The second round of closed beta testing kicked off this weekend; opening up PvP for the first time, and while limited, it gave us our first glimpse into TERA‘s PvP system.
In short, TERA features an open PvP system where anyone can attack anyone else, as long as they aren’t in a protected area. These areas include any towns or outposts that have quest NPCs in them, so there’s plenty of safe zones around the map. In this second round of testing, only open PvP and Guild vs Guild were available, no battlegrounds (PvP matches).
While it is completely open, TERA uses an “outlaw” feature meant to discourage griefers; although, in the end, it’s kinda pointless. We’ll get to that later. To initiate an attack on another player, the attacking player must declare they are an “outlaw”. This turns their name-plate red and they are free to attack anyone they want, however they received lesser stat rewards for PKing while they’re an outlaw. On the other hand, players that kill an outlaw will receive greater stat rewards.