Posts Tagged ‘f2p’

The LoreCation Begins December 4 (Giveaways)

4 December 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_lorecation_giveawayTimeAfter a hard year’s work it’s only fair to receive a little bonus, rest and relaxation, right? I hope you agree because we here at Lore Hound have decided to throw the bonus your way. All month we will be giving away an insane amount of prizes that we’ve collected over the year. The codes you’ll see on our Twitter, Facebook and Google+ pages will cover the gauntlet of games. We’re talking MMORPG, MOBA, F2P, subscription, FPS, the works. And this is simply in addition to our everyday giveaway love that’s provided on our right panel.

I’ll be honest. It’s not all out of the goodness of our hearts. Many of us have various functions we need to attend to. Others have children to watch. Some are roaming across the country in an automobile. That last one will be me. You can take part in the “extravagance” on my personal Twitter or my Instagram. I can’t guarantee that those accounts won’t be full of cats. But hey, at least she’s named after an X-men.

Now, don’t mistake this as “December is going to be a post void.” Oh, no, we shant leave your mind unattended. New, current, and returning writers will continue pushing out the goods and I’ll be doing my best to get items online during my expedition, including the promised lore interview with WildStar creative director Chad Moore. Unfortunately, the LoreCation will cause a ruckus on our Twitch channel.

F2P Friday: Blue Bashing in HotS & Getting Scary in DI:E

31 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_f2p_friday_Dead-Island-EpidemicF2P Friday is our weekly showcase of the growing free-to-play market, from MMORPGs to first-person shooters and beyond. The stream team will feature the latest, greatest and just plain fun games that cost you nothing to play. Ever. Granted, you should throw the developer a bone if you enjoy a title, but you don’t have to.

There’s plenty going on in the realm of MMOGs tomorrow, but we’re not going to focus on Halloween events for this week’s F2P Friday. The early hour will be filled with blue, because, like, uh, fine, I’ll come clean. Blizzard Entertainment is hosting a Heroes of the Storm event were, potentially, they could play against other blues (that’d be community manager types). It kicks off at 1:00 PM EST, the same exact time that we kick off F2P Friday. As such, it was kind of a no brainer to give it a shot. That and our need to reup our gold collection and experience cache.

Alright, that first line is not entirely true. Scary is a theme in the second hour of F2P Friday. I’m not even sure if an event is going on, but considering our target is Dead Island: Epidemic I kind of expect something to be happening. Even if it’s simply as basic as a map reskin. I haven’t been back in the world of Dead Island in quite some time. That ain’t stopping me. I’ll be all up in Dead Island: Epidemic slapping my paddle around like there’s no tomorrow.

Also, Ebola. Score one for SEO!

Be sure to subscribe to the channel for all our streams, giveaways and shenanigans. Hit the jump for the livestream, which is scheduled to kick off at 1:00 PM EST and continue through the 3:00 PM hour. Continue Reading

MOBA Monday: Orcs Must Die! Unchained & Time for TOME (Giveaway)

20 October 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

moba_monday_omd_unchained_halloween_tomeMOBA Monday is a weekly showcase of how to perform, eh, let’s go with adequately – we hope – in a massive online battle arena. The streaming squad features the hottest, upcoming or most interesting titles of their and the communities fancy for a few rounds of PvP shenanigans in our weekly Twitch channel staple.

Robot Entertainment put down a massive patch for its upcoming tower defense meets MOBA Orcs Must Die! Unchained. The third-person team-based shooter dealie introduced a new hero, and all-new map and a “newish map” with numerous other goodies jammed inside Patch 1.6. This definitely includes a reskin of a previous map to celebrate the “collective end-of-October-beginning-of-November holidays.” And, of course, that also brings us new vanity skins for the same exact celebration of the dead, things to die and harvest festivals et. al.

The back half of MOBA Monday will see TOME return for the thirdtime this month. The F2P MOBA from Kixeye continues to draw me in with its quick matches and deep meta system. The flip side to Robot Entertainment’s aggressive patching and largely transparent development, Kixeye has remained largely quiet since we were introduced to the game at PAX Prime 2014. Sure, there have been minor correspondences and patches, but even a major update like v7.1 to 8.0 yielded minor changes, mostly dealing with your typical balance modifications. At least these updates are coming fast and furious.

MOBA Monday will return to its famed 1:00 PM EST time slot. Hit the jump or head directly to the channel page to watch live. Don’t forget to follow for all the updates and giveaway opportunities. This is a double dip week. TOME gameplay will come complete with Diesel Orlon skin codes, so be sure to make your account now! Continue Reading

Swords: Gilded Wastelands Announced!

9 October 2014 | No Comments » | Pherephassa

SM_GW_6My favorite zones in games are deserts. I’m not sure why, but that’s always just how it works out. Whether it’s because I like deserts in the real world, or because the general tendency toward game designed deserts appeals to me … I just like desert zones and spend most of my game time in them when I’m not forced into particular zones by quests.

So seeing “Swordsman players will soon be able to venture into the rugged deserts and wild steppes with the launch of Swordsman: Gilded Wasteland on Oct. 23” just makes me giddy. Gilded Wasteland sends the players to the lands of Ping Liang, Tunhuang and the Shadow Mountain Plains, bringing new dungeons, instances, an increased level cap, new equipment, game enhancements and improvements to PvP with such additions as cross server battlefields.

