Posts Tagged ‘mmorpg’

WildStar Support Finally Comes Through Weeks Later

16 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern

wildstar_character_transfer_deathOn June 22 I sent a ticket to the WildStar Support queue. A few days earlier I had opted for a free realm transfer from Pergo, an original and vastly overcrowded destination, to Rowsdower, a new realm thrown up during the early-adopter crush. Understanding the swarm of players opting for the free switch, I didn’t fuss when it wasn’t completed in 24 hours. Or 48 hours. When 72 hours came and went I got worried. Logging in I saw that my character was no longer on either server, instead getting dumped to the unrelated Bloodsworn PvP server. I logged in to the realm to find…

NOTHING!

My character that I spent the first few days power leveling had evaporated. It did not exist on either the originating or destination realm, nor the realm that the system claimed it was on when in the Character Selection screen. That’s when the panicked support ticket went out. It was initially met with standard, seemingly automated replies. For a solid week. Continue Reading

How Important Are Addons to MMORPGs?

10 July 2014 | No Comments » | Patrick "iTZKooPA" Mulhern
The splitting of HP and shield is a nice feature.

The splitting of HP and shield is a nice feature.

I received an email blast from the PR firm directing WildStar’s marketing earlier this week. It’s not entirely relevant as a news post or anything, but it did get me thinking about addons and how crucial they have been for MMORPGs. That’s past tense for a reason. My real spark was how much it’s changed, how little they’re generally needed these days and how many games work perfectly well without implementing them or never having them catch on.

This brings up numerous other head-scratching conundrums: Are community-made addons still relevant? Have they remained as popular and as necessary as they did half a decade ago? And thus, give sites like Curse their continued reason for existence? Have developers of these products mined the community for ideas and included the most popular addons as part of the default user interface options? Was the fear of addons in WildStar not catching on the cause of the email blast by Carbine? Finally, were addons and their popularity a product of developer innovation or lazy development?

The answers to some of these questions are obvious. For instance, Curse will exist forever barring poor management choices. The site itself has long created its own technology to service the add-on hungry community and has grown beyond that. In a title like World of Warcraft, which like a lot of other features Blizzard included, effectively made addons a thing in the genre, addons have quite literally changed the game. Some times to the extreme, causing Blizzard to shut down the addons through code changes. Other cases are irrefutable evidence to Blizzard mining the community for ideas and innovation. Continue Reading

WildStar Launching with Cross-realm Play

10 October 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Neverwinter recently re-confirmed its intention to merge its servers to create a more universal in-game community. This is something Blizzard, which runs dozens of servers for World of Warcraft, has achieved by designing base technology to offer cross-realm PvP, questing and raiding. Upcoming MMORPG WildStar is going to follow Blizzard’s example from the word go.

DIscussed for the first time at length in this week’s WildStar Wednesday, Carbine Studios revealed that cross-realm will be driven through three key features. Chat will be unbound by your server choice, as will the ability to group up with friends. The WildStar incarnation of the Group Finder will also pull from the much larger pool. However, the later two features will not allow players to meet up in the open world. As you may expect, they’ll only be tangible in select instance locations.

Another major limitation includes a locked trading system to prevent interserver economy imbalances. Most surprising? Players will have an option to blatantly turn off cross-realm features relegating them to the archaic server design handcuffs of yesteryear.

Opening Cinematic Released for Marvel Heroes (Video)

6 June 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Marvel Heroes has been in the wild for quite some time, but June 4 marked the official launch for the any interested gamer. Gazillion’s dungeon crawling Marvel title saw a mini-series focusing on the rise of Doctor Doom. This four-part motion comic was not part of the opening cinematic. Nope. Players beginning their adventure were meet with a completely different production.

Presented as an animated short, the trailer introduces players to numerous Marvel mainstays, from Iron Man to the Hulk, and a quick synopsis of their origins. However, the main reason to watch is the discussion of The Watcher and how it ties into the aforementioned motion comic mini series.

