Posts Tagged ‘free to play’

Champions Online Game Systems Overhaul Begins

17 April 2012 | No Comments » | iTZKooPA

I’ve had a love-hate relationship with Champions Online. The second attempt at a superhero MMORPG by Cryptic Studios drew me in with numerous features, advanced customization to the point of full uniqueness, a fast-paced combat style and quirky comic-inspired quests and missions. I considered it a popcorn MMORPG, a guilty pleasure that would be a great compliment to other, more fleshed out experiences I was playing.

Yet it was a full cost title that lacked content, identity and overall direction. For every aspect I enjoyed of the title, I found two that annoyed me. I ragged on the offering so hardly because I wanted to like it. I left shortly before my six month purchase ran its course. It’s F2P return perked my interest, only to send me fleeing due to losing my main character to the freemium cutoff.

After Atari abandoned Cryptic Studios, allowing Perfect World Entertainment to grab the developer at an assumed bargain price, hope returned. PWE had been looking to break into the western market the appropriate way, ie not porting Eastern titles alone, and this was a great first step. A massive development effort would be needed, but we’re seeing the fruits of that labor with On Alert.

The latest content patch adds a few new systems to the game in addition to the expected content and bug fixes. A reputation system lets gamers accumulate prestige over time, opening up new travel power options and gear. The Modification and Fusion System returns customization to the hands of players, even allowing more damage dealing stats.

Mind you, the changes put the game back on my radar. Not my plate. It’s just a step in the right direction. I need a few of these, or a giant leap.

Hit the jump for a batch of stills from the patch. Continue Reading

Exclusive: Looking Towards the Future of Blacklight: Retribution

15 April 2012 | No Comments » | Mike

iTZKooPA is back with another interview from PAX East 2012, this time with Jared Gerritzen of Zombie Studios who discusses the recently launched multiplayer online FPS, Blacklight: Retribution.

The guys talk about some of the new maps, weapons and hero characters that are coming to the game in the next few months, as well as the new game-mode, Net Warfare. Mr. Gerritzen also reveals that new two more game-modes are on their way and that the company will be introducing new PvE game-modes later on this year. They discuss a bit about eSports and the future of Blacklight: Retribution. A future that looks very bright.

Check out the full Blacklight: Retribution interview below.

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LoreHound Exclusive: PAX East 2012 – SMITE Interview Discusses Newbie Feature & Future of MOBA Genre

13 April 2012 | No Comments » | Mike


Today we have a preview of SMITE, Hi-Rez Studio’s upcoming MOBA, as iTZKooPA interviews Todd Harris, the game’s COO, at PAX East 2012.

They discuss the locked third-person camera, jungling and, of course, the different mythological creatures and heroes players can select from and will battle in-game. We also learn that SMITE has a new “auto-build” feature that allows players to select from pre-made character builds for those of you who aren’t interested in constantly tweeking your builds.

Check out the full SMITE interview below.

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Exclusive RaiderZ Interview: Monsters, Challenge & Dungeons

22 March 2012 | No Comments » | LHStaff

Is that enough booty for you?

LoreHound: First of all, thanks for taking the time to answer a few questions for us! We’re new to the game so we’ll start with the basics. Care to start by telling us about you? Who are you and what do you do? And of course, what’s your favorite monster?

Junhyung Kim: Hi, my name is Junhyung Kim and I’m the Game Producer for RaiderZ.

I love all of the Epic Monsters in RaiderZ since each monster has very different and complex attack patterns. If I had to choose one favorite, though, I would choose the “Goblin Golem”. The Goblin Golem can be found in Rengot Village. He is an incredibly challenging foe since he can smash, pounce, kick, grab and throw players! If you’re not careful, you might lose a lot of HP!

LH: One of the things that caught my eye is the focus on community. There is obviously a great deal of focus on grouping in this game – RaiderZ‘s tagline itself is a command to band together. I think this is a great thing, but is there anything for the solo player? Can I still progress if I’m on my own?

JK: Players will be able to progress through most of the game on their own. However, epic monsters will pose a challenge to those who choose to solo. It is advised that players form groups in order to defeat these Epic Monsters.

LH: Is RaiderZ driven more by character or player skill? Could completely new players join up with an experienced group immediately if they’re good enough, or should they spend time leveling skills and acquiring gear first?

JK: RaiderZ is a challenging game and success relies heavily on players’ skills. However, having good equipment will make progressing through the game much easier. As players naturally progress through each different map, they will be able to acquire materials to craft stronger weapons and armor relative to their levels. While upgrading to new gear is beneficial, it is not necessary.

LH: “Build a custom character” is like music to my ears. How will this affect group dynamics? Could a group of players all with primary tank specs take out an epic monster, or will a more balanced party be needed?

JK: Slaying Epic Monsters in RaiderZ is no easy feat! Each monster has its own random attack pattern, which includes dangerous grapples and devastating AoE attacks. Having a balanced team will be very beneficial since each player will be able to fill a certain role in these Epic Monster fights.

