Posts Tagged ‘mmorpg trends’

Ronix Rants – Get em’ by the balls…their hearts and minds will follow

13 May 2011 | 3 Comments » | Ronix

Disclaimer: The views of the writer in no way match the views of rest of the Lore Hound crew. In fact, they are just as disturbed by this post as you are.

People like to dabble in role-playing, right? We automatically assume certain roles in our day-to-day interactions, we occasionally imagine ourselves as different characters living in fictional universes, we role-play during sex… and where was I? Oh yes, role-playing.

Today, I’m going to role-play an armchair game designer. And not just any game designer, but a jaded, angry, border-line maniacal fellow who wants to bludgeon you with a vicious-ass trout. Get ready because this is going to be a rant of sorts, and boy, do I have an axe to grind.

Recently, a number of gaming-related portals have posted PvP Impressions for Star Wars: the Old Republic. Turns out, the new mechanics in the game allow fights to last longer due to a lack of burst damage at mid-levels, an anti-crowd control measure for each class and an unusual approach to tanking. With regards to the latter, in most MMORPGs, the various taunts and aggro-related skills for tanks only work in PvE, with no consequence for enemy players. However, SW:TOR’s PvP mechanics make active use of those skills by having a slightly different effect. A taunted player, for example, will do -50% less damage to everyone besides the person who put the effect on him. Another example is the guard ability, which will allow tanks to take damage instead of enemies.

SWTOR seems to be taking a page from Warhammer Online, which has made use of some of the mentioned tanking mechanics for PvP. There is ‘nothing’ wrong in borrowing good ideas from other sources, provided they can be implemented into your game, right? Right. What really strikes me as odd are the people writing about their SW:TOR experience and commenting how fresh these mechanics felt. Come again? Continue Reading

Dastardly Dailies Demand Due Diligence

1 March 2011 | 2 Comments » | iTZKooPA
Shit. My ship just left without me.

I'll hang out with you just for this one daily...

The concept of daily activities, aka dailies, isn’t new in the gamer lexicon. They’ve been around for years. I wouldn’t agree that these digital chores have been with us for over a decade, but some gamers might see it that way. My first true experience, the one that actually hooked me on the design, was, not surprisingly, World of Warcraft. I used to log in daily anyways to farm, but The Burning Crusade’s implementation of daily quests to deliver guaranteed amounts of gold struck me as genius. And somehow less monotonous. The various tasks required of me on the Isle of Quel’Danas sealed the deal, securing my routine attention for weeks on end.

Gold was to be had, how could I, an Au hoarder, say no?

Slowly, Blizzard expanded the concept of dailies. Daily quests for primary professions, cooking, fishing and the beloved addition of reputation grinds were added. Seasonal events joined the fray, and then the epitome of the daily, dungeon runs with delicious rewards. At this point, spending over an hour tackling various dailies was commonplace. And that was fine with me. I only had one character and WoW was the only game that I played with dailies. Fast forward a few years (and two expansions) later and that’s no longer the case.

Not only has Solidsagart joined my stable of endgame avatars, but other companies have begun to tap in to this design philosophy to drag players to their world just like Blizzard has. Upcoming MMOG Forsaken World has your typical string of dailies, as well as the rewarding prayers which can be triggered multiple times a day. Even psuedo- or non-MMOGs have joined the parade. From FPS games (Modern Warfare) to MOBA games (League of Legends) and F2P MMOG (World of Tanks), the first victory of the day garners extra experience, in-game currency or both. I’ve yet to find any Gaming Sirens in Rift, but I’d be shocked if Trion Worlds ignored the latest and greatest trend.

It’s getting to the point that I need to setup an advanced schedule to maximize rewards from dailies that are spread across a half-dozen games. Or I could stop playing so many titles in such a min-maxer fashion.

Where’s that calender app…?