“For over three years we’ve been building Marvel Heroes to be an exciting, free-to-play massively multiplayer action game, and we are ecstatic to finally put it in the hands of Marvel fans and gamers alike,” said David Brevik, President and COO of Gazillion Entertainment. “The creation of Marvel Heroes has been a labor of love.  As a die-hard Marvel fan, it’s an honor to give players the chance to take on the roles of their favorite Marvel Super Hero in an epic adventure.”

Hit the jump for the latest trailer and screenshot dump.

Continue Reading

Marvel Heroes Now Live! LoreHound Has You Covered

4 June 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

We’ve been watching this one for quite some time, so we’re happy to see that despite some recent troublesMarvel Heroes will be meeting its June 4 launch date. Penned by Marvel scribe Brian Michael Bendis, the dungeon crawling MMOG is now upon us. Recent beta improvements include a much cleaner heads-up display, the doubling of available powers and the addition of a new crafting feature.

Hit the jump for the Lore Hound coverage over the years. We’ve got everything from the rise of Doctor Doom, exclusive interviews, changes in the currency and Founders packages and, oh, so much more. Continue Reading

“Chonicles of Doom: Episode 4″ Ushers in Marvel Heroes Launch (Video)

3 June 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

Just hours ahead of the launch of Marvel Heroes, Gazillion Entertainment has released the final installment of the motion comic. Doctor Doom’s epic rise to power culminates with the fourth and final installment. The tale, penned by Brian Michael Bendis, wraps as Gazillion prepares for tomorrow’s full launch.

The Chronicles of Doom mini series develops the beginning lore for the dungeon crawling MMORPG designed by David Brevik, a co-creator of Diablo. The premise of Doom’s capabilities are based on the Cosmic Cube, a device originally capable of turning any wish into a reality.

Marvel Heroes allows players to experience unique leveling experiences for each of the superheroes as they explore locations throughout the Marvel universe. Previous closed beta players will be happy to see numerous changes to the user interface, a customization system and overall polish.

Marvel Heroes unlocks to the F2P world tomorrow, June 4, 2013. Hit the jump for the full trailer.

Continue Reading

Marvel Heroes Founders Delay Can’t Contain Doctor Doom’s Rise (Video)

31 May 2013 | No Comments » | Patrick "iTZKooPA" Mulhern

The leaders of the universe, quite literally if you think about it, tried to stop Doctor Doom from increasing his foothold in the Marvel universe but failed. Despite delaying the launch of early access for Founders of Marvel Heroes, Doctor Doom’s epic storyline continues. The tale, penned by Brian Michael Bendis, continues today with the third installment in the four-part motion comic.

Episode 3 develops the beginning lore for the dungeon crawling MMORPG designed by David Brevik, a co-creator of Diablo. The premise of Doom’s capabilities are based on the Cosmic Cube, a device originally capable of turning any wish into a reality.

Marvel Heroes allows players to experience unique leveling experiences for each of the superheroes as they explore locations throughout the Marvel universe. Previous closed beta players will be happy to see numerous changes to the user interface, a customization system and overall polish.

Marvel Heroes unlocks to the F2P world on June 4, 2013. Hit the jump for the full trailer. Continue Reading

Marvel Heroes Dealing with Gazillion Oopsie, Pre-Launch Delayed

29 May 2013 | 52 Comments » | Patrick "iTZKooPA" Mulhern

And now Marvel Heroes is in the spotlight for it’s first bit of bad news. After wrapping up open beta testing in the earlier half of May and beginning the run up to Doctor Doom’s rise to power, Marvel Heroes is experiencing its first bit of unspinnable bad news. Gazillion Entertainment announced yesterday that the Founders launch date of yesterday, May 28, has been delayed.

Mr. David Brevik, the Creative Director of Gazillion Entertainment, went to the blog to deliver the bad news. Brevik and his team promised “We will not leave this studio until you can play the game.” The culprit? An undisclosed “serious issue” that the team found late last week and has worked on for 96 hours in preparation of launch.

There hasn’t been a follow up since the post late yesterday evening. We’ll have more as it comes.