25 January 2013
| | iTZKooPA
The headline says it all really. Age of Wushu, a F2P martial arts MMORPG, has been pushed back from its February 1 launch day until the much larger window of Spring 2013. Steeped in ancient Chinese history and mythology, or Wuxia, Snail Games has postponed the Age of Wushu’s release based on closed beta feedback.
This will allow us to better address community feedback and continue to update the game. When a more precise update on the release timing is available, we will share that information.
That is essentially all we’ve got. As of press time, we’ve no details of exactly what Snail Games is looking to correct, what we can expect for future testing or even what areas of the game will see the majority of polish. It’s possible to speculate from community feedback, but given the breadth of it, Snail Games could go in numerous directions.
Hit the jump for our exclusive introductory interview to the Wuxia-based MMORPG. Continue Reading
21 November 2012
| | iTZKooPA
Lore Hounds and SMITE players get ready for an unprecedented event. To follow yesterday’s Domination preview, we’ll be hosting a Live interview with Brandon Dukes, Hi-Rez Studios’ Community Manager, tomorrow, November 21. Ever wonder how the designers of SMITE select the next god, why the game has been so popular in Closed Beta or if the title is funding its own continued success? These are just some of the questions we’re going to hit HiRezDuke with during tomorrow’s Live interview.
But it’s not going to be just a pair of talking heads. Heavens no. In today’s world you can’t just do one thing. You have to multitask. And so we shall. Breathing, talking, thinking and playing SMITE. This could be one hectic afternoon activity!
Still not sure you can make it? Tough crowd. Perhaps the chance to score one of ten (10) Artemis Convention 2012 skins from Lore Hound’s stash will soften you up. Who knows, Hi-Rez Studios may even throw some prizes to the crowd to.
We’ll see you tomorrow at LoreHound’s TwitchTV channel. Expect the channel to go live shortly before the 1:00 PM EST start time. The embedded version is below the cut. Continue Reading
7 November 2012
| | iTZKooPA
Resistance fighters giving it to The Man.
Every wonder what happened to Philip K. Dick’s imaginative futuristic world before and after Total Recall? Whether you prefer the Colin Farrell or Arnold Schwarzenegger incarnation of Douglas Quaid, Dick penned a world that was in the throes of war for years previous and likely years after the events of the movie. With ZQGame, a Chinese browser game specialist, picking up the intellectual property rights gamers will soon be able to enter a persistent incarnation of the morally ambiguous world.
K.J Lin dishes the early information to iTZKooPA. The producer discusses the factional differences, the location of the struggle, transportation, connections to the recent movie and various early gameplay features. A full 3D free-to-play browser-based MMORPG, Lin expects Total Recall Online to change gamer expectations from now on.
Or he could just have screwed with iTZKooPA’s memory. It’s possible.
Closed Beta for Total Recall Online is expected to come in some capacity by the end of 2012. Hit the jump for the full interview and first official trailer. Continue Reading
8 October 2012
| | iTZKooPA
Gazillion Entertainment President David Brevik had an axe to grind with the gaming community at large and its assumptions of the free-to-play market. He acknowledges that there is legitimate evidence to make consumers of F2P titles weary of being nickel and dimed. Those interested in his company’s upcoming superhero MMOG Marvel Heroes need not worry.
In an interview with GamesIndustry, Brevik expanded upon the team’s passion for the project and the expectations of F2P market. “We’re creating a triple-A quality game that has deep gameplay, graphics are state of the art because we’re using Unreal Engine to render, and we aren’t just a little bit free. We’re completely free.”
Later, he pointed to MOBA leader League of Legends as the business model Gazillion is looking to adopt for Marvel Heroes. The regular content updates will remain free, with optional purchases added within each major patch.
We’ll have more from Marvel Heroes from this weekend’s New York Comic Con in NYC. Marvel Heroes is currently accepting Closed Beta signups. Be sure to check out our latest interview with associate producer Matt Group.
21 September 2012
| | Heartbourne
“If you play Tanks right now, you’ll notice that if two tanks crash into each other there’s kind of a big THUD and no give” says General Manager Jeremy Monroe. Fixing that physics issue is exactly what WarGaming.net has been working on for over a year and it is finally coming to pass in Patch v8.0. Monroe details other majors tech changes to the content patch, including the lighting and shadow system and the expansion of the camouflage system, in the latest interview with iTZKooPA.
Monroe and company recently announced a new expansion to the growing “World of” line, World of Tanks: Generals. The new property expands the World of Tanks pedigree to the real world with an in-house designed trading card game. With a digital version on the way as well, Generals may integrate fully into the upcoming WarGaming.net global account system.
Patch v8.0 is expected to come out at the end of September. Generals is expected in 2013. Hit the jump for the full details on Patch v8.0 and Generals including what platforms the TCG will be available for. Continue Reading
12 September 2012
| | iTZKooPA
Being the preeminent symbol of nerdom for nearly 40 years, the Dungeons & Dragons franchise is one of the deepest universes in all of the nerdom. With novels, source books, dozens of video games including Dungeons & Dragons Online and Neverwinter, and hordes of other licensees, the franchise is far from complete.
Marketing Brand Manager Laura Tommervik displayed the full set of just-released and upcoming materials to iTZKooPA recently. To purchase the full table of goodness would be expensive, but there is truly something for everyone, from the Encounters program to lore compendiums to a massive novel by R.A. Salvatore that acts as the third book in the Neverwinter saga. Even more impressive than the breadth of D&D products is the continuity across licensees. Much of what’s available or soon to be available focus on Lolth and her drow army.
Hit the jump for the four minute run down of activities to be a part of in the fleshy and digital world. Continue Reading
11 September 2012
| | iTZKooPA
RaiderZ is shaping up to be a monster hunters perfect outlet. With dozens of unique monsters to hunt across the world of Rendel, the upcoming MMORPG from Perfect World Entertainment will quench any dungeon crawlers loot requirements. And launch is closer than you think, as Mark Hill discusses in his most recent interview with LoreHound.com
Executive Producer Mark Hill recapped the importance of the title’s closed beta process, dubbing the culmination of the CB as “living in the forums” before he began detailing the upcoming patch for Open Beta. PWE added a parade of new content to the title before wrapping CB, including the teased monster transformations, but there’s plenty more to come. Additional transformations, a level cap increase to level 35, the new Grand Wall of Silence zone, feasts – including weaponized food! – and additional horizontal systems.
Hit the cut for gameplay shots of the cat and bunny transformations, screenshots and gameplay of the Grand Wall of Silence boss encounter and what gamers can hope for from the 2012 release. Again, it’s all about “Having fun. Continue Reading
29 August 2012
| | iTZKooPA
Square-Enix and Bigpoint are teaming up to present gamers with Gameglobe, a title that hopes to become the ultimate sandbox experience for gamers and non-games. Entirely run out of a browser (plus a small custom plug-in) Gameglobe is capable of running on a range of systems. The object of the game is to enjoy the creations of the community. From puzzles inspired by NiGHTS into Dreams… to platformers and the power of flight, the creativity is in the cumulative mind of the players.
That’s not to say Square-Enix and Bigpoint didn’t create anything. The development team has made this kind of freeform level design simple thanks to an advanced toolkit. It’s also rewarding, with your avatar receiving XP for not only playing and completing levels, but creating and receiving high marks on your personal output as well.
Chief Games Officer Khaled Helioui details this and so much more in a recent interview with iTZKooPA. Check out the introduction after the cut. Continue Reading