Posts Tagged ‘f2p’

Infinite Crisis: Enter the Catwoman

27 September 2013 | No Comments » | Pherephassa

A new champion has entered the fight to save the DC Multiverse from total annihilation – Catwoman! Reflexes, martial arts, a deadly whip and a hot catsuit – what more could you ask for?

How about a video, and a beta? If you like what you see, there’s even a Founder’s Pack!

Infinite Crisis is filling out its supers roster, and accepting beta applications as you read this. If you like MOBAs, keep on reading for the details. I like the blurb about raining down fire and throwing cars. Nothing says fun like smashing a few buildings to rubble, tossing some cars, and summoning fire from the sky! Continue Reading

Andy Velasquez On Neverwinter’s Progress, Lockboxes & Module 2

25 September 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Is it still on me?

The fine folks over at Massively scored a lengthy and somewhat candid interview with our buddy Andy Velasquez. The lead producer of Neverwinter leads off that he plays on an unknown character for the sole purpose of not feeling special. The piece contains a ton of information on all aspects of the newish action-oriented MMORPG. From feedback reception and response to the Foundry, Module 1, those teasing lockboxes to the upcoming second content patch known as Module 2, it’s all there.

Personally, I found the admission that Cryptic Studios has been failing to correctly promote the Thursday bug fixes most interesting. In addition, perhaps even more than addition given Velasquez’s motive, the company will begin touting these important changes alongside sales and other more glamorous announcements.

Following that is the admission that the the sale of lockbox keys is a crucial item in the microtransaction store. One that never, ever goes away and multiplies like a thousand randy rabbits. Effectively, the risk for players to by chance “win” elusive items like a mount or companion is driving them to spend more on keys than outright buy the same item from the cash shop. I wonder what Jamie Madigan would posit on the topic.

Let’s ask him.

Seriously, if you’re a fan of Neverwinter and you’ve got 15 minutes to spend then this interview is well worth the time.

Pherephassa’s Acerbia: EQN Round Table with Gun-wielding Ninjas

25 September 2013 | No Comments » | Pherephassa

Avoural rounded the corner, his keen elven senses piercing the gloom beyond the flickering torch held by his larger companion. The two had been traveling together for quite some time, exploring Norrath, although they’d never been as deep underground as this before. He knew Galnar with his human vision was having a difficult time in the cramped caves, but Avoural was enjoying the spaces that forced their enemies into tightly packed bunches that were just perfectly placed for fireballs. The tunnel they were following opened up into a wide chamber ahead, and he could hear something massive moving around. He gestured for quiet, and Galnar doused the torch before the two crept carefully forward. And then they saw it – the largest dragon Avoural had ever seen. Galnar gripped his sword even as Avoural reached for his staff – it’d be a tough fight, but they couldn’t resist a challenge.

“Aaeeeeeeeeeiiiiiii!” Suddenly a black-clad woman charged into the cavern from another tunnel, hollering a battle cry as she pulled out two pistols mid spin. The echoes of gunfire filled the cavern, drowning out the roars of the dragon as it responded to the rain of bullets. “Die, dragon!” A second cry joined the noise as another black clad figure revealed itself with the loud crack of machine gun fire.

Rather jarring. This is the outcome we’re all worried about, isn’t it? When the question about guns and ninjas in Everquest: Next was originally asked, my instinctive response was no, no, please no. But is that the subject itself, or a response to the ‘modern concept’ tag that was attached when the question was asked – How do you feel about modern concepts like guns and ninjas in EverQuest Next? Continue Reading

PAX Prime 2013 Exclusive: First Look at Splash Damage’s MMOFPS Extraction (Video)

23 September 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Growing up with the creation of the FPS genre and watching its transition to consoles means I’ve played plenty of first-person shooter games. Every setting, every time frame, the good, the bad, the “eh, it was $20,” I’ve been around the block. Naturally, this means I’ve sunk quite a few hours in the products from Splash Damage since the company’s founding at the turn of the millennium.

