Posts Tagged ‘landro’s gift’

Fire God Mountain Adds New Depth To Treasure Isle

24 June 2010 | 1 Comment » | Amatera

They should make a movie about this. Maybe starring Tom Hanks.

We talk about an awful lot of MMOs here at Lore Hound, but there’s one category we’ve been remiss to mention at all: social web games. Sure, the way you interact with other people is almost entirely passive, but in some ways, that’s what has made them such wildly popular attractions on Facebook. I did my time in Farmville for awhile, but the only one that has consistently hooked me is one of Zynga’s more recent offerings: Treasure Isle.

It’s a game that is deceptively simple and goes a long way towards tickling my desire for instant gratification through grinding and “phat lewtz” when a normal MMO just doesn’t satisfy. Basically,you visit various islands, click on squares to dig, and hope you find treasure. You get bonus points for completing sets, fully exploring islands, and a few other things. But the game has ways of impeding your progress with special “gates” activated by gems you either have to get from friends or dig up (you do get a gem tree of your own, but it’s a single color and can only be used once a day). It’s the other mechanic, though, that turns Treasure Isle into a game of subtle strategy.

You only get so much energy to spend on digging at a time, and while there are items that can replenish it, once you’re out of those, you have to wait for it to regenerate at the rate of one per every five minutes of real time. This means that, while there’s a little bit of luck involved, progressing through the game is largely a matter of how well you manage your energy. Different types of tiles require different amounts of energy to dig on, but the game will give you hints when you are either one or two squares away from a potential treasure. On top of that, every level you gain adds one point of energy to your maximum, and the moment actually gain that level, your bar is filled entirely (which makes it prudent to whittle down your energy as low as possible when you’re about to rollover so that you don’t lose out on what you had left).

But enough general strategy talk. I bring up these core mechanics because they figure prominently in Treasure Isle’s newest thing: a series of “challenge maps” collectively known as Fire God Mountain. The goal is to progress through all levels of the mountain to reach the very bottom and prevent the Fire God from blowing the volcano’s top (in theory, scattering devastating ash all over the world), but there is, of course, a catch. As opposed to other maps in the game, each stratum of FGM only has a single treasure, which means you need to use a little bit of luck and a little bit of skill to triangulate its position using the hints I mentioned above. Finding that treasure unlocks the next area, but the competition aspect comes in the form of completing each level (and the entire dungeon) in the fewest number of digs possible. Doing so will not only allow you to brag to your friends, but the better you perform, the higher the reward you will receive. Continue Reading

Patch 3.3.5: New Social Options Deliver

24 June 2010 | 12 Comments » | Amatera

You have encountered A GIRL. Options: >Fight, >Run, >Weep, >BOOOOONEESTTOOORRMM

The moment I reconnected with a friend who I hadn’t talked to in about a year, I was sold on Real ID. Sure, she has an AOL Instant Messenger account, and she posts on Facebook once in a while, but neither service has given me the opportunity to hold a real, honest conversation with her. Why did it take World of Warcraft for me to really speak up? Well, I think of it a bit like walking into a party where you don’t really know anybody. Sure, there are plenty of options to be social, but where do you start? Who do you talk to and what do you talk to them about? How can you be sure they’ll even understand words like “epic loot” and “Lord Marrowgar” (by the way, guys, getting drunk and accosting the womenfolk while yelling “BOOOOOOONNNEEESTTTOOOORRRMMMM!” and wielding a floor lamp is a good way to kill your chances)?

People often come together, and become really good friends, when they find out they have something in common. When you and your old pal are both playing WoW, you know there’s already some common ground for you to stand on.

Of course, this wouldn’t have been possible before the recent patch, because she’s playing an Alliance toon on a completely different server! As long as you have someone’s Real ID, though, it doesn’t matter what realm or faction they might be playing (though the game they are is, of course, limited to Blizzard titles at this time). To me, this is a bona-fide paradigmn shift, and not only does it help me maintain social bonds with real-life friends, but those that I may have abandoned on other servers, too.

Continue Reading

Patch 3.3.5 Is A Go

22 June 2010 | 5 Comments » | Amatera

Yesterday’s prediction has fortuitously come true and Patch 3.3.5 is definitely going live today. Though the servers themselves are still undergoing maintenance as of this writing, you can go ahead and load up your World of Warcraft Launcher to download and install the files ahead of time. It bears repeating that despite the update being deployed, the Ruby Sanctum raid dungeon will not be open for business just yet. This is due to the new social features being integrated into the game with 3.3.5, which is delaying its release in other regions around the world.

