Posts Tagged ‘landro’s gift’

PAX East 2011 Contest: Win WoW TCG Decks (Worldbreaker Epic Collection and More!) UPDATE

30 March 2011 | 1 Comment » | LHStaff

UPDATE: We’ve extended the contest til Saturday, April 2nd. We’ve also reduced the number of questions, and every question you answer gains you more entries!. Get on it folks!

Cryptozoic was kind enough to provide us with some prizes to giveaway to promote the WoW TCG. Here is all the stuff we are getting away:

  1. Worldbreaker Epic Collection, which contains:
      5 random foil hero cards from Worldbreaker
      Worldbreaker visual pocket guide
      Worldbreaker Playmat
      Reusable storage box with card dividers
  2. Alliance Rogue Starter Deck
  3. Horde Priest Starter Deck

The starter decks are complete decks that contains a full 60 card deck, ready to play.

If you are interested in winning one of these, copy/paste the following scavenger hunt quiz into an email to admin_AT_LoreHound_DOT_com. We’ll randomly select three winners from the best responses, who will have the choice of which reward they want of the remaining prizes. Every question you answer gains you another entry, so you don’t need to answer all the questions or get them all right to win! US and Canada only. Entries are due by Saturday, April 2nd, at midnight EST.

To find answers, check out our PAX coverage – both our videos and posts. For a couple of the questions, you may need to poke around some other sites.

Click through for the quiz.
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Assault on Icecrown Citadel Raid Deck Impressions

15 March 2011 | 3 Comments » | Heartbourne

I had the pleasure of trying out the new Assault on Icecrown Citadel raid set at PAX East. Cryptozoic was nice enough to lend us a set to take for a test run. The game comes with four decks: the raid boss, The Lich King, and three opposing heroes, Jaina Proudmoore, Sylvanas Windrunner, and Highlord Tirion Fordring. Players with their own decks or cards can modify their decks or play with their own setups against Arthas, but the box set contains everything you’ll need to get started.

Since the game requires four players, we rounded up some of our friends from other sites. I, Heartbourne, took on Sylvanas’ role, while Michael Sacco from WoW Insider played Jaina Proudmoore and Thespius from Raid Warning played Tirion. Seven from Raid Warning stepped up as the Lich King, and Joe Perez from WoW Insider and Raid Warning helped him out. Neither me nor Seven had played the WoW TCG before, so the guidance of Sacco and Perez were well appreciated.

Read about my experiences after the break.

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PAX East 2011: Cryptozoic and the WoW TCG

15 March 2011 | 1 Comment » | LHStaff

iTZKooPA met up with Drew Walker from Cryptozoic to talk about the new Assault on Icecrown Citadel raid set, as well as the new TCG expansions Worldbreaker and War of the Elements.

Check out Heartbourne’s first hand impressions of the raid deck!

PAX Prime ‘10: Guild Wars 2 Live, Behind-the-Scenes Demo

9 September 2010 | No Comments » | LHStaff
rawr.

This game presumably features both Guilds and Wars.

We continue our coverage of PAX ‘10 today with a real doozy! If you’ve been following the progress of Guild Wars 2, you probably already know that ArenaNet is aiming to take the MMORPG to the next level. They’ve been promising a lot of features that once seemed like pipe dreams for the genre — dynamic content, real-time, positional combat, personalized stories, and the level of presentation normally reserved for single-player affairs. The question on everyone’s mind, though: can they deliver?!

If the following videos are any indication, the answer is resounding abso-frickin’-lutely! You will want to have Guild Wars 2’s babies.

Lore Hound managed to get access to an extensive live demo of the game held behind closed doors, only for members of the media present at PAX (not to mention an interview between iTZKooPA and Game Designer Eric Flannum to be posted later this week). It’s so large that we had no choice but to split it up into two videos.

So what can you expect to see? The first set of footage takes us through a bit of the character creation process, one of many possible game intros (which will be different based on how you build your backstory), and the entirety of the tutorial mission which ends in a surprisingly epic encounter (Flannum even mentions they don’t want players to have to wait until hitting the level cap before seeing cool things happen).

The second video is even more interesting as it demonstrates more of the persistent world: Elementalist and Warrior combat mechanics, dynamic world play, the Event system, a tour of the human city Divinity’s Reach, and a high-level fight against a massive dragon called The Shatterer that makes Deathwing look like a newborn pup (and apparently, this one’s only a minion; the Elder Dragons are supposed to be even more gigantic). Keep an eye out for the innovative “Down” mechanic, too (just because you’ve lost all your health doesn’t mean you’re completely out of the fight).

It looks great, it looks pretty, and it looks like a hell of a lot of fun. So check out Part 1 below, and Part 2 after the break, and let us know what you think! Don’t forget to check back soon for the interview, which may answer some of the questions you have about the demo.

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PAX Prime ‘10: Lord of the Rings Online F2P Developer Interview

8 September 2010 | 2 Comments » | LHStaff

As a launch special, Turbine is letting players purchase the Hobbit race half off.

