The WoW community has been abuzz about one of the newly announced additions to the dungeon finder in patch 4.1: Call to Arms. This feature detects when queues are long for level 85 heroics (“more than a few minutes”) (read: always) and offers additional rewards to the roles that need more representation (read: tanks) in an effort to lower queue times for other roles (read: DPS).
The rewards include extra gold, a chance at a flask or elixir, rare gems, and a chance to get some difficult to obtain non-combat pets/mounts that are available through currently soloable means. The examples Blizzard gave for pets include the Razzashi Hatchling (previously dropped in ZG, now a Stranglethorn zone drop), Cockateil (purchasable in Booty Bay), and the Tiny Sporebat (purchased when exalted wtih Sporregar.) The examples for mounts include Reins of the Raven Lord (drops in Heroic Sethekk Halls), Swift White Hawkstrider (drops in heroic Magister’s Terrace), and Deathcharger’s Reins (drops in Stratholme).
Not surprisingly, there was much QQing. Many DPS players complained along the lines “why should tanks get extra loot? All this will do is get bad tanks in the queue. I’m a great player and deserve extra goodies.” Critics of the system also add that Call to Arms can be used as many times as possible per day, while most of the mounts can only be farmed outside of Call to Arms once per day due to the heroic lockout system. They also claims it will give tanks and healers free reign to act egotistical, because Blizzard is favoring their role.
Well, all of these arguments are wrong.