Posts Tagged ‘f2p’

Swordsman Heading to Open Beta in July (Video)

27 June 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Perfect World Entertainment announced that Swordsman, the latest title to grace its Arc gaming platform, will be moving its way to Open Beta after remaining in Closed Beta testing for only a short while. For one thing, players can expect a wipe ahead of the transfer on July 3. Another means that our Swordsman Closed Beta keys, complete with exclusive items, will become rather useless in about a week’s time.

Grab them before they run out!

PWE isn’t putting the early testing phase to rest simply by turning off the servers. The company will have none of that. In fact, the end of CB testing will be met with celebration. Beginning later today, June 27, all players are invited to Fu Giu for in-game fun with GMs. Activities will include trivia, PvP and hide-and-seek. Hero’s packs and other prizes will be awarded. The fun begins at 2:00 PM EST/11:00 AM PST.

Have a job or something? PWE will be streaming the festivities. Need early access to Swordsman and a bunch of exclusive items? The only way to obtain such a right is to secure a Hero pack before the perk is nullified after June 29.

In celebration of the approaching Open Beta testing, PWE has released a new trailer, which exists after the cut. Continue Reading

The Orcs Must Die! UNCHAINED Gib-fest Begins June 27 (Video)

18 June 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Developer Robot Entertainment has announced its plans for its third title in the OMD universe. Orcs Must Die! UNCHAINED will be opened to those lucky enough to secure a Closed Beta key on June 27. That’s just a few days away! Be sure to head over to the official site and register for the easiest opportunity.

OMD UNCHAINED brings the orc gib-fest to the massive by way of a F2P MOBA design complete with swords, sorcery, lane pushing and traps. Oh, let there be traps. The new gameplay direction introduces numerous features, such as a new map, a new deck-editing system, and three new heroes  to the 10 made available in the Founder’s alpha. Unchained brings an entirely new competitive spirit to one of the best co-op releases of recent memory.

Alpha players will gain immediate access. That interested? You can still snag a Founder’s Club Pack – as low as $19.99 – for immediate access and additional in-game rewards. Hit the jump for the latest screenshots and the just-released Closed Beta trailer. Continue Reading

Wuxia-inspired Swordsman Closed Beta Begins

17 June 2014 | No Comments » | Pherephassa

Perfect World Entertainment has unleashed its newest game – Swordsman, a martial arts and wuxia-inspired game based on the Chinese novel The Smiling Proud Wanderer. Closed Beta has begun! You can gain access by purchasing a Hero’s Pack, or by signing up on the Swordsman site. As I write this, I’m realizing that I’ve seen one of the tv series based on this novel, and it was pretty interesting – now I’m really curious to try it! Intrigue, romance, martial arts, it’s got a collection of things for an exciting game backdrop!

Closed beta runs from  Monday June 16th at 2pm PDT until Friday June 27th at 2pm PDT.

No details have as yet been provided regarding when open beta begins, although anyone who has purchased a Hero Pack will have early access.

Keep reading for screenshots and the announcement trailer. Continue Reading

Hi-Rez Studios Partners with Level Up to bring SMITE to Latin America and Stirs Up Controversy Doing So

11 June 2014 | 1 Comment » | LHStaff

As SMITE continues to grow almost on a weekly basis, Hi-Rez pushes to expand their market reach into other regions of the world such as Asia. Similar to their partnership with Tencent August of last year, Hi-Rez announced last week that they will partner up with the Brazilian publishing company, Level Up Gaming, to bring SMITE to Latin America.

However, if that name sounds familiar to you, that’s because Level Up also helped publish Ragnarok Online and Perfect World. Well, you’re not alone, as the SMITE community quickly took to both the official forums and Reddit to exclaim their worries about the new deal. You can see what it was like for a few days:


Continue Reading

Neverwinter Heading into Icewind Dale (Video)

6 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

If you’ve been a PC gamer for quite some time then the idea of a digital interpretation of Icewind Dale isn’t anything new. However, the upcoming digital expansion, aka Module 3 of Neverwinter, will be the first time that its been in the MMORPG genre and the action-oriented design no less. Cryptic Studios and Perfect World Entertainment will be releasing  Module 3: Curse of Icewind Dale to its F2P community in late spring 2014.

No matter your favorite gameplay in Neverwinter, the developer looks to have you covered. PvE gamers will numerous new zones and a completely new campaign focused on the people of Caer-Konig. If you’re more into stabbing your own ilk, the developer promises to “bring completely different ways to PvP” in Module 3.

More minor points include the typical itemization changes, new bosses, heroic encounters and introduction to Icewind Dale-based factions. Not so minor, the introduction of a new Hunter Ranger Paragon path and post-level-60 advancement. In the latter, experience will accumulate even at level cap, offering the chance to continue earning awards.
Hit the jump for the official reveal trailer. Continue Reading

LoreHound Exclusive: Therian Saga Interview

3 March 2014 | 4 Comments » | Pherephassa

I recently had the opportunity to play the Therian Saga, a browser-based asynchronous game released by indie game studio Virtys. I’m still quite enjoying it, as you might have expected from my earlier review. It is indeed proving to be as rich and complex as I’d had the impression it was, and even better – it brings back the feeling of accomplishment that games seem to have lost of recent years. I managed to do something last night that I’d been struggling with, and I was so excited I jumped up out of my chair and pumped my fists in the air. I think I even yelled out Oh yeah!!!! in a very undignified manner.

So I’m excited to have been able to pin the guys from Virtys down for a few questions and answers. Hopefully I can pin them down again for more in depth questions! I’m dying to know more about the skills. The more I play this game and learn about it, the more I want to know more… Continue Reading

Turbine Putting Asheron’s Call Into Maintenance Mode

26 February 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Still Online. Still much loved.

That’s right, folks. Developer, purchaser of the intellectual property and then publisher Turbine Entertainment will be putting its first gem, one of the oldest MMORPGs alive, into maintenance mode in the very near future. The news comes on the back of repeated layoffs at the company and at least one development team focusing its efforts elsewhere, the MOBA genre with Infinite Crisis.

But let’s not get too crazy. Or too upset. First off, Asheron’s Call has had an amazing fourteen year run, including a “recent” patch, outliving its sequel by a long shot only to see it resurrected and the rapid growth of its creator. Announced by producer Severlin, Asheron’s Call will be receiving its intended final patch – bugs and crucial updates not included – on March 4.

What this means is that the community play will continue with servers remaining open but should not expect major changes after March 4, 2014. Please, read on. Continue Reading

Therian Saga Open Beta Preview: Part 2

24 February 2014 | No Comments » | Pherephassa

Now that I’ve had the chance to play for a full weekend, and evaluate the cash shop and its effects on gameplay, I’m back with the second part of my Therian Saga beta preview!

I still suck just as badly, but you all know what a glutton for punishment I am so probably won’t be surprised to hear that I’m still enjoying it. I’m a little less broke now, and I’ve made a few friends who’ve been helping me out. Virtys was kind enough to provide me with a premium account, so I’ve made sure to play extensively on both free and premium accounts in order to evaluate the quality and impact of the cash shop, since I believe cash shops are a fundamental part of what can make or break a game.  

Character Progression

This section really should have come after gameplay in my first preview, but it’s only now that I feel like I have enough of a grasp on how the game plays to fairly evaluate the importance of being powerful. Or rather, the importance of finding the path to being powerful. With a game like this, upgrading character power is more than just moving from a +5 sword to a +10 sword.

In some ways it is that simple, but first you have to figure out what your +5 sword is … So let’s take a look at character attributes. Continue Reading