Posts Tagged ‘mmo’

Explaining Our MMOG Progression to the Non-Gaming Inclined

14 December 2012 | 3 Comments » | pixiestixy

Chatting about MMOs in real life can be an interesting challenge, and one that I typically can avoid in favor of RL topics that are more relatable to the general population. But when games become a default way to fill our free time, it can lead to some awkward moments with friends and family curious about what we’ve been up to.

This doesn’t necessarily have to be related to the stigma that gaming tends to carry, although that certainly is a related topic. But regardless of that, I find that it can be a challenge to explain an MMO world to someone who has never experienced anything like it. Usually, such conversations go something like this:

Friend: (Finishes explaining the details of a date she went on the night before)… So, what have you been up to?

Me: Oh, not much. Lots of work around the house. Yesterday I was able to take a break and get in some gaming.

Friend: Sounds like fun. What kind of game, like Farmville or Angry Birds or something?

Me: No, World of Warcraft. I’ve been leveling through the new expansion’s content and running some dungeons.

Friend: (wide eyes of confusion)

Me: It’s a lot of fun. You get to form groups and play with other people, and find new items to power up your character, explore the world and collect pets and armor, things like that.

Friend: (clearly doesn’t understand even with the simplification of game terminology) … … Sounds fun?

Well, you can’t always win, I suppose. I’m clearly not ashamed of the fact that I enjoy gaming. I write, and tweet and Facebook post about it. I want to share my experiences with the people I care about and revel in the details. But then you risk completely losing your audience, like comedian Nathan Anderson up there. Sometimes, even when put into the clearest of words, it’s just that nothing can explain the experience of an MMO better than actual gameplay.

I suppose that’s part of what makes writing about WoW so enjoyable for me — I get to relate things that I enjoy or that irk me about the game to an audience that understands, can relate and sometimes even writes back. So, thank you for that.

How do you explain your MMO experiences with friends and family who don’t understand? Or do you avoid the topic altogether?

 

Star Citizen Quadruples Kickstarter Goal, Tons of New Features Added

19 November 2012 | 50 Comments » | iTZKooPA

Chris Roberts’ return to game design has not gone unnoticed. Fully revealed only weeks ago, Star Citizen began crowdfunding on its own site before reaching out to the massive community of Kickstarter. The strength of Roberts’ pedigree enabled the space sim to breeze past its goal with an incredible 26 days remaining. Now that far removed, Star Citizen has piled on the dollars New England vs Indianapolis style, raking in over $6 million across all campaigns. Kickstarter contributed over $2 million to that sum, with an original goal of a measly $500,000.

The incredible success of the campaigns gives Roberts the credibility to tell the “traditional PC publishers” that he was correct in assuming PC gamers A) exist in droves and B) still want space sims.

More important than gloating is what it means for the title. The massive accumulation of crowdsourced backing has allowed Cloud Imperium Games to extend its aspiration far beyond the original posted design for Star Citizen. Called Stretch Goals, the additions include a tablet companion app, celebrity voice acting, 100 star systems to explore at launch, new base types, ships and mod tools.

To celebrate the milestone, the company has released a new video of a work-in-progress spaceport. Hit the cut to put your peepers on it.

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Bethesda to Open New Software Studio in Austin, Texas: Battlecry Studios

3 October 2012 | 2 Comments » | Heartbourne

Bethesda Studios announced today a new software studio based in Austin, Texas. Headed by Rich Vogel, known for his leadership in MMOs including Ultima OnlineStar Wars: The Old Republic, and Star Wars: Galaxies, the new studio is already working on an “unannounced project”. There are job openings at Battlecry and the other ZeniMax studios, so seize the opportunity and head over to their jobs page!

The job page alludes to the possibility of a Playstation 3/Xbox title and MMO and FPS experience. With Vogel on the team, I think we are all hoping for some new MMO news from them in the near future in addition to Elder Scrolls Online from Bethesda.

