Posts Tagged ‘mmorpg’

E3 2010: Jumpgate Evolution

25 July 2010 | 1 Comment » | LHStaff

Patrick “iTZKooPA” Mulhern interviews Jumpgate Evolution Executive Producer Lance Robertson and Lead Designer Steve Garvin about the upcoming game at E3 2010.

E3 2010: Marvel Super Hero Squad Online

24 July 2010 | No Comments » | LHStaff

Patrick “iTZKooPA” Mulhern interviews Vice President and Studio Manager of The Amazing Society Jason Robar about the upcoming game at E3 2010.

E3 2010: The Agency

21 July 2010 | 1 Comment » | LHStaff

Patrick “iTZKooPA” Mulhern interviews The Agency director of development Chris Archer about the upcoming game at E3 2010.

E3 2010: Star Wars: Clone Wars Adventures

20 July 2010 | No Comments » | LHStaff

Patrick “iTZKooPA” Mulhern interviews Star Wars: Clone Wars Adventures producer Todd Carson about the upcoming free to play game at E3 2010.

DDO: Popping My Cash Shop Cherry

27 April 2010 | 2 Comments » | Amatera

I’ve always eschewed the idea of the free-to-play MMORPG, primarily on the pretense that you’d end up spending more money that way than you would if you were paying a consistent, monthly fee. I don’t really care for cosmetic upgrades (alright, they’re nice, but still nothing I’d pay extra for), and experience boosts really aren’t my thing, either. I’m a stubborn gamer, and I usually like doing things the hard way, because I feel like I’m getting the most out of it by maximizing the time spent playing.

It doesn’t help that a lot of free-to-play games out there utilize the pull of their loot-filled cash shops to mask the hollow shell of a game beneath. Let’s face it, some people will always be drawn in by the prospect of spending gobs of money to make themselves feel superior. It happens in the real world, as well as the virtual one. And when the virtual world sucks, there’s nothing there to keep me playing.

But I’ve been bitten by a bug. Now I’ve got a fever, and the only prescription that can cure it is more content! What possible piece of software could I be talking about? Well, it’s the one that’s been occupying my time while I wait (impatiently) for something new from the World of Warcraft — Dungeons and Dragons Online: Eberron Unlimited. Continue Reading

CrunchReview: MMO Civilization-game Ikariam

3 June 2008 | 22 Comments » | LHStaff

A few weeks ago I stumbled across one of the most delightful MMO browser games. In fact, I was so enamored by it that I actual convinced three of my other friends to play it with me in a world populated by… well at least a few hundred other would-be kings. The main reason why I was so enamored by it, and I am assuming you’ll be able to make the distinction as well, is due to it’s inherent familiarity with long-time famed series: Civilization. Let’s take a closer look at Ikariam, a massively multiplayer online strategic browser game.

Despite its instant familiarities with Civilization, the gameplay is actually quite different, but don’t be too quick to give up hope. Where Ikariam is different than Civilization is also why Ikariam is such a fun game. Some key differences include:

  • This game is time based, not turn based.
  • You won’t ever get to different eras of technology. You’ll primarily be hanging out with Caesar and crew in this game.
  • The entire world is divided up into hundreds of islands with a specific amount of space available on each for newcomers and colonies.

Now that I have dashed away the key differences let’s continue on to the actual review of the game which, like I have stated before, is still quite good.

You’ll start your new-found civilization on a random island, most likely already populated by other players. Depending on where you start off you could start on a relatively young island or an island already teaming with huge civilizations. For example, when I started I was placed on an island where the highest level city was only 5 (out of 24), where as, one of my friends started out on an island where the highest level was level 18. Needless to say, he was in a much heavier situation than I was. Naturally you’ll start your city with nothing but a town hall that is level one and from there you’ll build all your buildings in designated plots of land.

Now before I continue on, I think it’s important to explain briefly the mechanics that make Ikariam work. I mentioned above that the game is time based, not turn based. This means that every building you make (only one at a time per city) will take a certain amount of time and resources to make. So provided you have the amount of wood and ore required to upgrade, let’s say, your town hall it still means you’ll have to wait until it’s actually built. These times depend on the level you are upgrading your building too and range anywhere from 10 minutes to 12 hours and beyond. The same holds true for troops, trading, transporting, and warfare. Everything is time based and, while that may seem like a turn-off, the system works surprisingly well.

Continuing on now that we’ve explained the logistics of the game a bit more, you’ll find near everything in Ikariam that you’d expect from Civilization, only smaller and more suitable for a “play for 15 minutes” type style. Barracks allow you to build troops, academies allow you to invest in research towards one of four fields (seafaring, military, economy, science), hideouts allow you to train thieves, trading ports allow you to build cargo fleets, and shipyards allow you to build military fleets. All the same fun stuff you’d expect from a Civilization-esque game.