Largely quiet since the mixed reception of Brink, Splash Damage and Nexon announced 48 hours ahead of PAX Prime 2013 that the companies had partnered up to create and publish Extraction, an objective-based first-person shooter. We caught up with Splash Damage Creative Director Alastair Cornish and Nexon’s Chris Gyselinck during the show to get the skinny

The game remains in pre-alpha, but gameplay is quite polished this early. Due to the distance from release, many specifics remain secretive yet gameplay, game modes, customization and even the business model – free to play naturally – are touched upon. It’s all after the cut.

Continue Reading

10% of Red 5 Studios Staff Being ‘Reorganized’ Ahead of Firefall Launch

17 September 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

It’s not uncommon that developers of MMOG see studio restructuring around launch. The bulk of development complete, studios often reduce headcount or at least move a chunk of the development team onto the next title. What is a little odd is that Red 5 Studios, makers of Firefall were so open about it. The announcement wasn’t buried in a corporate document. Instead, the news was broken by a PR release. The same channel used to describe all the positive factors of the MMO shooter.

The short update describes the situation as a “reorganization.” One that will seemingly impact the Stage 5 TV entertainment channel the company only launched in the early spring. In all, 10% of the company’s staff will be “reorganized,” the ‘“majority” from Stage 5. For gamers, development of Firefall is unchanged, with Open Beta Stage 2 continuing and a major patch coming in late September.

The company never specifically mentioned layoffs, but reorganization is often industry jargon for cuts. Better to break the news yourself then let the rumor mill run with it.

PAX Prime 2013 Exclusive: Final Preview of World of Warplanes (Video)

16 September 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Imagine you’re Wargaming.net. You announced at Gamescom 2013 that your air combat simulation game World of Warplanes is going to launch in late September yet there’s this massive show in North America called PAX Prime a week later. What do you do to entice both audiences. Well, if you’re Senior Product Marketing Manager Pat Alverado pushing out a new patch at this time would give you plenty to talk about.

Ya know, the Russian Yak line of planes. Oh, and that unified premium account that will likely shake up the free-to-play industry. Even crazier if the company can truly hit its goal of essentially merging all of its titles, World of Tanks, World of Warplanes and the renamed World of Warships.

Before we let Pat go, we ping him once again on the crucial aspect of control. Oh, and the planned live patch, including the British line of planes. All this and more in the interview. Continue Reading

Candid Post Reveals SMITE’s “Unusual” Success Kept Tribes: Ascend Afloat

13 September 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Hi-Rez Studios once again wen to the madness of Reddit to disseminate information regarding Tribes: Ascend, its frantic shooter and sophomore release. Earlier this year, COO Todd Harris broke the news that the company had effectively ceased development on the title to focus on Global Agenda 2 and god-based MOBA SMITE. The announcement came with two caveats. One, that it was only that there was nothing substantial in the chute for the next six months. The second hangup was that Hi-Rez Studios had begun work on a new map and hoped to release map-making tools to the community.

In an insanely transparent post on Reddit, CEO Erez Goren revealed the company’s profitability game-by-game. Not actual figures mind you, but that Global Agenda failed to make money and remained a loss generating, yet supported project for a year after launch. Tribes Ascend broke even “at best”. There are numerous reasons, proven and suspect, given for both.

What’s most interesting is the case of SMITE. The opposite of what the Tribes community may suspect, the MOBA, which has increased in popularity every month, has supported the shooter. Had SMITE not come, the servers, likely the company, would have shut down. Continue Reading

Arcane Green Lantern Heading to Infinite Crisis September 16 (Video)

9 September 2013 | 1 Comment » | Patrick "iTZKooPA" Mulhern

Turbine Entertainment has unveiled the details behind the next DC superhero incarnation to enter the fray. The Infinite Crisis edition of Green Lantern known as Arcane Green Lantern will be debuting in the MOBA with the September 16 patch. This patch isn’t detailed beyond Arcane’s Champion reveal.

This incarnation of GL stays true to form. Turbine Entertainment has designed the champion to be an expert at wielding the powers bestowed upon him by the Order of the Emerald Knights. Arcane Green Lantern is tailored as hardcore support unleashing defensive buffs and general support to his squad.

We’ll have more on Infinite Crisis from PAX Prime 2013 later this week. Continue Reading