Posts Tagged ‘launch’

Adventures Abroad: ‘Twas the Night Before Cata

6 December 2010 | 5 Comments » | pixiestixy

‘Twas the night before Cata, and all through the flat
Not a creature was stirring, not even a rat.
While others were waiting outside in the cold,
I knew just after sleep, what sight I would behold

Okay, enough with that exercise. I am giddy with excitement at what is coming live to U.S. WoW servers in a little more than 8 hours. Many of you in the Pacific time zone may be waiting up tonight to get to play Cataclysm as soon as it hits, at midnight Pacific Standard Time, and play through the night — or at least until you can stay up no longer.

Other time zones in the U.S. are less fortunate, and my friends on the east coast must wait until 3 a.m. to log on.  On the flip side, that gives those of you in that situation plenty of time to get to any local midnight release parties, get your grubby hands on a copy of the expansion, get home and get your computer prepped for the coming onslaught of gaming goodness. Or perhaps you’ll take a brief rest and continue with the actual gameplay in the morning.

Living abroad (but still playing on a U.S. account) and 9 hours away from that magical Blizzard time zone, in this case, is a happy medium. Soon, I will go to my bed (while visions of Deathwing dance through my head). And in the morning, I will awaken fresh and prepared to take on a day that is sure to be epic.

Yes, this is how I am preparing for Cataclysm; by sleeping. As far as I can tell, EU players (with accounts that reflect that, unlike mine) already should have access to the game. In fact, as I write this, there are currently two midnight launch parties taking place in this small German city.

If you’re not one of the lucky ones already playing or attending a launch party, how are you spending the last few hours?

Happy Cataclysm to all, and to all a good-night!

Lore Hound Exclusive: Perpetuum – Ready, Get Set, Launch!

14 November 2010 | 9 Comments » | Ronix

Most established developers, these days, have shied away from sandbox MMOs, preferring to create another WoW-clone rather than risk investing large sums of money on a niche title. However, this doesn’t mean that the gap in the market is completely ignored as there will always be gamers who prefer the freedom provided by this type of gameplay…and there will always be indie developers willing to deliver. One such company is Avatar Creations, formed within the intricate depths of the demo scene and presenting their game – Perpetuum Online. Looking like an intriguing mix of giant mech action with the complexity of a sandbox MMO, this Transformers-meets-EVE hybrid is definitely one to watch out for. The game is set to officially launch on the 25th of November, but players with early access subscriptions will be able to log in a week early. We decided to get in touch with the team behind Perpetuum and get some information about the title.

LoreHound: Can you give us a quick introduction to Perpetuum? What would you tell to players not familiar with the game?

Avatar Creations: Perpetuum is a single server, open world sandbox MMORPG. What this means is that everyone plays on the same server and everyone does whatever they want in the confines of the rules of the game world. Everything players do affects the game permanently, and the actions of a player can only be undone by another player or the physics of the game. The game takes place on the planet Nia, where a portion of the native robotic lifeform has been infected by humans and we now have remote control over them. At this time in the story humanity basically just arrived and has to build out a base of operations to harness the energy found on the planet.

LH: What kind of features does this game have that help it stand out among the existing titles on the market?

AC: When designing the game we aimed to create a complex and dynamic world with its own natural laws, and we wanted players themselves to be a crucial part of that world. The game is thereby extremely focused on teamwork, which made a single-server approach our best choice – this alone is pretty rare in today’s MMOs. The game world itself is completely dynamic and constantly changing – in undisturbed areas the plantlife grows rampant, but that scenery can be turned into a barren wasteland by an intense fight in a matter of minutes. The minerals in the ground deplete during mining and slowly grow back with time. In a later expansion even the terrain itself will be modifiable by the players to protect and arrange the settlements and infrastructure they built. Perpetuum is not just a game, it’s a complex game world in itself, and you decide what you want to do in it. Continue Reading

LOTRO: Book 12 is Upon Us

12 February 2008 | No Comments » | LHStaff

Getting back into LOTRO about 2 weeks ago, I’ve been looking torwards to the next bid game update, Book 12. Aside from the usual bug fixes, new quests and character balancing, Book 12 actually has some things worth talking about. First up is the new outfit system. While not adding anything to the actual game play, I’m actually pretty excited about this. One of my big pet peeves in MMORPGs is that characters look way too similar, there are usually never enough options to make you feel as though your character is unique. With this new system in place they have added hundreds if not thousands of different outfit combos that you can now use to make you character distinct. While these new outfits provide absolutely no bonuses to your characters stats, they do make you look sexy :)