In order to recruit troops, research certain things, and build and upgrade buildings, however, you’ll need the resources to back them up and sometimes, those aren’t very easy to come by. In fact, this is probably one of the few annoying things about the game. When you start on your island you’ll have two resources available, wood and one of the other four resources. Each island has a different resource and depending on which you land on you could end up with marble, sulfur, crystal, or grapes. Each has their own uses and you’ll notice that each becomes extremely important in the later parts of the game, especially grapes. Early on, however, the most important resource you’ll need will be marble, and if you have no instant access to that material you had better start asking some of your neighboring islands that do to cut you a deal or else your expansion has ground to a halt. It’s a slow process and an even slower fix as it could take weeks to secure some marble. When all is said and done though, you should be back on your path to civilization greatness.

Of course, what would a good review be without a look at the battle system? Yes, worry not, those troops that you plan on amassing will be put to good use. Ikariam offers two direct ways to utilize your military; pillaging and occupation. They do exactly what they sound like. Should you decide to pillage your neighbor and succeed you’ll get an amount of their resources/gold (depending on how fast your troops can load up your ships). If you decide to actually occupy a city and succeed you’ll get full use of that city until such times as you decide to withdraw. The actual battles are a bit mundane and offer no graphics, but it’s still satisfying knowing that your troops are returning with a bounty of treasure.

So that’s basically it. There is a lot to do in Ikariam and if I really wanted to I could probably explain on and on about all the minute details that make Ikariam so much fun. However, as I am sure this block of text has already fulfilled your review quota for the day, I’ll just tell you to go out there and give the game a try! It’s 100% free and while they do offer a RMT system I haven’t noticed anything that they offer to give any players a noticeable advantage. For those who wish to look me up here is my information:

  • Server: Iota
  • Username: Dmitry
  • Island location: 2, 32

Hope to see you there!

One Mythos Please… MMO Sized!

2 June 2008 | No Comments » | LHStaff

The crazy bastards did it! I don’t know why they decided to do what they did but the brilliant minds behind the charmingly free2play MORPG Mythos has decided to tack on another M to that acronym and fully realize it as a true MMORPG. That’s right, as of last week, Flagship Studios released unto their test server their newest incarnation that is headed towards the once fully instanced game, that is a persistent world dubbed the “Overworld”.

For those that have yet to play Mythos or even hear about it, the game is being developed by some of the same people who brought you Diablo 2. As such it plays much like it; point top move, right click to use a skill, left click to attack, massive amounts of loot, etc. Up until last week, the rpesentation of the game was much the same, you and a few friends party up in the town (usually StoneHill) and take off into an instanced zone on your way to whatever quest you were on. It was a simple straight forward method, but it was also one that worked fairly well. Well apparently the developers disagreed.

While not yet available on the actual server, those players whose curiosity needs to be peeked can find that if they head on over to the test server they can experience Mythos ala World of Warcrat style. That is to say, you can go anywhere and do anything with anybody at anytime. For those of you who are fearing that this game will become yet another WoW-clone now that it has lost much of it’s past identity, don’t worry, while the presentation may be completely disheveled the core gameplay is still much the same. Lots of baddies, lots of flashy skills, and lots of loot await you in Mythos just like before. The only difference is now it’s all in one big persistent world. It’s all very exciting stuff!

Has World of Warcraft Peaked?

29 May 2008 | No Comments » | LHStaff

With the resent release and huge success of Age of Conan and a slew of high profile MMORPGs on the way, could it be that WOW has finally hit its peak. The last numbers we received from Blizzard were back in Jan 2008 stating that WOW has passed the 10 million mark. If you take a look at the chart provided by, you’ll see the subscription numbers since WOW went live and you can plainly see that the numbers are approaching a plateau.

I can’t tell you how many WOW players I heard from saying they were switching to AoC and I can imagine the same when Warhammer Online comes out later this year. However players leaving one game for another is nothing new and WOW has managed to keep increasing its numbers regardless of what games come out. The question is can it keep doing it.

I don’t believe it can. I think that it will peak sometime this summer and start declining in the fall or winter. World of Warcraft has had a great run, not to say it won’t still be #1 for a long long time, but I believe Blizzard knows WOW is approaching its peak and they are looking towards the future with an unnamed MMO in the works. Starcraft, Diablo or maybe a Lost Vikings MMO (yes Blizzard made Lost Vikings), but whatever the MMO is, I’m sure it will keep Blizzard at the top of the MMO gaming world for years to come.