Posts Tagged ‘firefall’

FireFall Heading to Open Beta This July

18 April 2013 | No Comments » | iTZKooPA

Yeah, FireFall will be heading to just open beta testing this July. July 9, 2013 to be exact. The game has had the closed beta testing tag applied to it for over a year after Red 5 Studios has gone through three major progression revamps, from dropping levels to eradicating branching battleframe progression. After over a year of closed community feedback and a few Chosen weekends of open beta testing, the firm has applied dozens of changes based upon their suggestions. The company finally feels confident that the open-world MMO shooter is ready for the big time. In just under three months time.

Obviously, the new tag won’t stop Red 5 Studios from continuing development. In the interim the company will continue to hit major milestones in May and June. Many focus on PvE elements.

Upcoming features include:

  • City Power Levels: offering players bonuses for aiding in localized missions.

  • Melding Exploration: Unlocked by increasing City Power Levels, players will be able to explore the Melding via special dropships.

  • Chosen Instances: Strengthening the open world environment will unlock these instanced dungeons.

  • Crafting & Progression: Crafting system alterations and ever-improved UIs for the new Battleframe progression system.

For those thinking of joining closed beta testing now via invite or by becoming a Founder, don’t forget that James Macauley already promised an end to character wipes in 2012. Check out the Open Beta FAQ for all the details.

Exclusive Interview: FireFall on Progression Changes & Listening to the Community (Video)

5 April 2013 | No Comments » | iTZKooPA

Red 5 Studios has changed the core progression of FireFall not once, not twice but thrice. At first, the open-world shooter was your typical experience-based level grind. The game designers and the community saw such a trope odd in a shooter, causing the modification to a battleframe-based level system complete with skill trees. The battleframe system remains, but modified to be more customizable and easier to understand.

Lead Designer Scott Youngblood elaborates on the drastic changes, the impact the final one will have on players and the game’s future before touching upon other topics. Consumable experience, the possibility of a PvEvPvP map, crafting and customization, constraints, tiering and the massive amount of PvE content are fair game in the latest FireFall interview.

Check out the whole interview complete with gameplay and screenshots behind that fancy little button. Continue Reading

Red 5 Studios Retools FireFall’s Progression. Again.

18 March 2013 | 1 Comment » | iTZKooPA

Last year as convention season began its full swing Red 5 Studios made a radical, unexpected change to its third-person MMO shooter. The company made a drastic call to completely revamp various game systems in FireFall, including general progression. The changes so late in development and so widespread were so unexpected that we featured an interview on the topic.

Apparently, come our appointment at PAX East with Red 5 Studios we’ll have to produce a sequel. The company has announced that its making a major adjustment to progression as part of a milestone patch for March 22, the PAX East 2013 begins. The original change removed the typical experience-based leveling system, cementing the battleframes as the title’s core progression system.

Players and Senior Game Designer Cameron Winston enjoyed the change, but subsequent data, feedback and play information has revealed that the outgoing system is too “hard to understand, and it had arbitrary limitations that prevented players from exploring how they could customize their frames.” Class-based frames will remain in the new system, but each will now have its own unique tech tree.

The latest devblog has more and we’ll be sure to spotlight the issue further during our upcoming interview.

LoreHound Crier: 1-19-13 to 1-25-13 At A Glance

25 January 2013 | No Comments » | Pherephassa

It seems like it’s been a slow week, although I’ve been re-infected with the nasty flu plague that’s going around so that could possibly just be a reflection on how I’m feeling. Being sick isn’t such a bad thing when I can kick back and rest up by playing hours and hours of video games, but it is the complete pits when I’m so sick – as I am now – that I lack the energy to even play much of anything for long.  Those of you who may have been wondering how it was that I, the masochistic Pherephassa who can never find a deadly enough game to be satisfied, was playing that cutesy hearts and rainbows fairy tale game yesterday now have your answer. There is a time and place for everything, and I am a girl so am tempted by such things now and again when I’m under the weather. Of course, it was made all worth it when my strawberry shortcake character opened her mouth during the cutscenes and revealed language fit to satisfy a harping fishwife. I think I will be laughing at that for a while.

I think the biggest news of the week was the opening of signups for closed beta of The Elder Scrolls Online, although SMITE‘s $100k launch tournament shouldn’t be forgotten. A shot at $100k or signing up for a beta… I do think I know which one I would choose if I could only go with one, so let me rephrase that – the biggest news of the week is the announcement of a $100k competition to celebrate the launch of SMITE.  And in case anyone has missed it, we’re giving away a bunch of keys for a weapon pack in Absolute Force Online. To get one, you can click the link to the right, and I’ll also provide the link right here so you can go directly there.

