We made this announcement yesterday on Facebook, Twitter, and our homepage, and now we’re announcing it here.
For those of you who have been following and are interested in joining in on Amalos – A Minecraft MMO, you can win weekly “snapshot” access by commenting on our post on Facebook.
All you have to do is Like our page, and comment on the post to be entered by Tuesday, April 30th.
Five (5!) people who do so will win access to our weekly builds of the game, and provide us with early game play feedback.
This dungeon provided many new challenges for us as builders, and we think we did a substantial job. Note that most of the blocks used are placeholders until we get our client up for us to build with our actual art.
Here’s the description for Arcadian Spire:
High the sky, no one even knew the Arcadian Spire was there.
From the mantle of the heavens, Wind Lord Tuhuan overlooked the infinite masses of worlds.
He has decided to descend upon the mortals of Amalos and take up residence along with his elemental lord brethren.
The portal to Arcadian Spire is on a small floating dias near the village of Verlandorf. Head East out of Brestan, or West out of Qairon, and head to the Battle of the Sand Demon.
To read a little snippet on lore, the bosses, and see screenshots, continue reading.
Basically, are you of the Lannister mentality or the steadfast honor of a Stark?
Be forewarned, the interviewer of this video is an immense nerd. An avid reader of all literature and avid player of nearly any video game, platform agnostic, the nerd reached his maximum threshold at the combination of a video game meshing MMOG and strategy elements with the deep, character driven universe of the A Song of Fire and Ice series (Game of Thrones to the HBO nuts).
To say “That escalated quickly” would be an understatement of iTZKooPA’s unbridled excitement.
Upon a less-than-professional recovery, Product Manager Scott Triola begins the arduous task of selling a Facebook game to a serial MMO player. Diving into the connected story, deep RPG components including skill trees and moral choices and city-building aspects are sure to draw in gamers. While a deep connection to the on-going HBO series, including weekly updates as Season 3 progresses, should sell those purely interested in consuming everything and anything Game of Thrones.
Hit the jump for the full interview complete with in-game screens, concept art and a camera angle that makes the talking heads appear to be giants from beyond The Wall. Continue Reading
It may be uncommon for LoreHound to cover Facebook’s library of games, but it has happened. More important is the impact that the juggernaut of social networking has had on the game industry at large. Casual gaming became a viable option for all major game companies after numerous never-heard-ofs struck it big on Facebook. The Zuckerberg Nation has changed the world but it looks like its efforts to install a new currency, Facebook Coins, for gaming has fallen flat.
According to TechCrunch, the company will allow developers to adopt a subscription model in lieu of Facebook Credits starting July 1, 2012. The move will be a win for developers and players alike. Originally installed a few years ago, the change will allow developers to set their own prices in their own currency as the primary transaction method, be it subscription or a la carte. Many developers have been asking for this…or finding ways to circumvent restrictions. Continue Reading
The first beta weekend is over for Funcom’s The Secret World and if you happen to be one of those gamers that didn’t receive a beta key yet, you can step away from the ledge, we’re here to help
Lorehound has received five beta keys to give out, one of which was given out yesterday on our Facebook page, with the other four being handed out this Friday, just in time for beta weekend #2.
So how do you get a key? Simply head over to our Facebook page, like us, and tell us why you’re excited about The Secret World. We’ll select our four favorite comments early Friday morning and send out the keys via Facebook.
We finish off this first week of Season 1 of Lore Cast with a swift and short video explaining a bit more of the format of Lore Cast, while explaining what we’ve done in our lives outside of gaming, and announce a few delicious details.
Check out the full 15 minute video below.
You can follow Lore Hound on our Facebook page here, and our Twitter page here. Spellbook Entertainment can be followed on Facebook here, and Twitter here. My game project is “Animal Kingdom” and the Facebook page for that is here. Hope you all enjoyed Lore Cast this week, and we’ll see you all in 2012!
Well, I quit the game after just a month of playing after that article went live because I was nobled and called it quits. Since then, it’s been nagging my mind to pick it up again – and to do better.
I don’t know exactly why Tribal Wars, andDungeon Overlord, are holding my attention so dearly as of late. It’s probably due to the lack of a serious MMO in my life since I officially un-subscribed from World of Warcraft almost 4 months ago. The only games on my radar for P2P are Star Wars: The Old Republic, TERA, and The Secret World.
Or it could be the simple fact that I’m preoccupied by assignments in my DigiPen Video Game Design class + senior year of high school that has me wrapped up in games that enable me to prioritize my resources in upgrading and building up my strength by simple queue timing systems. Which really allows me to work on said assignments without having to worry too much on what’s going on in either TW, or DO.
(Side Note: Check out my side project / meta-year class assignment’s Facebook page and like it please!)
Just what exactly can be done better? Find out after the jump. Continue Reading
You read that right. Night Owl Games has made a game it proclaims to be the first hardcore Facebook game to date. Frankly, after playing it since PAX Prime this year, I have to agree. Not only is Dungeon Overlord substantially more intense than say, Farmville, it has Mrs. Mordil and I logging in daily to check up on our dungeons and strategize together.
The first thing I have to comment on for Night Owl was the quality of the graphics the company offers for the game. Dungeon Overlordis a 2D game, but all the models and objects have great detail due to them first creating everything as a 3D model, then converting it to 2D. Making DO a perfect blend of 2D and 3D models.
After noticing that, and jumping into the meat of the gameplay, I felt right at home due to my playing of Tribal Wars all that time ago. The gameplay is very similar, in the fact that time is the handicap; with different “rooms” as the buildings from Tribal Wars.
However, there are so many more resources you need to gather to create things – and upgrade, of course – that the game constantly has you strategizing to earn the needed rewards. Taking it a step further, not every dungeon offers the same resource nodes, or the same number of nodes, forcing players to explore and conquer new lands out of necessity. From simple gold and iron, the quicksilver and diamonds, you need a plethora of resources to support your dungeon empire.
Also a different feature one must notice: all you have to start out with in a new dungeon is the “Vault” which holds all your gold. It’ll take some time to get it to Scrooge McDuck levels.
After the jump is the introduction video created by Night Owl Games. Read on for my last first comments, and gameplay footage. Continue Reading