Posts Tagged ‘mmorpg’

Funcom: Dark Days are Coming

2 April 2008 | No Comments » | LHStaff

There is a little known MMORPG in the works over at Funcom. As I am sure everybody knows at this point, they are the same company who is currently developing the extremely hyped Age of Conan MMO, which in all fairness does look absolutely awesome. So what about their other project?

Announced last May, The Secret World is planned to be an action-packed MMO filled with mystery, intrigue, and horror. No telling yet what kind of horror, but one could assume, based off the concept art above, that it will be the same type of horror that can be found the famous Arkham Horror board game. That is to say: other worldly monsters, Cthulu, possibly vampires and lycan.

Unfortunately, there is no additional information on the game and any concept art is buried deep within a bunch of websites and puzzles. Not really worth the effort, if you ask me. I’ll be waiting for the real deal screenshots. However, for those who absolutely can’t  wait to hear about more of this MMO, they do have a forum set up, which includes a post about some very interesting articles, such as:

  • Mention of the “Illuminati”
  • Has something to do with the Knights Templar
  • Possibility this has something to do with the infamous year 2012
  • London, New York, and Shanghai are all destroyed?

It’s all very fascinating stuff and it gives me hope that we will soon be enjoying an occult MMORPG. Of course, as there is still a lot of mystery shrouding this game anything could change. We will definitely be keeping an eye on this one.

Puzzle can be found HERE.

Concept art can be found HERE. (Don’t click if you want to solve the puzzles yourself)

Forum can be found HERE.

Mythos Beta Update

28 March 2008 | No Comments » | LHStaff

Well its been quite some time since we’ve posted about our favorite Diablo 2 clone turn MMORPG, Mythos. Today I received a newsletter update covering the latest patch and there are some BIG changes, BIG! For one PvP is back! Players will be able to attack players anywhere, including towns, and have a Anarchy rating which determines how many items you drop if someone kills you. If you have a low rating and are killed, you drop 1 random item. However if you decide to be a dick and slaughter a bunch of low level players your rating goes up, meaning the next time your killed, you’ll drop more than 1 item. So be nice to the noobs. If you don’t have the stomach for PvP, dueling has been added so you can fight without the fear of losing any of your precious items.

Along with PvP a new race has been added along with a third zone with new quests, monsters and towns. Crafting has also been revamped with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree.

If you want to full details of the patch, check it out at the all new Mythos site.

I haven’t played Mythos in a few months as I had a hard drive failure and never reinstalled the game once I got a new drive, but I’m currently downloading it so tomorrow you can bet I’ll be hacking and slashing it up on the PvP server. For those of you who haven’t been able to get into the Beta you might be in luck soon.

“If Zone 3 goes well, we could be looking at an Open Beta release in the near future.”

Surprise! Warhammer Online Delayed

26 March 2008 | No Comments » | LHStaff

As if anybody was really surprised by these turn of events; Mythic came out today and officially announced that Warhammer Online will be delayed until the Fall. Those of you who are signed up to the newsletter will have actually recieved the official notice from the developers. It’s a sad, sad day in MMO-town. Or is it?

To be honest, I kind of expect every MMORPG to get delayed at least 3 times nowadays. Hell, if I saw an MMO not get a single delay I probably wouldn’t buy it at all. MMOs require lots of time and it’s become kind of customary to delay the game in order to polish it up a bit. After all, everybody knows what happens when a game releases without having the appropriate polish required; you need only look so far as Vanguard. Bottomline, all a delay signifies is that the development team wants to take a bit more time to make the game actually worth the $50 we are going to be paying for it.  So, good for WAR I say. I look forward to being able to jump into the game this Fall! Let’s just hope Blizzard doesn’t decide to screw up Mythic’s plans by releasing their next expansion near or on the same release date…

[Source: WAR newsletter]

MMORPGs and the Worst PC Game Launches, as told by 1UP

24 March 2008 | No Comments » | LHStaff

I don’t normally write about other news. I like to write my own stuff about my own thoughts and ideas. Any regulars here at MMOCrunch generally know that. That said, however, I just could not get over this recent article done by 1UP. Done in traditional list style, 1UP decided to create their own top 5 worst PC game launches. Nothing too special, a fun read but that’s really all, until you realize that 3 out of the 5 game launches are MMOs, or MMO-like.