After suffering through dead laptops, blistered feet, and hours of video encoding, we’re happy to (finally) kick off our PAX coverage, and what better to start with than the most timely of our stories? Lord of the Rings Online officially launches itself as a free-to-play MMORPG later this week (Head Start users on Wednesday, everyone else on Friday), and we have some great interview footage for you.

If you jumped on the beta, you may already be aware of some of the details, but Patrick still managed to score some quality face-time with the game’s Live Producer, Aaron Campbell. He gives us the low-down and walks us through a preview of a couple new areas added to the experience, including a fresh starting zone for Hobbits and Man, as well as a mini-dungeon full of tricks and traps that is associated with one of the Shire’s upcoming special events.

Keep your eyes open for the rest of out PAX Prime ‘10 coverage, which should be coming at you fast and furious over the next few days as we get all this raw footage edited and packaged for your consumption!

The MMO Label — What’s In A Name?

1 September 2010 | No Comments » | Ronix

The last couple of years in the MMO industry have been interesting, to say the least. As gaming in general has become more mainstream, online integration has greatly increased in availability and significance in modern media. With the success of games on various social networks such as Facebook, more and more companies are looking at the MMO market as the next logical step; and where attention goes, money usually follows.

While there are certainly positive aspects to this process, one of the downsides is that a number of announced titles seem to have the MMO label slapped on simply for the sake of it. Some of the newer games under this heading are arguably successful in their attempt to differ from the traditional notion of MMOs and the way we view them today. Others, however, seem to use the concept of persistence as a gimmick and never really deliver on the MMO front while still attempting to charge customers the same price of admission as other, more established games in the genre.

What essentially looks like developers pigeonholing themselves into a sub-genre their game isn’t a typical example of actually makes sense from a business point of view. Under the MMO heading, a title may become a much more profitable undertaking and attract more interest from investors. The company then has opportunities to not only charge its customers for a copy of the product but also find additional ways to monetize it. It is also a smart move from a marketing point of view — adding an MMO label to a game has the potential to attract a new market and benefit from customers who might not have been interested otherwise, as well as give the title a way to differentiate itself from primary competitors (i.e. it’s not just another action game). Continue Reading

Get Your Tiger Mounts While You Still Can

1 September 2010 | 9 Comments » | Amatera

The Hakkardest part is saying goodbye!

With all the Cataclysm news we hear about every day, it’s hard for us to decide what is and isn’t worth reporting. We don’t want to spoil too much, and we certainly can’t keep up with the hardcore news sites most of the time, but we are interested in details that reflect the lore and player experience. Heaps of things are changing in the expansion, of course. Lots of quests will be tweaked or nixed forever, an unfortunate realization that has led some of our own (and no doubt many others) to polish off their Loremaster achievements and pay tribute to the old school Azeroth before it’s gone.

It’s hard to say why this particular item stings more than a handful of lost quests. Perhaps because it represents some “bigger” part of the game. With notable exceptions, quests slip through the mind like a greased pig; the bread crumbs that lead to the feast, if you will. And though it may be no longer, it was once a major goalpost for end-game raiders. A place worth getting to and fighting through with nineteen of your closest — or perhaps most hated (lawl guild drama) — pals: Zul’Gurub.

A careful overview of the latest Guild Achievements added to the beta brought to bear something missing, which was subsequently confirmed by a Blue:

Zul’Gurub is gone as a raid instance come Cataclysm.

Tiger mounts, Polymorph: Turtle, Zandalar Tribe rep? If you really want ‘em, you better go get ‘em, now.

Now, it’s possible some of these things may find their way into the new incarnation of the zone, but I wouldn’t bet my hat on it. After all, Blizzard wasn’t exactly kind to the War Bear mounts from Zul’Aman after Patch 3.0 came out (and made the time limit trivial).

As for Zul’Gurub itself — well, it’ll still be there, you can fly over it, and it will presumably play a large part in the new questing experience and storyline of Stranglethorn Vale. It just won’t be a raid anymore. Sure, like everything else in the world, time must move forward and perhaps ZG has outlived its usefulness. But when placed against the facts that Ahn’Qiraj remains untouched and you’ll be able to fight Ragnaros in two different places, it makes you wonder why it got singled out in the first place.

So shed a tear, pour a forty, for Zul’Gurub: a raid that, in short order, will cease to be.

Blizzard Wins Lawsuit Against World of Warcraft Private Server

17 August 2010 | 16 Comments » | Amatera

"I was just keepin' the seat warm for ya, Mr. Morhaime, I swear!"

Apparently, crime does pay — that is, until you get caught! Private servers in-and-of-themselves aren’t a pox on the gaming community. For instance, they’ve been used by die-hard fans of certain titles to continue playing online long after official servers have been shut down. But that changes when you’re jacking users from a still-active, and very popular MMORPG.

Such was the idea of one Alyson Reeves, who operated her server under the name of Scape Gaming. There are plenty of private servers out there, so you might be wondering why Reeves was singled out by Blizzard? Well, not only was she allowing her users to circumvent the customary subscription fee normally required to play the game, but she was charging them money for effortless level-ups and rare items, all under the guise of “donations.” According to data obtained through PayPal, this makeshift cash shop earned Reeves at least $3,052,339 in revenue. Continue Reading