Second and more importantly Trubine has added a new area, The Delving of Fror, in the PvP zone of Ettenmoors. In an attempt to make PvP worth playing they have introduced “soul stones” which are dropped by mobs within this dwelling. These stones can be traded to item vendors for a number of armor, weapon and jewelry sets as well as consumables and crafting recipes. Creeps can also use these stones to purchase new corruptions, new skills, new traits, special sessions and new environmental mod.

Now the really interesting part is that in order to take control of the Delving of Fror, all other zones within Ettenmoors must be taken over. This now gives PvP players a reason to attack these other zones other then to get valor tokens, which are worthless. Another small but cool feature is that if your in the Delving of Fror when one of the zones is lost, the main doors shut close, trapping you withing the zone while mobs begin to flood in. In cases like this you need to either map out or use a special skill to flee before the enemy gets you.

I’ve been pretty harsh on LOTRO in the past, but it looks like there getting on the right track. Some more work on PvP and they might have a decent game on their hands.

Guess Who Got Into Age of Conan Beta?

6 February 2008 | No Comments » | LHStaff

ME!  Did you guess right?  I bet you did.  Yes, a few days ago one of my guild mates from Lord of the Rings Online told me that his friend got into the AoC beta but wasn’t interested.  I guess he just signed up for the hell of it, but whatever, now I have the invite.  It actually took me over a day to get setup since after I had downloaded the install client, I needed to download a 15 gb update, which was extremely slow.

Since then I have been gaming in the world of Hyboria,  but this post isn’t going to be a preview of the game as I’m only lev 7 and haven’t even been able to chop anyones head off.  Instead it’s just me bragging that I got an invite ;)

But I will tell you that there are some serious bugs still in the game, so I’m glad they pushed the release back as it is still very unpolished.  I’m going to continue playing over the next week and I hope to reach level 20 within a week, then I’ll post a preview of the game.

Being John Malkovich Online

5 February 2008 | No Comments » | LHStaff

Okay, so not really, but that movie immediately jumped into my mind after reading about a new Flash-based MMO by Creatrix Games, called Lila Dreams, that takes place inside the mind of an 11 year old girl. I have to say, I do not know whether to be intrigued or disturbed about this game. The game looks to be a step away from the usual elves and orcs fantasy games, and is trying to make an interesting spin on the MMO genre itself. Here is a basic description of the game from the developers blog:

You get to make a character, choose what to wear, fight exciting battles against a bestiary of insanely weird creatures from Lila’s mind, team up with friends and explore strange places, meet in towns and emote at each other, get to know helpful NPCs (non-player characters), grow items in your garden, and manage your character’s abilities and inventory. We’ll see how much more we can cram into the game before launch, but we also hope to keep building on it after launch to make it even better.

Only time will tell if this game will be successful, but for a Flash based game, even a fraction of the MMO market can make this game succeed. Apparently there will be a beta test coming in the months ahead, which I would love to take a look at. I will revisit this game when there is more concrete information. In the meantime, feel free to check out the developers website.

Ed's Weekly Watch #1

26 January 2008 | No Comments » | LHStaff

Hello ladies and gentlemen, and congratulations on reading the first ever Ed’s Weekly Watch! This is a weekly post on what’s new in MMORPGs. I will write about new MMOs, news on MMOs, and other things involving…well…MMOS!!! Thanks and enjoy!

-Most of you know about the newest MMO “Pirates of the Burning Sea”. Well, I played the Beta and a little since the launch and I have to say, I am a little disappointed. The graphics are outdated, the “Open Sea” (the part of the game when you are sailing on the “Open Sea” not Ship Battling…2 different parts) graphics aren’t great either. The best quality graphics are when you are in a ship battle. The crafting system is alright, but it could use some work, and the player run economy isn’t what players expected it to be. It is hard to understand and takes forever to get used too. If you wish to try it go to www.piratesoftheburningsea.com and buy the game software from your local gaming merchandise store.

-I am a couple days off, but incase you haven’t heard, Age of Conan was pushed back 2 months. The devolopers claim that they needed “more time” and to “polish” up some things in gameply. I was heartbroken when I heard this, I was looking forward to the March launch, but I guess we will have to wait untill May.

