This is the transcript of iTZKooPA’s liveblog coverage of the Cinematics: Cataclysm panel at BlizzCon 2010.
10:30 Hello, LoreHounds. We’re gonna kick off Day 2 with the Cataclysm cinematics discussion.
10:30 Waiting for the panelists to show up. iTZKooPA here, with Mordil on my right.
10:32 Panels have started late a few times this year. Especially the Live Raid, which had technical difficulties for half an hour.
10:33 Panelists are here, getting miced up.
10:35 Day 2, the last day, is ready to begin.
10:35 There’s five panelists.
10:36 Mark Messenger is chatting up the crowd, lead cinematics dude.
10:36 Sorry, the guy next to him is Mark Messenger. Dunno who’s talking to him.
10:37 Then Seth Thompson, environment dude.
10:38 Mike Gallagher (I think) and Terrance Gregory.
10:38 World premiere of an in-game cinematic is coming!
10:39 Jeff C. is the unidentified name. He’s passed it over to Mark.
10:39 The panel is setup to show us how Blizzard goes through the creation of a cinematic. The Cataclysm cinematic started back in 2009.
10:40 Chris Metzen pumps up the team, gives them a general idea.
10:40 One of the first things they always contemplate is if a montage would fit for a trailer. It’s a good frame for what these cinematics try to showcase. Bringing the story up-to-date but pushing it forward at the same time.
10:41 The biggest question was which lands are going to break, which could be shown in the trailer.
10:42 They were doing concept art but needed it pinned down. We’re seeing the Stonetalon mountains exploding, lava pouring out of Ironforge.
10:42 They cut it down be chosing distinct places, things we’d know for sure. The other was balance, showing a fair amount of destruction to both sides. Then just coolness, Deathwing on SW, tidal wave outside BB.
10:43 The next was which races to feature. Obviously gnomes were ignored (again). As were trolls.
10:43 Because it’s Deathwing’s story, they decided to drop the inclusion of races, aside from the new ones.
10:44 They ended up working a lot on goblin and worgen storyboards. But, as we know, they didn’t make it into the trailer.
10:45 They were pruned because of Deathwing’s role.
10:45 The material that ended up being cut was absorbed into the in-game material for the new races.
10:45 The next major question was “What does Deathwing look like.”