Posts Tagged ‘league of legends’

League of Legends Routinely Hits 5 Million Concurrent User Mark

19 March 2013 | No Comments » | iTZKooPA

Five million. That’s certainly impressive no matter what way you shake it. Riot Games, creator of League of Legends and that’s it, has become a household name thanks to its wildly successful F2P multiplayer online battle arena. Now the number one eSports community, the firm is celebrating the fact that it routinely maintains 5,000,000+ concurrent players at any given time. That’s up from two million just last October.

The developer didn’t boast too much in its short post. However, it did leave players with one important reminder:

Good luck, have fun, and please have mercy on our servers.

If only all the players would simply have fun

EVE Online may hold the record for most users on one shard while World of Warcraft maintains its status as the premiere subscription title. But the F2P genre, be it MOBA or MMORPG, continues to make inroads on the long-standing records. Makes sense, seeing as the overall subscription market has seemingly plateaued.

LoreHound Crier 1/14 – 1/18 At A Glance

18 January 2013 | No Comments » | Pherephassa

 

Well this has certainly been a headliner week. From gay planets to presidential violence studies, there’s been a lot of video games in the news the past few days. It’s rather depressing how sensationalized the media has become, that facts and information take a seat far, far behind glitz and outrage mongering. It’s weeks like this that make me even happier to be here at LoreHound, the LoreHound crew is just a fantastic bunch. I may not always agree with what everyone has to say, but the stuff everyone writes here is never uninteresting, never so blown up into such fanfare that the actual information is lost or distorted, there’s never any pressure to slant articles and opinions, and, well, I just can’t say enough how great everyone here is.

I started writing for Mike at MMOcrunch before it merged with LoreHound, and have always found him great to work with. iTKooPA’s enthusiasm and passion for gaming is particularly inspiring.  Thanks guys, for making this so fun! It’s a little late for New Year hopes, but I was too busy dealing with a move and being sick to celebrate the new year when it was actually here. So here’s to a great new year! May there be lots of fun and lots of gaming!

And now I’ll actually give the news. Click the little button below for this week’s happenings.

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Big Data Helping Riot Games Make a Better Community, Game

10 December 2012 | 2 Comments » | iTZKooPA

Last week, Riot Games made headlines across the eSports community by banning a pro gamer. After coming to trial in its Tribunal penal system nine different times, the pro gamer, IWillDominate from Team Dignitas, was permanently banned for repeated harassment. After suffering from eight previous punishments, the player clearly wasn’t getting the picture. The ban and entire Tribunal system itself wouldn’t be possible without Big Data.

Big Data, the idea of using massive amounts of data to spot previously unknown trends, recently came into common use as computer power and storage has dramatically increased and costs reduced. Popularized by Moneyball and Obama’s reelection campaign, Riot Games has rapidly introduced the practice to its own information for every possible advantage and Slashdot has the inside scoop.

“We were a scrappy startup and wanted to get our game out the door. Analytics wasn’t an afterthought, but we didn’t have many resources for it initially, and so started with one mySQL instance, running queries and downloading them to Excel,” Livingston told Slashdot.

Let’s put into perspective how much data Riot Games is generating and sifting through. Player activity “creates more than 500 GB of structured data and over four TB of operational logs every day.”

Dailies – The Pinnacle of Lazy Gaming

18 June 2012 | 7 Comments » | Mike

When I started playing MMORPGs, there was no such thing as a daily quest, but as theme-park MMOs developed and became the standard, and leveling times shrunk, developers needed a way to keep players playing. So the Daily Quest was born.

Here we have a system that is so boring and monotonous, I find it hard to believe that it still even exists. Basically, developers decided to create a quest system where the player would farm for some sort of token to obtain the items or rewards they were seeking.

This system, of course, adds nothing to the game itself, and just creates an atmosphere where players are logging in and repeating the same content they did the day before, just for the sake of collecting points.

I can remember the first time I ran into a daily(repeatable) quest and I just stood there wondering, “WTF is the quest marker still up? I just finished it.” Being in that mindset, I have very rarely ever repeated a daily quest in any game because I quite franking don’t want to do the same thing I just did the day before. This sometimes becomes difficult as I don’t always remember if I’ve completed the quest before or not, so sometimes I’ll just skip repeatable quests even if I didn’t do them.

SWTOR was the only game where I actually did do dailies daily, but only the space missions, because they only lasted about 5 mins and gave out huge amounts of XP. I hated doing them, but the rewards were just too great not to.

Dailies are whats wrong with today’s MMORPGs; where instead of dynamic, engaging content, developers shovel out horrifically boring quests, and tell you to repeat them every day if you want to progress. Let me also make the counter-point as to what the difference between sandbox and theme-park games is in terms of repetitive content:

With theme-parks, the dailies don’t change. You already know exactly what you need to do, how long it will take, and what the results will be. There’s really no mystery, and all you need to do is go through the motions of actually doing it.

With a sandbox, it’s not always the same, even when it is. You can decide to claim the same tower every time you log in, but who’s defending won’t always be the same, or perhaps you’ll need to defend it. Sometimes you’ll succeed, other times you won’t. Even gathering resources is not always the same. Sure the actual gathering part is, but you never know who you’ll run into and if you’ll make it back with all your loot. There’s a sense of the unknown with sandbox MMOGs where even if you think you know what will happen, you can never be entirely sure it’ll play out that way.

