Posts Tagged ‘media’

Cryptic Studios Details Customization Further for Neverwinter

25 January 2013 | No Comments » | iTZKooPA

Anyone that’s ever played a Cryptic Studios title has likely spent an ostentatious amount of time customizing their character. For better, or for worse. The company is known for delivering choice, at least up front, for how we gamers may create our avatars. Showcased in an earlier trailer, Neverwinter is to be no different.

Cryptic Studios unleashed a new batch of screenshots earlier today to continue the customization discussion. Focused on donning the correct armor to match one’s playstyle and optimizing stat bonuses, the system still allows players to destroy their opponents in style. Even if itemization is restricted by class and level.

Hit the jump for the gallery of customization goodness. Continue Reading

E3 2011: Trion Worlds Unveils Rift v1.3, Dubbed ‘Waves of Madness’

7 June 2011 | 1 Comment » | iTZKooPA

Now that E3 2011 has officially started, companies high and low have begun the crush of digital delights. Trion Worlds announced “Waves of Madness” for the company’s fantasy MMORPG Rift, which is on the cusp of breaking one million players.

The second major content patch will introduce our avatars to the Abyssal Cult (detailed a few weeks ago on Massively), a faction bent on freeing Akylios, the cult’s master. The latest patch is to introduce players to Hammerknell, an abandoned dwarven city and prison to Akylios. Did I mention that Akylios is the dragon of the water plane. Yeah, he won’t be squishy.

Scotty Malm, an inept dwarf that refused to stand up to himself, forcing low-level Guardian players to do so will return. Scotty’s specific role (and maturity level) in the upcoming events remain unclear. Hopefully, the memorable quest humor makes a return.

Extra media behind the cut. Continue Reading

E3 2011: Pre-show Trailers: LotRO: Rise of Isengard Announcement & Pre-order Bonuses

7 June 2011 | 2 Comments » | iTZKooPA

Turbine Entertainment jumped the gun on E3 2011’s official start date, announcing the company’s coup de grâce just hours before the show officially starts. If Microsoft, Sony, Ubisoft and Electronic Arts can do it, why can’t lil’ ole Turbine?

Turbine unveiled Rise of Isengard, Lord of the Ring Online’s first expansion since making the move to the free-to-play model.

Key features include:

  • Three new regions, Dunland, Gap of Rohan and Isengard itself. The lands run the gauntlet of forests and foothills, valleys and defensive positions.
  • Level cap raised to level 75, unlocking new skills, quests and deeds along the way.
  • A new 24-player raid against Draigoch.

Rise of Isengard will launch on September 27, 2011. Perfect to interrupt your return to school/work mentality from the summer break.

Turbine is offering pre-order bonuses that players can take advantage of right now. Each edition will award exclusive titles, XP boosts and a new in-game mount. Turbine points and other extra content is available as part of premium packs. Full details and additional media after the break. Continue Reading

Champions Online Now Far More Tolerable

25 January 2011 | 5 Comments » | iTZKooPA

It's a flippin' ninja!

It’s no secret that I didn’t have a good experience with Champions Online. So poor was my time with the game that I abandoned it well before my 6-month timeshare was up and shrugged away from Star Trek Online. The title didn’t…resonate with me, to put it politely.

A couple of months ago, Cryptic Studios announced the no-brainer transition to the popular free-to-play model. Like DDO and LotRO before it, the re-launched Champions Online would support itself on the freemium model. Players would jump in the game for free, only having to pay for addition content. While I still believe Cyptic is shooting itself in the foot (which may be in its mouth) by relegating the customization, the game’s best, features to the pay-for category, I expect the “new” game to make bank.

The re-launch, dubbed Champions Online: Free for All is now live (currently, login servers are being hammered).

In fact, there’s a very good chance I’ll dip my toes back in the pool. After numerous balance and content patches, months of beta testing, new opening areas and “reordered, rescripted and augmented” zones, the game is probably a radically different experience. Just look at the insanely long patch notes.

Seriously, I’ve never seen that many documented changes for a game before.

You can sign up here and check out the Free for All trailer after the jump. Continue Reading

PAX East 2010: A First Look At The Upcoming Line-up From Perfect World Entertainment

2 April 2010 | 3 Comments » | iTZKooPA

Unless you keep your ear to the ground in the free-to-play scene you probably haven’t heard of Perfect World Entertainment.  The company started off by making a game based upon its own name, Perfect World International, before expanding via publishing agreements.  PWI was followed up by two other F2P 3D MMORPGs, Ether Saga Online and Jade Dynasty.  Both titles are well regarded and continue to thrive.  You may have heard of them thanks to one of last year’s most surprising titles, Torchlight.  Perfect World Entertainment has signed an agreement to publish the MMORPG version of Torchlight in the near future.

Enough about Perfect World’s past though, what about the present.  I was fortunate enough to sit down with Perfect World’s Sam Houston to go over the company’s upcoming line-up during my stint at PAX East 2010.  The first thing that was made clear to me is that Perfect World is striving to make solid games.  Not good-for-a-F2P-game solid, but solid, period.  It was refreshing for me to hear someone from inside the F2P industry admit to that sector’s major stigma.  Hopefully Perfect World can meet its goal. Continue Reading

Speed up WOW with WMP?!

1 January 2008 | No Comments » | LHStaff

Strange as it sounds it seems that running windows media player in the background speeds up load times in World of Warcraft. I wasn’t able to test this out myself, however Wired.com was, so there must be some validity to this story. This originally showed up on the WOW Europe forums then made its way to the US forums and seems to be true. Blizzard has not yet commented.

Selling your MMORPG Character?

10 December 2007 | No Comments » | LHStaff

I don’t have to tell you that buying and selling of MMORPG characters has become big business over the years. Back in the day you could easily go to Ebay and see hundreds if not thousands of listed auctions of people that were selling their MMORPG characters. Today however Ebay does not allow the sale of online characters, instead new sites have stepped in to fill their shoes, MMObay.net for example where you can buy wow account.

The question that has comes up over and over is, who really owns your online character? Well it’s different from game to game, I’ll use World of Warcraft for my example here since its the most popular. If you take a look at the EULA for World of Warcraft, you can see that Blizzard owns your character.

3. Ownership.

A. All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard.

Buy, if you read further it does state you can transfer your account to another person as long as you also give them the CD and packaging. However the EULA for European users does not allow the same transfer.

You may permanently transfer all of your rights and obligations under the License Agreement to another by physically transferring the original media

As you can see, character ownership is a complicated topic. You’ll need to check your games EULA agreement to see if trading/buying/selling your account is allowed.

Now aside from what the EULA states, I’m wondering just how legal it is for a gaming company can claim rights/ownership over a users account. People argue that they can claim ownership because its their game hosted on their servers. However I can claim the same about this website, even though I legally own the domain name, I don’t posses anything other than a piece of paper that says I own it. It’s also hosted by another company where I don’t own the servers. So why doesn’t my domain registry or web host claim ownership of the site? Because even though they provide the technology and hardware I am the actual owner by law.

Why don’t MMORPG players get the same treatment? MMORPG gamers spend a extremely large amount of time building their characters and making them unique, from the name to the characters look and the nearly infinite combos of armor and weapons.

For a studio to claim ownership of the account in my opinion is pushing the legal boundaries, however until there is an actual legal battle over account ownership we will have to abide by the EULA set by these gaming companies.