Posts Tagged ‘hunter’

SMITE Live Today! LoreHound Has You Covered (Video)

25 March 2014 | No Comments » | Pherephassa

SMITE, the battleground of the gods, has gone live! Hi-Rez Studios has officially launched the live version of SMITE, and are celebrating its release with a massive $200,000 tournament that will run from Friday, March 28th until Sunday, March 30th in Atlanta Georgia. Half of this prize money was earned via community purchases in the SMITE cash shop – which I think is pretty cool! The tournament includes four European teams and four North American teams that qualified through the weekly tournament series that began in early January, and will occur in front of a live audience. It will also be livestreamed worldwide on the SMITE twitch channel.

Need to catch up on the action of beta? Don’t worry – we’ve got you covered. In fact, we’ll be in attendance at the launch tournament. Be sure to follow the Lore Hound Twitter and Facebook accounts for updates! Continue Reading

SMITE Introduces Ullr – The Glorious One

23 March 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

Well, isn’t that an aptly timed release of the latest deity for the god-based MOBA SMITE. Following the recent unveiling of Sylla, Hi-Rez Studios has patch in Ullr – The Glorious One. Hailing from the Norse pantheon, Ullr is the nordic version of Artemis, the pantheon’s Hunter deity. The stance-based Ullr is another ranged physical character that features high sustainability, making him far less squishy than his Greek counterpart.

The latest patch contains something unheard of in SMITE, potentially by any MOBA, at least by my ears. Hi-Rez Studios has refunded any player that purchased the Nightmare skin for Hades. The 400 Gem purchase has become his default skin – with updates to the Legendary and Golden skins to reflect this – yet not removed from the game. Any incoming player can purchase the Classic skin. Anyone with Hades is grandfathered in.

Aphrodite received a 3D model overhaul. Still as sexy as ever. Meanwhile Nemesis received the Golden treatment. In what could be the final patch before next week’s launch tournament, Hi-Rez Studios focused its efforts on small balance changes, a lot of General updates and a variety of bug fixes.

Full patch notes after the cut. Oddly, the team must be quite busy, as there was no God Reveal video with the patch notes. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Chaac

31 December 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ upcoming MOBA.

Lore: Chaac, like many gods from the Maya pantheon, is often described or spoken of as being comprised of multiple beings. The God of Rain tends to be denote by four specimens based on the cardinal directions and the corresponding colors. In the ancient pantheon, Chaac, be him the single form or the multiple, was the God of Rain and worshipped for lording over the objects that required it for life from foods to animals to humans themselves.

Again, like many Maya gods, Chaac had numerous interpretations throughout the territories of Central and South America. According to our usual sources for this column, no one interpretation ever won out. Nor does a single legend truly capture his image. Yet the commonality was his rain staff and lightning ax used in tandem to call down thunder and lightning with the life-giving rains. In the physical aspects, Chaac is normally depicted as a human figure with reptile or amphibian scales with menacing fangs and a very large nose. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Hun Batz

11 July 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ upcoming MOBA.

Lore: This is certainly an oddity. The Maya culture is rich in lore, well studied and documented, yet the details for Hun-Batz remain, if not scarce, then incredibly divergent. Long revered by the Mayans, howler monkeys were venerated as the Spanish began their invasion of South America. It’s during this time that the lore, be it multiple paths, gods or a single story, declined. Darn Spanish.

What is known is that a Howler Monkey God was a staple deity in Mayan culture. One thread that remains – see Further Reading – includes the Maya Hero Twins. It’s told that Hun-Chowen and Hun-Batz clashed with Xbalanque and Hunahpu. The conflict hasn’t stood the test of time but the end is the Maya Hero Twins transforming Hun-Chowen and Hun-Batz, their half brothers, into the Howler Monkey Gods that were the patrons of artists and scribes. Continue Reading

SMITE: Demigods, Deities and Gods Explained – Xbalanque

3 January 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

SMITE: Demigods, Deities and Gods Explained is a column dedicated to introducing prospective players of SMITE to its massive back story of lore. From the Greek to Hindu, each week we’ll look at two characters from a major pantheon and provide a quick recap of their history and in what capacity their digital incarnation will represent on the field of Hi-Rez Studios’ upcoming MOBA.