-The thread I posted before this mentioned a contest. Yup, I have 2 Mythos invitations to give out. So to register send me an email at edearien@yahoo.com with the title “Contest”. Thanks!

-Beckett Massive Online Gamer magizine is offering a free issue! Visit here for more details. It requires a credit card to get the issue, but you can allways cancel if you don’t like it.

-The Chronicles of Spellborn has released a devoloper chat with Romano Molenaar! Click here to watch!

RuneScape has released the long awaited summoning skill! You can play at www.runescape.com.

Wow, its been a pretty big week! Tune in next week for more exciting news on MMORPGs!

MMO: Department of Defense?

10 January 2008 | No Comments » | LHStaff

SL China

Thought I might introduce myself here as I am one of the new MMOCrunch writers. My name is Andrew and I am an avid gamer and MMO veteran. My first and favorite MMO is Anarchy Online and cannot wait for Age of Conan to launch. I have played just about every major MMO on the market and Beta tested quite a few. I work in Information Technology so look for some Tech related articles in the future. Hope you enjoy my first article!

For many years, video games have been used as educational and learning tools. Realistic flight simulators have been in use by the United States military for quite some time and even our National Champion LSU Tigers use a modified football video game to run offense and defensive playbooks, but how can online worlds bring education and video gaming together?

Second Life, an online multiplayer game, gives users free range to create whatever they can, using the 3D modeling tools provided. Large communities have been created and an entire virtual world emerged. Many educators saw this as an opportunity to create something unique. Several university and college campuses have been erected on private and public areas, where classes meet and students collaborate. Hospitals are created to educate medical students. Banks and businesses have started to follow suit, experimenting with virtualization of their storefront operations. Even a US Defense Department grant looks to takes video game education to a new level.

With a new SCORM compliant project, the US government takes education to new places, literally. Utilizing a team of programmers, 3D modelers, researchers, and educators, the US Department of Defense has begun building a virtual China within Second Life. Created on its own private island with the aid of photos and maps, the virtual world is being used as a supplement to current diplomatic training to educate US diplomats and other government employees about China’s history, geography, and even how to use Chinese ATM and Subway ticketing machines. More than just text books and slideshows, this training aims to ensure that government agents not only know China, but also how to function within China. If this virtual training succeeds, perhaps the scope of the project will grow to include more places, or even become a public learning tool. Why not model the entire world complete with historical landmarks, storefronts, and people? Learn to interact with people and machines from all around the world. Learn their customs, even their languages, all from this virtual world.

So where does this leave education in the future? Now that major universities and colleges have created there own campuses, can virtual education replace traditional online courses? With more virtual worlds in the works from Google and Sony, will virtual worlds start to become less of a game space and more of a living space? I just wonder how long the lines at the Virtual DMV will be.

Free2Play: Pirates of the Caribbean Online

1 November 2007 | No Comments » | LHStaff

Yesterday, Halloween, Disney decided to launch its’ new MMO Pirates of the Caribbean Online. Now, normally, we wouldn’t report on a Disney MMO. Most of their games are way too focused on the kid-aspect of the community, and really we don’t particularly care for games like ToonTown. However, seeing as pirates are awesome, and Pirates of the Burning Sea was recently delayed (again) until next year (Q1 2008) we are forced to get our fill of pirates at another location, Pirates of the Caribbean Online.

It’s not all bad, though, the game does have some neat features. The neatest of which is that it is completely free to download and play. Seriously, you can head over to their website now (here) and download and play the game with no strings attached. Some other neat-ish features include:

  • Getting your own pirate ship.
  • Ability to go on land and search for treasure on islands and such. No sea-locked pirates here.
  • Different weapons and skills for both your ship and character.
  • A neat “Become a Legend” feature that allows you to become famous, apparently. . .
  • Voodoo magic! Need I say more?
  • Gambling. . . are we really trying to teach kids how to gamble?

As you can see it’s definitely not lacking anything that you’d expect to find in a P2P MMORPG, which is definitely a good thing. However, because it is running off Disney’s ToonTown engine the graphics aren’t really all that great. Actually, they are pretty horrible by today’s standards. Still, a good Free2Play game is always rare and this one looks like it could be one of those gems.