MMORPGs aren’t known for their polish. In fact, it’s become common knowledge that the game you buy on day one probably won’t be the same game you are playing six months down the road. Theres a whole lot more programming, and a whole lot more testing that needs to go into an MMO as opposed to a single player game. So is it really fair to judge an MMORPG on the same standards as a normal game?

Let’s just get this out of the way before I continue writing anymore. The three games that made 1UP’s list are:

  • Hellgate: London
  • Vanguard: Saga of Heroes
  • World War II Online

Before I begin, allow me to go back to the question I proposed earlier: is it fair to judge an MMO off the same standards as a normal PC game? No it’s not. MMORPGs are vastly different from any other type of game. They aren’t really a separate genre so much as a completely different avenue of gameplay. Everything changes when you decide to make an MMO, everything. Each of these games had serious problems when they launched, especially Vanguard, but do they really belong on the same list with single player PC games? Absolutely.  Despite given certain laxes on standards there is no reason why each one of those games should have launched with the enormous amount of problems that they did. It’s hard making an MMO, but it’s not impossible.

Of course, those games were the occasional black marks on the MMO’s history. It’s sad to see a list like 1UP’s where the majority of the games are MMORPGs, but it’s even sadder to see an industry that continually does this kind of crap. I don’t really have much more to say on the matter. Feel free to take a gander at the original article. Like I said before, it’s a fun read.

Worst PC Game Launches

Where are the Occult MMORPGs?

21 March 2008 | 6 Comments » | LHStaff

There are a lot of different MMORPGs out there. Despite the industry being overwhelmed by fantasy MMOs, you can still get your fill of other types of games as well. There are plenty of Sci-fi MMORPGs, a Super Hero MMO (with 2 others in development), a couple Pirate themed MMOs. Hell, you even have some historical MMORPGs to choose from if you so desire (WWII Online, Roma Victor). Yep, this industry is finally starting to get some games that actually show some originality. So where are the occult games?

Back in 2006 when CCP (the creators of EVE Online) acquired White Wolf it was a forgone conclusion that we would finally see an MMORPG based in the world of Vampires and Werewolves. I mean, come on, how could somebody not assume that? CCP owns and operates one of the more successful MMORPGs today, it would only makes sense that they’d want to expand those profits into a new game based in a new setting. Unfortunately, we still have heard nothing on the matter. Nothing has been announced, and nothing has really been rumoured.

So where does that leave lovers of the occult? Well, certainly not in the MMO space. There used to be a 2d isometric MMO called Dark Eden that you could play, but I can’t even find that anymore. It was very simplistic, but for those that really wanted to play as a vampire it was the only choice. Nope, the MMORPG industry has yet to embrace this sector of off-fantasy, and it may be some time more before we really see a game based on it. Such a shame as I am a huge fan of these worlds…

Anybody want to watch Underworld?

First Look: Global Agenda Screenshot Blowout!

13 March 2008 | No Comments » | LHStaff

If you will take the time to remember, a few weeks ago I wrote a piece on a very ambitious MMO project dubbed Global Agenda. The developer, Hi-Rez Studios is claiming their game to be a spy-fi (spy/sci-fi, I know, I love it too), mission based MMORPG. Anyways, enough about that, if you have yet to read up on what exactly Global Agenda is you can check it all out HERE, or simply scroll down to read the official press release.

All caught up? Good, because now we get to the fun stuff, the screenshots. After contacting Hi-Rez Studios about the game I was able to nab some of the very first in-game screenshots, and now I am absolutely delighted that I can show them off to you guys. Check em out!