Hit the jump for the rest of the interview with Junhyung Kim.

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Aion: Ascension Goes F2P April 11th

15 March 2012 | 3 Comments » | Mike

NCSoft today announced that the free-to-play version of Aion will be launching on April 11th.  Aion will be truely F2P, with no content restrictions or account tiers. The highly anticipated update 3.0, called Aion: Ascension will bring with it two new systems, C.U.B.E and the Atreian Atlas.

C.U.B.E, which stands for Customizable User Bundling Experience, is just a fancy way of saying you’ll be able to make your own item-store bundles to purchase from the Aion Store. How it works is that players purchase the Cube from the Black Cloud Marketplace, then can place as many store-items into it as they can fit. There will be different size Cubes, at different price-points, depending how many items you want to buy. Pretty clever idea by not allowing players to buy just one item, instead only allowing bundles; which obviously costs a lot more.

The second major feature is the Atreian Atlas; which acts as a guide for players throughout the game. The system will provide players with quest details on past completed quests, upcoming ones including: quest difficulty, minimal suggested level, related quests, maps, videos, guides, boss info, etc. Pretty much everything you need to know in order to complete any quest, aside from the Atlas actually completing it for you.

Along with those two new features, update 3.0 will also raise the level cap to 60 (from 55), introduce two new zones, 6 new instances, and add more housing and mount choices.

Below you can watch the Aion: Ascension trailer.

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Latest Tribes: Ascend Patch Adds Badges, New Maps; Disables Others

7 March 2012 | No Comments » | iTZKooPA

Hi-Rez Studios pushed out its latest update to Tribes: Ascend containing a horde of bugs fixes. The latest patch to the beta title addresses a range of errors, both large and small. Everything from the brutally annoying combat text spam to the hilarious ability of dropping a Supply Drop on your own skull has been addressed (sadly).

The biggest addition of the patch is, without a doubt, the addition of the Badge system. Not because it’s a new game mode or modifying the gameplay in major manor, but its social gaming flavor. Effectively an achievement system, the Badge system will give players accolades to shoot for, while simultaneously awarding them XP for completing the feats. Each badge comes in four flavors – Bronze, Silver, Gold, Obisidian – in addition to a viewing system for the associated awards and stats. Perhaps best of all, Hi-Rez Studios admits that the system is in its fledgling stages. Enabling current beta testers to have a huge impact on its direction. And, likely, hilarious bug tracking.

Despite the content additions and variety of issues addressed, the title still remains firmly in beta. Exhibit A, the overlooked line items that explain the removal of two CTF maps. Temple Ruins and Bella Omega have been removed from the public queue for “pending technical” and “pending technical and design” improvements, respectively.

It’ll be interesting to see how Hi-Rez modifies the CTF maps before they are re-added to the general rotation.

You can check out the full patch notes after the jump. Continue Reading

DUST 514 Will Be Free-to-Play + No PS Vita

5 March 2012 | No Comments » | Mike

CCP revealed quite a bit of information about DUST 514 today; the biggest being that they are dropping their “cover charge“ and are going completely free-to-play with it. Initially, CCP stated that the game would be free, however, would require players to purchase between $10-20 worth of in-game currency upon first log in. Thankfully, CCP has seen the light, and has now dropped that fee.

Also revealed today is that DUST 514 will not be playable on the Playstation Vita. The PS Vita is the new hand-held gaming device from Sony that allows PS3 players to continue their game on the Vita. Players will be able to access their DUST 514 accounts to access the market, equip, customize their characters, vehicles, and more; however, they won’t be able to actively play the game.

Of course, it is not completely out of the picture either. DUST 514 executive producer Brandon Laurino stated,

As we continue to explore what the possibilities are, between Vita and PS3, of which there are many, we’ll keep updating the app with stuff like that over time. 

Later this month, at Eve Fanfest, DUST 514 will be available to attendees for the first time.  Eve Fanfest is planned for March 22-24 and will be in Reykjavik, Iceland.

Blacklight: Retribution Open Beta Live!

28 February 2012 | No Comments » | iTZKooPA

Interested in Call of Duty: Elite but don’t want to pay for the Premium Membership? Zombie Studios has the answer in Blacklight: Retribution and Perfect World Entertainment announced earlier today that the title is now in Open Beta.

The push to near release has this blogger in a tither, especially since the latest version change includes a full content update. New maps, pre-constructed hero classes and even crafting and socketing systems have been added to the “Free FPS to beat.”

  • New Multiplayer Maps - Three new maps will be released throughout the Open Beta period. Today sees the release of Vortex, shown in this video. Except firefights around every corner.
  • Playable Hero Characters - Get a unique look as well as a defined role by utilizing Heroes classes pre-built for battle.
  • Data Nodes - Increase abilities and maximize damage with new socketing and crafting systems.

I’ll be the player mowing down opponents in the hardsuit.