We covered Vogel’s departure from Bioware in July. He had these remarks on joining Bethesda:

“I have always admired and respected Bethesda’s approach to making great, original games. It’s a belief and passion I share, and I’m looking forward to building a team of high quality developers who want to bring that same commitment and creative energy to the games we’ll be creating.”

Stay tuned for what ultimately comes from this new studio!

Rusty Hearts: Reborn

26 July 2012 | 1 Comment » | Randy Denosha

Rusty Hearts fans can rejoice because Perfect World Entertainment released the expansion to Rusty Hearts, called Reborn and is the first major expansion for the award-winning action MMO. Starting the twenty-fifth , players are invited to experience the rebirth of the popular, fast-paced, anime-inspired brawler.. With this new expansion players can look forward to new dungeons with new bosses and new challenges, new weapon focuses and skills sets for the characters, a new pet system and ranked PvP with weekly rewards! Senior Product Manager Mark Hill said that the expansion is by far, the largest and most ambitious update since the games inception.

For the people that don’t know Rusty Hearts we have a review on the site right here!

This news also came with a trailer for Reborn, you can see it after the button! Continue Reading

Amalos Server Community Website [Video], Texture Pack Update Link, and Progress Update

28 June 2012 | No Comments » | Mordil

First off, I’d like to apologize for the lack of posts, or the infrequency of videos, with a video & a post mixed together!

Second off, I’m going to show the video (after the video, hit the jump to see the rest of the post:

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Minecraft Adventures 2.1 – Qairon City’s Duke Castle

13 June 2012 | 2 Comments » | LHStaff

This post is guest written by Sephalon herself.

I make my video editing debut for LoreHound on today’s episode of Minecraft Adventures. Today I will show the castle in my city, Qairon, which houses each of the Dukes of Qairon.

Qairon is a city built on the official LoreHound Minecraft server, Amalos, hosted by Spellbook Entertainment.

If you would like to download the texture pack, you can do so with instructions here.

Diablo III Real Money Auction House: Analysis of Fees, Market Forces, and Strategy, Part 3

24 May 2012 | 5 Comments » | Heartbourne

Part 1 | Part 2 | Part 3

Last time, we looked at some of the pricing implications of the Diablo 3 auction house fee structure and why Blizzard implemented these fees. This time, we’ll propose some other fee systems and consider some economic ideas that have relevance to the Diablo 3 auction house.

One of the basic ideas of economics that gets thrown around a lot by laymen is “supply and demand“. They are really two separate ideas that can be used in conjunction with each other to predict market behavior. Let’s delve into some of these economic ideas to approach the auction house and its fees.

To make a basic graph of what “supply and demand” looks like, we need to understand how suppliers and consumers react to pricing. Intuitively, if something (lets say a super-awesome sword) can be sold for a high price, people are going to do what they need to in order to get it so that they can garner a large sum of money. Conversely, if the sword is offered at a lower price, less people are going to be willing to sell it. At higher prices, more swords will be offered for sale, and at lower prices, there will be less swords. As for consumers, they will buy more swords the lower the price is, as they will be able to more easily afford them at lower prices and be more willing to part with less of their hard-earned cash. At higher prices, people will only buy swords if they really want them. Thus, at higher prices, less swords will be bought, and at lower prices, more swords will be bought. If we asked sword-producers how much they would sell a particular sword for at a variety of prices and graphed it, then asked sword-consumers how many swords they would buy at a variety of prices, we would get a graph like this:

The important idea is that the supply curve has a positive slope, whereas the demand curse has a negative slope.

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Warhammer 40,000: Dark Millennium MMO Canceled – Now a single-player RPG

29 March 2012 | 1 Comment » | Mike


Huge news out of THQ Inc. today as they announced that the Warhammer 40,000: Dark Millennium MMORPG is no more and is being turned into a single-player game with online multiplayer features.

President and CEO of THQ, Brian Farrell, has this to say about the the change,

As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features. Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.

Due to this shift, THQ will be laying off 128 employees, 79 at Vigil Games and another 39 at Relic Entertainment.