Lore: Xbalanque, pronounced Shib-a-lan-que, is one half of the Maya Hero Twins. The tale of Xbalanque and Hunahpu is the most retold, well known and common motif in all native American mythos since the pair are protagonists to the Maya creation myth.

The brothers were created from the seed of their murdered father after he and his brother were summoned to Xibalba, the Mayan underworld, by the Lords of the Underworld. Their pregnant mother fled the scene, raising her sons to avenge their father and uncle. Taking after their elders, the pair became famed ballplayers, eventually challenging the Lords of the Underworld under guise and avenging the death of their relatives. The realm of Xibalba was never the same. Continue Reading

Rusty Hearts: Natasha – A New Ranged Addition

7 November 2011 | No Comments » | Randy Denosha

Rusty Hearts, currently in Open Beta, is being crafted by Stairway Games in conjunction with Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World and Forsaken World. Rusty Hearts is a massive multi-player, fast paced brawling game.

Confused? Check out iTZKooPA’s introductory video from a few weeks back.


Who’s got large breasts, carries two loaded revolvers and had one hell of a Halloween costume? Natasha, the newest addition to the growing list of playable characters for Rusty Hearts, and the first that is focused on ranged fighting. Naturally, I had to give her a spin and see if she is as good as I really hoped her to be.

Stick with me and together we go down the road and discover how she works.

The first thing I noticed when I played her was that she is definitely a divergence from the other character’s gameplay. It took some getting used to, but then I noticed the gun play felt familiar. She shoots like a certain demon hunter, but then the female version of him. What makes it more outstanding from the rest of the characters is that she has to reload every time she has emptied her clips, and her abilities include stationary turrets. Making her versatile in a support role, as well as direct damage. Continue Reading

Tier 12 Armor Sets: Death Knight, Hunter, Mage, Paladin, Priest & Rogue

4 May 2011 | 7 Comments » | Kershocker

Lately, Blizzard has been releasing a ton of information in regards to Patch 4.2, “Rage of the Firelands.” So far, everything looks amazing. The new quest hub sounds like a good concept and all the phasing that is being implemented with it is going to make it 100% cooler. Oh yeah, Firelands (The raid) also looks a.w.e.s.o.m.e. I can’t wait!

Over the weekend, the World of Warcraft community website released one of the things I was most anticipating about Patch 4.2 — Tier 12 Armor Set previews. Only 6 classes have been covered so far, but that’s fine because 4 out of those 6 are classes I have at level 85!

Here, I’ll cover each of the new Tier 12 Armor Sets, and I’ll also let you know what I think about them.  Do you agree or disagree? Leave a comment to let me know. Now on to the loot:

1. PALADIN [9 out of 10]


I love it. In my opinion, it looks pretty similar to the Paladin’s Tier 2, which is considered by most people as the best looking armor in-game. I’ve heard a few people complaining on how this set doesn’t look like plate, but it looks more like cloth instead. That is true, however, you can’t deny the fact that it’s a very nice model.

What do I think about wearing a skirt again? First of all, it’s not a skirt, it’s a kilt. Erm, anyway, I really think kilts look much better than actual pants when it comes to Plate DPS, but that’s just my opinion.

Continue Reading

Patch 4.1 “Rise of the Zandalari” Megapost

22 April 2011 | 3 Comments » | Amatera

Whether you need a refresher or just haven’t been keeping up with it, Blizzard has put up a full post detailing every nook and cranny of the upcoming content patch. Despite my current disappointment with the state of World of Warcraft, I can’t deny the fact that packing 4.1 with new features at least partially redeems the lack of a new raid dungeon (it certainly shows they’ve been working on something). Here’s a quick summary of what to expect, with the full notes on Blizzard’s site:

Rise of the Zandalari

The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world’s divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari’s aid, the fallen capitals of the Gurubashi and Amani nations—Zul’Gurub and Zul’Aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.

Yet Vol’jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades—and even work with the Alliance—should the trolls ignite a new war on Azeroth. Soon, Vol’jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.

Guild Challenges

Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.

Guild Finder

Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership. Whether you’re a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends!

Dungeon Finder: Call to Arms

A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount

Clearly the most important thing, though, is that this is a good indication Blizzard is ready to release the patch itself. There is a high chance we will see “Rise of the Zandalari” this coming Tuesday.