Posts Tagged ‘interview’

Exclusive Video Interview: Defiance Synergy & Lore Creation

24 August 2012 | No Comments » | iTZKooPA

The mash-up of games and television shows or movies don’t have the greatest track record. A history of stinkers would be putting it nicely. By completely reinventing the production process of a TV show and video game, teaching each other how it’s done in their world, Trion Worlds and Syfy are attempting an entirely new type of intellectual property with Defiance. A persistent world with a deep character narrative delivered week-to-week.

Nicholas Beliaeff and iTZKooPA took some time out of Gamescom to elaborate on the backstory before getting into the meat and potatoes of the joint venture, synergy. Beliaeff gives an early example of how a player/viewer will have a different take on the franchise than someone that absorbs only one avenue of Defiance.

Hit the jump for the full interview, including a description of one such synergistic plot line, what players will be doing in the game and why PvP is acceptable in the universe. Stay tuned for another video interview focusing on the competitive nature of Defiance. Continue Reading

Exclusive Interview: A SMITE eSports Update with HiRezBart

23 August 2012 | No Comments » | iTZKooPA

iTZKooPA didn’t let eSports Manager Bart Koenigsberg rest his vocals too long after shoutcasting. No, no, the community demanded that the eSports manager spill the beans on recent SMITE updates and the reception the title has had among the world’s elite gamers.

Focusing on the title’s impending release and expected acceptance in the eSport world, the duo discussed recent game changes, including the recent Cupid patch, the addition of ranked matches, the upcoming availability of 5v5 organized matches and the overall growth of SMITE. 500,000 accounts and the title is still in closed beta!

Hit the jump for the full interview in front of any angry Sobek. Continue Reading

Exclusive Interview: A New Nation Enters World of Warplanes Dogfighting

23 August 2012 | 2 Comments » | iTZKooPA

In a recent discussion with iTZKooPA, Senior PR Manager Chris Cook details the horde of changes that have hit the World of Warplanes community. Stemming from a tremendous amount of beta feedback, WarGaming.net has been hard at work improving the UI, the tech tree system for each nation and various game mechanics.

Revealed at Gamescom is the title’s fourth nation, Japan, adding the most agile, aircraft-based aircraft to the mix of German, USSR and American machinery. Cook expanded upon the just-released details by discussion mechanics players can expect in the near future, including multiple ways to progress your personal hanger.

Hit the jump for the full interview, including gameplay of the new Japanese jet-powered plane in action and air-to-ground love. Continue Reading

Exclusive Interview: Riders of Rohan Lore & Technical Additions to LotRO

22 August 2012 | No Comments » | iTZKooPA

Senior Producer Aaron Campbell discusses the impact of Riders of Rohan on Lord of the Rings Online with iTZKooPA. As the largest expansion for LotRO to date, the game will unleash a range of technical changes continuing to use DirectX 11 more and more. Water, the motion of grasses on the plains as your stead passes and endless vistas are all on the blocks.

RoR will finally bring players into the lore from Two Towers, focusing on the break-up of the Fellowship. Players will even be able to play key plot moments as a member of the Fellowship including Frodo and Boromir.

Riders of Rohan was recently delayed to accommodate beta feedback. The plains of Rohan will be available on October 15. Continue Reading

Tribes: Ascend – One Month Later with Todd Harris (Interview)

11 May 2012 | 7 Comments » | iTZKooPA

On April 12, 2012, Hi-Rez Studios delivered on its promise to rejuvenate the Tribes franchise when it launched the fast-paced, skill-based Tribes: Ascend. Just shy of a month since release, we caught up with Todd  Harris, COO of Hi-Rez Studios, to discuss the launch process, the future of the game and to facilitate a little industry jabbing.

LoreHound: First of all, congratulations on the launch of Tribes: Ascend. Did the team do anything special to celebrate the milestone? Besides praying to the server gods for a smooth launch, that is.

Todd Harris: Team T-shirts, cake and booze!

LH: Overall, the transition from beta to live has seemed relatively smooth. Yet many developers tend to have issues between last-minute patches and server stability. How did Hi-Rez prepare for the changeover?

TH: The long beta was helpful in flushing out most of the major bugs and polishing gameplay before launch.  In terms of servers, the programming team built a great technology platform that allows us to add servers very easily.  So, even with the huge influx of players we’ve generally able to add servers fast enough to keep up.

LH: Fans want to know: What happened to the Lance?

TH: We’ll see.  We’ve been doing updates every 2-3 weeks so we need to save some cool weapon ideas for consideration in future updates.

LH: A large draw to earlier franchise installments was user-created maps. Is there anything in the works on that front?

TH: Nothing in the works right now.  As you know we just rolled out Custom Servers with a bunch of user-managed gameplay settings and admin features.  So we are currently monitoring how players are using Custom Servers and want to make sure they work well for different communities. Continue Reading

RaiderZ Interview: Combat, Monster Hunting, Classes and Beta

27 April 2012 | No Comments » | Mike

We have a new interview with Raiderz Executive Producer, Mark Hill, as he talks to iTZKooPA about Perfect World Entertainments newest free-to-play MMORPG, Raiderz. The guys cover a lot of different subjects including the games action-combat, monster hunting, the item shop and much more.

We learn that monsters can drop items that are “infused” with different skill sets, allowing players to inherit skills of different class types. For examples, a Mage can pick up a two-handed axe and their skill bar will change allowing them to not only use the axe, but they receive a whole new set of abilities to go along with it for as long as that axe is equipped.

Raiderz uses a classless system, where players are not tied into any one specific class. The system is based on four basic classes, healer, ranged DPS, tank and melee, but once the player hits level 10, they are able to put skill points in any of the four classes allowing to create hybrid classes.

Mark revealed that closed beta is scheduled for sometime in either May or June, with open beta following in the third quarter.

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LoreHound Exclusive: Christina Sims Demos Penny Arcade Rumble in R’lyeh

23 April 2012 | No Comments » | iTZKooPA

Penny Arcade has entered the general pop culture realm of popularity and overall success. The mainstream may not be entirely aware of it yet, but it’s the truth. The formerly small following of video game nerds has exploded to cover all sorts of geeky media, from card to board and casual games. The two-man operation is now one of the most powerful, pervasive and certainly the most accessible in the industry.

It’s become so omnipresent that the comic has spawned its own line of entertainment products, encompassing video games and board games. iTZKooPA got to check out the latest from Cryptozoic, Penny Arcade: The Game – Rumble in R’lyeh. Christina Sims showed off the basic deck-building gameplay, explained what R’lyeh, a stand-alone expansion, adds to the franchise and a few of her personal favorite comic strips that have become cards.

Nipplecrabs. Need we say more?

Hit the jump for the full dose of ridiculousness. Continue Reading

The Walking Dead Board Game – Don’t be Afraid of Death

22 April 2012 | 4 Comments » | iTZKooPA

The Penny Arcade Expo is a celebration of all things gamer (and nerd). From music to video games to board and card games, there’s something for everyone. That’s as long as you’re one of those people who enjoys FUN.

iTZKooPA trudged over to the Cryptozoic booth to see what the growing analog company had on offer this pass. It didn’t take long before he sucked AnnaMaria into a demo session of The Walking Dead, getting all the details, strategy and gameplay mechanics locked down.

It sounds like he’s preparing to troll his first game by sacrificing to become a zombie to undo the rest of the group. What a jerk!

Hit the jump for the full interview.

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