort of “flair” due to them being mostly invisible. Nobody really wants to be seen as a Rogue/Assassin anyways right? Despite being accessory handicapped the Rogue/Assassin makes up for it by having some of the coolest skills in the game. One needs only look as far as the “Backstab” or “Assassinate” skill to know how devilishly cool this class is.

Coming in at number 2: The Druid! As seen in Vanguard: Saga of Heroes, World of Warcraft, etc. The Druid is, by far, one of the coolest classes. Not because of their inherent hippy-like nature (haha I’m punny!) either. The main reason why Druid’s are so f-ing cool is because, most of the time, they can shape-shift into some badass creatures for the sole purpose of mauling their enemies. Who wants to shapeshift into a Were-Bear? That’s right. . . everybody does. Aside from that their easy-on-the-eyes nature motif for clothing doesn’t hurt either.

NUMBER ONE: The Priest/Cleric! Seriously, this class doesn’t get major “cool” points for their style, or their skills. No, no, no. This class gets our number 1 spot for one reason. They keep us the hell alive, and anybody who helps keep me alive is not only my best friend ever, but also very cool. So the next time you are out wandering around the MMO of your choice and you see a random Priest/Cleric happen by remember to stop, and admire how cool that guy must be, afterall, if has hasn’t saved your own ass today he has probably saved somebody elses.

So that’s it. Those are our top 5 classes. Of course, we have not put in any classes for games that have not yet been released. As much as I wanted to add a couple Age of Conan or Warhammer Online classes I felt that it just wouldn’t be fair to the already released games. Thanks for taking a few minutes to read this! I’d love to hear what your favorite class is!

Is WoW Killing the Industry?

22 February 2008 | No Comments » | LHStaff

Over the years that WoW has had it’s mega-success very few people have stopped to look at the pieces that have been left in the games wake. It’s very easy to look at the numbers of subscribers and amount of profits they rake in each quarter and claim that the industry as a whole is growing and is very healthy, but is it really? In all of WoW’s success have they almost single handedly killed the industry?

Just to clear things up before I continue, I like WoW. To me, it is a very polished game that was loads of fun. While I don’t currently retain my subscription to it I did play for about 2 years. . . I even had a druid at level 70. Please refrain from calling me a WoW-hating fanboy of another game. All around I am a huge fan of Blizzard. I had to get that out of the way, sorry.

Anyways, back on topic, I am sure if you were to ask a number of developers the primary reason for their games floundering or not acheiving the same level of success as WoW they would blame it on the extraordinary success of the World of Warcraft. So, are these developers just bitter and envious of success, or do they actually hold some merit of truth? Look at it this way: Lord of the Rings Online is often touted as a very successful MMORPG. However, that said, if you look at the recently updated MMOGChart.com website you notice that LoTRO still only has around 300,000 subscribers. This is a far cry from the 10,000,000 that WoW boasts in it’s ever increasing fold. How is a game that is called a “break-out” hit in 2007 only account for 3% of what WoW has?

This, of course, isn’t to say that all industry flops are WoW’s fault. There have been plenty of stinkers released that failed on their own accord. Vanguard launched way to early and as such became known as one of the biggest flops in the history of MMORPGs. WoW had nothing to do with that. However, for games such as Tabula Rasa, and Pirates of the Burning Sea, both decent games that are inherently different from WoW, is the success of the World of Warcraft causing shortages of subscriptions for these games? Probably, both of these games were funded heavily, and launched with hopes to gain a sizable subscriber base to make the games profitable. Unfortunately, I doubt either one is profitable right now, and that only spells out one thing: less investor interest.

My entire point with this article is basically to look at the success of WoW, and the flops of almost every other MMORPG in comparison, with the eyes of an investor. If you had money to sink into an MMORPG property would you, honestly, be willing to take such a gamble? Afterall, the chances are extremely high at this point that the game will not achieve the same level of success as WoW, and as such will never gain the same amount of money. In fact, you probably will never see a return on that investment ever again. . . Is that something you really want to invest money into? Probably not, and I am sure this has turned away at least one investor prior to my writing of this. I guess the only thing we can truly hope for in the de-thronement of WoW into a more stabilized MMO economy by the likes of Warhammer Online and Age of Conan.  

Thanks for reading.