Posts Tagged ‘f2p’

Hi-Rez Studios Partners with Level Up to bring SMITE to Latin America and Stirs Up Controversy Doing So

11 June 2014 | 1 Comment » | LHStaff

As SMITE continues to grow almost on a weekly basis, Hi-Rez pushes to expand their market reach into other regions of the world such as Asia. Similar to their partnership with Tencent August of last year, Hi-Rez announced last week that they will partner up with the Brazilian publishing company, Level Up Gaming, to bring SMITE to Latin America.

However, if that name sounds familiar to you, that’s because Level Up also helped publish Ragnarok Online and Perfect World. Well, you’re not alone, as the SMITE community quickly took to both the official forums and Reddit to exclaim their worries about the new deal. You can see what it was like for a few days:


Continue Reading

Neverwinter Heading into Icewind Dale (Video)

6 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

If you’ve been a PC gamer for quite some time then the idea of a digital interpretation of Icewind Dale isn’t anything new. However, the upcoming digital expansion, aka Module 3 of Neverwinter, will be the first time that its been in the MMORPG genre and the action-oriented design no less. Cryptic Studios and Perfect World Entertainment will be releasing  Module 3: Curse of Icewind Dale to its F2P community in late spring 2014.

No matter your favorite gameplay in Neverwinter, the developer looks to have you covered. PvE gamers will numerous new zones and a completely new campaign focused on the people of Caer-Konig. If you’re more into stabbing your own ilk, the developer promises to “bring completely different ways to PvP” in Module 3.

More minor points include the typical itemization changes, new bosses, heroic encounters and introduction to Icewind Dale-based factions. Not so minor, the introduction of a new Hunter Ranger Paragon path and post-level-60 advancement. In the latter, experience will accumulate even at level cap, offering the chance to continue earning awards.
Hit the jump for the official reveal trailer. Continue Reading

LoreHound Exclusive: Therian Saga Interview

3 March 2014 | 4 Comments » | Pherephassa

I recently had the opportunity to play the Therian Saga, a browser-based asynchronous game released by indie game studio Virtys. I’m still quite enjoying it, as you might have expected from my earlier review. It is indeed proving to be as rich and complex as I’d had the impression it was, and even better – it brings back the feeling of accomplishment that games seem to have lost of recent years. I managed to do something last night that I’d been struggling with, and I was so excited I jumped up out of my chair and pumped my fists in the air. I think I even yelled out Oh yeah!!!! in a very undignified manner.

So I’m excited to have been able to pin the guys from Virtys down for a few questions and answers. Hopefully I can pin them down again for more in depth questions! I’m dying to know more about the skills. The more I play this game and learn about it, the more I want to know more… Continue Reading

Turbine Putting Asheron’s Call Into Maintenance Mode

26 February 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Still Online. Still much loved.

That’s right, folks. Developer, purchaser of the intellectual property and then publisher Turbine Entertainment will be putting its first gem, one of the oldest MMORPGs alive, into maintenance mode in the very near future. The news comes on the back of repeated layoffs at the company and at least one development team focusing its efforts elsewhere, the MOBA genre with Infinite Crisis.

But let’s not get too crazy. Or too upset. First off, Asheron’s Call has had an amazing fourteen year run, including a “recent” patch, outliving its sequel by a long shot only to see it resurrected and the rapid growth of its creator. Announced by producer Severlin, Asheron’s Call will be receiving its intended final patch – bugs and crucial updates not included – on March 4.

What this means is that the community play will continue with servers remaining open but should not expect major changes after March 4, 2014. Please, read on. Continue Reading

Therian Saga Open Beta Preview: Part 2

24 February 2014 | No Comments » | Pherephassa

Now that I’ve had the chance to play for a full weekend, and evaluate the cash shop and its effects on gameplay, I’m back with the second part of my Therian Saga beta preview!

I still suck just as badly, but you all know what a glutton for punishment I am so probably won’t be surprised to hear that I’m still enjoying it. I’m a little less broke now, and I’ve made a few friends who’ve been helping me out. Virtys was kind enough to provide me with a premium account, so I’ve made sure to play extensively on both free and premium accounts in order to evaluate the quality and impact of the cash shop, since I believe cash shops are a fundamental part of what can make or break a game.  

Character Progression

This section really should have come after gameplay in my first preview, but it’s only now that I feel like I have enough of a grasp on how the game plays to fairly evaluate the importance of being powerful. Or rather, the importance of finding the path to being powerful. With a game like this, upgrading character power is more than just moving from a +5 sword to a +10 sword.

In some ways it is that simple, but first you have to figure out what your +5 sword is … So let’s take a look at character attributes. Continue Reading

The Therian Saga Open Beta Preview: Part 1

20 February 2014 | 2 Comments » | Pherephassa

The Therian Saga is very reminiscent of Ye Olden MUDs, where games were slow and a great deal of careful planning was required in order to progress. The world is huge, there’s a lot of exploring that needs to be done, and the longer I play the more I find myself wondering exactly how large and complex this game is because there doesn’t seem to be an end – and currently there is only one zone in the game.

It has a delightful sense of humor, with the first few moments having you ill with food poisoning and wondering if it’s bad luck to drown scribes. “…you’ve had it up to here with the scribe who insists on writing your every move down on his parchment. Is it bad luck to throw a scholar into the sea? Another thing you don’t know.”

Continue Reading

Elemental Kingdoms Review

11 February 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

I’ve been looking for a solid card-based strategy game for my phone for awhile. Naturally, it was Blizzard Entertainment’s upcoming Hearthstone: Heroes of Warcraft that sent me down such a path, but given the company’s infamous reputation for taking forever I decided to play the field a bit. It ended up being perfect timing for the release of Elemental Kingdoms, the first mobile release from Perfect World Entertainment. Elemental Kingdoms is more akin to a deck-building game than your Magic The Gathering, which, again, is perfect since I’m a massive fan of Dominion.

The mobile game showcases the typical features of a solid title on the touch-friendly platform; a clean, intuitive user interface, natural screen pathing between features and options and various customizations. Screen space is used smartly, cards are well drawn, contain obvious fantasy staples and careful design has gone into their interactions. During the review time this critic was unable to repeatedly find opponents using the same card or strategy in the Arena. Quite a feat. But discussing balance and player-versus-player interactions is getting a bit ahead of ourselves. Continue Reading

Infinite Crisis Ushers in Atomic Poison Ivy & Stock Superman (Video)

27 January 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Turbine Entertainment fully plans on providing a wide variety of characters for its DC universe MOBA and yet Infinite Crisis has largely focused on the Batman universe. Sure, there have been others like The Flash or Shazam, but we’ve a multitude of Batmans, Jokers and Poison Ivys. In fact, the developer recently dropped Atomic Poison Ivy.

This incarnation of Pamela Isley focuses on the withered post apocalyptic world that tore Isley’s psyche apart along with the world. The world broken, it began talking to Isley giving her a renewed purpose. That purpose, to protect the Green and strike fear into the hearts of a humanity that destroyed what she loved.

Now, unless you’ve been dead this entire time, you can probably imagine the story behind the Man of Steel. Without traversing to one of the alternate dimensions of Infinite Crisis his story is beyond well known. Rather than rehash, hit the jump to dive into the official reveals for Superman and Atomic Poison Ivy. If you like what you see, sign up for the beta, or purchase a Founder’s Pack to ensure beta access as well as early access to Coast City.

Continue Reading