Posts Tagged ‘freemium’

Rusty Hearts Bring Side-scrolling Beat-em Ups to the F2P Market

13 September 2011 | 1 Comment » | iTZKooPA

iTZKooPA chats up producer Mark Hill about Rusty Hearts, one of two titles coming this year from Perfect World Entertainment. The interview discusses the title’s tight narrative, content plans, balance, style and much more.

PAX 2011: MMORTS End of Nations Joining Free-to-Play Crowd

25 August 2011 | 1 Comment » | iTZKooPA

Trion Worlds, maker of Rift, has announced that its MMORTS End of Nations will be free-to-play at launch. Under development at Petroglyph, which is staffed by numerous Westwood (Command and Conquer) luminaries, the game will deliver large-scale battles of up to 50 players, customizable units – all of them – and a massive, persistent world full of valuable resources with which to do battle on.

At launch, players will be able to access the entire game for free for an unlimited amount of time. Your typical freemium setup.

Check out the free-to-play announcement video here and stay tuned to LoreHound.com for additional coverage of End of Nations from PAX 2011! End of Nations is scheduled for release in late 2011.

E3 2011: Wargaming.net Announces World of Warplanes

8 June 2011 | 2 Comments » | iTZKooPA

Wargaming.net places players in tier-based battles for WoT. 1930s craft will not often fight superior 1950s craft, if WoW, as expected, follows the same formula.

Wargaming.net, creator of the recently launched and quite successful F2P World of Tanks MMOG, revealed that it plans on taking the winning formula to the sky. World of Warplanes will not only add a second WoW moniker to the MMOG players lexicon, but allow them to tear across the sky in scenarios from the 1930s to 1950s in era planes. The timeframe will not be lost on aviation fanatics, as the era was driven by rapid technological innovation thanks to numerous wars. Just like the timeframe used for WoT.

Other than the title being team-based, Wargaming.net hasn’t released many details at this point. It’s likely that WoW will feature a near-perfect balance of war simulation with traditional MMOG gameplay (thus, be nothing like the other WoW). Customizing vehicles with upgrades and technological skilltrees should make a return, as well as the ability to speed progress through RMT.

I am reservedly excited. Given the fact that maps will not be a major draw – terrain doesn’t affect strategy like it does for tanks – how will WoW reel us in? Unique capture-the-flag or defend-this-target scenarios? Driving, even a tank, is second nature to many people, will the additional of a third dimension relegate WoW to an even more niche status?

This blogger will be polishing his joystick, waiting for additional details, including a release date.

Who’s up for coining the moniker WoWp with me?

What’s Your Ideal Item Shop?

9 May 2011 | 1 Comment » | iTZKooPA

The DDO Store: The Best Shop I've Succumbed To!

In recent months, I’ve been a nomad, bouncing from game-to-game, seemingly at a whim. A mere mention of enjoyment by a respected peer, friend or guildie has caused me to experiment in all sorts of digital frontiers, of which the free-to-play market has a vast offering. The fledgling sub-genre covers every MMOG niche, from sandbox games (Minecraft, for the moment, at least) to themepark rides (Forsaken World) to the oft-canceled or -shelved sci-fi projects (Earthrise). Most of these titles are supported by an item shop (a.k.a. item mall or, for the Jack Donaghys out there, “microtransactions”), which often fall in to one of these categories.

Before heading to the list, allow me to point out that few games offer only items from one category. That being said, it’s often instantly clear what a developer’s intention is after a quick glance at the available goods.

Purchase the Power – This is still the stereotype when people think about item shops, but it’s incorrect (except in the East). The predominant items in shops of this ilk increase a character’s power directly. This can be by purchasing better gear, upgraded skills or even entire levels. Nearly all Western games, whether developed here or tailored to the audience, stay away from turning dollars into virtual power. Continue Reading

Global Agenda: Free Agent Content Patch Changes Business Model. Again.

7 April 2011 | 3 Comments » | iTZKooPA

At what point can we consider this a concrete industry trend. It seems if a title isn’t holding a healthy amount of subscribers, a number which depends on the title, the game will make its way to the free-to-play model (Could Fallen Earth be next?). Dungeons & Dragons did it, Champions Online followed and EverQuest II has special servers to accommodate that part of its fanbase. Heck, Lord of the Rings Online, a title that was doing fine by all accounts, transformed because Turbine made gobs of money from DDO: EU’s transition. That company struck gold twice.

Hi-Rez Studios announced today that its third-person sci-fi shooter Global Agenda will be joining the freemium ranks when the Free Agent content patch releases in mid-April. To date, the company hasn’t charged a single subscription fee, modifying from a subscription model to the Guild Wars style ‘pay for expansions’ model when Sandstorm, the previous large content patch, was released in June. Hi-Rez Studios refused to charged subscription fees until it felt the game was of adequate polish.