The game is being run off the Unreal 3 engine, so, much as the screenshots show, the game looks to have great graphics, as well as an engine that should be equally as great. We will be in continuing contact with Hi-Rez Studios over the development of the game so expect a lot more from us. Enjoy the screenshots, press release is below:

GLOBAL AGENDA is a fast-paced action MMO using Unreal® Engine 3 set in Earth’s near future, a spy-fi world of advanced technology and player-driven conflict. In the wake of severe global disaster, the political face of 22nd century earth has changed.  Player created factions scheme against each other for power while simultaneously opposing a totalitarian world government bent on domination.  Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities.  The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda. The players are truly in control of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies.  They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies. 

  • Develop your agent – Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
  • Advance your agency – Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
  • Compete in fast-paced PvP combat – Work with your allies to gather reconnaissance data, then raid or capture enemy controlled facilities during objective-based missions.  Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic disguises, and remote control robots.
  • Experience a dynamic, player-driven world – Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first.  Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.

About Hi-Rez Studios
Hi-Rez Studios, Inc. was established in 2005 to create exceptional online interactive entertainment and is located just outside of Atlanta, Georgia.   For more information, visit

Unreal is a registered trademark of Epic Games, Inc.

Why Do MMOs Limit Storage Space?

5 March 2008 | No Comments » | LHStaff

One of the main problems that all players have faced in basically every MMORPG to date is what items to store and when to get rid of them. Developers continue to restrict the amount of room players have in order to store items, which in turn has caused players to create “bank” characters to transfer their loot. Lets take a closer look.

Storage Space

There are many different levels of storage space and this varies from game to game, but basically there’s three levels.

Level 1 is personal storage that you carry around you at all times. Usually this is very limited and allows you to keep just enough items with maybe some room to store loot.

- This is the most important storage space for may reasons. One, it saves the player the most amount of time by having items they need at all times. There’s no need to run to a bank or chest to get the item/s you need, then run all the way back to where you just were. It also is for most people the primary way of making money. The more open space you have the more loot you can carry that you can in-turn sell to vendors.

Level 2 is personal storage that you do not carry around. This is often a bank or a person chest where you can store more loot that you might not need at all times. Most games allow you to purchase even more space if you need it.

- While important, I dislike using this space. It’s just too much of a hassle to have to go all the way to a bank or chest to get your stuff. If I want to go work on my profession (LOTRO), I first have to go to the bank to pick up my items, then I have to go to a working table and gain XP. Once I’m done, I have to go back to the bank and store my stuff there and pickup my other items. The same back and forth running is basically part of whenever you need an item from this storage area. Having a group of people waiting on you because you have to go all the way to your secondary storage space to pickup some item sucks. It sucks even more when you realize that you left one of your quest item in your bank and have to do the run to and fro just to finish a quest where you’re already there.

Level 3 is guild storage. Many games now allow guilds to purchase houses and other forms of guild space that offer even more storage for its members as well as an easy why to trade items.

- Guild storage can be at the same place as your secondary storage or it came be in a completely different area, but where ever it is it’s the most useless storage space out of the three. Any guild with any member base will completely fill the space within 5 mins. My guild in LOTRO is quite small and we’ve ran out of space on day 1. When I find an item I know someone might need, I’d like to put it in our guild storage, however it’s full, so I need to take something out, most likely something I don’t want or need which then takes up my space.

Bank Characters

In order to combat this restricted space players have been creating “bank” characters, characters that are strictly used for the extra storage space. Some people might have only 1 extra character while others might have 5-6 characters to hold all their high end loot. But it’s not just individuals that are creating extra characters for the additional space, guilds have started to create sub-guilds in order to get more room. Large guilds break up into sub-guilds that are based on levels. So for instance a sub guild can be level 1 – 25, 26 – 49 and 50, which would be the actual main guild. A large guild such as the one in this example might have 2 sub-guilds so that they can store items of that level in the sub-guild and not take room up in the main guild that would be reserved for guildies that have reached the max level.

