Posts Tagged ‘Guild Wars 2’

PAX East 2011: Guild Wars 2 Live Demo/Developer Interview

14 March 2011 | 2 Comments » | LHStaff

We’re back with another live recording of the latest Guild Wars 2 demo! You might recall we got our first sneak peek at the game during last year’s PAX Prime, and the folks at Arenanet were kind enough to invite us back for a second go. Of course, a lot has been revealed about the game recently, content that has been reflected in the footage below. We take another trip through the character creation process, then move into exploring the Norn starting area, before jumping into a higher-level zone to score some Thief action (note that the class was officially unveiled at the event).

It’s a bit of a lengthy chat, so we’ve split it up into four parts for you, three of which you’ll find after the jump:

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PAX East 2011: Guild Wars 2 Introduces Thief Profession and New Playable Demo

11 March 2011 | No Comments » | pixiestixy

Just in time for the shenanigans at PAX East this weekend, NCsoft has released a whole hodge podge of information, plus some dandy screenshots and even a video on the thief class in Guild Wars 2. Check it out:

Now, I’ve always been a fan of melee classes. Assassin, rogue, thief — whatever you want to call them, they’re my idea of fun. The GW2 thief is about what one expects when thinking of these classes: masters of surprise, stealthy on their toes, good with daggers. But what else?

This weekend, these new thieves actually are on target to be one of the playable professions in NCsoft’s PAX demo, so we’re hoping to bring you some insider insight on just how well they play, and maybe add in some details on what sets these guys apart from the other classes we’ve already played in previous MMOs.

Speaking of the playable demo, here’s what else iTZKooPA and Heartbourne will have their hands full with this weekend at the GW2 booth:

  • Debut of the guardian as another playable profession
  • New Profession features, from an expanded selection of pets for rangers to new weapon capabilities for necromancers and warriors
  • Norn opening experience, including your own character biography, the introductory cinematic and starter areas
  • Access to Gendarran Fields, a mid-level area
  • New UI, with reportedly new functionality, new chat features and “hints of things to come.”

Check out the official site for all the juicy details on the thief class, and check back here soon for more on what iTZKooPA and Heartbourne have to say about the new demo.

MMOG Concepts and Ideas to Dominate in 2011

11 January 2011 | No Comments » | Ronix

I’d like to welcome everyone to 2011. A year I’d officially call “The Year of Hope” for the MMOG industry. We can all attest to what a disappointment 2010 has been for the most part. We’ve seen new releases with a severe lack of content, major intellectual properties turn in to games that don’t do them justice, and were even ‘lucky’ to witness the shortest lived MMOG in history. As such, most gamers will remember 2010 with a sour taste in their mouth, and hope that this year will more than make up for the failures of the past.

2011 sure does promise a lot of new games worthy of our attention…or so it seems at first glance. Perhaps, a few of you have lost all hope for innovation in the industry at this point. No? Then let’s examine some of the concepts that new games aim to either introduce or develop further in the year 2011.

If everyone is different…are they not the same?” – Philosoraptor

Probably the most noticeable difference is the expansion of the term ‘MMO’ to include games that significantly differ from each other, much as their single-player colleagues do. Judging by existing games like Global Agenda, Need for Speed World and upcoming titles like Firefall, World of Tanks and Tribes Universe, it seems that the ‘MMO’ label can be successfully slapped onto a sandwich, provided that it is eaten by fifty or so gourmands at the same time. Whether this adds more choice to the genre or is just a cheap way to monetize gameplay, which should have accompanied a single-player release, varies largely from game to game. Coupled with a wider acceptance and prevalence of free-to-play projects, this can lead to some interesting combinations. Let’s just hope that these newer titles are examples of quality before quantity, which was a problem of the early F2P genre.

Float like a butterfly, sting like a T-Rex (Ed’s Note: Someone training to be a paleontologist?)

Combat in 2011 is moving towards relying more on action elements and player skill, rather than pure number-crunching we’ve been used to in the ‘good ol’ days.’ Games like Blade and Soul and TERA aim to challenge our agility, precision and situational awareness. For some gamers, this really brings out the issue of player skill, one that has been lacking severely in old-school games. Finally, we get games where gear isn’t the deciding factor and where true winners can carve their own success.

To others, this might be an unwelcome introduction to a genre that previously took a deliberately slower approach to action and was (somewhat) akin to a speedy game of chess, albeit one with unicorns (Charlie!) and spells. With existing projects like Vindictus and DCUO beta, another important issue has been brought up in the fact that some players can’t always handle the physical strain that these games deliver. Thus, whether the newer releases will create a successful blend of both traditional and new combat systems is still up for debate. Continue Reading

Lore Hound MMOcast 19: Extreme Mage Edition

1 September 2010 | No Comments » | LHStaff

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Join iTZKooPA, Juggynaut, and Heartbourne for this MMOcast. This weeks topics are:

Now Playing:

News:

Discussion: Do you enjoy knowing exactlywhat a class does by its title, or would you rather a spicy name, something original, like many of the Warhammer Online careers?

