Posts Tagged ‘forums’

Diablo 3′s Auction House Fees Swallow 83% of Profits

23 February 2012 | 3 Comments » | Mike

Ok, I’ll admit the title is a bit misleading, as the fees only take up 83% of the profits if the item is sold at the minimum allowed price of $1.50. However, at the same time, it does not include the cash-out fee or the Paypal fee, so the percentage will actually be higher if you add those.

A few days ago, Blizzard posted in their forums about some upcoming changes to the auction house pricing fees for Diablo 3. While it seems they’re moving in the right direction, they still don’t have it nailed down.

Below are the changes that will soon be implemented in the beta:

  • Listing fee is being removed.
  • Transaction fee is being increased to 1.25 Beta Bucks.
  • Minimum listing price is being raised to 1.50 Beta Bucks.
  • You will be limited to 10 active auctions per auction house.

While the removal of a listing fee is great, the successful sale transaction fee has been increased to $1.25. So let’s see how this affects items sold at the following price points.

Continue Reading

Aion: A Nostalgic Picture Diary

20 May 2011 | No Comments » | Ronix

“A thousand devs of the NCsoft empire descend upon you. Their nerfs will blot out the sun.”

“Then we shall QQ in the shade.”

It has been recently announced that the long-awaited Aion 2.5 patch has arrived on the Player Test Server.  The new patch will bring additional content in the form of PvE instances, a graphics overhaul, optimization of existing systems, such as crafting and enchanting, and the introduction of new ones, such as the Helper system. Legion features will be further  improved, character customization will receive an expansion and there will also be several tweaks and fixes to gameplay.

Having avoided logging in to the game since the end of 2009, I find myself strangely curious about the news. The urge to give this game another try seems to be getting worse, like an annoying itch that you can’t quite shake off. Instead of giving in, I decided to resist the temptation because I generally don’t go back to games that have burned me once. I’m just spiteful like that. Instead, I’m writing up this diary entry that will serve as a visual depiction of some of the entertaining things I still remember about the title. Follow along and remember to click on the thumbnails to enlarge them.

All RvR games start with a rivalry. Having amassed a huge community on the forums before launch, all that Aion-related threads needed was one spark, one short reply and everything was engulfed in the holy fire of a flame-war. Both Asmodians and Elyos would call each other names and comment on the looks of their opponents. The picture presented above is a good example.

Continue Reading

Lore Hound WoWcast 13: Ten Percent Less Unfun

20 July 2010 | 2 Comments » | LHStaff

Logo

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Juggynaut, Heartbourne, and pixiestixy get together to discuss the latest news in WoW. Topics covered in this week’s podcast include:

Click the player above to listen, download the podcast, subscribe via RSS, or Subscribe via iTunes.

Get involved with our podcasts! E-mail us at podcast@lorehound.comor leave us a voicemail on our Lore Line by using the button below or simply calling (304) 884-LORE. We look forward to hearing from you.

And don’t forget to follow us on Twitter for a chance to win a Celestial Steed mount!

Mike Morhaime Says Blizzard Will Not Require Real Life Names on Forums

9 July 2010 | 9 Comments » | pixiestixy

Apparently Blizzard has been listening to the huge amount of backlash regarding the announcement that posters to the official forums soon would be posting via their real life names. A post by Blizzard founder and CEO Mike Morhaime today reverses that decision.

While other features of the new forum system such as threading and rating will remain in place, the name issue is no longer. Said Morhaime, “We’ve decided at this time that real names will not be required for posting on official Blizzard forums.”

See the full post, with some of his important points marked in bold:

Mike Morhaime on the Official Blizzard Forums

Hello everyone,

I’d like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We’ve been constantly monitoring the feedback you’ve given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we’ve decided at this time that real names will not be required for posting on official Blizzard forums.
Continue Reading

RealID on the Forums: Counterpoint

7 July 2010 | 43 Comments » | Heartbourne

Everyone is talking about the new RealID changes. The latest “offense” by Blizzard is the new requirement that the official forums for their products will require you to use RealID publicly, thereby displaying your real full name. While this has undeniable implications, all the tin-foil hat players and bloggers should really take a chill pill.

There are a few important caveats that you need to realize:

  1. This only applies to new forum posts and only to the forums. Blizzard is not giving out your name, or any personal information, against your will. If you want to make a forum post in the official forums, you will have to use your real name; so if you don’t want to reveal your name in an online setting, don’t use the official forums.
  2. You can disable RealID. You will lose some functionality, like the new ability to add RealID friends or post in the forums, but you can still play the game the same way you’ve played it for years.
  3. If you are unsatisfied with the game, you can quit. Blizzard is not giving out any of your information against your will regardless, but if you have doubts, walk away and quit complaining. It’s a game, not an oppressive government.