The same is true for games like League of Legends and any online FPS like Call of Duty. Sure the maps are the same, but the events that take place never are. It’s that human element added to daily quests that theme-park MMOGs do not have, and what makes them a terrible gaming mechanic used too readily and openly as is.

What do you guys think? Do you enjoy dailies? And if so, for the love of god, why?

Smite Closed Beta First Impressions

13 June 2012 | 5 Comments » | Beararms

For the past couple of weeks I have jumped in and out of the closed beta for Hi-Rez Studios‘ highly anticipated MOBA, SMITE. SMITE is an amazing addition to this popular gaming genre, that also gives it an interesting twist.

For those of you who aren’t that familiar with a Multiplayer  Online Battle Arena (MOBA), the point of SMITE is to attack and defend three lanes that connect your base to your enemy’s base. These lanes are guarded by two towers on each side that guard the way into the base, and after you destroy those towers, the base is then guarded by a phoenix. After you defeat that, you will need to destroy the enemy base’s minotaur to win the game.

Prior to playing SMITE, I had started playing League of Legends about two months before, to try to get the idea of what SMITE would be like; and I’ve got to say, I was wonderfully surprised at how different it was. Continue Reading

Embracing the Endgame

17 February 2012 | 2 Comments » | Mike

Over at Bio Break, Syp wrote today about how he’s never been a fan of end-game content, finding it repetitive and entirely different from the journey to the level-cap.  He goes on to say that after finally hitting the level-cap with his Agent in SWTOR, he’s ready to re-roll with a new character and start over, stating, “The alt itch is so strong that it’s almost irresistible, and I’m giddy at the prospect of trying a different class, storyline, and faction

I, however, am the exact opposite; having never re-rolled an alt, and the very prospect of having to do so, sends shivers down my spine. To me, the end-game is the game. Although, I will admit that it is repetitive, and needs an update in the biggest way.

The way I look at it is everyone starts off as a child. As you level and grow-up, you learn new things, then one day you hit the level cap and are finally able to do everything you have itched to do such as: drive a car, vote, pay taxes, work, and buy a drink.

Think of games like League of Legends or Modern Warfare. They both have a leveling system and repetitive gameplay; but millions of people absolutely love it and play for years. So what’s the secret to their success? It’s the competitiveness of playing against other players. Today’s MMORPG, even on the PvP servers, are really co-op oriented games.  SWTOR just took this to the next level, and basically turned it into a single-player experience. You group with friends and fight NPCs all day. How fun would either MW or LoL possibly be, if you played against bots all day? Zero. Neither of those games would be around today if that was the case.

It’s the people who make games fun, and over the last decade MMORPGs have been slowly separating players from each other in-turn for more NPC interaction in the form of collecting points and badges through group quests, raids, and PvP zones.

I do agree with Syp on one point: that end-game content should’t be different from the content that comes before it. End-game content should be a continuation of the game where skill becomes the dominant means to victory.

The Upcoming MMOGs of 2012

30 December 2011 | 5 Comments » | LHStaff

It’s not quite over yet, but 2011 was not a banner year for the MMOG genre. There was no massive success, no breakaway hit. Players did receive their handful of expansions and new content patches, but with the exception of the just-released Star Wars: The Old Republic – a title which may become that massive success – most events were a blip on the radar.

Perhaps 2011 will be remembered not for its lack of breathtaking releases in the genre. No, no, the Year of the Rabbit may go down in history for a paradigm shift in the genre itself. Yeah, you guessed it, a continued aggressive shift to the free-to-play model.

What started with a last-ditch effort by Turbine Entertainment to save Dungeons & Dragons Online has continued to spread through the industry like wildfire. From dieing titles to titles that would have surely been paid-to-play years ago to upcoming AAA games, escapisms from every subgenre, every part of the world and catering to every type of game were released, entered beta or teased during the year. It’s getting to the point that drawing the line between what is an MMOG and what isn’t is becoming increasingly difficult.

Below you’ll find the titles that have us here at LoreHound.com the most excited. There’s a little bit of everything, AAA to F2P, MMORTS to MMORPG, casual to hardcore. An exhaustive list of expansions, content patches and releases? No, but the post is choke full of excitement, previews and information.

We’ll kick it off with the prediction for Star Wars: The Old Republic‘s seemingly bright future. More after the cut.

Star Wars: The Old Republic: BioWare has definitely set themselves on the right track with this game, going full blown into production. They have stated that they have a years worth of content already in back log before launch, giving them a year’s head start worth of content as they still work on more to come. Add to the fire the fact they’ve watched every MMO that was released in 2011, and took notes, along with everything the head megabeast, World of Warcraft, has done for the last 5 years. The game is only just over a week old (officially), and besides the hiccups with a launch of any new game, the game is going pretty solid with 1 million subscriptions already created on December 22nd (before people who got it for Christmas could subscribe).

Is the game perfect right now? No. Give it a few months, and all the kinks will be found and ironed out, with some new content. Yes, yes, that statement could be recycled for almost every MMOG release in modern history. That doesn’t make it any less true. The fully voiced story gives a very cinematic feel. Check out the Lore Cast Episode 5 in the coming days to hear how Mordil, Beararms, and perhaps a few others are feeling about the game.

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Entering the Dominion of League of Legends

13 September 2011 | 1 Comment » | iTZKooPA


iTZKooPA traversed what was likely the largest booth at PAX Prime 2011 to chat with Travis George about League of Legends new game mode, Dominion. The Shelled One and the Lead Producer discuss character builds, professional gaming’s possible adaptation of the new mode, five capping and environmental effects.