Is there a better way to start my blogging career than letting you all know about my gaming background? I don’t think so, but somehow someone is going to come up with a better idea in the comments and I’ll end up looking really rogue-ishsilly.
Kershocker's Armory Picture
Oh well, let me introduce myself first. My name is Carlos, also known as Kershocker. Some of you may recognize that name. If so, that’s because I’ve been following this website since it was launched and I like sharing my opinions with others. I’m currently living in Peru and I’m studying Economics and International Business at the university.
Follow me after the cut to learn more about my gaming years.
I’m pretty sure most of us did not play MMORPGs during our childhood. Well, I didn’t, anyway. During that time, I was deeply in love with console games. Super Nintendo and Mighty Morphin Power Rangerskept me busy for a while until the Nintendo 64 came along, with Star Fox 64 being my game of choice.
After that, I was forced to stay away from video games for a couple of years due to some health issues. I came back during the PlayStation 2 era, which I really enjoyed. Guitar Hero, God of War and Devil May Cry are amazing games. Most recently, the PlayStation 3 came out and I bought it immediately upon release. What can I say? PlayStation is my favorite console.
I’m only 18, so, as you may imagine, I have not played as many MMOGs as my fellowLore Hounds. Still, I think it would be interesting to recap my history just to let you know I’m not a complete rookie when it comes to video games. Continue Reading
With the ashes settling down, and the mundane routine of life returning to normal fluctuations , I return to speak on my video game repertoire .
Looking back, just as iTZKooPA has, I realized just how many MMOs I’ve tasted.
Interestingly enough, Mortal Kombat on the SNES was the first video game I ever played. I was around five (Ed. Note *gasp!*). I used to drive my older brother insane by pulling out these advanced combo attacks on him. I had the unfair advantage to learn throughout the day while he was at school (no pre-school FTW!). From there my gaming habits moved to Mario and Star Fox.
I slid my foot in the industry off and on with consoles years ago. From PS2, I bought a GameCube, then an X-Box. I was a conservative, yet well-versed gamer, switching from Ps2 to X-Box due to exclusives and needing cash for more titles – thank you GameStop. In the end, I only to ended up selling them all when I was first introduced to World of Warcraft. I haven’t looked back since. There’s an occasional game here and there that catches my eye, but usually there’s a PC version that I can buy; Assassin’s Creed being was the most recent franchise. Continue Reading
Game developers sure know how to stir up a community. All a company has to do to get its already excitable fanbase to froth at the mouth, come out at weird hours and basically act rabid, is to announce major changes to combat. Even if the changes are meant to correct combat issues like responsiveness and consistency, as in the case of Fallen Earth, the general population will be shocked into rage or unbreakable silence at hearing the news.
iTZKooPA brought up the hot button issue as part of his PAX Prime 2010 powwow with Marie Croall, Senior Game Design for Fallen Earth. She revealed that the combat changes began back in the Blood Sports patch, although unannounced. Icarus will start to drastically alter combat as we know it in patch v1.7. In this video, Croall and iTZKooPA also discuss the just-started anniversary festivities, further character customization, Progress Towns, the just released Premium Mobile Application and more.
Fellow Lorehounds, I am here to once again be the bringer of fun. PAX Day 2 started off with a bang with the special “Media Only” Hour for the Expo Hall, allowing iTZKooPA to try Dragon Age 2 and select other games. For me, it wasStar Wars: The Old Republic access without fighting lines of public players.
Yes, I will be posting more on what I have discussed with developers myself, and personal experiences with the games I had a chance to go hands-on with soon. Also, keep a look out, because very soon we will be posting on how you can get your hands on some exclusive PAX SWAG gear.
Today’s photos cover a ridiculous number of MMOs and games: Fallen Earth, DDO, LotRO, and TERA. We also saw many more than just those, including a ton of console games that can’t possibly all be listed.
A few may be blurry, and I apologize that the camera I had isn’t up to par with what we shot the video footage with. But I hope you enjoy the pictures nonetheless, and look out in the future for a possible shout-out from the man responsible for bringing the original Lore Hounds together, Alex Albrecht, who we also ran into at the show.
TERA interview at TERA Hispano: Lag won’t be an issue, reaffirmation of “Westernizing” the game, partnership with Frogster in Europe (no region locks), TERA is NOT a microtransaction game, launch issues addressed
Discussion: FFXIV and what a travesty it seems to be: i.e. not learning lessons from the first game, iffy on mouse support, weird gameplay conceits, “Fatigue” system, Japanese developer, botched open beta launch, releasing too soon? You get the idea.
I’ll be splitting this into two posts: First one will be opinionated, and the second will be informative. For those who disagree or agree with what I have to say, feel free to post in the comments.
I should admit, I’ve been “brainwashed” by Blizzard in to thinking what an MMOG is, how it should play and which features it should have. However, I overcame this as soon as I fired up Fallen Earth.
In some respects it reminded me of All Points Bulletin in the sense that you are given the basics of the game, and then there’s little infrastructure about what you should be doing next.
I want to point out what makes me so thrilled with this game: the pure bad-ass it makes you. I mean, look to the photo to the right. You can look like that in-game. You begin to customize your character with low-level items — which arm you want that armband on, and the one with the shoulder cloth.
Customization is furthered by an expanse weapon system. Players can roll around the wasteland with six weapons on you at the same time; all of which are displayed on your character. The six weapon slots — two primary 2-handed melee/ranged weapons on your back, two one-handed melee/throwing weapons on your belt, then two one-handed guns — grants customization just based on what weapon you have placed where. Continue Reading
These so-called ‘State of the Game’ addresses are a fantastic way for developers to talk about a product. Most of them focus on the future, rather than the current incarnation, but any straight talk from a developer, be it producer or writer, is a godsend for players. Few addresses are truly notable, but the latest from Dave “Archangel” Haydysch, a producer for Fallen Earth, is one of the few.
The first-person shooter MMOG will be receiving (at least) two bloated patches by the end of the year, according to Archangel. The leader, which is scheduled for September, will focus on overhauling combat and factions. It will be one of “several major patches” to roll out “major changes” to these two important areas.
We will be changing some of the formulas to create a more fast-paced, exciting combat experience. Major changes coming soon involve adjusting high levels of mitigation, tweaking the random damage spread and making armor require statistics (like Faction or Strength) and character level (rather than Armor Use skill). However, Armor Use skill will still determine how well armor performs. After these changes are in place, we will be making adjustments to Faction skills, Mutations and regular skills, and a balance pass for Items.
The second patch was more teased, rather than discussed. All we know is that Factions and Clan Strongholds are scheduled for a December debut.
As a sidenote, the premium Mobile Application should be available in the next few weeks. Read the full ‘State of the Game’ address here.
iTZKooPA will be covering the aforementioned content as part of the PAX Prime 2010. Stay tuned.