8 April 2010
| | iTZKooPA
Leap of Faith was introduced to the world yesterday as part of April’s extensive dump of class change information for Cataclysm. Here’s how Amatera put it (Blizzard description here):
Leap of Faith (a utility spell that allows you to pull party/raid members towards you to get them out of trouble). I love utility spells like that because, when encounters are built around them, it means the game is a lot more about skill and less about chewing through numbers.
I do believe that adding skill to World of Warcraft is the appropriate direction, but I disagree that Leap of Faith has anything to do with that. In fact, it’s just a crutch. One that will simply piss off healers.
Check out my thoughts after the break. Continue Reading
8 April 2010
| | Amatera
Leap of Faith turns Priests into babysitters for people who stand in the fire.
Priest information is coming in awful late for us in the Western hemisphere, but Blizzard did say they were going to stagger releases so that all fans around the world would get something to read at an appropriate time. Nonetheless, there are some interesting changes as you might expect.
Right off the bat, you’ll notice a lot of the same language they used earlier in describing how Shaman healing would change. And like that class, a new healing spell will be added early in the game to make newbie Priests feel more versatile long before they ever have to start raiding. Mana usage will also have to be monitored more closely.
As far as new spells go, there’s Mind Spike (a new “fill-in” damage component for Shadow spec), Inner Will (a self-buff that increases movement/decreases mana cost of instant spells), and Leap of Faith (a utility spell that allows you to pull party/raid members towards you to get them out of trouble). I love utility spells like that because, when encounters are built around them, it means the game is a lot more about skill and less about chewing through numbers.
I actually found two of the new talents more intriguing, though. Power Word: Barrier, which Blizzard says functions similar to a Death Knight’s Anti-Magic Zone, seems like it will be integral to Discipline play. Chakra is a new mechanic in the Holy tree that allows Priests to switch their healing priority by casting three spells of a certain type in a row. Say you cast three Greater Heals in succession. Chakra kicks and and gives you an appropriate buff, temporarily specializing you in tank healing. Think of it a little bit like shifting gears on a car depending on what you need to do at any given time.
Of course, there are many more spell and talent changes than I’ve discussed here. Hit the jump for the whole shebang. Continue Reading