Posts Tagged ‘firefall’

Red 5 Studios & CEO Announces New “League For Gamers” Movement to Combat Anti-Gaming

17 January 2012 | No Comments » | LHStaff

The industry is young, and 2011 was a mark of success throughout when the Court System ruled that video games indeed are a form of art, and therefore, protected by the first amendment. That strengthened the industry as a whole, giving reinforcement to everyone that video games are indeed as practical a source of entertainment as movies, comics or books are.

However, just as our year of a great victory came to an end, two blocks of legislation came to the industry’s attention that threaten all we have gained in respect and strength in the years past: SOPA (Stop Online Piracy Act) and its sister bill, PIPA (Protect Intellectual Property Act).

Many companies and websites have banded together to combat the dangerous measures the U.S. government is investigating to combat the cyberworld in the name of “piracy protection”. While, yes, piracy is bad (and we do not support it at Lore Hound), these recent proposed acts have far more reaching effects than just piracy prevention.

Red 5 Studios, makers of the upcoming FireFall made an official announcement this morning, declaring itself as an endorser of a new legislative movement group on behalf of the gaming industry: League For Gamers, properly acronymed as LFG.

Laguna Hills, CA – January 17, 2012 – Red 5 Studios™ today announced the League For Gamers (LFG), an organization with the lifelong mission of promoting games in a positive way, spreading the passion of gaming and protecting gaming interests in politics. Red 5 will shut down Firefall and its website on January 18th in a 24 hour show of solidarity, encouraging gamers, developers and all industry supporters to join LFG and stand together against misguided and overbearing legislative initiatives such as SOPA, (Stop Online Privacy Act), and PIPA, (Protect IP), in order to perpetuate and continue industry growth.

The League For Gamers was founded on January 14, 2012 by Red 5 Studios and its CEO, Mark Kern, through a $50,000 pledge. It was established as a true alternative to the Entertainment Software Association (ESA) and its subsidiary organization, the Video Game Voter’s Network (VGVN).

“The VGVN and the ESA claim to represent gamers and developers, but they have turned their backs on them by supporting and funding legislation such as SOPA and PIPA,” said Mark Kern. “Developers such as Red 5 Studios and other game makers no longer have an organization to represent their true position on this kind of destructive legislation. LFG’s first action will be to petition the ESA to withdraw their support from PIPA, which still looms large in the Senate.”

While it was announced on Monday that SOPA has been “shelved” – for the time being – its sister bill PIPA is still an immediate threat to the gaming industry and online freedom. The Senate is scheduled to vote on PIPA January 24th, leaving one week for gamers and developers to add their support and get the attention of representatives. Interested parties can join LFG and its ESA petition at the following link: http://www.leagueforgamers.org/2012/01/17/help-lfg-join-now/

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Lore Cast Season 1 Episode 2: Enunciate!

14 December 2011 | No Comments » | LHStaff

This episode is longer than we anticipated, but that’s just more Lore goodness for you viewers! If you missed Monday’s Episode 1, you can click here to watch it before you watch this one.

Enjoy!

Whatcha Been Playin?

Kyle: Skyrim, SW:TOR Beta, Assassin Creed: Revelations, Tribes: Ascend, Battlefield 3, DC Universe Online, Magic: The Gathering, Pathfinder

Nathan: Shakes and Fidget, Starcraft II, Minecraft, Tribal Wars, Dungeon Overlord

PAX Prime 2011: Day 3 – Freestyle Interviews and Bored Booth Babes

3 September 2011 | No Comments » | Mordil

PAX Prime 2011 is now at a close after day 3, but not without some last executions for skipping lines, getting torched by a flamethrower, and cool statues coming to life.

While filming the Rayman interview at the very vibrant and colorful Ubisoft booth, the Just Dance 3 music was playing and Mordil couldn’t get enough of it to resist from dancing. Just like Beararms who couldn’t resist picking up a “pimp” cane and hat to pose for a profile picture.

Finally, as the last homage to PAX, as people were getting kicked out and lights turned on, the employees at the Hi-Rez Studios booth had a little fun with extra promotional stickers by placing them on none other than unsuspecting Mordil. Toting around stickers everywhere in random places on his body, Mordil showed his Hi-Rez love by doing free advertising for 3 blocks to the car for the drive home.