So why do developers insist on limiting our space? Why do they force us to use these retarded methods of storing loot when they can just make everyone happy by increasing storage? The only reason I can think of is to keep the gaming economy in-check as well as to offer some realism since unlimited space is impossible. However how many people do you know that can carry 5 swords, full set of armor, 50 potions, scrolls, food, camp equipment and about 20 different quest items. So the realism argument gets thrown out in my opinion.

Give us more space!

I think developers need to get over the limited storage space, no one likes it. There should be 2 types of storage. Personal storage that I have at all times and guild storage. Personal storage should be large enough where not only can I carry everything that I can ever need, but also have plenty of room for loot. No need to ever waste my time running to a bank. Guild storage should nearly be unlimited, if you have a guild with 500 members, you obviously will need more that 100 slots of storage space.

Common devs, stop wasting our time making us constantly run back and forth for no reason.

MMOCrunch's Top Five Classes EVAR!

28 February 2008 | No Comments » | LHStaff

Before I begin with my list allow me, if you will, to explain that I am basing this entirely off the “cool” factor of the class. Any actual functionality or usability isn’t really taken into account. Not that we wouldn’t want to judge them based on that, but really, with the amount of changes that occurs in any given MMORPG these days, the same class today probably won’t be the same class tomorrow, ya know? So. . . ya. Enjoy!

Coming in at number 5: The Necromancer! As seen in Everquest, Everquest 2, Guild Wars, Diablo 2, etc. The Necromancer has always been one of the coolest classes to be introduced to any game, let alone an MMORPG. The ability to raise the dead and command them to slaughter and maim your enemies has thrilled millions for at least a decade in what can only be dozens of MMORPGs. Given it’s indescribable cool-factor I think it’s safe to say that it deserves our number 5 spot.

Coming in at number 4: The Paladin! As seen in Everquest 1/2, World of Warcraft, etc. Despite being almost the exact opposite of what the Necromancer is, the Paladin still holds it’s weight in “cool”. Being a badass warrior of light has plenty of perks that one can only dream of. Despite all this though, if you take away the magic, the name, and the mystique, they still wear some of the coolest armor ever designed. Seriously. . . what is it about Paladin’s and awesome-ly designed protective wear?

Coming in at number 3: The Rogue/Assassin! As seen in almost every MMORPG out there. The Rogue/Assassin is probably one of the most under-represented classes across the board. Developers usually neglect giving their clothing any sort of “flair” due to them being mostly invisible. Nobody really wants to be seen as a Rogue/Assassin anyways right? Despite being accessory handicapped the Rogue/Assassin makes up for it by having some of the coolest skills in the game. One needs only look as far as the “Backstab” or “Assassinate” skill to know how devilishly cool this class is.

Coming in at number 2: The Druid! As seen in Vanguard: Saga of Heroes, World of Warcraft, etc. The Druid is, by far, one of the coolest classes. Not because of their inherent hippy-like nature (haha I’m punny!) either. The main reason why Druid’s are so f-ing cool is because, most of the time, they can shape-shift into some badass creatures for the sole purpose of mauling their enemies. Who wants to shapeshift into a Were-Bear? That’s right. . . everybody does. Aside from that their easy-on-the-eyes nature motif for clothing doesn’t hurt either.

NUMBER ONE: The Priest/Cleric! Seriously, this class doesn’t get major “cool” points for their style, or their skills. No, no, no. This class gets our number 1 spot for one reason. They keep us the hell alive, and anybody who helps keep me alive is not only my best friend ever, but also very cool. So the next time you are out wandering around the MMO of your choice and you see a random Priest/Cleric happen by remember to stop, and admire how cool that guy must be, afterall, if has hasn’t saved your own ass today he has probably saved somebody elses.

So that’s it. Those are our top 5 classes. Of course, we have not put in any classes for games that have not yet been released. As much as I wanted to add a couple Age of Conan or Warhammer Online classes I felt that it just wouldn’t be fair to the already released games. Thanks for taking a few minutes to read this! I’d love to hear what your favorite class is!