Posts Tagged ‘mmorpg’

Tabula Rasa – 2 Week Review

16 November 2007 | No Comments » | LHStaff

I’ve been playing Tabula Rasa since it came out about two weeks ago and now have 14 hrs and 45 mins logged into it. Not much I know, but I’ve been busy and with my computer meltdown on the weekend I got the game, I really haven’t had a full weekend to devout to TR. So far my character is a lev 11 Specialist with some decent gear. I don’t have any good skills yet cause I’m still a low level, but I’m getting there.

At this point of the game, I’ve basically been quest grinding the whole time and not fun quests. Stuff like delivering supplies, messages, retrieving Logos (which basically means, go to this area on the map and click on the Logo) as well as the ever popular rescue quests. The only fun part of the game is the fighting. When your at a base and 20-30 baddies get dropped in by ships to attack your position, defending is fun as hell. You can even setup squads and go attack their position if your that bold.

What is it with MMORPG and quest grinding? Serious, who thought that was a good idea? If I didn’t think the game would be any better I would quit playing today, however there are some elements in the game that I really like such as fighting and PvP. Along side duals and group battles, clans can declare war on each other where all members will be PvP for 7 days which is a cool idea.

Omicronn Ligthstalker (yes I spelled light wrong) is my characters name if anyone wants to hit me up.

The Necessity of Guildsites

14 November 2007 | No Comments » | LHStaff

In today’s MMORPG world most people belong to a guild. It makes sense, after all, these games are primarily made so you don’t have to be alone anymore when completing quests and running errands. Nobody wants to be alone, right?

Now with all these guilds and MMORPGs being made, there has been an influx of guild websites, or guildsites, springing up across the intertubes. Primarily, these websites are being made via free guildsite hosters such as GuildPortal (above) and Guildsites.com for the sole purpose of giving the members of said guilds an area on the web where they can access information about their raids, members, forums, etc without actually having to log into the game. A brilliant idea, in theory, but is it actually a useful feature?

Personally, I have been in quite a few guilds over about 7 different MMORPGs, and while a lot of them had guildsites for our guild, I never used them. As far as my knowledge went, most people inside my guilds didn’t use them either. Its not that it was inconvenient to use, or that it wasn’t helpful, it’s just when I was surfing the internet, why go to a site to find out about my guild when I can just s easily log in. Perhaps it is mainly used for people while they are at work? You tell me.

World of Warcraft & Eve Online Continue to Grow

14 November 2007 | No Comments » | LHStaff

Today we have two subscription reports coming from Vivendi, publisher for World of Warcraft and CCP Games, the makers of Eve Online. The reports show both games had steady growth in the third quarter, Vivendi reporting that its subscriber base increased from 9 million to 9.3 million with solid sales coming in from the recently released expansion “The Burning Crusade“.   Eve Online has now stated it is nearing the 200,000 subscription mark currently at 195,000. This up from last quarter of about 160,000 accounts.

Considering that Eve is now nearly 5 years old and World of Warcraft nearly 3, it is very surprising to see that both these MMORPG are continuing to grow especially when you consider the amount of new MMORPG’s that have been released in the past few years. At this pace Blizzard is set to hit the 10 million mark sometime in 2008.

Eve Online Quarterly Economic Newsletter

East vs. West: MMORPG Edition

12 November 2007 | No Comments » | LHStaff

There has always been a lot of competition between the eastern world and western world ever since the great Opium Wars in the 1800s. It takes place in our culture, technology, and, now, our MMORPGs. It has always stricken me as odd that our world has been divided into this us vs. them mentality and even now as we play our World of Warcrafts and Lineages we can’t help but get sucked into the eternal debate all over again. So which side is right?

If you were to take a look at our current MMORPG gaming scheme right now you’d notice there are already a vast amount of differences in not only how eastern and western MMORPGs play, but also how they are managed. Eastern MMOs tend to be more focused on a leveling scheme that makes you hunt monsters for extended periods of time, where as western MMOs tend to be more quest oriented where, instead of “grinding”, you complete this quest and that quest for the bulk of your experience. In addition to these play-styles, you will also find a good majority of eastern MMOs to be free and contain an “item shop” where players can pay to give their avatars some extra pizzazz, although a notable exclusion to this rule would be the Lineage series of games which charges $14.99 per month to play. Western MMOs tend to be completely pay2play. In fact the only western MMOs I can think of that differ from this rule are, arguably, not real MMORPGs, such as, Hellgate: London and Guild Wars. These are stark contrasts that usually carry over into forum debates about which is better, but really, why all the hassle? Here are some prime examples of eastern and western MMORPGs:

Eastern:

  1. Lineage 2
  2. Sword of the New World: Grenado Espada
  3. Mu Online
  4. RF Online
  5. Archlord

Western:

  1. World of Warcraft
  2. Dark Age of Camelot
  3. Tabula Rasa
  4. Lord of the Rings Online
  5. Everquest 2

MMORPGs are, for better or worse, yet another battleground for the east vs. west debate, and it will continue to be until the whole world finally gets over itself and just learns to stop caring about it. Amongst cars, policies, art, films, animations, and consumer electronics there now sits MMORPGs, the latest victim in a long drawn out battle.

Suggestions!

9 November 2007 | No Comments » | LHStaff

So, I was browsing some of my usual forums the other day when I noticed a debate was beginning to simmer about whether or not MMORPG developers actually listen to the suggestions their players give them. It may seem like a pointless debate, but, for what it’s worth, it actually brings up important issues about customer service and the goals of the developer as a whole. A lot of companies do put their own finances beyond their player-base, and, no matter your stance on the debate, putting money ahead of the community almost always yields negative results.