Check out the gallery and FireFall’s animated statue after the break. Stay tuned for a full FireFall interview later this week.

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PAX Prime 2011: Day 2 Photos

1 September 2011 | No Comments » | Mordil

With Friday in the bag, Saturday comes up with a routine more set in, and more time to spare, allowing us to wait in those pesky lines.

Firefall was our major attraction and coverage of the day, with the interviewed being well spoken and taking the camera time to have what iTZKooPa coined “masturbation of the mouth”. We even managed to hit the “Holy Grail” at PAX Prime: Skyrim (if you don’t get that, you’re not trying hard enough).

On the way out the door, we ran into our good pal from Star Wars, R2-D2 and Beararms felt he needed some lovin’. Finishing off the long day with a late night of the annual PAX Prime Jonathan Coulton Concert. Continue Reading

PAX East 2011: FireFall Developer Interview

17 March 2011 | No Comments » | LHStaff

The last time iTZKooPA played a third-person shooter melded in to the MMOG form he didn’t come up for air for months. Not only did Global Agenda take him away from the likes of World of Warcraft, but his turtleness was pulled away from console and PC gaming to boot. Now Red 5 Studios, a company founded by numerous ex-Blizzard employees, is tossing its hat in the ring F2P ring with FireFall, a third-person science fiction shooter.

The cliff-diving turtle caught up with Mark Kern, the “God” of Red 5 Studios, to pick apart the cel-shaded title. FireFall will feature a handful of classes, easily rotated between by changing exoskeleton suits, dynamic events for PvP and PvE, an army (guild) progression system and assaults.

Why wouldn’t you want to shoot people in the face and then rain death from the sky? Plus, it’s gonna be free-to-play, with development driven by a typical sounding item shop! Sign up for beta here, and tell em iTZKooPA sent you.

MMOG Concepts and Ideas to Dominate in 2011

11 January 2011 | No Comments » | Ronix

I’d like to welcome everyone to 2011. A year I’d officially call “The Year of Hope” for the MMOG industry. We can all attest to what a disappointment 2010 has been for the most part. We’ve seen new releases with a severe lack of content, major intellectual properties turn in to games that don’t do them justice, and were even ‘lucky’ to witness the shortest lived MMOG in history. As such, most gamers will remember 2010 with a sour taste in their mouth, and hope that this year will more than make up for the failures of the past.

2011 sure does promise a lot of new games worthy of our attention…or so it seems at first glance. Perhaps, a few of you have lost all hope for innovation in the industry at this point. No? Then let’s examine some of the concepts that new games aim to either introduce or develop further in the year 2011.

If everyone is different…are they not the same?” – Philosoraptor

Probably the most noticeable difference is the expansion of the term ‘MMO’ to include games that significantly differ from each other, much as their single-player colleagues do. Judging by existing games like Global Agenda, Need for Speed World and upcoming titles like Firefall, World of Tanks and Tribes Universe, it seems that the ‘MMO’ label can be successfully slapped onto a sandwich, provided that it is eaten by fifty or so gourmands at the same time. Whether this adds more choice to the genre or is just a cheap way to monetize gameplay, which should have accompanied a single-player release, varies largely from game to game. Coupled with a wider acceptance and prevalence of free-to-play projects, this can lead to some interesting combinations. Let’s just hope that these newer titles are examples of quality before quantity, which was a problem of the early F2P genre.

Float like a butterfly, sting like a T-Rex (Ed’s Note: Someone training to be a paleontologist?)

Combat in 2011 is moving towards relying more on action elements and player skill, rather than pure number-crunching we’ve been used to in the ‘good ol’ days.’ Games like Blade and Soul and TERA aim to challenge our agility, precision and situational awareness. For some gamers, this really brings out the issue of player skill, one that has been lacking severely in old-school games. Finally, we get games where gear isn’t the deciding factor and where true winners can carve their own success.

To others, this might be an unwelcome introduction to a genre that previously took a deliberately slower approach to action and was (somewhat) akin to a speedy game of chess, albeit one with unicorns (Charlie!) and spells. With existing projects like Vindictus and DCUO beta, another important issue has been brought up in the fact that some players can’t always handle the physical strain that these games deliver. Thus, whether the newer releases will create a successful blend of both traditional and new combat systems is still up for debate. Continue Reading