Click the player above to listen, download the podcast, subscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE. Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Lore Hound MMOcast 18: Books are Real Life Minigames

27 August 2010 | 1 Comment » | LHStaff

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Join iTZKooPA, Juggynaut, and pixiestixy for this MMOcast. This weeks topics are:

Now Playing:

News:

  • E3 2010: The Contest is still looking for winners. An executive decision will be made if three people don’t find the glasses, so submit your entry no matter what!
  • Cataclysm CE announced. Curse of the Worgen comic incoming.
  • New blogger Ronix jumps into the mix with an interesting look at the F2P market and where it’s headed and how Blizzard got its never-fail reputation.
  • Star Wars: Clone Wars Adventures dated, special box edition coming.
  • EverQuest Next & EQII: Destiny announced at Fan Faire.
  • APB changing weapons further, mission structure also being tweaked. Realtime Worlds sinking.
  • Jagex finally reveals something about Stellar Dawn, a trailer.
  • Ultima Online, the game that will never die, to receive future live events.
  • SWG players receive anniversary gift. It’s a treehouse? WTF?
  • Runes of Magic: The Elder Kingdoms announced, to add in game marriages, raise level cap.
  • Neverwinter Nights MMOG rumors resurface.
  • New Guild Wars 2 video showcases developers, gameplay. Watch it, it delivers on some of the promises.
  • Rumor: Star Wars: The Old Republic‘s space combat to be on-rails. Space combat trailer is now in the wild.
  • GamesCom 2010: BioWare announces 10 advanced classes. Guild Wars 2 demo video here, necro class confirmed

Discussion:

It’s a busy week with news, announcements trailers and teasers, yet no game releases since APB, which isn’t doing so hot. With WoW in a downswing and nothing on the immediate horizon, do you think this window is a missed opportunity by developers/publishers?

Click the player above to listen, download the podcastsubscribe via RSS, or subscribe on iTunes.

Also, get involved with our podcasts! E-mail us at podcast@lorehound.com or leave us a voicemail using the button below or simply call us on the Lore Line, at (304) 884-LORE.  Remember you can follow us on Twitter for a chance to win a Celestial Steed mount, too!

Guild Wars 2: Necro Class Detailed

25 August 2010 | 3 Comments » | iTZKooPA

I tried to work up some sort of catchy headline – Necromancer Creates Itself, Necroduction, Auramancer – but they all failed to inspire me.  So I went with the concise and informative approach. Anyways, that’s the gist of it.  ArenaNet has followed up the GamesCom 2010 promise of a necro class by posting a full write-up on the official Guild Wars 2 website.

The Necromancer, the fourth detailed class for Guild Wars 2, contains the spells you would expect from a purveyor of the dark arts, Fear and the ability to summon minions.  The lore team even summed a superb quote to introduce the class.

The great thing about minions is that they never last long enough to work up a horrid stench.

ArenaNet did magic up it own twists to the class.  The developer is adding at least one support ability, known as Wells, that enable the dark ones to create AoE areas that will affect those within the spell’s range.  The description makes it sound as though the effects can be positive or negative.  The necromancer will have a mine-type ability as well.  Marks are ground-target spells that will enfeeble enemies that stumble across them, or buff allies.  However, the marks aren’t always passive.  A proximity-mine specialist can trigger the spell with a second click if she so pleases.

DPS/Support, sounds like a lot of fun, which is why the necromancer is currently my profession of choice.  But, we’ve yet to see anything from the shadows.  Perhaps we never will.

A query to the audience:  Do you enjoy knowing exactly what a class does by its title, or would you rather a spicy name, something original, like many of the Warhammer Online careers?  I prefer having to do a little research.

Latest Guild Wars 2 Trailer Continues Making Promises, Backs Some Up

11 August 2010 | 4 Comments » | iTZKooPA

ArenaNet has made some lofty claims with Guild Wars 2.  The sequel to one of the best selling no-subscription games is supposed to reconnect us with our character, remove the grind, advance storytelling, have intriguing combat and cure cancer.  Okay, that last one is a lie, but the others are true.  Despite repeated failed attempts by others, ArenaNet believes it can successfully tackle not just one, but multiple MMORPG cliches in a single game.

We’ve discussed our doubts in the MMOcast, with everyone maintaining a cautious “wait and see” attitude.  Well, it’s time to see.

Take a gander and let us know what you think.  And stay tuned for the next MMOcast, as it’ll let you in on our thoughts.

Lastly, purple Deathwing.

The New Breed Of F2P Games

11 August 2010 | 9 Comments » | Ronix

The touted free-to-play model has traditionally been associated with a less-than-polished experience, dull game mechanics, and the overpowering influence of a cash-shop. Most F2P games have already enjoyed success in their domestic market, and there isn’t much of an incentive to adapt the experience for overseas players. In the vast majority of cases, the transition to the West seems like an afterthought or an attempt at gaining some easy money. However, the last two years have become a sign of change for the free-to-play model and the quality of games associated with it.

In 2009, Turbine announced that Dungeons and Dragons Online was going free-to-play. This triggered a wave of horror in the gaming community as doomsayers claimed the game was destined to close its servers for good. When DDO emerged from this transformation stronger than ever, it also signaled the first signs of change for the business models associated with MMOs in the West. Since that time, more and more developers seem willing to experiment with different ways of monetization.

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