Hit the jump for the week’s happening, all right in one easy place. Continue Reading

Red 5 Studios & CEO Announces New “League For Gamers” Movement to Combat Anti-Gaming

17 January 2012 | No Comments » | LHStaff

The industry is young, and 2011 was a mark of success throughout when the Court System ruled that video games indeed are a form of art, and therefore, protected by the first amendment. That strengthened the industry as a whole, giving reinforcement to everyone that video games are indeed as practical a source of entertainment as movies, comics or books are.

However, just as our year of a great victory came to an end, two blocks of legislation came to the industry’s attention that threaten all we have gained in respect and strength in the years past: SOPA (Stop Online Piracy Act) and its sister bill, PIPA (Protect Intellectual Property Act).

Many companies and websites have banded together to combat the dangerous measures the U.S. government is investigating to combat the cyberworld in the name of “piracy protection”. While, yes, piracy is bad (and we do not support it at Lore Hound), these recent proposed acts have far more reaching effects than just piracy prevention.

Red 5 Studios, makers of the upcoming FireFall made an official announcement this morning, declaring itself as an endorser of a new legislative movement group on behalf of the gaming industry: League For Gamers, properly acronymed as LFG.

Laguna Hills, CA – January 17, 2012 – Red 5 Studios™ today announced the League For Gamers (LFG), an organization with the lifelong mission of promoting games in a positive way, spreading the passion of gaming and protecting gaming interests in politics. Red 5 will shut down Firefall and its website on January 18th in a 24 hour show of solidarity, encouraging gamers, developers and all industry supporters to join LFG and stand together against misguided and overbearing legislative initiatives such as SOPA, (Stop Online Privacy Act), and PIPA, (Protect IP), in order to perpetuate and continue industry growth.

The League For Gamers was founded on January 14, 2012 by Red 5 Studios and its CEO, Mark Kern, through a $50,000 pledge. It was established as a true alternative to the Entertainment Software Association (ESA) and its subsidiary organization, the Video Game Voter’s Network (VGVN).

“The VGVN and the ESA claim to represent gamers and developers, but they have turned their backs on them by supporting and funding legislation such as SOPA and PIPA,” said Mark Kern. “Developers such as Red 5 Studios and other game makers no longer have an organization to represent their true position on this kind of destructive legislation. LFG’s first action will be to petition the ESA to withdraw their support from PIPA, which still looms large in the Senate.”

While it was announced on Monday that SOPA has been “shelved” – for the time being – its sister bill PIPA is still an immediate threat to the gaming industry and online freedom. The Senate is scheduled to vote on PIPA January 24th, leaving one week for gamers and developers to add their support and get the attention of representatives. Interested parties can join LFG and its ESA petition at the following link: http://www.leagueforgamers.org/2012/01/17/help-lfg-join-now/

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Lore Cast Season 1 Episode 2: Enunciate!

14 December 2011 | No Comments » | LHStaff

This episode is longer than we anticipated, but that’s just more Lore goodness for you viewers! If you missed Monday’s Episode 1, you can click here to watch it before you watch this one.

Enjoy!

Whatcha Been Playin?

Kyle: Skyrim, SW:TOR Beta, Assassin Creed: Revelations, Tribes: Ascend, Battlefield 3, DC Universe Online, Magic: The Gathering, Pathfinder

Nathan: Shakes and Fidget, Starcraft II, Minecraft, Tribal Wars, Dungeon Overlord

PAX Prime 2011: Day 3 – Freestyle Interviews and Bored Booth Babes

3 September 2011 | No Comments » | Mordil

PAX Prime 2011 is now at a close after day 3, but not without some last executions for skipping lines, getting torched by a flamethrower, and cool statues coming to life.

While filming the Rayman interview at the very vibrant and colorful Ubisoft booth, the Just Dance 3 music was playing and Mordil couldn’t get enough of it to resist from dancing. Just like Beararms who couldn’t resist picking up a “pimp” cane and hat to pose for a profile picture.

Finally, as the last homage to PAX, as people were getting kicked out and lights turned on, the employees at the Hi-Rez Studios booth had a little fun with extra promotional stickers by placing them on none other than unsuspecting Mordil. Toting around stickers everywhere in random places on his body, Mordil showed his Hi-Rez love by doing free advertising for 3 blocks to the car for the drive home.

Check out the gallery and FireFall’s animated statue after the break. Stay tuned for a full FireFall interview later this week.

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PAX Prime 2011: Day 2 Photos

1 September 2011 | No Comments » | Mordil

With Friday in the bag, Saturday comes up with a routine more set in, and more time to spare, allowing us to wait in those pesky lines.

Firefall was our major attraction and coverage of the day, with the interviewed being well spoken and taking the camera time to have what iTZKooPa coined “masturbation of the mouth”. We even managed to hit the “Holy Grail” at PAX Prime: Skyrim (if you don’t get that, you’re not trying hard enough).

On the way out the door, we ran into our good pal from Star Wars, R2-D2 and Beararms felt he needed some lovin’. Finishing off the long day with a late night of the annual PAX Prime Jonathan Coulton Concert. Continue Reading