Personally, I have never been much of a suggestion-maker within any of my MMORPGs communities. I typically make my suggestions when writing blogs like these, which, believe it or not, probably yields higher results than simply posting in the game’s official forums. For those that do make suggestions direct in their game’s forums, does it actually work? Have you ever received any sort of feedback, or maybe even seen it come to life?

Do you feel that suggestions are ever paid any attention in your game?

A Helping Hand in MMORPGs

8 November 2007 | No Comments » | LHStaff

Lately, as I have been giving new MMORPGs, specifically new ones, a try I have started to notice something. People are becoming more and more hostile towards new people (newbies) than ever before. Now I’m not saying that this is a large majority of any of the MMORPG communities out there, and I am sure there are people who help out newbies in their spare time, but there always seems to be that small vocal minority who, when asked for advice, seems to become overly hostile and very degrading. It’s almost shocking.

Unfortunately, while they are a problem, the bigger problem is the passiveness of the other players around. While in WoW one time, I zoned into the Barrens to find about 3 people harrassing this one newbie simply because he couldn’t find an NPC for his quest. Nobody, not one person, had decided to help him or even try to stop the 3 players berrating him with insults. It’s enough to drive a person from the game.

My main point is: when nobody stands up to these types of players they get the notion that it is alright to continue doing so. MMORPGs are communities and while in that community we all have to live with each other. So, by you not telling these types of players to “sod off” you are passively telling them it’s ok for them to represent your community like that. New people need help, they always will. So, if you will, help them out or, at the very least, protect them from any volitile players out there. Remember, today’s newbie could be tomorrow’s guildmate you are running quests with.

The Future of Cryptic Studios

6 November 2007 | No Comments » | LHStaff

Earlier today, in a joint press release with NCSoft, Cryptic Studios announced that they will no longer be running the CoH/CoV games, and has thus decided to sell the IP to the publisher. It is very shocking news, and we can’t even contemplate what might happen to the game. However, that is not what we are here to discuss. Today, we look at the future of Cryptic Studios, the company that gave us one of the most unique MMORPGs that still exists today.

If you were to look at the Cryptic website you’d notice they have placed a F.A.Q. (here) detailing the issues of the move. Unfortunately, within this F.A.Q. is very limited information on what the company plans on persuing next. So what could be in their future as a company? Three words: Marvel Universe Online.

Marvel, after losing its original lawsuit against Cryptic, has now decided it would be better to bring them into their midst and have them develop their newest endeavor, an MMORPG based off the Marvel comics. This can be seen as a good and bad thing. First off, for those who loved the character creation within CoH, you can expect the same type of creation within Marvel Universe Online only with, presumably, more options and much better graphics. No doubt there will also be more powers and other such things comic book fans love. However, with Cryptic signing on to make this their new MMO can we expect there to be more grind as well? What about the endgame? CoH was notorious for having almost no end-game material.

Cryptic has a good history, but only time will tell whether they have learned from their past mistakes or not. Personally, I think it is a bad idea to have the same company who has developed a Super Hero MMORPG already, develop another one. Although, I wouldn’t mind being proven wrong. The ball is in Cryptic’s court.

Power Leveling in MMORPGs

6 November 2007 | No Comments » | LHStaff

I’ve decide to write about this controversial topic, because I do not believe that powerleveling is as bad as may MMORPG gamers say. In fact, I bet that almost every single MMO player has powerleveled to some extent at one time or another. So why are so many people up in arms about it? Lets find out.

To start of, lets answer the most obvious question. Why do gamers power level? The short answer is that the player wants to get his character to the max level ASAP. But why? I mean, isn’t the main part of the game and fun playing your character to reach that max level (if the game has one)? Yes and no. For me when ever I’m playing a new MMORPG I want to explore everything and do everything, but there comes a time when I want to start a new character and I do not want to play the whole game over, however this depends on the game. There are games where I don’t mind playing through 2 or 3 times to try out different characters, however there are other games where I would rather stop playing than have to go though again, most recent example is LOTRO.

Not all gamers consider starting from scratch fun, in fact there are so many gamers that consider it not fun that there are million dollar business setup to help players get through the boring parts of the game. Before you start steaming at how power levelers ruin the game, lets take a step back. Consider this, a gamer has been playing a MMORPG for a full year now. They have played through the game twice with 2 separate characters however they have yet to find one they really enjoy or they just want to try them all. Now the gamer has gone through the entire story line twice, has done all the quests at LEAST twice and grinded there way to 2 maxed out characters. Are you saying this user has to completely go through the game again, from scratch? Why? So that there aren’t a ton of maxed out characters flooding the server? So that your maxed out character is that much more important? I don’t think either is a valid argument.

Many gamers will tell you that the real game doesn’t start until you reach that top level. You can participate in tough raids, battle it out in PvP or go after those epic items. Having more top level characters would only enhance the game in my option. Why does a user have to go through the mind numbing, repetitive grind of leveling up, again and again? Would it be such a bad idea if developers added a feature where once you have reached the top level, you get an option to start another character and have them maxed out instantly? I don’t think so. This gives the player an opportunity to try out all the characters without spending another 100 hrs leveling up each one.

The fact is that many players actively power level regardless of what deterrents developers add in the game. Whether they have friends, guild mates or use a service to do it for them, power leveling has been around since the first MMORPG. What needs to change is that developers need to stop fighting it and embrace it. I’d be still playing LOTRO if I could start a new character without having to play the game again. The sad fact about some MMORPGs is that if you take away the level grinding there is no game. If you reach that top level and find there isn’t much to do in the game, you might start a new character. However if you allow gamers to create maxed out character instantly after playing through once, developers might find themselves with huge problems. Whoops, we forgot to add a game after the level grind.

I think developers really need to concentrate on game play and less on how long they can keep you grinding.