And you know if American players were given carte blanche to down Halion ahead of everyone else, there would be riots in the hardcore raiding community. Them’s the breaks, and speaking of breaks, hit the one below for the rest of the official patch notes:

Assault on the Ruby Sanctum

For ages the red dragonflight and its noble matriarch, Alexstrasza the Life-Binder, have dedicated themselves to preserving all life on Azeroth. Recently, the very heart of this virtuous dragonflight has come under threat.

An eerie silence has settled over the Ruby Sanctum, the red dragonflight’s sacred lair within the Chamber of the Aspects. This troubling development has led to fears that the sanctum, home to Azeroth’s largest clutch of red dragon eggs, has been breached by an unknown, sinister force. If these claims are true and immediate action is not taken, the benevolent red dragonflight might be crippled forever.

Real ID: A New Way to Connect With Your Friends on Battle.net

One of our goals for the new Battle.net is to create the framework for an online gaming experience that is even more accessible, more engaging, and more entertaining than the previous Battle.net. The newly released Real ID feature, available to World of Warcraft players as part of patch 3.3.5, is an integral part of this effort, providing you with advanced ways for forming and maintaining meaningful relationships with your friends on the service.

Real ID is a completely voluntary and optional level of identity that keeps players connected across all of Battle.net. When you and a friend mutually agree to become Real ID friends, you’ll have access to a number of additional features that will enrich your social gaming experience in new and exciting ways. Go here for more details. Continue Reading

Is Cataclysm Being Ripped Apart To Make Release?

21 June 2010 | 4 Comments » | Amatera
Well, it could've been a baking soda volcano...

Well, it could've been a baking soda volcano...

Time and time again, we’ve hammered in the idea that Cataclysm is a massive undertaking — quite possibly the most ambitious “expansion pack” to any game previously released, and nearly large enough in terms of content to count as an actual sequel. But given recent news, it’s hard to shake the feeling that Blizzard may have bitten off a little more than they can chew. Core systems such as Path of the Titans and Guild Talents have been totally scrapped, in favor of vastly simplified ones that both ease balance and assuage the development process.

Then, we learn that other bullet points so boldly splayed out on the big screen at BlizzCon 2009 like a deli cart full of choice meats, are being reconsidered or pushed back into content patches. Heroic versions of Deadmines and Shadowfang Keep may not fall to the same fate as the fabled “Dance Studio,” but on the surface they don’t seem like terribly hard things to implement, right?

Well, actually, that’s a perfect example of the problem. Blizzard isn’t simply dealing with a looming release and waning interest in the current content (which Ruby Sanctum will resurrect about as effectively as a paramedic using a potato battery for a defibrillator); they’re also compelled by their obsessive need to ship a quality product. That’s to say that a Heroic version of Deadmines isn’t that easy to implement. On one hand, an update of an old dungeon isn’t as pressing as polishing the brand news ones, meaning that it can safely be set on the back burner. On the other hand, Blizzard clearly wants to do more with it than plug in new stats for the mobs and rejigger the loot table (like they did with Naxxramas). If they’re going to push the Defias storyline forward, Deadmines has to reflect that, and that could mean brand new bosses and events or compelling versions of the old ones (personally, I’d like to see them fix all the mobs on the pirate ship that seem to have x-ray vision). Releasing with, say, 4.1 would allow them to do just that.

As we inch closer to the Fall, I’d expect to see more promised features fall by the wayside, become neutered, or otherwise look far different from their original incarnation. It’s a fact of life in the video game industry, and it’s hardly something new for a Blizzard game. But we shouldn’t fret quite yet… Continue Reading

Cataclysm Press Tour NDA Lifted — Massive Info Dump + Screenshots

13 June 2010 | 5 Comments » | Amatera

It's going to take two brains to process all this information.

Last week, a select number of fan sites earned the chance to visit Blizzard HQ and see — but not photograph — how Cataclysm has been progressing behind closed doors. No, Lore Hound didn’t go because Blizzard doesn’t love us. But they will. Oh, yes, they will (pretend like I just made a really evil cackle.). The NDA was lifted tonight and now they’re ready to share that information with the rest of the world. Now, for the more, shall we say, “curious players” out there, some of this is already known. However, there are some details in the development of the game that haven’t been leaked yet. For all the good little boys and girls out there not sneaking through the back alleys of the internet, it’ll be completely fresh!

I’ll bore you with my idiotic ramblings no longer, but I admit I have strong thoughts on some of these changes, so expect a side of commentary with the dish. The details are too numerous to fit them all on the main page, so why don’t we just start off with some of the biggest?

Path of the Titans — GONE!

Path of the Titans was meant to be a method for players to continue improving their characters after hitting the new level cap. Now, it’s been completely and utterly axed. Wowhead confirms my suspicions as to why: “Tom Chilton explained that Blizzard had spent a long time working on the Path of the Titans system, trying to balance making it complicated enough to be interesting, but simple enough to be understandable. At the end of the day, they realized that they had ripped it all down until it resembled an upgrade to the glyph system.” Considering that it may have allowed people to start specializing in areas outside of their normal capabilities, I can imagine it made things more of a nightmare than a dream.

