Another expansion, another revamp to glyphs and inscription. Lots of things have changed between Cataclysm and Mists of Pandaria, but many have remained the same. Glyphs are still highly profitable and the ink trader can still trade down the highest level ink to any other. As well as convert 10 common ink to rare ink. However, there is a new twist in the mix.
There have always been certain floor price mechanisms in play, but this one is a doozy: Ink of Dreams should never be less than 6g 25s. You can make shoulder enchants with 3 inks and a 3 copper reagent that vendor for 18g 75s, so if you aren’t internally pricing your Ink of Dreams at this price or more, you are losing out, my friend.
Even for non-scribes, this is a big deal. Any glyph that uses Ink of Dreams (which a lot of the new ones do) won’t be sold by savvy scribes for less than the price of 3 Ink of Dreams, or 18g 75s. I am constantly surprised by people not knowing about this or the details of the ink trader. I took up someone on trade selling stacks of Ink of Dreams for 120g/stack (6g per), and I instantly told them I would buy their entire stock of 2,000. It’s certainly easier than milling my own, and worst case scenario, I make 700 shoulder enchants while AFK and make 500g.
As for the rare ink, Starlight Ink, we know that we can buy one for 10 Ink of Dreams. With herb prices on many realms plummeting, likely thanks to bots, everyone is swimming in a sea of ink. Should you cash in all your Ink of Dreams for Starlight Ink?
It’s only been two days since TERA official launched, but really, the game’s been live for almost two weeks (when the unofficial open beta head-start began). Since then, I’ve managed to level my Popori Archer all the way to level 27, allowing me to get a better feel for the game than I did during the closed beta phase.
To begin with, I went with the Popori race, which is sort of like an Ewok, but cuter. Not because I enjoy being a two foot tall cuddly bear, but because TERA‘s all about action combat. My idea was to pick the race that was the smallest, so my hit-boxes would be smaller, making me harder to hit.
Once I customized my character, I was off to the Island of Dawn, which is the starting area for all characters. This entire island is an intro to the game, and sadly, there wasn’t anything noteworthy that I saw. Once I reached the main city of Velika, the fun finally began.
I’m sure you’re already familiar with TERA‘s action combat system, but what you might not have heard about is its combo system. TERA features a nifty new combat system that allows you to instantly follow up an ability move with the next one in the chain. These chains are completely customizable so players can pair up any moves they want, although some abilities do give bonuses when they follow another ability, so that’s something to take into consideration.
Those of you who partake in daily adventures to our humble site already have caught a glimpse of my amateur video-making abilities. Now I get to use them to show you cool new features of Patch 4.0.1. I took a side step and copied my character to the PTR servers early enough to record some great footage for your viewing and ravenous pleasure. In this video, I discover some kinks and perks of the UI Additions and Class Changes.
What do you think on the changes? Nifty, or just unnecessary and ineffective time-managing?
Again, please drop a comment criticizing my abilities, and drop suggestions on what you, the viewers, would like to see me do.
In an unrelated note, click through for another opportunity to score some PAX goodies.Continue Reading
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Our friendly neighborhood forum moderator and lead systems designer for WoW, Ghostcrawler (aka Greg Street), recently had an interesting interview with Gameplanet. The Q&A session helps shed some light on a few of the questions raised when we received a massive info dump this week regarding raid lockouts and the scrapping of new mechanics.
Take a look at the full interview for some interesting angles on what we’re learning about Cataclysm. The main highlights that he covered were:
Clarification on incentive for doing 25s vs. 10s.
More exact info on the Reforging ability we’ve heard very little about since it’s announcement back at BlizzCon ’09
Reasons for removing certain plans for new mechanics – ie. Path of Titans
New Glyph plans
Major Profession changes
Rated Battlegrounds, and their logistics
Changes to Guild Levels
Mastery Bonuses talk
Amatera already detailed some of these topics, so let’s jump right in by taking a closer look at a few of the other issues Ghostcrawler talked about, starting off with the upcoming changes to stats.
Gameplanet interview with Ghostcrawler
Gameplanet:What precipitated the removal of spell power, defense and similar item statistics?
Greg Street: The problem was that we had these competing stats, like intellect and spell power. Intellect didn’t really do much except affect the mana pool for spell casters, so it wasn’t super-exciting for them. Spell power is what they really cared about on their gear and we felt that instead of having one lame stat and one exciting stat, let’s just make them the same thing.