17 April 2013
| | iTZKooPA
Snail Games announced earlier today that the western version of Age of Wushu (Wulin elsewhere) will be receiving new content just after last week’s successful launch that required a new server. The developer will be bringing the already-launched content from the Chinese servers. The upcoming patch will include new skills, competitions, and much more.
The Jet Li backed epic martial arts title will be receiving the Mount Hua PvP competition that’s currently running in China. The contest will award top players with special titles and costumes, with the ultimate winner receiving a Heaven Sword. Yanmen Pass will compliment the PvP addition by unveiling a new PvE instance with diverging storylines. Players can create their own adventure each time they enter the instance.
Two other important features are Rage skills that must be cultivated like nearly everything else in the sandbox game and the ability to put a ring on it. Yea, weddings are on the docket.
15 April 2013
| | iTZKooPA
We’re all dealing with another senseless act of violence today. Certainly nothing to forget or diminish.
Earlier, Lore Hound covered Mark Jacob’s remarks on what he sees as a growing F2P bubble. Snail Games, maker of action MMORPG Age of Wushu, counters his argument with the successful, although delayed, launch of the martial arts.
The Wuxia-based sandbox title initially launched with just three servers. This past Saturday, April 13, the Red Phoenix server was adding to the cluster increasing the opening weekend total to a set of quadruplets. Snail Games fully expects another server to be required when the retail launch of Age of Wushu (Age of Wulin in other territories) drops on April 23.
Interested in the free-to-play sandbox title set during the Ming Dynasty? Hit the jump for our introductory interview with Producer Arash Amini.
12 April 2013
| | iTZKooPA
Launch issues are nothing new to MMOG players. From server stability to lag to loot lag, any veteran of at least one launch can chew your ear offer with hilarious or frustrating misfires. Trion Worlds and its open-world MMO shooter Defiance was no different. Not it’s only problem by any means, but perhaps the most glaring was Defiance getting caught in the mud of console MMOGs.
The Xbox Live server cluster was just an unknown variable largely outside Trion’s control causing massive headaches. Other issue included the more typical headaches, server and client stability, queues, bugs, such as missing exclusive items, balances and the required hotfixes, server restarts and patches to fix them.
Trion Worlds has taken the issues in stride, providing timely feedback to its community and promising a major patch before the launch of the synergistic TV show debut on April 15. That massive bug-busting patch is now live, but not before Nathan Richardsson, the title’s Executive Producer, announced a compensation package for all current players. The suffering you’ve experience is being bought with an exclusive title and 1-week boosts to everything.
Not too shabby as the game hasn’t been out even two weeks yet.
4 October 2012
| | iTZKooPA
Happy as a pig in slop.
Blizzard has settled the battle between Lazard Capital Markets and Brean Murray, Carrett & Company. As nearly all players of MMOG expected, Blizzard pushed a large amount of Mists of Pandaria units through its digital distribution platform, enabling MoP to approach but not surpass the success of Cataclysm. Mist of Pandaria sold a healthy 2.7 million copies in its first week of availability.
The title launched in many regions on September 25, but not one of the most important, China. That launch happened a week later, on October 2. The number clearly backs Brean Murray, Carrett & Company’s expectations that MoP is doing just fine. In fact, Blizzard stated that subscriber numbers passed 10 million players, again, another expectation of Brean Murray. Neither of these numbers factor in China’s release.
Bottom line, doomsday is far off. Everything is fine. Move along. Nothing to see here. Well, except the egg on the collective faces of Lazard Capital Markets.
27 August 2012
| | Mike
I’d like to meet the developer/s who thought up of the overflow server queue solution and shake their hands. ArenaNet, give that guy/gal or team a massive raise because they completely saved your launch from complete and utter disaster. From queues to crashes to disconnects, I probably would have been logged in for a grand total of one-two hours this past weekend if it wasn’t for the overflow servers.
My first login came Saturday early afternoon and soon the crashes began. After about a 40 min wait on the overflow server I final came up in the queue and was taken to the Gates of Madness server where I instantly tried logging into World vs World. Unfortunately I was hit with a second queue and had to wait another 30 mins before I finally got in, only to crash to my desktop about 10 mins into it.
Ugh, back in the overflow queue, waited 45 mins to get back to Gates of Madness, got lucky this time and only had to wait 20 min for WvW, but again 5 mins into it I crashed again. I think you’re getting the picture.
After that I gave up on WvW and for the next two hours just worked on the PvE part of the game, where again I spent the majority of my time on the overflow server as crashes continued ever 30-60 mins. I think I was on the actual server for maybe 60 mins on Saturday.
Fastforward to Sunday where it seems ArenaNet was able to fix the crashing issues, but queue times were even longer. I think it took about a hour to get off the overflow server and another 60 mins to get into World vs World.
All in all, aside from not being able to get into WvW on Saturday due to the crashes, I enjoyed my time with GW2 this weekend. Had it not been for the overflow servers, this would have been a very different post. I’m scared for tomorrow’s queue times. Might be a few days before I get back into WvW.
25 August 2012
| | Mike
What are you doing still reading this? Guild Wars 2 has officially launched it’s headstart!
Guild Wars 2 fans, especially on the east coast, can rejoice as ArenaNet has opened servers three hours ahead of schedule at 12:00am EST. The move comes after fans on the east coast complained a 3:00 am launch time would be too late and it seems their prayers have been answers.
Now if you excuse me I have some battling to do in World vs World. Also check out our friends at GW2Versus a dedicated World vs World forum with a full list of server forums. See you on the battlefield.
22 May 2012
| | Mike
The 17th expansion, Inferno, to Eve Online is now live and brings with it many new changes, updates and of course new features, not to mention a graphics update.
The expansion also allows new players a lower barrier to entry, making it that much easier for new pilots to strap in and get to know the Eve universe.
The Inferno expansion adds a lot of new features, some of which are listed below, then after the jump you can find yet another kick ass trailer for the expansion.
- Missels and Launchers
- War Declaration System
- Mercenary Marketplace
- Factional Warfare Overhaul
- Kill reports
- Complete unified inventory
- Enhanced character creator
- Deadlier incursions
- 16 new modules
- graphics and UI upgrades
1 May 2012
| | Mike
It’s launch day for En Masse’s TERA and with it comes a new trailer showing off some of the games BAMs, cinematics and of course action combat.
For those players who pre-purchased the game, En Masse’s is giving out even more gifts today, in the form of cosmetic weapon skins for every class. Simply log into your account and go to the Item Claim page to claim your free skins. These are account bound and cannot be sold or trade, they can’t even be placed in bank storage.
Anyway, check out the TERA launch trailer below.