Posts Tagged ‘minecraft’

Guild Wars 2 Announces ‘Super Adventure Box’ (April Fool’s Day)

1 April 2013 | No Comments » | iTZKooPA

In the yearly routine of one-upmanship hilarity, ArenaNet may have initiated a preemptive attack to stave off would be competitors. The creator of Guild Wars 2 has announced the Super Adventure Box, a gag that’s been in the works since the March patch.

The Super Adventure Box may be the most elaborate prank in an MMOG. The April Fool’s Day prank includes new content to the subscription-less title that takes players out of the RPG setting and plops them firmly in a Minecraft-inspired platform dungeon complete with puzzles. Gamers up for a challenge can enjoy the all new “difficult” encounters, such as King Toad, and reap the benefits of digging around a zone Zelda style.

Read more on the Super Adventure Box on the official FAQ.

LoreHound Livestream with Mordil: New SMITE Patch, KoToR II, and Minecraft Survival

13 February 2013 | 1 Comment » | Mordil

Early this morning (try 3am EST), HiRez Studios patched SMITE to 0.1.1349.1 – adding Neith.

I’ll be streaming the changes – a match or two, with practice rounds thrown in – at 11am PST (2pm PST).

After an hour, I’ll be switching it up to play some more of Star Wars: Knights of the Old Republic 2: The Sith Lords.

From there I”ll probably switch it up to some Minecraft Modded Survival.

Join me, and later my wife, today at LoreHound’s Twitch channel.

Official Lore Hound Minecraft File Downloads [Updated 8/13/12]

13 August 2012 | 4 Comments » | LHStaff


Hello Minecraft Players! This is where you can download everything needed to play the Single Player Mode (SPM) of our up-coming server world, Amalos, and download the texture pack (and needed HD fix) seen in our “Minecraft Adventures” videos.

After there being multiple updates (recently Update 1.3.1), and rather than multiple links on different articles (or a massive amount of Facebook status updates), we decided to keep a running update page for new updates as they arrive.

Check back every once in a while to see if there is a new update! (Usually around an official Minecraft Update)

[Important Update]: Due to the fact that there were SEVERAL optimizations done to Minecraft in Update 1.3.1, we are no longer supporting an SD version of our texture pack. Also, the texture pack has been renamed from “Imperial Texture Pack” to “Amalos HD Texture Pack”.

MCPatcher (Needed for both Textures):

Download:

Installation:

  1. Drag the .exe or .jar to where you want it to be located, and run it.
  2. Select the box next to “HD Textures” (and the others for safe measure) and then hit “Patch”.
  3. Once it’s done, run Minecraft with the texture pack and all should work fine.

Continue Reading

MMO Design: What I Would Do If I Made an MMORPG

27 July 2012 | 7 Comments » | Mordil

Now, I don’t claim myself to be an expert on game design – and for that matter, no one should. However, I have been reviewing and analyzing MMOs with Lore Hound for the last two years, have taken some game design classes, designed my own games, and given the fact Sephalon and I are essentially designing an MMO for Amalos,  I have a bit more insight than usual.

I’ve gone over and over in my head this past month all the elements and design choices studios have made to create MMOs since we’ve had numerous launches this year. What I’ve come up with, as a designer and a player, is the list below.

They’re not hard set choices, either, so please, give feedback in the comments below. It’ll allow me to become a better designer, and who knows, if I do end up using this, you’ll have had input in the creation!

  1. Payment Model
  • Initial Purchase

The initial investment should, and will, be low. One of the major set-backs I’ve had about jumping into a new MMO is the $40-60 dump I have to pour into just the first month of play. Since I’m married to another gamer, double that, and you see why we’re hesitant.

I’d set it no higher than $45 with one month of play free.

Each expansion would only be $30. Period.

There are different types of models I’m considering, but all are open options.

  • Subscription Models:

F2P – Micro-transactions:

It’s a valid option, but one I’m never fully privy too. It’s probably from the fact that I’ve never used the market systems because of lack of money, so I always played the basic game as-is. Continue Reading

Amalos Server Community Website [Video], Texture Pack Update Link, and Progress Update

28 June 2012 | No Comments » | Mordil

First off, I’d like to apologize for the lack of posts, or the infrequency of videos, with a video & a post mixed together!

Second off, I’m going to show the video (after the video, hit the jump to see the rest of the post:

Continue Reading

LoreHound Crier: The Week Up to 5/12 in a Glance

12 May 2012 | 2 Comments » | Pherephassa

Eeek! I’m late I’m late! I must beg forgiveness to anyone looking forward to my weekly summary; a vacation combined with the opening of The Secret World‘s beta weekend sent me spinning off into the land of distractions. But it’s been another pretty exciting week here at LoreHound! We’ve got item giveaways, MineCraft goodies, news about a few betas and several lengthier pieces that go into more detail than just providing news. I love the longer pieces, as an unabashed MMO addict there’s very little that I love more than long talks about gaming. Game theory, character building, analyses of subscription numbers and playerbase makeup, how to guides –  I love it all.

And of course, my favorite topic – The Secret World! The open beta! Yes, it’s here at last! I have a ton of screenshots that I’ll be posting up later as well as a preview. I’ve been spending way too much time with this game, wanting to squeeze out every possible moment while the servers are up. I think I was up playing until 5am, my eyeballs feel like they’re about to fall out, but I’m still looking forward to later this afternoon after I’ve finished up my errands when I’ll be able to play again! Here’s a screenshot to keep you all entertained until I’m able to put up the full review:

And now, on with the show!
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Official Lore Hound Minecraft Server Open Alpha Stress Test

11 May 2012 | 8 Comments » | LHStaff

While the demotivational above may suggest otherwise, on our official Lore Hound Minecraft server, run by Mordil & Sephalon (Mrs. Mordil) as seen in Minecraft Adventures, that might just be doing it right!

As the title may self-explain, we will be having the first Alpha/Beta test of the official server on Saturday, May 12th, 2012 at 8am PST (11 EST) to 8pm PST (11 EST).

We would like to invite any, and all, Minecraft players (with official accounts!) to participate; largely due to the fact we need to put some stress on the network and server hardware. The IP connection is 50.135.79.102.

This event will be followed and monitored along side our Facebook page. You should check it out as we take screenshots of players, and their creations.

A FAQ will be posted after the jump! Continue Reading

Extended Vacation Doesn’t Mean I Died

3 May 2012 | 2 Comments » | Mordil

Hey Lore Hounds! I’ve missed you all!

As the title and Agent K says: No, I’m not dead. I just went home.

In the second week of February, I had a hard drive failure that took up until now to get completely fixed replaced and all working. I was unable to post things (had about 5 ideas rolling around a week) due to any computer  surprisingly not being able to run the software we use.

However, that’s all gone! I still managed to keep my snout down in plenty of lore and forthcomings in the world, and am excited to see TERA launched! Congratulations to En Masse Entertainment & Bluehole Studios. Best of luck in the first year, and the years to come.

Now for the news about what I’ve done in the meantime that I was gone. Continue Reading