I loved the original concept, which reminded me much of Final Fantasy XI’s Merit Point system, but looking back on it now, I agree that the Path’s implementation was kind of clunky. Not only was balance an obvious issue, but they were gating progress through it via patches so that players with more time on their hands wouldn’t get too far ahead of those who work day jobs or are constantly interrupted by their crying children. Of course, if they take one thing out of the game, they have to replace it with something else, right? That brings us to…

Medium Glyphs — Its Replacement!

With Path of the Titans scrapped, Blizz decided to go with something simpler and more in line with something players are already familiar with — glyphs. As their name implies, they’re more powerful than Minor Glyphs, and less powerful than Major Glyphs, allowing for one extra degree of flexibility. No word on precisely what “epic skillz” they’ll afford players (perhaps similar to those that the Path would have offered), but at least once Cataclysm comes around, it’ll be easier to figure out which ones you actually want. Improvements to the system will include a full list of available glyphs right there in your UI so you won’t have to go to the Auction House to figure it out every time, and the possibility of making glyph use permanent. That’s to say, you will only have to buy them once, and then they can be switched out depending on which ones you want to use. While Medium Glyphs will expand the market for Inscriptors, this implementation may actually decrease their economic viability in the long run.

Archaeology — Now Less Cool Than Before

Players were supposed to use archaeological finds to progress through the Path of the Titans. Now wannabe Harrison Jones will have to settle for something that looks to be more like Fishing, but hopefully less boring. Now firmly a secondary progression, Archaeology will dole out rewards in two forms: Rare Artifacts (which will be cosmetic and/or usable) and Common Artifacts (which will, as we Lore Hounds will appreciate, reveal the history of the Azeroth and its many different races). Finding certain sets of the latter might be used in special collection quests which can no doubt be turned in for further rewards.

Guild Advancement — Changed Significantly, But Still There

One of the other big promises of Cataclysm was the way in which guild progression would evolve. Performing actions as a collective would afford your guild special privileges, such as free repairs, one-time mass resurrection, and so on. Well, instead of using some mystical currency and putting all the power squarely in the hands of your GM, Blizzard has decided to treat your guild more like an actual player. Now you’ll be using gold to buy cosmetic rewards like special tabards and guild mounts, but the rewards you have access to will be determined by Guild Reputation. This can be earned by doing quests, killing raid bosses, participating in rated Battlegrounds, and earning Guild Achievements.

Guild Achievements should be similar to those that an individual can earn, but grander in scale. For instance, instead of getting one for reaching Level 85, how about having a Level 85 of every class in your guild? Raid meta-achievements may be folded into this system so that they can facilitate true group activity.

The other thing that’s changing is the way in which your guild earns all those cool special abilities. Instead of having a Guild Talent Tree, you’ll now just deal with Guild Leveling. This is a very linear system in which you will get one extra special perk for each level the guild achieves, up to the current cap of Level 25. Experience is likely to be earned in the same way that rep is.

Whew. That’s a lot to get through, but if you’d believe it, there’s more, including further previews of new zones, upcoming raids, and a handful of new high resolution screenshots. Hit the jump for the critical details! Continue Reading

WoW TCG Returning With Wrathgate Expansion Set

16 April 2010 | No Comments » | iTZKooPA

Cryptozoic Entertainment, the new publisher for the WoW TCG, announced the company’s first product in what it hopes will be a long-standing relationship with Blizzard Entertainment.  The Wrathgate expansion set is the second of three planned sets for Wrath of the Lich King, and will be released to the public on May 25.

Overall, it’s the 11th set to be released.  The upcoming booster will add a massive 220 new cards to the coffers of dedicated players.  Characters, attacks, materials and locations have been pulled straight out of Northrend and from the Argent Crusade faction itself.  Even Tirion Fordring is playable.

Fear not players of the TCG.  The Blizzard Store and its expensive ponies are not causing a removal of loot cards.  Players will have a chance to pull one of three new loot cards from the 19-card booster packs.  The three loot cards are: Landro’s Gift, Statue Generator, and the soon-to-be-insanely-expensive-eBay-auction Blazing Hippogryph.

Yes folks, a WoW TCG exclusive mount is back in action.

To celebrate the rebirth of the TCG, Cryptozoic is hosting a kickass sneak preview contest.  The winning pair of interested players will be flown out to Irvine, where Cryptozoic is located, and be the first people to see the Wrathgate cards.  Simply write a 250 word or less piece on “why you want to come to Irvine and play the the TCG with us.”

Full details on the contest here.