And who doesn’t love a meaty expansion? Continue Reading

Multiple Paths for Endgame Gear

29 September 2014 | 1 Comment » | Patrick "iTZKooPA" Mulhern

lh_rift_nightmare_tide_itemization_gearI haven’t been paying much attention to RIFT lately. To be honest, the title, despite numerous large content patches, kind of fell off my radar. It happened rather quickly to be honest, only a few months after its launch had I let Solidkieron fall by the wayside. The poor healer didn’t even approach level cap. Granted, the swath of distractions that Trion Worlds built into RIFT – from the dynamic events to fishing and cooking – gave me plenty to do outside of level grinding.

Subscription long lapsed with another MMOG character of mine in the mothball stage, RIFT is back on my radar thanks to a new itemization mechanic. The dev/pub has announced that Nightmare Tide, the upcoming v3.0 of RIFT, will introduce a single currency for players to acquire high end gear with.

I couldn’t be more ecstatic. Continue Reading

Champions Online Gets Tough with Steel Crusade (Interview)

17 September 2014 | 39 Comments » | Patrick "iTZKooPA" Mulhern

CO_SteelCrusade_RoboPunchWhat do you do when you and your Millenium City friends are confronted with a robot super villain that wants to eradicate all forms of sentient life in Champions Online? Party up and take on the heartless steel monster? Head to new zones, even new satellites to put down the nanobot virus as if it were polio?

If you said “Yes!”, good for you. You’re a true Champion. We’re pencil pushers, so we ask for help from Cryptic Studios.

LoreHound: Who are you, and what do you do in regards to the game?

Cryptic: I’m Russell Williams, and I’m the studio director at Cryptic North which is based in Seattle. I help set the long term vision for the game, do playtests, and generally beat up bad guys in Millennium City.

Champions Online has been out for quite a while now, and there are doubtless many players who have left the game, or never given it a try at all. If given the chance to sit down with any of them, what would you say? Why should a player consider returning to the game now or giving it a try if they never have before?

The depth of content. This is a game that has been running for five years, and we have been building onto it continuously for all that time, so it has a huge number of missions, villains, vehicles, locations, and powers to explore. Plus, we’ve been tuning and refining the game while paying close attention to player feedback, so new players will have a much more polished experience, and we have new features to provide additional depth for long time veteran players, such as the Reawakened Automaton. Continue Reading

ArcheAge Has Launched. But…

17 September 2014 | No Comments » | Pherephassa

AAqueueIt seems all is not well in Denmark. Server problems are not unusual during a game launch; veteran MMO players have come to expect them. Every statement of “this is a horrible launch!” is met with “this is a standard launch!” I’m in the latter camp – I will never again take a day off work, or set aside an entire day for a game’s launch. But every now and again, a game launches with problems that stand head and shoulders above the rest. ArcheAge is one of those games.

The headstart was plagued with issues – servers fell apart as Patrons hammered in, all seeking to grab up the non-instanced land as quickly as possible. Denial of service attacks, authentication servers failing, characters vanishing from the character selection page, crashes to desktop … the four days of Patron headstart were anything but smooth. And every problem for a game like ArcheAge was magnified by the knowledge that for every minute a Patron wasn’t in game was a minute lost in the race to find choice housing, or even housing at all. I didn’t pick up a Founder’s pack, so wasn’t in the headstart, but by everything I’ve seen the headstart cost many Patrons the chance to get housing, as organized guilds and alt accounts grabbed up everything in very rapid order. There are a lot of unhappy people out there, and in this particular case, I can’t really blame them.

Enter free players. Continue Reading

Gabe Heiland on Swordsman’s Differentiation & Future (Interview)

11 September 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

lh_swordsman_openbetaThe martial arts themed MMORPG is quite new to audiences in the West. A scant few games have made the transition from overseas. This is naturally relative to how many are currently available there. Fewer still have done it with any resounding success. That’s only one of the reasons Swordsman, from Perfect World Entertainment, stands tall. It’s not only the latest such import, but, according to our reviewer, one that keeps her heading back to hone her wax on, wax off skills. It’s unique – again, to us in the West – angle and game design even has her thinking a little outside the review box. Hence why Pherephassa reached out to PWE for our first interview.

Lore Hound: Who are you and what are your duties in regards to Swordsman?

Gabe: I’m Gabrielle (Gabe) Heiland, the Product Manager for Swordsman. I oversee our version of the game and serve as the main point of communication between our audience and our developers.

How would you describe Swordsman? How does it stand out from other martial arts themed games?

I’d describe Swordsman as an epic playable martial arts movie. The movement and combat is very fluid, giving you a sense of the power of a martial artist from the comfort of your computer chair, while also delivering a great story, told through cut scenes, of love, loss, and betrayal.

What excites you the most about the game?

For me the appeal is mainly in the movement. Swordsman is a very responsive game. Your combat effectiveness is tied directly to your skill as a player and knowledge of the game, rather than set skill rotations or gear. You can triple jump, glide, air dodge, and block at the press of a button, making your reactions an integral part of gameplay. It’s very satisfying to pull out a win in our arena because you blocked at the correct time, dodged under your enemy’s attack, then came crashing down on them in a vertical charge. Continue Reading