Lets talk about the motivation for this change a bit and the implications of revealing your name online.
Continue Reading

Age of Conan Ships 700,000 Units!

19 May 2008 | No Comments » | LHStaff

If you were wondering if AoC was going to be a hit, wonder no more. Funcom has announce that it has shipped 700,000 units world wide for its May 20th launch date, which includes 110,000 units of the special edition box. To put that in perspective, World of Warcraft, which didn’t do a global launch, launched with 250,000 units in North America then a few months later in Europe with 280,000. Even if you add that up, that still puts AoC 170,000 units over WOW. This makes Age of Conan the highest pre-order number for any global launch of an original PC game, ever.

Although Funcom has stated their servers are up to the challenge to handle all these players, there will no doubt be some hickups on launch day considering the huge numbers. Since I’m waiting on some reviews, hopefully by the time I get it everything will be running smoothly.

For those of you that pre-order the game and are already playing, please let us know what you think of it so far.

How $14.99 Became the Standard

19 February 2008 | No Comments » | LHStaff

For as long as I can remember MMORPGs have had a monthly payment plan, decent ones at least. Back in the days when I used to play Ultima Online and Nexus these were new ideas and ones that were strictly taboo amongst mainstream society. Hell, you couldn’t even really play normal video games back then without getting odd looks from most people. So, suffice it to say, paying a monthly bill to play one was virtually (haha I’m punny) unheard of. Of course, these games were both about $10 a month, a simple fee that I didn’t think much of at the time. So how did $14.99 become the standard for mainstream MMOs today?

Well, there isn’t exactly a history of MMO subscription fees lying around the intertubes. If there was it would make answering this whole question a hellofalot easier. So, what I am putting forward next is very clearly my own theories and conjectures. That said, I do believe the 14.99 price fee began with the inception of Everquest by Sony Online Entertainment.

Everquest is touted as being the first fully 3d MMORPG (I’m not sure if it actually was or wasn’t). Because the game was one of the first it was justified as being more “costly” to produce. Now, the cost to produce and develop a game is largely dependent on the technology of the time. We probably will never know exactly how much it cost Sony to make the game, but given the technology available it could have been less expensive to develop the title than even Ultima Online. However, due to it being introduced as cutting edge technology Sony was able to use that as a fall-back in order to secure the right to charge more than it’s 2d brothers of the time being. When the game launched in 1999 you had to pay a $14.99 monthly charge. When the game launched in 1999, under 989 studios, the monthly fee was $9.89, charged after the name of the company. However, when SOE bought the game a few years later they upped the charge to $14.95. No specific reason was given for this change, but a look at other MMOs showed that the cost was increasing industry-wide. Mythic had released their first game for $12.95, therefor it became beneficial for Sony to up their cost as well.

So, how did this affect the rest of mainstream MMO society? Well there is a very simple answer for that, Everquest was successful. Because the the popularity of the title it gave Sony, and other developers such as Turbine and Blizzard, validation that $14.99 was a good fee to use to charge gamers monthly. Had Everquest failed we’d probably see games still hovering around the $10 monthly mark. Now, this goes without saying, that as more and more MMOs come out the $14.99 charge could be more. Especially when a certain assumed mega-blockbuster title is hinting at that very possibility. Who knows? Anything is possible. . . I’m just theorizing here.

EDIT: Changed some thinsg to better portray what actually happened as opposed to going off my own theories. :) If you spot anything else wrong with the article feel free to leave em in the comments. Like I said, this was written almost entirely off my own theories and conjecture, a lot of this pricing history was buried in the intertubes somewhere. . . I couldn’t find it.

Being John Malkovich Online

5 February 2008 | No Comments » | LHStaff

Okay, so not really, but that movie immediately jumped into my mind after reading about a new Flash-based MMO by Creatrix Games, called Lila Dreams, that takes place inside the mind of an 11 year old girl. I have to say, I do not know whether to be intrigued or disturbed about this game. The game looks to be a step away from the usual elves and orcs fantasy games, and is trying to make an interesting spin on the MMO genre itself. Here is a basic description of the game from the developers blog:

You get to make a character, choose what to wear, fight exciting battles against a bestiary of insanely weird creatures from Lila’s mind, team up with friends and explore strange places, meet in towns and emote at each other, get to know helpful NPCs (non-player characters), grow items in your garden, and manage your character’s abilities and inventory. We’ll see how much more we can cram into the game before launch, but we also hope to keep building on it after launch to make it even better.

Only time will tell if this game will be successful, but for a Flash based game, even a fraction of the MMO market can make this game succeed. Apparently there will be a beta test coming in the months ahead, which I would love to take a look at. I will revisit this game when there is more concrete information. In the meantime, feel free to check out the developers website.