On February 1, just months after the release of RaiderZ, Perfect World Entertainment revealed the title’s first free digital expansion would be released on April 3. The expansion raised the level cap, added new maps and addressed a variety of bugs and quality of life tweaks to the action-oriented F2P MMORPG.
Meanwhile, two months later, GameForge, the European publisher, announced that it’d be closing all the RaiderZ servers on August 30. The news led to a mass of confusion, justifiable concern and a constant buzz in the rumor mill. Mark Hill, senior producer on RaiderZ for PWE sat down with Lore Hound to address a variety of questions on the topic. Not only does he assure players that there are no intentions to close any servers in North America, but he touched upon new content, including horizontal gameplay, on the horizon.
Lore Hound: First, please take the opportunity to introduce yourself to the community. Who are and and what are your duties regarding RaiderZ?
Mark Hill: Hi! My name is Mark Hill, and I’m the Senior Producer on RaiderZ for Perfect World Entertainment. I oversee the operation of the game for the North American market, including marketing, community, QA, and customer service activities. Also, I work very closely with the developers on everything from bug fixes to new content, and ways in which we can continuously make a better experience for our players.
LH: RaiderZ was launched in late 2012. Can you provide a quick summation of what Perfect World Entertainment and Maiet Entertainment have added since?
MH: Absolutely. First off, we’ve increased the level cap from 35 to 40, and included new skills for each of our classes. We’ve added three new maps, Epic Mt. Eda, Broken Grand Wall of Silence, and Cowen Marsh which also include additional instances. We’ve expanded on PVP by making ranked matches open to all players after level 10.
There have also been a number of smaller tweaks and feature updates, as well as a revamped anti-chat spam system which cut way down on the amount of spammers in the game. Continue Reading