Posts Tagged ‘Guild Wars 2’

More Guild Wars 2 World vs World Details Revealed

16 February 2012 | 5 Comments » | Mike

A flood of information has been revealed today about Guild Wars 2‘s World vs World system, and here at Lore Hound we break it down for you. For those of you who want to read the full article, which is massive, head over to the ArenaNet blog; but for those of you with shorter reading attention spans, continue below.

Up until this point, we actually know a fair about the World vs World system: mainly that there will be three sides (server VS server VS server), and each match would last 2 weeks with a definite winner. Below I’ve outlined the main points from the article, many which have already been known, but I’m going to list them anyway. I’ll bold any that I believe to be new information.

Continue Reading

Guild Wars 2 Large Scale Beta in March!

15 February 2012 | 2 Comments » | Mike

Guild Wars Insider has posted some fresh new details from NCSoft’s earnings call where it revealed that Guild Wars 2 will be setting up some large scale beta tests in March and April; which will then determine the next step for the game.

Whether these beta tests will be open, or remain closed, has yet to be revealed. However, the “large scale” statement suggest that if it’s not open, there will be plenty of closed beta keys up for grabs.

In March & April there will be large scale testing for GW2; depending on results of testing a finalized commercialization schedule will be determined.

They also confirmed that NCSoft is working on a console version of GW2, which will be released after the PC version.

We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC.

Exciting news for Guild Wars and MMORPG fans a like.

Guild Wars 2 Beta & Launch Details Revealed

23 January 2012 | 4 Comments » | LHStaff

ArenaNet is embracing the Lunar New Year, which is today and according to the Asian zodiac system is the first day of the Year of the Dragon. The dragon embodies passion, independence and ambition which is something that ArenaNet can related to with what they’ve accomplished with Guild Wars 2.

To celebrate the Lunar New Year, ArenaNet has revealed their plans for beta testing and has officially announced that Guild Wars 2 will be released in 2012.

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

It seems closed beta testing will last at least to April, with open beta and the launch to follow. No hints were dropped as to when GW2 might launch, but it will definitely be in the second half of 2012. Can’t wait!

The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

Continue Reading

PAX Prime 2011: Day 3 – Freestyle Interviews and Bored Booth Babes

3 September 2011 | No Comments » | Mordil

PAX Prime 2011 is now at a close after day 3, but not without some last executions for skipping lines, getting torched by a flamethrower, and cool statues coming to life.

While filming the Rayman interview at the very vibrant and colorful Ubisoft booth, the Just Dance 3 music was playing and Mordil couldn’t get enough of it to resist from dancing. Just like Beararms who couldn’t resist picking up a “pimp” cane and hat to pose for a profile picture.

Finally, as the last homage to PAX, as people were getting kicked out and lights turned on, the employees at the Hi-Rez Studios booth had a little fun with extra promotional stickers by placing them on none other than unsuspecting Mordil. Toting around stickers everywhere in random places on his body, Mordil showed his Hi-Rez love by doing free advertising for 3 blocks to the car for the drive home.

Check out the gallery and FireFall’s animated statue after the break. Stay tuned for a full FireFall interview later this week.

Continue Reading

Know Thy Blogger: iTZKooPA’s MMOG Timeline

14 June 2011 | 15 Comments » | iTZKooPA

Halo MMO - It would have been on the list had it ever come out.

Ladies and germs, you’ve likely been following the writers of LoreHound.com for quite some time (If not, welcome aboard!).  We’ve introduced ourselves, talked about our time in World of Warcraft, discussed our past and even revealed the origins behind our now-familiar names.  But what we haven’t done is reveal how we got here.

How is it that we went from players to bloggers?  Was World of Warcraft our first drug, or just the latest taste?  Exactly how long have we been in the MMOG scene?  Are we newcomers with a penchant for deep discussion, or are we long-standing players well-versed in the genre?  Perhaps we’re casual sight seers, whetting our palate with a smorgasbord of flavors and diverse textures.  You’ll gain insight and answers from my personal timeline (dates are when I played). Continue Reading

WoW Loses 600k Subs; Solution? More Paid Expansions

9 May 2011 | 8 Comments » | Amatera

Sometimes it helps to take the honey with the vinegar, but not even the announcement for an impending third-quarter Diablo III beta test could soothe the sting of losing around 600,000 World of Warcraft subs over the past couple of months. It is now around 11.4 million, down from over 12 million. Blizzard CEO Mike Morhaime had to break the news during the company’s quarterly conference call earlier today.