I did mention that Patch v1.4 is a content patch, right? The aptly titled Free Agent will include new high level content in the form of a Dome Defense mission, a Capture The Flag-style Mercenary map with pilotable robots and revamps to all specialization trees (FINALLY!). Additional content and tweaks weren’t detailed, but are promised.

Obviously, F2P titles make their money off of cash shops, and Hi-Rez is already promoting a premiere item, Elite Agent status. The one-time purchase ($19.99) gives players all sorts of perks including increased XP, credits and Elite loot, selectable Mercenary maps and more. Standard boosters will continue to be made available for all players.

Gamers that currently own Global Agenda will be upgraded to Elite Agent status upon relaunch for free.

F2P customers really do get full access to the game. Hit the jump to see all the perks to Elite Agents and the guarantees to F2P gamers. Continue Reading

The Price of F2P: Champions Online: Free for All

1 February 2011 | 4 Comments » | iTZKooPA

The “The Price of F2P” column attempts to discover the cost, if any, of free-to-play (F2P) titles.  Most F2P titles are just that, free-to-play, but offer objects for players to purchase.  Often these items are purely cosmetic, such as extra costumes, character customization options or non-stat armor modifications.  However, there are items that are more than cosmetic or “convenient” to own in today’s MMORPGs.  Especially for those who want to be in the title’s upper echelon.  Analyzing the cost of those useful items is why we are here.

This may come as a shock to some, but Cryptic Studios has been running a store for Star Trek Online and Champions Online for awhile. The C-Store, as it is known, offered dozens of items before Champions Online morphed in to Champions Online: Free for All. Since the transformation the virtual market place has expanded to Wal-Mart proportions. And yet, the game remains remarkably inexpensive. The fear that you may end up spending far too much money on a “free” game is misplaced. At least when it comes to Champions Online.

Hit the jump to see the full breakdown.

Continue Reading

Champions Online Now Far More Tolerable

25 January 2011 | 4 Comments » | iTZKooPA

It's a flippin' ninja!

It’s no secret that I didn’t have a good experience with Champions Online. So poor was my time with the game that I abandoned it well before my 6-month timeshare was up and shrugged away from Star Trek Online. The title didn’t…resonate with me, to put it politely.

A couple of months ago, Cryptic Studios announced the no-brainer transition to the popular free-to-play model. Like DDO and LotRO before it, the re-launched Champions Online would support itself on the freemium model. Players would jump in the game for free, only having to pay for addition content. While I still believe Cyptic is shooting itself in the foot (which may be in its mouth) by relegating the customization, the game’s best, features to the pay-for category, I expect the “new” game to make bank.

The re-launch, dubbed Champions Online: Free for All is now live (currently, login servers are being hammered).

In fact, there’s a very good chance I’ll dip my toes back in the pool. After numerous balance and content patches, months of beta testing, new opening areas and “reordered, rescripted and augmented” zones, the game is probably a radically different experience. Just look at the insanely long patch notes.

Seriously, I’ve never seen that many documented changes for a game before.

You can sign up here and check out the Free for All trailer after the jump. Continue Reading

Champions Online Going Freemium, F2Pers Lose Some Customization Options

26 October 2010 | 2 Comments » | iTZKooPA

Hey, look, content!

I’ve never been all that nice to Champions Online. To me, it was a rather shallow experience with dozens of glaring quality assurance issues.  Everything from balance to leveling curves to content distribution had obvious issues. I’ve played vicariously since quitting after my 6-month pre-purchase ran out (what a mistake that was). By keeping in touch, I’ve seen that Cryptic has continued to polish and iterate the game, but I was burned severely. It’d take something major for me to jump back in, like the game going free-to-play. Executive producer Shannon Posniewski announced exactly that in the latest State of the Game.

Like any game going from subscription to F2P, with a subscription option, of course, Champions will see a wide array of changes before the move. The tutorial and beginning areas will be improved for the flood of incoming players. Other areas will be “reordered, rescripted and augmented” to plug the aforementioned holes and the C-Store will be flooded with new items. Subscribers will maintain their current amount of content, while F2Pers will pick and choose. Lifetimers, you’ll be a Gold Members (subscribers) for life, only missing out on the C-Store content. Pretty standard stuff.

Champions Online F2P beta goes live in early November.

Unlike EverQuest 2 Extended, the Champs subscriber matrix is straightforward. I have two gripes: inventory limitation and custom archtypes. I don’t mind having to purchase inventory for a F2P game as long as it’s permanent, and not some sort of 6-month lease – looking at you, Runes of Magic – so this could be a non-issue. Custom archetypes, that’s an entirely different story. Read on for more. Continue Reading