Like anything else, popularity ebbs and flows and the spikes and valleys on the sales charts can usually be linked to periods of new content or players losing interest in the old. The real problem is that the peaks aren’t lasting as long as they used to. Losing 600k is one thing, but the fact that it has happened faster after Cataclysm than it has following any previous expansion is the real kick-in-the-pants.

Undoubtedly, everyone will have their own take on the news and opinions as to why precisely people are leaving the game in such sizable chunks, but what it comes down to at the end of the day — the one idea that seems to remain constant — is fatigue. I don’t believe that people are tired of MMORPGs or even the story of Azeroth itself, but rather the way that Blizzard conducts itself and the ever (d?)evolving philosophy that shapes the game’s continued development.

World of Warcraft would not have reached such insane numbers of subscriptions if it weren’t for the casual players and as the Farmville-addled masses flooded the channels with their girth, Blizzard was forced to compensate. Always pushing towards equalization and homogenization; making things simpler and easier to understand; removing those elements from the formula that, while perplexing, also made WoW interesting. And we, the fans and media, are complicit.

Why? Well, we encouraged it. For better or worse, this is kind of what we wanted, but we didn’t know any better. Changes to the game over the past few years have been a double-edged sword, and Cataclysm has proven to be the sharpest, shiniest double-edged sword yet. Allow me to elaborate with a broad example: we’re tired of leveling through the same old vanilla content, so we get a vastly modified 1-60 game. Zones are more engaging visually, travel is streamlined, quests are given a spitshine to ensure that not all of them are simple “kill x/gather y” affairs (though many still are). And yet, for a better and more polished game, we also get a less “fun” experience. It’s okay one time through, but it becomes so damn easy and there is no sense of exploration left.

How else have we done it? We’ve killed any difficulty with boss encounters and completing quests beyond pure execution. We’ve created mods and posted comprehensive strategies on very high-profile websites, which has in turn prompted Blizzard to incorporate elements of such helpful third-party resources into the game itself. And yet that does not absolve the company’s reliance on casual players of blame, because an absolutely amazing number of players, even with all this help, still do not understand how to play. Continue Reading

Falling out of Love with Azeroth. Again.

6 April 2011 | 12 Comments » | Amatera

I’m going to type this out, and then I’m going to look back on it, go “oh, how dreary…” and wonder why I didn’t write some dark poetry about the matter instead. I don’t intend to be so melodramatic, but the fact is that I feel I’ve been at this juncture many times before. Sure, the universe waxes and wanes; months or years pass; I’m on the wagon again, I’m off the wagon again. I don’t dislike World of Warcraft, or Blizzard, or generally most of what they’ve done with it, but like any long-term relationship, Azeroth and I are bound to hit some rough patches along the way.

That’s not to say that outside forces have not been actively intruding on our alone time, because they have — I’ve been working my day job a lot more than usual, while seeking to regain my social life several nights a week and dealing with lots of other more personal problems and stresses brought on by the rigors of just… well, trying to live. But that’s not the crux of it, and I’m not here to say that I feel my life is that much better for not spending a great deal of it plunked in front of my computer screen.

It’s more that I don’t feel that “alone time” is as interesting or valuable as it used to be. For all the content added in Cataclysm, I honestly find fewer and fewer aspects of the game that continue to appeal to me. Maybe that’s because so much of it has been streamlined — there’s a difference between increased convenience and catering to the lowest common denominator, a tightrope I feel Blizzard isn’t quite able to walk as well as it used to. With no challenge, no exploration, most content in a game (MMO or otherwise) is only fun the first time through by sheer virtue of its shiny newness.

This is the unfortunate downside of its current state: bulldoze through all the quests in a zone until you’re prompted to go the next one. There might be a lot of quests, but if you’ve done ‘em once, you’ve done ‘em a million times. I think the only entertainment I’ve ever really been able to squeeze out of leveling an alt is attempting to optimize my path to the level cap — how can I max out my XP bonus and what quests/activities will offer me the most experience in the least amount of time?

PvP? A big, fat meh. I enjoy competitive gaming to a degree, but I’ve never liked it enough in World of Warcraft for it to remain a selling point and my disappointment with the most recent additions to this side of the game is evident.

What else is there? Archaeology? Professions? Rare pet hunting (and, yes, I actually resorted to that for a couple of days recently, to no avail)? The one thing I hold any remaining interest in at the moment, raiding, is something I’ve been unable to do in at least a month. As much fun as a small, tight-knit guild can be, you’ve got to deal with the distinct possibility that losing just one key player completely destroys your setup. This person leaves, you can’t raid. You can’t raid, people lose morale, and even less start showing up. Eventually, you lose morale, too, and with it, all desire of playing World of Warcraft. Continue Reading